This moves ./npm to ./npm/fbx2gltf, and introduces a Mocha / TypeScript based testing harness. We're also adding a GIT LFS dependency, but only for people who want to run tests. We're using LFS to store the many FBX models we want to convert to GLB as part of the integration test suite. |
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.. | ||
NewWaterBottle.fbx | ||
README.md | ||
WaterBottle_BaseColor.png | ||
WaterBottle_Metallic.png | ||
WaterBottle_Normal.png | ||
WaterBottle_Roughness.png |
README.md
Water Bottle
FBX2glTF Changes
Imported into Blender, texture files explicitly re-attached to material, metallic & smoothness separated into distinct textures, smoothness negated into roughmess, then re-exported as FBX.
Original Description
Authored with PBR metallic/smoothness intended for import into Unity3D.
Binary FBX contains only the geometry. Textures are in separate files.
Name | Map |
---|---|
WaterBottle_BaseColor |
Albedo |
WaterBottle_MetalSmooth |
Metallic/Smoothness |
WaterBottle_Emissive |
Emissive |
WaterBottle_Normal |
Normal |
WaterBottle_Occlusion |
Occlusion |
License Information
To the extent possible under law, Microsoft has waived all copyright and related or neighboring rights to this asset.