List all sources in CMakeLists.txt.
If nothing else, it helps IDEs do the right thing.
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@ -130,28 +130,48 @@ if (APPLE)
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endif()
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set(SOURCE_FILES
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src/utils/File_Utils.cpp
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src/utils/Image_Utils.cpp
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src/utils/String_Utils.cpp
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src/main.cpp
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src/FBX2glTF.h
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src/Fbx2Raw.cpp
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src/Fbx2Raw.h
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src/Raw2Gltf.cpp
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src/Raw2Gltf.h
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src/RawModel.cpp
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src/glTF/BufferData.cpp
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src/glTF/MaterialData.cpp
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src/glTF/MeshData.cpp
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src/glTF/NodeData.cpp
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src/glTF/PrimitiveData.cpp
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src/glTF/BufferViewData.cpp
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src/glTF/BufferViewData.h
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src/RawModel.h
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src/glTF/AccessorData.cpp
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src/glTF/AccessorData.h
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src/glTF/ImageData.cpp
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src/glTF/TextureData.cpp
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src/glTF/SkinData.cpp
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src/glTF/AnimationData.cpp
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src/glTF/AnimationData.h
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src/glTF/BufferData.cpp
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src/glTF/BufferData.h
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src/glTF/BufferViewData.cpp
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src/glTF/BufferViewData.h
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src/glTF/CameraData.cpp
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src/glTF/CameraData.h
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src/glTF/ImageData.cpp
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src/glTF/ImageData.h
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src/glTF/MaterialData.cpp
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src/glTF/MaterialData.h
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src/glTF/MeshData.cpp
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src/glTF/MeshData.h
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src/glTF/NodeData.cpp
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src/glTF/NodeData.h
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src/glTF/PrimitiveData.cpp
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src/glTF/PrimitiveData.h
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src/glTF/SamplerData.h
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src/glTF/SceneData.cpp
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src/glTF/SceneData.h
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src/glTF/SkinData.cpp
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src/glTF/SkinData.h
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src/glTF/TextureData.cpp
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src/glTF/TextureData.h
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src/main.cpp
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src/mathfu.h
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src/utils/File_Utils.cpp
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src/utils/File_Utils.h
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src/utils/Image_Utils.cpp
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src/utils/Image_Utils.h
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src/utils/String_Utils.cpp
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src/utils/String_Utils.h
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)
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add_executable(FBX2glTF ${SOURCE_FILES})
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