Apply clang-format to all our source. (#149)
Apply clang-format to all our source.
This commit is contained in:
parent
be1b75431d
commit
5730d1c301
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@ -35,7 +35,7 @@ BreakBeforeTernaryOperators: true
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BreakConstructorInitializersBeforeComma: false
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BreakAfterJavaFieldAnnotations: false
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BreakStringLiterals: false
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ColumnLimit: 80
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ColumnLimit: 100
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CommentPragmas: '^ IWYU pragma:'
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ConstructorInitializerAllOnOneLineOrOnePerLine: true
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ConstructorInitializerIndentWidth: 4
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@ -35,8 +35,7 @@ int main(int argc, char* argv[]) {
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CLI::App app{
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fmt::sprintf(
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"FBX2glTF %s: Generate a glTF 2.0 representation of an FBX model.",
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FBX2GLTF_VERSION),
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"FBX2glTF %s: Generate a glTF 2.0 representation of an FBX model.", FBX2GLTF_VERSION),
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"FBX2glTF"};
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app.add_flag(
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@ -45,32 +44,22 @@ int main(int argc, char* argv[]) {
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"Include blend shape tangents, if reported present by the FBX SDK.");
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app.add_flag_function("-V,--version", [&](size_t count) {
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fmt::printf(
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"FBX2glTF version %s\nCopyright (c) 2016-2018 Oculus VR, LLC.\n",
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FBX2GLTF_VERSION);
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fmt::printf("FBX2glTF version %s\nCopyright (c) 2016-2018 Oculus VR, LLC.\n", FBX2GLTF_VERSION);
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exit(0);
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});
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std::string inputPath;
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app.add_option("FBX Model", inputPath, "The FBX model to convert.")
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->check(CLI::ExistingFile);
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app.add_option("-i,--input", inputPath, "The FBX model to convert.")
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->check(CLI::ExistingFile);
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app.add_option("FBX Model", inputPath, "The FBX model to convert.")->check(CLI::ExistingFile);
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app.add_option("-i,--input", inputPath, "The FBX model to convert.")->check(CLI::ExistingFile);
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std::string outputPath;
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app.add_option(
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"-o,--output",
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outputPath,
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"Where to generate the output, without suffix.");
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app.add_option("-o,--output", outputPath, "Where to generate the output, without suffix.");
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app.add_flag(
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"-e,--embed",
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gltfOptions.embedResources,
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"Inline buffers as data:// URIs within generated non-binary glTF.");
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app.add_flag(
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"-b,--binary",
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gltfOptions.outputBinary,
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"Output a single binary format .glb file.");
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app.add_flag("-b,--binary", gltfOptions.outputBinary, "Output a single binary format .glb file.");
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app.add_option(
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"--long-indices",
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@ -119,8 +108,7 @@ int main(int argc, char* argv[]) {
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"--flip-u",
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[&](size_t count) {
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if (count > 0) {
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texturesTransforms.emplace_back(
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[](Vec2f uv) { return Vec2f(1.0f - uv[0], uv[1]); });
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texturesTransforms.emplace_back([](Vec2f uv) { return Vec2f(1.0f - uv[0], uv[1]); });
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if (verboseOutput) {
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fmt::printf("Flipping texture coordinates in the 'U' dimension.\n");
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}
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@ -128,23 +116,20 @@ int main(int argc, char* argv[]) {
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},
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"Flip all U texture coordinates.");
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app.add_flag("--no-flip-u", "Don't flip U texture coordinates.")
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->excludes("--flip-u");
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app.add_flag("--no-flip-u", "Don't flip U texture coordinates.")->excludes("--flip-u");
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app.add_flag_function(
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"--no-flip-v",
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[&](size_t count) {
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if (count > 0) {
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texturesTransforms.emplace_back(
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[](Vec2f uv) { return Vec2f(uv[0], 1.0f - uv[1]); });
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texturesTransforms.emplace_back([](Vec2f uv) { return Vec2f(uv[0], 1.0f - uv[1]); });
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if (verboseOutput) {
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fmt::printf("NOT flipping texture coordinates in the 'V' dimension.\n");
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}
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}
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},
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"Flip all V texture coordinates.");
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app.add_flag("--flip-v", "Don't flip U texture coordinates.")
