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@ -236,12 +236,12 @@ ratification process**
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Given the command line flag --pbr-metallic-roughness, we throw ourselves into
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the warm embrace of glTF 2.0's PBR preference.
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As mentioned above, there is lilttle consensus in the world on how PBR should be
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As mentioned above, there is little consensus in the world on how PBR should be
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represented in FBX. At present, we support only one format: Stingray PBS. This
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is a featue that comes bundled with Maya, and any PBR model exported through
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is a feature that comes bundled with Maya, and any PBR model exported through
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that route should be digested propertly by FBX2glTF.
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(A happy note: Allegorithmic's Susbstance Painter also exports Stingray PBS,
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(A happy note: Allegorithmic's Substance Painter also exports Stingray PBS,
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when hooked up to Maya.)
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## Draco Compression
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