Fix various tabs vs spaces formatting inconsistencies
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8b081a5fc3
commit
f2cb6a1010
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@ -57,10 +57,10 @@ GetMaterialType(const RawModel &raw, const int textures[RAW_TEXTURE_USAGE_MAX],
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: (skinned ? RAW_MATERIAL_TYPE_SKINNED_TRANSPARENT : RAW_MATERIAL_TYPE_TRANSPARENT);
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}
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// else if there is any vertex transparency, treat whole mesh as transparent
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if (vertexTransparency) {
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return skinned ? RAW_MATERIAL_TYPE_SKINNED_TRANSPARENT : RAW_MATERIAL_TYPE_TRANSPARENT;
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}
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// else if there is any vertex transparency, treat whole mesh as transparent
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if (vertexTransparency) {
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return skinned ? RAW_MATERIAL_TYPE_SKINNED_TRANSPARENT : RAW_MATERIAL_TYPE_TRANSPARENT;
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}
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// Default to simply opaque.
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@ -173,7 +173,7 @@ static void ReadMesh(RawModel &raw, FbxScene *pScene, FbxNode *pNode, const std:
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for (int polygonIndex = 0; polygonIndex < pMesh->GetPolygonCount(); polygonIndex++) {
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FBX_ASSERT(pMesh->GetPolygonSize(polygonIndex) == 3);
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const std::shared_ptr<FbxMaterialInfo> fbxMaterial = materials.GetMaterial(polygonIndex);
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const std::vector<std::string> userProperties = materials.GetUserProperties(polygonIndex);
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const std::vector<std::string> userProperties = materials.GetUserProperties(polygonIndex);
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int textures[RAW_TEXTURE_USAGE_MAX];
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std::fill_n(textures, (int) RAW_TEXTURE_USAGE_MAX, -1);
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@ -38,109 +38,109 @@ FbxMaterialsAccess::FbxMaterialsAccess(const FbxMesh *pMesh, const std::map<cons
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continue;
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}
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FbxSurfaceMaterial* surfaceMaterial = mesh->GetNode()->GetSrcObject<FbxSurfaceMaterial>(materialNum);
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FbxSurfaceMaterial* surfaceMaterial = mesh->GetNode()->GetSrcObject<FbxSurfaceMaterial>(materialNum);
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if (materialNum >= summaries.size()) {
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summaries.resize(materialNum + 1);
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}
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auto summary = summaries[materialNum];
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if (summary == nullptr) {
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summary = summaries[materialNum] = GetMaterialInfo(
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surfaceMaterial,
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surfaceMaterial,
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textureLocations);
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}
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if (materialNum >= userProperties.size()) {
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userProperties.resize(materialNum + 1);
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}
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if (userProperties[materialNum].empty()) {
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FbxProperty objectProperty = surfaceMaterial->GetFirstProperty();
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while (objectProperty.IsValid())
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{
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if (objectProperty.GetFlag(FbxPropertyFlags::eUserDefined)) {
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std::string ename;
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switch (objectProperty.GetPropertyDataType().GetType()) {
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case eFbxBool: ename = "eFbxBool"; break;
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case eFbxChar: ename = "eFbxChar"; break;
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case eFbxUChar: ename = "eFbxUChar"; break;
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case eFbxShort: ename = "eFbxShort"; break;
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case eFbxUShort: ename = "eFbxUShort"; break;
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case eFbxInt: ename = "eFbxInt"; break;
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case eFbxUInt: ename = "eFbxUint"; break;
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case eFbxLongLong: ename = "eFbxLongLong"; break;
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case eFbxULongLong: ename = "eFbxULongLong"; break;
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case eFbxFloat: ename = "eFbxFloat"; break;
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case eFbxHalfFloat: ename = "eFbxHalfFloat"; break;
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case eFbxDouble: ename = "eFbxDouble"; break;
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case eFbxDouble2: ename = "eFbxDouble2"; break;
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case eFbxDouble3: ename = "eFbxDouble3"; break;
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case eFbxDouble4: ename = "eFbxDouble4"; break;
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case eFbxString: ename = "eFbxString"; break;
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if (materialNum >= userProperties.size()) {
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userProperties.resize(materialNum + 1);
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}
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if (userProperties[materialNum].empty()) {
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FbxProperty objectProperty = surfaceMaterial->GetFirstProperty();
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while (objectProperty.IsValid())
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{
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if (objectProperty.GetFlag(FbxPropertyFlags::eUserDefined)) {
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std::string ename;
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switch (objectProperty.GetPropertyDataType().GetType()) {
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case eFbxBool: ename = "eFbxBool"; break;
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case eFbxChar: ename = "eFbxChar"; break;
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case eFbxUChar: ename = "eFbxUChar"; break;
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case eFbxShort: ename = "eFbxShort"; break;
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case eFbxUShort: ename = "eFbxUShort"; break;
