Customisable Draco encoding options.
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@ -27,7 +27,7 @@ endif()
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# DRACO
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ExternalProject_Add(Draco
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GIT_REPOSITORY https://github.com/google/draco
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GIT_TAG 1.2.5
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GIT_TAG 1.3.1
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PREFIX draco
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INSTALL_DIR
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CMAKE_ARGS
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@ -827,7 +827,7 @@ ModelData *Raw2Gltf(
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&& surfaceModel.GetVertexCount() > 65535);
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std::shared_ptr<PrimitiveData> primitive;
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if (options.useDraco) {
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if (options.draco.enabled) {
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int triangleCount = surfaceModel.GetTriangleCount();
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// initialize Draco mesh with vertex index information
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@ -943,17 +943,29 @@ ModelData *Raw2Gltf(
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primitive->AddTarget(pAcc.get(), nAcc.get(), tAcc.get());
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}
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}
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if (options.useDraco) {
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if (options.draco.enabled) {
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// Set up the encoder.
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draco::Encoder encoder;
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// TODO: generalize / allow configuration
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encoder.SetSpeedOptions(5, 5);
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encoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, 14);
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encoder.SetAttributeQuantization(draco::GeometryAttribute::TEX_COORD, 10);
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encoder.SetAttributeQuantization(draco::GeometryAttribute::NORMAL, 10);
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encoder.SetAttributeQuantization(draco::GeometryAttribute::COLOR, 8);
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encoder.SetAttributeQuantization(draco::GeometryAttribute::GENERIC, 8);
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if (options.draco.compressionLevel != -1) {
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int dracoSpeed = 10 - options.draco.compressionLevel;
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encoder.SetSpeedOptions(dracoSpeed, dracoSpeed);
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}
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if (options.draco.quantBitsPosition != -1) {
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encoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, options.draco.quantBitsPosition);
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}
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if (options.draco.quantBitsTexCoord != -1) {
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encoder.SetAttributeQuantization(draco::GeometryAttribute::TEX_COORD, options.draco.quantBitsTexCoord);
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}
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if (options.draco.quantBitsNormal != -1) {
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encoder.SetAttributeQuantization(draco::GeometryAttribute::NORMAL, options.draco.quantBitsNormal);
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}
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if (options.draco.quantBitsColor != -1) {
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encoder.SetAttributeQuantization(draco::GeometryAttribute::COLOR, options.draco.quantBitsColor);
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}
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if (options.draco.quantBitsGeneric != -1) {
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encoder.SetAttributeQuantization(draco::GeometryAttribute::GENERIC, options.draco.quantBitsGeneric);
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}
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draco::EncoderBuffer dracoBuffer;
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draco::Status status = encoder.EncodeMeshToBuffer(*primitive->dracoMesh, &dracoBuffer);
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@ -1070,7 +1082,7 @@ ModelData *Raw2Gltf(
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if (options.useKHRMatUnlit) {
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extensionsUsed.push_back(KHR_MATERIALS_CMN_UNLIT);
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}
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if (options.useDraco) {
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if (options.draco.enabled) {
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extensionsUsed.push_back(KHR_DRACO_MESH_COMPRESSION);
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extensionsRequired.push_back(KHR_DRACO_MESH_COMPRESSION);
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}
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@ -46,8 +46,18 @@ struct GltfOptions
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bool outputBinary { false };
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/** If non-binary, whether to inline all resources, for a single (large) .glTF file. */
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bool embedResources { false };
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/** Whether to use KHR_draco_mesh_compression to minimize static geometry size. */
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bool useDraco { false };
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/** Whether and how to use KHR_draco_mesh_compression to minimize static geometry size. */
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struct {
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bool enabled = false;
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int compressionLevel = -1;
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int quantBitsPosition = -1;
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int quantBitsTexCoord = -1;
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int quantBitsNormal = -1;
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int quantBitsColor = -1;
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int quantBitsGeneric = -1;
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} draco;
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/** Whether to use KHR_materials_unlit to extend materials definitions. */
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bool useKHRMatUnlit { false };
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/** Whether to populate the pbrMetallicRoughness substruct in materials. */
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26
src/main.cpp
26
src/main.cpp
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@ -63,7 +63,25 @@ int main(int argc, char *argv[])
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cxxopts::value<std::vector<std::string>>())
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(
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"d,draco", "Apply Draco mesh compression to geometries.",
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cxxopts::value<bool>(gltfOptions.useDraco))
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cxxopts::value<bool>(gltfOptions.draco.enabled))
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(
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"draco-compression-level", "The compression level to tune Draco to, from 0 to 10. (default: 7)",
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cxxopts::value<int>(gltfOptions.draco.compressionLevel))
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(
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"draco-bits-for-positions", "How many bits to quantize position to. (default: 14)",
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cxxopts::value<int>(gltfOptions.draco.quantBitsPosition))
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(
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"draco-bits-for-uv", "How many bits to quantize UV coordinates to. (default: 10)",
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cxxopts::value<int>(gltfOptions.draco.quantBitsTexCoord))
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(
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"draco-bits-for-normals", "How many bits to quantize normals to. (default: 10)",
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cxxopts::value<int>(gltfOptions.draco.quantBitsNormal))
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(
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"draco-bits-for-colors", "How many bits to quantize color to. (default: 8)",
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cxxopts::value<int>(gltfOptions.draco.quantBitsColor))
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(
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"draco-bits-for-other", "How many bits to quantize other vertex attributes to to. (default: 8)",
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cxxopts::value<int>(gltfOptions.draco.quantBitsGeneric))
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(
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"compute-normals", "When to compute normals for vertices (never|broken|missing|always).",
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cxxopts::value<std::vector<std::string>>())
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@ -125,6 +143,12 @@ int main(int argc, char *argv[])
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gltfOptions.usePBRMetRough = true;
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}
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if (gltfOptions.draco.compressionLevel != -1 &&
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(gltfOptions.draco.compressionLevel < 1 || gltfOptions.draco.compressionLevel > 10)) {
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fmt::printf("Draco compression level must lie in [1, 10].\n");
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return 0;
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}
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if (options.count("flip-u") > 0) {
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texturesTransforms.emplace_back([](Vec2f uv) { return Vec2f(1.0f - uv[0], uv[1]); });
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}
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