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->excludes("--no-flip-v");
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app.add_flag("--flip-v", "Don't flip U texture coordinates.")->excludes("--no-flip-v");
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app.add_flag(
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"--pbr-metallic-rougnness",
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@ -181,8 +166,8 @@ int main(int argc, char* argv[]) {
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app.add_option(
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"-k,--keep-attribute",
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[&](std::vector<std::string> attributes) -> bool {
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gltfOptions.keepAttribs = RAW_VERTEX_ATTRIBUTE_JOINT_INDICES |
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RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS;
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gltfOptions.keepAttribs =
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RAW_VERTEX_ATTRIBUTE_JOINT_INDICES | RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS;
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for (std::string attribute : attributes) {
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if (attribute == "position") {
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gltfOptions.keepAttribs |= RAW_VERTEX_ATTRIBUTE_POSITION;
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@ -212,9 +197,7 @@ int main(int argc, char* argv[]) {
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->type_name("(position|normal|tangent|binormial|color|uv0|uv1|auto)");
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app.add_flag(
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"-d,--draco",
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gltfOptions.draco.enabled,
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"Apply Draco mesh compression to geometries.")
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"-d,--draco", gltfOptions.draco.enabled, "Apply Draco mesh compression to geometries.")
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->group("Draco");
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app.add_option(
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@ -301,16 +284,12 @@ int main(int argc, char* argv[]) {
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} else {
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// in gltf mode, we create a folder and write into that
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outputFolder = fmt::format(
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"{}_out{}",
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outputPath.c_str(),
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(const char)StringUtils::GetPathSeparator());
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modelPath =
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outputFolder + StringUtils::GetFileNameString(outputPath) + ".gltf";
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outputFolder =
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fmt::format("{}_out{}", outputPath.c_str(), (const char)StringUtils::GetPathSeparator());
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modelPath = outputFolder + StringUtils::GetFileNameString(outputPath) + ".gltf";
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}
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if (!FileUtils::CreatePath(modelPath.c_str())) {
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fmt::fprintf(
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stderr, "ERROR: Failed to create folder: %s'\n", outputFolder.c_str());
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fmt::fprintf(stderr, "ERROR: Failed to create folder: %s'\n", outputFolder.c_str());
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return 1;
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}
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@ -334,14 +313,9 @@ int main(int argc, char* argv[]) {
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std::ofstream outStream; // note: auto-flushes in destructor
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const auto streamStart = outStream.tellp();
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outStream.open(
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modelPath,
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std::ios::trunc | std::ios::ate | std::ios::out | std::ios::binary);
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outStream.open(modelPath, std::ios::trunc | std::ios::ate | std::ios::out | std::ios::binary);
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if (outStream.fail()) {
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fmt::fprintf(
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stderr,
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"ERROR:: Couldn't open file for writing: %s\n",
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modelPath.c_str());
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fmt::fprintf(stderr, "ERROR:: Couldn't open file for writing: %s\n", modelPath.c_str());
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return 1;
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}
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data_render_model = Raw2Gltf(outStream, outputFolder, raw, gltfOptions);
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@ -371,8 +345,7 @@ int main(int argc, char* argv[]) {
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const std::string binaryPath = outputFolder + extBufferFilename;
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FILE* fp = fopen(binaryPath.c_str(), "wb");
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if (fp == nullptr) {
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fmt::fprintf(
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stderr, "ERROR:: Couldn't open file '%s' for writing.\n", binaryPath);
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fmt::fprintf(stderr, "ERROR:: Couldn't open file '%s' for writing.\n", binaryPath);
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return 1;
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}
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@ -381,16 +354,12 @@ int main(int argc, char* argv[]) {
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unsigned long binarySize = data_render_model->binary->size();
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if (fwrite(binaryData, binarySize, 1, fp) != 1) {
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fmt::fprintf(
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stderr,
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"ERROR: Failed to write %lu bytes to file '%s'.\n",
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binarySize,
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binaryPath);
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stderr, "ERROR: Failed to write %lu bytes to file '%s'.\n", binarySize, binaryPath);
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fclose(fp);
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return 1;
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}
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fclose(fp);
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fmt::printf(
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"Wrote %lu bytes of binary data to %s.\n", binarySize, binaryPath);
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fmt::printf("Wrote %lu bytes of binary data to %s.\n", binarySize, binaryPath);
