diff --git a/README.md b/README.md index d317cb6..affb2d0 100644 --- a/README.md +++ b/README.md @@ -236,12 +236,12 @@ ratification process** Given the command line flag --pbr-metallic-roughness, we throw ourselves into the warm embrace of glTF 2.0's PBR preference. -As mentioned above, there is lilttle consensus in the world on how PBR should be +As mentioned above, there is little consensus in the world on how PBR should be represented in FBX. At present, we support only one format: Stingray PBS. This -is a featue that comes bundled with Maya, and any PBR model exported through +is a feature that comes bundled with Maya, and any PBR model exported through that route should be digested propertly by FBX2glTF. -(A happy note: Allegorithmic's Susbstance Painter also exports Stingray PBS, +(A happy note: Allegorithmic's Substance Painter also exports Stingray PBS, when hooked up to Maya.) ## Draco Compression