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case eFbxInt: ename = "eFbxInt"; break;
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case eFbxUInt: ename = "eFbxUint"; break;
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case eFbxLongLong: ename = "eFbxLongLong"; break;
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case eFbxULongLong: ename = "eFbxULongLong"; break;
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case eFbxFloat: ename = "eFbxFloat"; break;
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case eFbxHalfFloat: ename = "eFbxHalfFloat"; break;
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case eFbxDouble: ename = "eFbxDouble"; break;
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case eFbxDouble2: ename = "eFbxDouble2"; break;
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case eFbxDouble3: ename = "eFbxDouble3"; break;
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case eFbxDouble4: ename = "eFbxDouble4"; break;
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case eFbxString: ename = "eFbxString"; break;
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// Use this as fallback because it does not give very descriptive names
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default: ename = objectProperty.GetPropertyDataType().GetName(); break;
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}
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// Use this as fallback because it does not give very descriptive names
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default: ename = objectProperty.GetPropertyDataType().GetName(); break;
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}
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json p;
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p["type"] = ename;
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json p;
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p["type"] = ename;
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// Convert property value
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switch (objectProperty.GetPropertyDataType().GetType()) {
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case eFbxBool:
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case eFbxChar:
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case eFbxUChar:
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case eFbxShort:
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case eFbxUShort:
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case eFbxInt:
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case eFbxUInt:
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case eFbxLongLong: {
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p["value"] = objectProperty.EvaluateValue<long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxULongLong: {
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p["value"] = objectProperty.EvaluateValue<unsigned long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxFloat:
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case eFbxHalfFloat:
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case eFbxDouble: {
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p["value"] = objectProperty.EvaluateValue<double>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxDouble2: {
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auto v = objectProperty.EvaluateValue<FbxDouble2>(FBXSDK_TIME_INFINITE);
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p["value"] = { v[0], v[1] };
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break;
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}
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case eFbxDouble3: {
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auto v = objectProperty.EvaluateValue<FbxDouble3>(FBXSDK_TIME_INFINITE);
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p["value"] = { v[0], v[1], v[2] };
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break;
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}
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case eFbxDouble4: {
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auto v = objectProperty.EvaluateValue<FbxDouble4>(FBXSDK_TIME_INFINITE);
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p["value"] = { v[0], v[1], v[2], v[3] };
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break;
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}
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case eFbxString: {
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p["value"] = std::string{ objectProperty.Get<FbxString>() };
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break;
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}
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default: {
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p["value"] = "UNSUPPORTED_VALUE_TYPE";
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break;
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}
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}
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// Convert property value
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switch (objectProperty.GetPropertyDataType().GetType()) {
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case eFbxBool:
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case eFbxChar:
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case eFbxUChar:
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case eFbxShort:
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case eFbxUShort:
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case eFbxInt:
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case eFbxUInt:
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case eFbxLongLong: {
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p["value"] = objectProperty.EvaluateValue<long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxULongLong: {
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p["value"] = objectProperty.EvaluateValue<unsigned long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxFloat:
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case eFbxHalfFloat:
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case eFbxDouble: {
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p["value"] = objectProperty.EvaluateValue<double>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxDouble2: {
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auto v = objectProperty.EvaluateValue<FbxDouble2>(FBXSDK_TIME_INFINITE);
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p["value"] = { v[0], v[1] };
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break;
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}
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case eFbxDouble3: {
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auto v = objectProperty.EvaluateValue<FbxDouble3>(FBXSDK_TIME_INFINITE);
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p["value"] = { v[0], v[1], v[2] };
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break;
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}
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case eFbxDouble4: {
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auto v = objectProperty.EvaluateValue<FbxDouble4>(FBXSDK_TIME_INFINITE);
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p["value"] = { v[0], v[1], v[2], v[3] };
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break;