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}
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delete data_render_model;
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1856
src/fbx/Fbx2Raw.cpp
1856
src/fbx/Fbx2Raw.cpp
File diff suppressed because it is too large
Load Diff
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@ -11,6 +11,6 @@
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#include "raw/RawModel.hpp"
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bool LoadFBXFile(RawModel &raw, const char *fbxFileName, const char *textureExtensions);
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bool LoadFBXFile(RawModel& raw, const char* fbxFileName, const char* textureExtensions);
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json TranscribeProperty(FbxProperty &prop);
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json TranscribeProperty(FbxProperty& prop);
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@ -9,57 +9,65 @@
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#include "FbxBlendShapesAccess.hpp"
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FbxBlendShapesAccess::TargetShape::TargetShape(const FbxShape *shape, FbxDouble fullWeight) :
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shape(shape),
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fullWeight(fullWeight),
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count(shape->GetControlPointsCount()),
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positions(shape->GetControlPoints()),
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normals(FbxLayerElementAccess<FbxVector4>(shape->GetElementNormal(), shape->GetElementNormalCount())),
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tangents(FbxLayerElementAccess<FbxVector4>(shape->GetElementTangent(), shape->GetElementTangentCount()))
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{}
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FbxBlendShapesAccess::TargetShape::TargetShape(const FbxShape* shape, FbxDouble fullWeight)
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: shape(shape),
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fullWeight(fullWeight),
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count(shape->GetControlPointsCount()),
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positions(shape->GetControlPoints()),
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normals(FbxLayerElementAccess<FbxVector4>(
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shape->GetElementNormal(),
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shape->GetElementNormalCount())),
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tangents(FbxLayerElementAccess<FbxVector4>(
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shape->GetElementTangent(),
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shape->GetElementTangentCount())) {}
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FbxAnimCurve *FbxBlendShapesAccess::BlendChannel::ExtractAnimation(unsigned int animIx) const
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{
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FbxAnimStack *stack = mesh->GetScene()->GetSrcObject<FbxAnimStack>(animIx);
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FbxAnimLayer *layer = stack->GetMember<FbxAnimLayer>(0);
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return mesh->GetShapeChannel(blendShapeIx, channelIx, layer, true);
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FbxAnimCurve* FbxBlendShapesAccess::BlendChannel::ExtractAnimation(unsigned int animIx) const {
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FbxAnimStack* stack = mesh->GetScene()->GetSrcObject<FbxAnimStack>(animIx);
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FbxAnimLayer* layer = stack->GetMember<FbxAnimLayer>(0);
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return mesh->GetShapeChannel(blendShapeIx, channelIx, layer, true);
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}
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FbxBlendShapesAccess::BlendChannel::BlendChannel(
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FbxMesh *mesh, const unsigned int blendShapeIx, const unsigned int channelIx, const FbxDouble deformPercent,
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const std::vector<FbxBlendShapesAccess::TargetShape> &targetShapes, std::string name) : mesh(mesh),
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blendShapeIx(blendShapeIx),
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channelIx(channelIx),
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deformPercent(deformPercent),
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targetShapes(targetShapes),
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name(name)
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{}
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FbxMesh* mesh,
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const unsigned int blendShapeIx,
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const unsigned int channelIx,
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const FbxDouble deformPercent,
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const std::vector<FbxBlendShapesAccess::TargetShape>& targetShapes,
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std::string name)
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: mesh(mesh),
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blendShapeIx(blendShapeIx),
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channelIx(channelIx),
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deformPercent(deformPercent),
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targetShapes(targetShapes),
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name(name) {}
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std::vector<FbxBlendShapesAccess::BlendChannel> FbxBlendShapesAccess::extractChannels(FbxMesh *mesh) const
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{
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std::vector<BlendChannel> channels;
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for (int shapeIx = 0; shapeIx < mesh->GetDeformerCount(FbxDeformer::eBlendShape); shapeIx++) {
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auto *fbxBlendShape = static_cast<FbxBlendShape *>(mesh->GetDeformer(shapeIx, FbxDeformer::eBlendShape));
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std::vector<FbxBlendShapesAccess::BlendChannel> FbxBlendShapesAccess::extractChannels(
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FbxMesh* mesh) const {
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std::vector<BlendChannel> channels;
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for (int shapeIx = 0; shapeIx < mesh->GetDeformerCount(FbxDeformer::eBlendShape); shapeIx++) {
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auto* fbxBlendShape =
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static_cast<FbxBlendShape*>(mesh->GetDeformer(shapeIx, FbxDeformer::eBlendShape));
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for (int channelIx = 0; channelIx < fbxBlendShape->GetBlendShapeChannelCount(); ++channelIx) {
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FbxBlendShapeChannel *fbxChannel = fbxBlendShape->GetBlendShapeChannel(channelIx);
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for (int channelIx = 0; channelIx < fbxBlendShape->GetBlendShapeChannelCount(); ++channelIx) {
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FbxBlendShapeChannel* fbxChannel = fbxBlendShape->GetBlendShapeChannel(channelIx);
