fixed typo BPR in readme

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Matt Brown 2018-07-30 13:45:30 -07:00
parent 7995f7b341
commit 1227f47151
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@ -195,7 +195,7 @@ There are three future enhancements we hope to see for animations:
### Materials
With glTF 2.0, we leaped headlong into physically-based rendering (BPR), where
With glTF 2.0, we leaped headlong into physically-based rendering (PBR), where
the canonical way of expressing what a mesh looks like is by describing its
visible material in fundamental attributes like "how rough is this surface".