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}
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case eFbxString: {
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p["value"] = std::string{ objectProperty.Get<FbxString>() };
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break;
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}
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default: {
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p["value"] = "UNSUPPORTED_VALUE_TYPE";
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break;
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}
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}
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json n;
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n[objectProperty.GetNameAsCStr()] = p;
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json n;
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n[objectProperty.GetNameAsCStr()] = p;
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userProperties[materialNum].push_back(n.dump());
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}
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userProperties[materialNum].push_back(n.dump());
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}
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objectProperty = surfaceMaterial->GetNextProperty(objectProperty);
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}
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}
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objectProperty = surfaceMaterial->GetNextProperty(objectProperty);
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}
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}
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}
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}
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@ -158,14 +158,14 @@ const std::shared_ptr<FbxMaterialInfo> FbxMaterialsAccess::GetMaterial(const int
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const std::vector<std::string> FbxMaterialsAccess::GetUserProperties(const int polygonIndex) const
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{
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if (mappingMode != FbxGeometryElement::eNone) {
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const int materialNum = indices->GetAt((mappingMode == FbxGeometryElement::eByPolygon) ? polygonIndex : 0);
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if (materialNum < 0) {
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return std::vector<std::string>();
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}
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return userProperties.at((unsigned long)materialNum);
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}
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return std::vector<std::string>();
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if (mappingMode != FbxGeometryElement::eNone) {
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const int materialNum = indices->GetAt((mappingMode == FbxGeometryElement::eByPolygon) ? polygonIndex : 0);
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if (materialNum < 0) {
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return std::vector<std::string>();
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}
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return userProperties.at((unsigned long)materialNum);
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}
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return std::vector<std::string>();
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}
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std::unique_ptr<FbxMaterialInfo>
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@ -110,7 +110,7 @@ public:
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accessor->count = attribArr.size();
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} else {
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auto bufferView = GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_BUFFER);
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accessor = AddAccessorWithView(*bufferView, attrDef.glType, attribArr, std::string(""));
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accessor = AddAccessorWithView(*bufferView, attrDef.glType, attribArr, std::string(""));
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}
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primitive.AddAttrib(attrDef.gltfName, *accessor);
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return accessor;
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@ -363,9 +363,9 @@ ModelData *Raw2Gltf(
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emissiveFactor * emissiveIntensity, khrCmnUnlitMat, pbrMetRough));
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materialsByName[materialHash(material)] = mData;
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if (options.enableUserProperties) {
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mData->userProperties = material.userProperties;
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}
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if (options.enableUserProperties) {
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mData->userProperties = material.userProperties;
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}
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}
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for (const auto &surfaceModel : materialModels) {
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@ -33,7 +33,7 @@ KHRCmnUnlitMaterial::KHRCmnUnlitMaterial()
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void to_json(json &j, const KHRCmnUnlitMaterial &d)
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{
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j = json({});
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j = json({});
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}
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inline float clamp(float d, float bottom = 0, float top = 1) {
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@ -129,16 +129,16 @@ json MaterialData::serialize() const
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result["extensions"] = extensions;
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}
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for (const auto& i : userProperties)
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{
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auto& prop_map = result["extras"]["fromFBX"]["userProperties"];
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for (const auto& i : userProperties)
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{
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auto& prop_map = result["extras"]["fromFBX"]["userProperties"];
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json j = json::parse(i);
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for (const auto& k : json::iterator_wrapper(j))
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{
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prop_map[k.key()] = k.value();
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}
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}
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json j = json::parse(i);
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for (const auto& k : json::iterator_wrapper(j))
