Commit Graph

  • 1af1d7f016 update to work with refactor Artem Titoulenko 2018-09-19 14:58:36 -0400
  • 9d6f42aba4 Merge remote-tracking branch 'upstream/master' into blend-shape-keys-to-accessor-names Artem Titoulenko 2018-09-19 13:57:26 -0400
  • f988cb7aa7 Missing bits, oops. Par Winzell 2018-08-27 15:48:33 -0700
  • 7d36e7f4d7 Rearrange, extract, clean up. Par Winzell 2018-08-27 15:48:33 -0700
  • b475fbead4 Accept multiple SDK versions as valid. Par Winzell 2018-09-13 12:30:06 -0700
  • 891cf668b9 Fix order of linked libraries. Par Winzell 2018-09-13 10:39:21 -0700
  • ad61627e88 only print blendshape names in verbose mode Artem Titoulenko 2018-09-11 12:04:49 -0400
  • becee49c34 Map blendshape keys to accessor names Artem Titoulenko 2018-09-11 11:54:38 -0400
  • 2fc254ed79
    Update example command-line switch Pär Winzell 2018-09-08 11:35:10 -0700
  • 9c84e14ddc fixed typo in Describe function for specular Matt Brown 2018-07-30 13:46:23 -0700
  • bdcf16f042
    Trivial typo fix. Pär Winzell 2018-08-19 18:24:16 -0700
  • ce98ac816f
    Merge cd7ecd8f82 into 7995f7b341 Rishabh Battulwar 2018-08-03 00:13:12 +0000
  • cd7ecd8f82 Merge branch 'master' of https://github.com/facebookincubator/FBX2glTF into sync-upstream Rishabh Battulwar 2018-08-02 16:54:44 -0700
  • 3654e2949d adding compiler flag to skip narrowing errors Rishabh Battulwar 2018-08-02 13:26:46 -0700
  • 84021007a8 fixed typo in Describe function for specular Matt Brown 2018-07-30 13:46:23 -0700
  • 1227f47151 fixed typo BPR in readme Matt Brown 2018-07-30 13:45:30 -0700
  • 265e0c7c7f
    Merge fb49b98e89 into 7995f7b341 Alejandro Lopez 2018-05-31 21:45:47 +0000
  • fb49b98e89
    Update README.md Alejandro Lopez 2018-05-31 17:45:34 -0400
  • 7995f7b341 Resolve _WIN32 isnan() fiasco completely. Pär Winzell 2018-05-27 13:28:49 -0700
  • d3f9a269ba Customisable Draco encoding options. Par Winzell 2018-05-08 09:01:54 -0700
  • 87b8d887f8
    Merge branch 'master' into fix/cross-platform-filepaths Pär Winzell 2018-05-03 19:01:37 -0700
  • 5788eea8ad Don't tell me you did nothing. Par Winzell 2018-05-03 18:58:58 -0700
  • e178a75be3 Start tracking and using FBX2glTF version. Par Winzell 2018-05-03 18:51:35 -0700
  • 3c8cad4730 Fix crash from dangling surface reference. Par Winzell 2018-05-03 14:44:43 -0700
  • f530af8bf4 Use std:: whenever possible. Par Winzell 2018-05-03 08:21:37 -0700
  • 1f7fd78c6d Merge branch 'master' into fix/cross-platform-filepaths Robert Long 2018-04-30 10:44:03 -0700
  • 447333a16a Typo on string #239, #241, #244 Darío Hereñú 2018-04-26 07:29:01 -0300
  • 0b45d1dd19
    Typo on string #239, #241, #244 Darío Hereñú 2018-04-26 07:29:01 -0300
  • b77909fab9 storing blendshape names as extras in primitives Akash Garg 2018-04-12 14:55:48 -0700
  • 68983ad0d0 Fix skinning edge case. Par Winzell 2018-04-08 17:54:42 -0700
  • cb76a49b82 List all sources in CMakeLists.txt. Par Winzell 2018-04-08 15:47:27 -0700
  • 15d0516fd3 Make file paths work cross platform Robert Long 2018-03-29 18:25:33 -0700
  • de09acb789 Update .gitignore Robert Long 2018-03-29 18:06:27 -0700
  • 3bfe56b71f Minor Windows fixes. Par Winzell 2018-03-29 06:46:19 -0700
  • 542550192c Bump NPM version, v0.9.5 Par Winzell 2018-03-29 06:24:46 -0700