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if (fbxChannel->GetTargetShapeCount() > 0) {
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std::vector<TargetShape> targetShapes;
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const double *fullWeights = fbxChannel->GetTargetShapeFullWeights();
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std::string name = std::string(fbxChannel->GetName());
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if (fbxChannel->GetTargetShapeCount() > 0) {
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std::vector<TargetShape> targetShapes;
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const double* fullWeights = fbxChannel->GetTargetShapeFullWeights();
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std::string name = std::string(fbxChannel->GetName());
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if (verboseOutput) {
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fmt::printf("\rblendshape channel: %s\n", name);
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}
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for (int targetIx = 0; targetIx < fbxChannel->GetTargetShapeCount(); targetIx ++) {
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FbxShape *fbxShape = fbxChannel->GetTargetShape(targetIx);
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targetShapes.emplace_back(fbxShape, fullWeights[targetIx]);
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}
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channels.emplace_back(mesh, shapeIx, channelIx, fbxChannel->DeformPercent * 0.01, targetShapes, name);
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}
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if (verboseOutput) {
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fmt::printf("\rblendshape channel: %s\n", name);
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}
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for (int targetIx = 0; targetIx < fbxChannel->GetTargetShapeCount(); targetIx++) {
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FbxShape* fbxShape = fbxChannel->GetTargetShape(targetIx);
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targetShapes.emplace_back(fbxShape, fullWeights[targetIx]);
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}
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channels.emplace_back(
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mesh, shapeIx, channelIx, fbxChannel->DeformPercent * 0.01, targetShapes, name);
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}
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}
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return channels;
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}
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return channels;
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}
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@ -9,97 +9,97 @@
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#pragma once
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#include <algorithm>
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#include <fstream>
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#include <string>
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#include <vector>
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#include <algorithm>
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#include "FBX2glTF.h"
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#include "FbxLayerElementAccess.hpp"
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/**
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* At the FBX level, each Mesh can have a set of FbxBlendShape deformers; organisational units that contain no data
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* of their own. The actual deformation is determined by one or more FbxBlendShapeChannels, whose influences are all
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* additively applied to the mesh. In a simpler world, each such channel would extend each base vertex with alternate
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* position, and optionally normal and tangent.
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* At the FBX level, each Mesh can have a set of FbxBlendShape deformers; organisational units that
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* contain no data of their own. The actual deformation is determined by one or more
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* FbxBlendShapeChannels, whose influences are all additively applied to the mesh. In a simpler
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* world, each such channel would extend each base vertex with alternate position, and optionally
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* normal and tangent.
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*
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* It's not quite so simple, though. We also have progressive morphing, where one logical morph actually consists of
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* several concrete ones, each applied in sequence. For us, this means each channel contains a sequence of FbxShapes
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* (aka target shape); these are the actual data-holding entities that provide the alternate vertex attributes. As such
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* a channel is given more weight, it moves from one target shape to another.
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* It's not quite so simple, though. We also have progressive morphing, where one logical morph
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* actually consists of several concrete ones, each applied in sequence. For us, this means each
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* channel contains a sequence of FbxShapes (aka target shape); these are the actual data-holding
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* entities that provide the alternate vertex attributes. As such a channel is given more weight, it
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* moves from one target shape to another.
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*
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* The total number of alternate sets of attributes, then, is the total number of target shapes across all the channels
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* of all the blend shapes of the mesh.
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* The total number of alternate sets of attributes, then, is the total number of target shapes
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* across all the channels of all the blend shapes of the mesh.
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*
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* Each animation in the scene stack can yield one or zero FbxAnimCurves per channel (not target shape). We evaluate
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* these curves to get the weight of the channel: this weight is further introspected on to figure out which target
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* shapes we're currently interpolation between.
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* Each animation in the scene stack can yield one or zero FbxAnimCurves per channel (not target
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* shape). We evaluate these curves to get the weight of the channel: this weight is further
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* introspected on to figure out which target shapes we're currently interpolation between.