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{
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prop_map[k.key()] = k.value();
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}
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}
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return result;
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}
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@ -62,7 +62,7 @@ struct MaterialData : Holdable
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const std::shared_ptr<const KHRCmnUnlitMaterial> khrCmnConstantMaterial;
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const std::shared_ptr<const PBRMetallicRoughness> pbrMetallicRoughness;
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std::vector<std::string> userProperties;
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std::vector<std::string> userProperties;
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};
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void to_json(json &j, const Tex &data);
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@ -121,7 +121,7 @@ int RawModel::AddMaterial(
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const RawMaterialType materialType,
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const int textures[RAW_TEXTURE_USAGE_MAX],
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std::shared_ptr<RawMatProps> materialInfo,
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const std::vector<std::string>& userProperties)
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const std::vector<std::string>& userProperties)
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{
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for (size_t i = 0; i < materials.size(); i++) {
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if (materials[i].name != name) {
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@ -137,14 +137,14 @@ int RawModel::AddMaterial(
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for (int j = 0; match && j < RAW_TEXTURE_USAGE_MAX; j++) {
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match = match && (materials[i].textures[j] == textures[j]);
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}
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if (materials[i].userProperties.size() != userProperties.size()) {
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match = false;
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}
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else {
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for (int j = 0; match && j < userProperties.size(); j++) {
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match = match && (materials[i].userProperties[j] == userProperties[j]);
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}
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}
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if (materials[i].userProperties.size() != userProperties.size()) {
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match = false;
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}
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else {
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for (int j = 0; match && j < userProperties.size(); j++) {
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match = match && (materials[i].userProperties[j] == userProperties[j]);
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}
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}
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if (match) {
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return (int) i;
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}
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@ -154,7 +154,7 @@ int RawModel::AddMaterial(
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material.name = name;
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material.type = materialType;
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material.info = materialInfo;
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material.userProperties = userProperties;
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material.userProperties = userProperties;
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for (int i = 0; i < RAW_TEXTURE_USAGE_MAX; i++) {
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material.textures[i] = textures[i];
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@ -623,11 +623,11 @@ size_t RawModel::CalculateNormals(bool onlyBroken)
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}
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}
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for (auto &triangle : triangles) {
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for (auto &triangle : triangles) {
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bool relevant = false;
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for (int vertIx : triangle.verts) {
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relevant |= (brokenVerts.count(vertIx) > 0);
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}
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}
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if (!relevant) {
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continue;
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}
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@ -636,8 +636,8 @@ size_t RawModel::CalculateNormals(bool onlyBroken)
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if (!onlyBroken || brokenVerts.count(vertIx) > 0) {
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vertices[vertIx].normal += faceNormal;
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}
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}
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}
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}
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}
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for (int vertIx = 0; vertIx < vertices.size(); vertIx ++) {
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if (onlyBroken && brokenVerts.count(vertIx) == 0) {
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@ -652,6 +652,6 @@ size_t RawModel::CalculateNormals(bool onlyBroken)
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}
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}
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vertex.normal.Normalize();
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}
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}
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return onlyBroken ? brokenVerts.size() : vertices.size();
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}
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@ -267,7 +267,7 @@ struct RawMaterial
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RawMaterialType type;
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std::shared_ptr<RawMatProps> info;
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int textures[RAW_TEXTURE_USAGE_MAX];
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std::vector<std::string> userProperties;
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std::vector<std::string> userProperties;
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};
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struct RawBlendChannel
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