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1af1d7f016
update to work with refactor
Artem Titoulenko
2018-09-19 14:58:36 -0400
9d6f42aba4
Merge remote-tracking branch 'upstream/master' into blend-shape-keys-to-accessor-names
Artem Titoulenko
2018-09-19 13:57:26 -0400
f988cb7aa7
Missing bits, oops.
Par Winzell
2018-08-27 15:48:33 -0700
7d36e7f4d7
Rearrange, extract, clean up.
Par Winzell
2018-08-27 15:48:33 -0700
b475fbead4
Accept multiple SDK versions as valid.
Par Winzell
2018-09-13 12:30:06 -0700
891cf668b9
Fix order of linked libraries.
Par Winzell
2018-09-13 10:39:21 -0700
ad61627e88
only print blendshape names in verbose mode
Artem Titoulenko
2018-09-11 12:04:49 -0400
becee49c34
Map blendshape keys to accessor names
Artem Titoulenko
2018-09-11 11:54:38 -0400
2fc254ed79
Update example command-line switch
Pär Winzell
2018-09-08 11:35:10 -0700
9c84e14ddc
fixed typo in Describe function for specular
Matt Brown
2018-07-30 13:46:23 -0700
bdcf16f042
Trivial typo fix.
Pär Winzell
2018-08-19 18:24:16 -0700
ce98ac816f
Merge cd7ecd8f82
into 7995f7b341
Rishabh Battulwar
2018-08-03 00:13:12 +0000
cd7ecd8f82
Merge branch 'master' of https://github.com/facebookincubator/FBX2glTF into sync-upstream
Rishabh Battulwar
2018-08-02 16:54:44 -0700
3654e2949d
adding compiler flag to skip narrowing errors
Rishabh Battulwar
2018-08-02 13:26:46 -0700
84021007a8
fixed typo in Describe function for specular
Matt Brown
2018-07-30 13:46:23 -0700
1227f47151
fixed typo BPR in readme
Matt Brown
2018-07-30 13:45:30 -0700
265e0c7c7f
Merge fb49b98e89
into 7995f7b341
Alejandro Lopez
2018-05-31 21:45:47 +0000
fb49b98e89
Update README.md
Alejandro Lopez
2018-05-31 17:45:34 -0400
7995f7b341
Resolve _WIN32 isnan() fiasco completely.
Pär Winzell
2018-05-27 13:28:49 -0700
d3f9a269ba
Customisable Draco encoding options.
Par Winzell
2018-05-08 09:01:54 -0700
87b8d887f8
Merge branch 'master' into fix/cross-platform-filepaths
Pär Winzell
2018-05-03 19:01:37 -0700
5788eea8ad
Don't tell me you did nothing.
Par Winzell
2018-05-03 18:58:58 -0700
e178a75be3
Start tracking and using FBX2glTF version.
Par Winzell
2018-05-03 18:51:35 -0700
3c8cad4730
Fix crash from dangling surface reference.
Par Winzell
2018-05-03 14:44:43 -0700
f530af8bf4
Use std:: whenever possible.
Par Winzell
2018-05-03 08:21:37 -0700
1f7fd78c6d
Merge branch 'master' into fix/cross-platform-filepaths
Robert Long
2018-04-30 10:44:03 -0700
447333a16a
Typo on string #239 , #241 , #244
Darío Hereñú
2018-04-26 07:29:01 -0300
0b45d1dd19
Typo on string #239 , #241 , #244
Darío Hereñú
2018-04-26 07:29:01 -0300
b77909fab9
storing blendshape names as extras in primitives
Akash Garg
2018-04-12 14:55:48 -0700
68983ad0d0
Fix skinning edge case.
Par Winzell
2018-04-08 17:54:42 -0700
cb76a49b82
List all sources in CMakeLists.txt.
Par Winzell
2018-04-08 15:47:27 -0700
15d0516fd3
Make file paths work cross platform
Robert Long
2018-03-29 18:25:33 -0700
de09acb789
Update .gitignore
Robert Long
2018-03-29 18:06:27 -0700
3bfe56b71f
Minor Windows fixes.
Par Winzell
2018-03-29 06:46:19 -0700
542550192c
Bump NPM version,
v0.9.5
Par Winzell
2018-03-29 06:24:46 -0700
9174fe2f50
Fixes and improvements to shininess -> roughness.
