List all sources in CMakeLists.txt.

If nothing else, it helps IDEs do the right thing.
This commit is contained in:
Par Winzell 2018-04-08 15:47:27 -07:00
parent 3bfe56b71f
commit cb76a49b82
1 changed files with 34 additions and 14 deletions

View File

@ -130,28 +130,48 @@ if (APPLE)
endif()
set(SOURCE_FILES
src/utils/File_Utils.cpp
src/utils/Image_Utils.cpp
src/utils/String_Utils.cpp
src/main.cpp
src/FBX2glTF.h
src/Fbx2Raw.cpp
src/Fbx2Raw.h
src/Raw2Gltf.cpp
src/Raw2Gltf.h
src/RawModel.cpp
src/glTF/BufferData.cpp
src/glTF/MaterialData.cpp
src/glTF/MeshData.cpp
src/glTF/NodeData.cpp
src/glTF/PrimitiveData.cpp
src/glTF/BufferViewData.cpp
src/glTF/BufferViewData.h
src/RawModel.h
src/glTF/AccessorData.cpp
src/glTF/AccessorData.h
src/glTF/ImageData.cpp
src/glTF/TextureData.cpp
src/glTF/SkinData.cpp
src/glTF/AnimationData.cpp
src/glTF/AnimationData.h
src/glTF/BufferData.cpp
src/glTF/BufferData.h
src/glTF/BufferViewData.cpp
src/glTF/BufferViewData.h
src/glTF/CameraData.cpp
src/glTF/CameraData.h
src/glTF/ImageData.cpp
src/glTF/ImageData.h
src/glTF/MaterialData.cpp
src/glTF/MaterialData.h
src/glTF/MeshData.cpp
src/glTF/MeshData.h
src/glTF/NodeData.cpp
src/glTF/NodeData.h
src/glTF/PrimitiveData.cpp
src/glTF/PrimitiveData.h
src/glTF/SamplerData.h
src/glTF/SceneData.cpp
src/glTF/SceneData.h
src/glTF/SkinData.cpp
src/glTF/SkinData.h
src/glTF/TextureData.cpp
src/glTF/TextureData.h
src/main.cpp
src/mathfu.h
src/utils/File_Utils.cpp
src/utils/File_Utils.h
src/utils/Image_Utils.cpp
src/utils/Image_Utils.h
src/utils/String_Utils.cpp
src/utils/String_Utils.h
)
add_executable(FBX2glTF ${SOURCE_FILES})