  • 9174fe2f50 Fixes and improvements to shininess -> roughness. Par Winzell 2018-03-29 05:46:00 -0700
  • b3492194cf Slightly better Blinn/Phong -> PBR. Par Winzell 2018-03-28 10:44:51 -0700
  • 3f1590a26b Don't be tricksy if we're already done. Par Winzell 2018-03-27 20:00:48 -0700
  • e992aac1d9 Mark glTF materials with FBX origins. Par Winzell 2018-03-27 19:31:01 -0700
  • ca12a38afe Always eliminate the 0.01 factor. Par Winzell 2018-03-27 14:54:36 -0700
  • 4ec8c8e34d Change the way that unit conversion affects the scene. PLAINCONCEPTS\davila 2018-01-25 15:42:04 +0100
  • f6ce7e345d Keep our byte-writing within bounds. Par Winzell 2018-03-27 11:26:50 -0700
  • 93d1385b1e
    Fix typo & markdown error. Pär Winzell 2018-03-18 09:42:04 -0700
  • e92261f491 Fix Image_Utils.h to include <algorithm> Josh Faust 2018-03-01 10:26:38 -0800
  • 70289ea017 Fix Image_Utils.h to include <algorithm> Josh Faust 2018-03-01 10:26:38 -0800
  • c72cf85acf Small oops left over from glTF 1.0. Par Winzell 2018-02-25 19:40:22 -0800
  • dc8f199d54
    Support occlusion texture all the way. (#81) Pär Winzell 2018-02-25 18:35:04 -0800
  • 3fdc41843b Support occlusion texture all the way. Par Winzell 2018-02-25 18:33:11 -0800
  • 6732ba4a6e Merge remote-tracking branch 'upstream/master' into feat-clamp-material-factors Par Winzell 2018-02-25 18:14:03 -0800
  • 362b8bd761
    Clamp FBX values to glTF specifications (#80) Pär Winzell 2018-02-25 18:13:19 -0800
  • f65e6e0dbf Merge remote-tracking branch 'upstream/master' into feat-clamp-material-factors Par Winzell 2018-02-25 18:12:05 -0800
  • 7f6966cecd Restrict FBX values to glTF specifications. Par Winzell 2018-02-25 18:06:40 -0800
  • a8f194f793
    better texture transparency test (#78) Pär Winzell 2018-02-25 17:28:26 -0800
  • 571fd22d56 Use STB for image info; inspect pixels for alpha. Par Winzell 2018-02-25 17:25:18 -0800
  • a984f7bf37
    Drop the Gltf:: namespace prefix. (#77) Pär Winzell 2018-02-25 17:19:19 -0800
  • b41ac90a16 Merge remote-tracking branch 'upstream/master' into tweak-remove-gltf-namespace Par Winzell 2018-02-25 17:17:52 -0800
  • 225bb402bc Drop the Gltf:: namespace prefix. Par Winzell 2018-02-25 15:36:14 -0800
  • 3f796dd90f
    Use a tiny PNG for a fallback texture image, not a GIF (#74) Pär Winzell 2018-02-23 19:39:08 -0800
  • 5601d9d11e Merge remote-tracking branch 'upstream/master' into feat-fallback-png Par Winzell 2018-02-23 19:34:41 -0800
  • 640712c6e1 Create a fallback PNG, not GIF. GIF is not valid glTF. Par Winzell 2018-02-21 08:57:29 -0800
  • f1982e6ca3 Bump NPM version. v0.9.4 Pär Winzell 2018-02-19 20:59:25 -0800
  • da5d606c93 Documentation tweaks. Par Winzell 2018-02-19 20:15:01 -0800
  • 608c6f1797 Add support for 32-bit indices. Par Winzell 2018-02-19 13:54:27 -0800
  • 3bb9104fe3 Add support for 32-bit indices. Par Winzell 2018-02-19 13:54:27 -0800
  • 0deaf186a8 Some basic .gitignore stuff. Par Winzell 2018-02-19 09:32:25 -0800
  • 7c0715c4ad Clean house in material extensions. Par Winzell 2018-02-19 08:57:19 -0800
  • 67bb9372d7 Optionally compute normals from geometry. Par Winzell 2018-02-18 16:12:33 -0800
