Commit Graph

18 Commits

Author SHA1 Message Date
Par Winzell 70c3823eb7 Fix 'spot' light export. 2019-02-21 12:45:02 -08:00
Par Winzell ce2a9f8d85 Handle 'inverse roughness' flag. 2019-01-25 14:33:53 -08:00
Par Winzell d451aa73f3 Delete obsolete classes, poke at Physical Material support.
Looks like I never did the required cleanup after my accidental commit back in August.
This deletes the materials classes that were obsoleted back then, and comments out the
large swathes of PhysicalMaterial code that's not currently doing anything (i.e. all the
materials properties that glTF can't currently represent.)
2019-01-16 13:52:33 -08:00
Par Winzell 1145defda3 Use case-insensitive matching on old shader types. 2018-12-19 14:22:58 -08:00
Pär Winzell 5730d1c301
Apply clang-format to all our source. (#149)
Apply clang-format to all our source.
2018-12-18 23:30:29 -08:00
Par Winzell 5389d848e2 Implement KHR_lights_punctual. 2018-12-17 10:21:43 -08:00
Par Winzell 49892c5e83 Abstract out user property serialisation. 2018-12-14 00:05:43 -08:00
Graham Wihlidal f2cb6a1010 Fix various tabs vs spaces formatting inconsistencies 2018-12-13 23:00:05 -08:00
Graham Wihlidal 8b081a5fc3 Implemented support for exporting user properties assigned to materials 2018-12-13 23:00:05 -08:00
Michael Ranieri d38ccd935f fix fov computation from fbxsdk (#133)
* fix fov computation from fbxsdk
2018-10-22 18:32:20 -07:00
Michael Ranieri efd404764d Fix camera rotation from FBX, fix illegal memory access of binary data 2018-10-19 01:05:48 -07:00
Pär Winzell bbbba646de Massive reorganisation.
This finishes the first phase of the FBX2glTF refactor, breaking utility classes out where things were getting too monolithic.

There is an equally important cleanup phase coming where we wrench all the various parts of this code, including the historical ones that we've rarely touched as yet, into a single C++ style paradigm, and modernise everything to C++11 at least.

But for now, we're just picking the pieces back on the floor so we can push 0.9.6 out. It's been far too long since a release.
2018-10-13 20:15:12 -07:00
Par Winzell 2a4da70de0 Make the JSON library ambiently available. 2018-10-13 19:25:18 -07:00
Michael Ranieri 2e03a3cdea Transcribe FBX Custom Properties 2018-10-13 19:23:48 -07:00
Par Winzell f646be2e47 Both DIFFUSE and ALBEDO can dictate transparency. 2018-10-02 16:59:41 -07:00
Artem Titoulenko 5282f693f9 Blend shape keys to accessor names (#122)
Map blendshape keys to accessor names
2018-09-25 16:09:18 -07:00
Pär Winzell 52de0d20d8
Typo fix on Fbx2Raw.cpp
Thanks @fire for the report. Fixes #128.
2018-09-24 20:24:30 -07:00
Par Winzell f988cb7aa7 Missing bits, oops.
Did not mean to commit/push the current state of master. But rather than
mess up source control history with a force push, I'll just try to hurry
to a stable point.
2018-09-13 17:21:57 -07:00