Par Winzell
2018-03-29 05:46:00 -0700
b3492194cf
Slightly better Blinn/Phong -> PBR.
Par Winzell
2018-03-28 10:44:51 -0700
3f1590a26b
Don't be tricksy if we're already done.
Par Winzell
2018-03-27 20:00:48 -0700
e992aac1d9
Mark glTF materials with FBX origins.
Par Winzell
2018-03-27 19:31:01 -0700
ca12a38afe
Always eliminate the 0.01 factor.
Par Winzell
2018-03-27 14:54:36 -0700
4ec8c8e34d
Change the way that unit conversion affects the scene.
PLAINCONCEPTS\davila
2018-01-25 15:42:04 +0100
f6ce7e345d
Keep our byte-writing within bounds.
Par Winzell
2018-03-27 11:26:50 -0700
93d1385b1e
Fix typo & markdown error.
Pär Winzell
2018-03-18 09:42:04 -0700
e92261f491
Fix Image_Utils.h to include <algorithm>
Josh Faust
2018-03-01 10:26:38 -0800
70289ea017
Fix Image_Utils.h to include <algorithm>
Josh Faust
2018-03-01 10:26:38 -0800
c72cf85acf
Small oops left over from glTF 1.0.
Par Winzell
2018-02-25 19:40:22 -0800
dc8f199d54
Support occlusion texture all the way. (#81 )
Pär Winzell
2018-02-25 18:35:04 -0800
3fdc41843b
Support occlusion texture all the way.
Par Winzell
2018-02-25 18:33:11 -0800
6732ba4a6e
Merge remote-tracking branch 'upstream/master' into feat-clamp-material-factors
Par Winzell
2018-02-25 18:14:03 -0800
362b8bd761
Clamp FBX values to glTF specifications (#80 )
Pär Winzell
2018-02-25 18:13:19 -0800
f65e6e0dbf
Merge remote-tracking branch 'upstream/master' into feat-clamp-material-factors
Par Winzell
2018-02-25 18:12:05 -0800
7f6966cecd
Restrict FBX values to glTF specifications.
Par Winzell
2018-02-25 18:06:40 -0800
a8f194f793
better texture transparency test (#78 )
Pär Winzell
2018-02-25 17:28:26 -0800
571fd22d56
Use STB for image info; inspect pixels for alpha.
Par Winzell
2018-02-25 17:25:18 -0800
a984f7bf37
Drop the Gltf:: namespace prefix. (#77 )
Pär Winzell
2018-02-25 17:19:19 -0800
b41ac90a16
Merge remote-tracking branch 'upstream/master' into tweak-remove-gltf-namespace
Par Winzell
2018-02-25 17:17:52 -0800
225bb402bc
Drop the Gltf:: namespace prefix.
Par Winzell
2018-02-25 15:36:14 -0800
3f796dd90f
Use a tiny PNG for a fallback texture image, not a GIF (#74 )
Pär Winzell
2018-02-23 19:39:08 -0800
5601d9d11e
Merge remote-tracking branch 'upstream/master' into feat-fallback-png
Par Winzell
2018-02-23 19:34:41 -0800
640712c6e1
Create a fallback PNG, not GIF. GIF is not valid glTF.
Par Winzell
2018-02-21 08:57:29 -0800
f1982e6ca3
Bump NPM version.
v0.9.4
Pär Winzell
2018-02-19 20:59:25 -0800
da5d606c93
Documentation tweaks.
Par Winzell
2018-02-19 20:15:01 -0800
608c6f1797
Add support for 32-bit indices.
Par Winzell
2018-02-19 13:54:27 -0800
3bb9104fe3
Add support for 32-bit indices.
Par Winzell
2018-02-19 13:54:27 -0800
0deaf186a8
Some basic .gitignore stuff.
Par Winzell
2018-02-19 09:32:25 -0800
7c0715c4ad
Clean house in material extensions.
Par Winzell
2018-02-19 08:57:19 -0800
67bb9372d7
Optionally compute normals from geometry.
Par Winzell
2018-02-18 16:12:33 -0800
b95c50a72f
Code to repair normals.
