FBX2glTF/npm/tests/models/fromGltfSamples/WaterBottle
Pär Winzell 5ec3184a8a
Mocha integration test suite (#150)
This moves ./npm to ./npm/fbx2gltf, and introduces a Mocha / TypeScript based testing harness. 

We're also adding a GIT LFS dependency, but only for people who want to run tests. We're using LFS to store the many FBX models we want to convert to GLB as part of the integration test suite.
2019-01-25 16:01:08 -08:00
..
NewWaterBottle.fbx Mocha integration test suite (#150) 2019-01-25 16:01:08 -08:00
README.md Mocha integration test suite (#150) 2019-01-25 16:01:08 -08:00
WaterBottle_BaseColor.png Mocha integration test suite (#150) 2019-01-25 16:01:08 -08:00
WaterBottle_Metallic.png Mocha integration test suite (#150) 2019-01-25 16:01:08 -08:00
WaterBottle_Normal.png Mocha integration test suite (#150) 2019-01-25 16:01:08 -08:00
WaterBottle_Roughness.png Mocha integration test suite (#150) 2019-01-25 16:01:08 -08:00

README.md

Water Bottle

FBX2glTF Changes

Imported into Blender, texture files explicitly re-attached to material, metallic & smoothness separated into distinct textures, smoothness negated into roughmess, then re-exported as FBX.

Original Description

Authored with PBR metallic/smoothness intended for import into Unity3D.

Binary FBX contains only the geometry. Textures are in separate files.

Name Map
WaterBottle_BaseColor Albedo
WaterBottle_MetalSmooth Metallic/Smoothness
WaterBottle_Emissive Emissive
WaterBottle_Normal Normal
WaterBottle_Occlusion Occlusion

License Information

CC0
To the extent possible under law, Microsoft has waived all copyright and related or neighboring rights to this asset.