FBX2glTF/npm/tests/models/fromGltfSamples/WaterBottle/README.md

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# Water Bottle
## FBX2glTF Changes
Imported into Blender, texture files explicitly re-attached to material,
metallic & smoothness separated into distinct textures, smoothness negated
into roughmess, then re-exported as FBX.
## Original Description
Authored with PBR metallic/smoothness intended for import into Unity3D.
Binary FBX contains only the geometry. Textures are in separate files.
|Name|Map|
|----|---|
|`WaterBottle_BaseColor`|Albedo|
|`WaterBottle_MetalSmooth`|Metallic/Smoothness|
|`WaterBottle_Emissive`|Emissive|
|`WaterBottle_Normal`|Normal|
|`WaterBottle_Occlusion`|Occlusion|
## License Information
[![CC0](http://i.creativecommons.org/p/zero/1.0/88x31.png)](http://creativecommons.org/publicdomain/zero/1.0/)
To the extent possible under law, Microsoft has waived all copyright and related or neighboring rights to this asset.