  • b95c50a72f Code to repair normals. Par Winzell 2018-02-18 14:42:30 -0800
  • 20b1bd7051 Semi-randomly tweak Phong->PBR conversion. Par Winzell 2018-02-04 14:42:57 -0800
  • 54c3b04fce Cope with degenerate node T/R/S. Par Winzell 2018-02-02 11:12:06 -0800
  • a3989249f3 Consistent naming of unlit extension use. Par Winzell 2018-02-02 07:08:00 -0800
  • 8ab9459d6a Don't override encoder's best guess. Par Winzell 2018-02-02 06:58:47 -0800
  • cbd2e3f00d Use newer Draco. Par Winzell 2018-02-02 06:58:17 -0800
  • 74479426a7 KHR_materials_unlit (#61) Robert Long 2018-02-02 06:57:36 -0800
  • 82492177f3 Allow to use fbx model framerate, instead 24 fps PLAINCONCEPTS\davila 2018-01-25 17:02:34 +0100
  • 97006d8319 Change the way that unit conversion affects the scene. PLAINCONCEPTS\davila 2018-01-25 15:42:04 +0100
  • 782862a4d5 Updates to KHR_materials_unlit Robert Long 2018-01-18 18:34:10 -0800
  • e742f066c2 Remove duplicate GIT_TAG entry for Draco. Add .gitignore Robert Long 2018-01-18 13:45:38 -0800
  • 0d44fa3d54 Merge master Robert Long 2018-01-10 15:22:12 -0800
  • 41f8a5ef03 Improvements in texture merging. Par Winzell 2017-12-22 16:02:48 -0800
  • a2d5c7d87b Fix duplicate name issues (#51) David Ávila 2017-12-06 19:43:18 +0100
  • 20ffe6f1a1
    Another whitespace tweak. Pär Winzell 2017-12-06 10:39:54 -0800
  • d3cea128f7
    Whitespace tweak. Pär Winzell 2017-12-06 10:34:57 -0800
  • 9d0d7f1caf
    Comment tweak. Pär Winzell 2017-12-06 10:28:51 -0800
  • 44285f9f93 Fix verbose output to show node names instead of node Ids David Ávila Membrives 2017-12-06 18:49:57 +0100
  • a7f754c5c8 Fix little issue with parentId and nodeId PLAINCONCEPTS\davila 2017-12-05 19:31:40 +0100
  • f460d744ba Fix the naming issues. Now the nodes are identified by pNode->GetUniqueID(), instead of its name. All dictionaries and references to nodes are replaced by its id, instead of its name. PLAINCONCEPTS\davila 2017-12-05 15:40:41 +0100
  • 13367dfc66
    Merge pull request #50 from msfeldstein/master Pär Winzell 2017-12-04 22:18:49 -0800
  • 9d1096f3ff Properly pass camera data through Mike Feldstein 2017-12-04 14:35:57 -0800
  • cc0a6e5b89
    Merge pull request #48 from davilovick/fix_normal_issues Pär Winzell 2017-12-03 11:58:09 -0800
  • 1a46ccf7ff Include meshScaling in normal transform David Ávila Membrives 2017-12-03 20:47:41 +0100
  • 9c2e485cfc Apply the correct transform on normals (remove transform & scaling components) David Ávila Membrives 2017-12-03 15:32:53 +0100
  • a9c4fb1bd0 Fix for Windows. (And generally a good idea.) v0.9.3 Pär Winzell 2017-11-30 23:15:13 -0800
  • 21305baa93 NPM-publish of patch release 0.9.3. Par Winzell 2017-11-30 23:02:22 -0800
  • fdf7bb3336 Support for Stingray PBS material definitions (#47) Pär Winzell 2017-11-30 22:22:31 -0800
  • ddddd68ea5 Tweaks. Par Winzell 2017-11-30 20:58:11 -0800
  • 4d9ecea4fd Merge remote-tracking branch 'upstream/master' into feat-stingray-pbs Par Winzell 2017-11-28 15:34:18 -0800
  • e2e0d741a2 Style tweaks. Par Winzell 2017-11-28 01:22:43 -0800
  • fada9e45ee Modify FBX2glTF to allow that several nodes share the same mesh. (#46) David Ávila 2017-11-28 10:16:01 +0100
  • 99d85e8dae Update documentation. Par Winzell 2017-11-27 23:39:21 -0800