Par Winzell
2018-02-18 14:42:30 -0800
20b1bd7051
Semi-randomly tweak Phong->PBR conversion.
Par Winzell
2018-02-04 14:42:57 -0800
54c3b04fce
Cope with degenerate node T/R/S.
Par Winzell
2018-02-02 11:12:06 -0800
a3989249f3
Consistent naming of unlit extension use.
Par Winzell
2018-02-02 07:08:00 -0800
8ab9459d6a
Don't override encoder's best guess.
Par Winzell
2018-02-02 06:58:47 -0800
cbd2e3f00d
Use newer Draco.
Par Winzell
2018-02-02 06:58:17 -0800
74479426a7
KHR_materials_unlit (#61 )
Robert Long
2018-02-02 06:57:36 -0800
82492177f3
Allow to use fbx model framerate, instead 24 fps
PLAINCONCEPTS\davila
2018-01-25 17:02:34 +0100
97006d8319
Change the way that unit conversion affects the scene.
PLAINCONCEPTS\davila
2018-01-25 15:42:04 +0100
782862a4d5
Updates to KHR_materials_unlit
Robert Long
2018-01-18 18:34:10 -0800
e742f066c2
Remove duplicate GIT_TAG entry for Draco. Add .gitignore
Robert Long
2018-01-18 13:45:38 -0800
0d44fa3d54
Merge master
Robert Long
2018-01-10 15:22:12 -0800
41f8a5ef03
Improvements in texture merging.
Par Winzell
2017-12-22 16:02:48 -0800
a2d5c7d87b
Fix duplicate name issues (#51 )
David Ávila
2017-12-06 19:43:18 +0100
20ffe6f1a1
Another whitespace tweak.
Pär Winzell
2017-12-06 10:39:54 -0800
d3cea128f7
Whitespace tweak.
Pär Winzell
2017-12-06 10:34:57 -0800
9d0d7f1caf
Comment tweak.
Pär Winzell
2017-12-06 10:28:51 -0800
44285f9f93
Fix verbose output to show node names instead of node Ids
David Ávila Membrives
2017-12-06 18:49:57 +0100
a7f754c5c8
Fix little issue with parentId and nodeId
PLAINCONCEPTS\davila
2017-12-05 19:31:40 +0100
f460d744ba
Fix the naming issues. Now the nodes are identified by pNode->GetUniqueID(), instead of its name. All dictionaries and references to nodes are replaced by its id, instead of its name.
PLAINCONCEPTS\davila
2017-12-05 15:40:41 +0100
13367dfc66
Merge pull request #50 from msfeldstein/master
Pär Winzell
2017-12-04 22:18:49 -0800
9d1096f3ff
Properly pass camera data through
Mike Feldstein
2017-12-04 14:35:57 -0800
cc0a6e5b89
Merge pull request #48 from davilovick/fix_normal_issues
Pär Winzell
2017-12-03 11:58:09 -0800
1a46ccf7ff
Include meshScaling in normal transform
David Ávila Membrives
2017-12-03 20:47:41 +0100
9c2e485cfc
Apply the correct transform on normals (remove transform & scaling components)
David Ávila Membrives
2017-12-03 15:32:53 +0100
a9c4fb1bd0
Fix for Windows. (And generally a good idea.)
v0.9.3
Pär Winzell
2017-11-30 23:15:13 -0800
21305baa93
NPM-publish of patch release 0.9.3.
Par Winzell
2017-11-30 23:02:22 -0800
fdf7bb3336
Support for Stingray PBS material definitions (#47 )
Pär Winzell
2017-11-30 22:22:31 -0800
ddddd68ea5
Tweaks.
Par Winzell
2017-11-30 20:58:11 -0800
4d9ecea4fd
Merge remote-tracking branch 'upstream/master' into feat-stingray-pbs
Par Winzell
2017-11-28 15:34:18 -0800
e2e0d741a2
Style tweaks.
Par Winzell
2017-11-28 01:22:43 -0800
fada9e45ee
Modify FBX2glTF to allow that several nodes share the same mesh. (#46 )
David Ávila
2017-11-28 10:16:01 +0100
99d85e8dae
Update documentation.
Par Winzell
2017-11-27 23:39:21 -0800