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*/
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class FbxBlendShapesAccess
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{
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public:
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/**
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* A target shape is on a 1:1 basis with the eventual glTF morph target, and is the object which contains the
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* actual morphed vertex data.
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*/
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struct TargetShape
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{
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explicit TargetShape(const FbxShape *shape, FbxDouble fullWeight);
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class FbxBlendShapesAccess {
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public:
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/**
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* A target shape is on a 1:1 basis with the eventual glTF morph target, and is the object which
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* contains the actual morphed vertex data.
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*/
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struct TargetShape {
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explicit TargetShape(const FbxShape* shape, FbxDouble fullWeight);
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const FbxShape *shape;
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const FbxDouble fullWeight;
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const unsigned int count;
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const FbxVector4 *positions;
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const FbxLayerElementAccess<FbxVector4> normals;
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const FbxLayerElementAccess<FbxVector4> tangents;
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};
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const FbxShape* shape;
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const FbxDouble fullWeight;
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const unsigned int count;
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const FbxVector4* positions;
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const FbxLayerElementAccess<FbxVector4> normals;
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const FbxLayerElementAccess<FbxVector4> tangents;
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};
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/**
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* A channel collects a sequence (often of length 1) of target shapes.
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*/
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struct BlendChannel
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{
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BlendChannel(
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FbxMesh *mesh,
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const unsigned int blendShapeIx,
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const unsigned int channelIx,
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const FbxDouble deformPercent,
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const std::vector<TargetShape> &targetShapes,
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const std::string name
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);
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/**
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* A channel collects a sequence (often of length 1) of target shapes.
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*/
|
||||
struct BlendChannel {
|
||||
BlendChannel(
|
||||
FbxMesh* mesh,
|
||||
const unsigned int blendShapeIx,
|
||||
const unsigned int channelIx,
|
||||
const FbxDouble deformPercent,
|
||||
const std::vector<TargetShape>& targetShapes,
|
||||
const std::string name);
|
||||
|
||||
FbxAnimCurve *ExtractAnimation(unsigned int animIx) const;
|
||||
FbxAnimCurve* ExtractAnimation(unsigned int animIx) const;
|
||||
|
||||
FbxMesh *const mesh;
|
||||
FbxMesh* const mesh;
|
||||
|
||||
const unsigned int blendShapeIx;
|
||||
const unsigned int channelIx;
|
||||
const std::vector<TargetShape> targetShapes;
|
||||
const std::string name;
|
||||
const unsigned int blendShapeIx;
|
||||
const unsigned int channelIx;
|
||||
const std::vector<TargetShape> targetShapes;
|
||||
const std::string name;
|
||||
|
||||
const FbxDouble deformPercent;
|
||||
};
|
||||
const FbxDouble deformPercent;
|
||||
};
|
||||
|
||||
explicit FbxBlendShapesAccess(FbxMesh *mesh) :
|
||||
channels(extractChannels(mesh))
|
||||
{ }
|
||||
explicit FbxBlendShapesAccess(FbxMesh* mesh) : channels(extractChannels(mesh)) {}
|
||||
|
||||
size_t GetChannelCount() const { return channels.size(); }
|
||||
const BlendChannel &GetBlendChannel(size_t channelIx) const {
|
||||
return channels.at(channelIx);
|
||||
}
|
||||
size_t GetChannelCount() const {
|
||||
return channels.size();
|
||||
}
|
||||
const BlendChannel& GetBlendChannel(size_t channelIx) const {
|
||||
return channels.at(channelIx);
|
||||
}
|
||||
|
||||
size_t GetTargetShapeCount(size_t channelIx) const { return channels[channelIx].targetShapes.size(); }
|
||||
const TargetShape &GetTargetShape(size_t channelIx, size_t targetShapeIx) const {
|
||||
return channels.at(channelIx).targetShapes[targetShapeIx];
|
||||
}
|
||||
size_t GetTargetShapeCount(size_t channelIx) const {
|
||||
return channels[channelIx].targetShapes.size();
|
||||
}
|
||||
const TargetShape& GetTargetShape(size_t channelIx, size_t targetShapeIx) const {
|
||||
return channels.at(channelIx).targetShapes[targetShapeIx];
|
||||
}
|
||||
|
||||
FbxAnimCurve * GetAnimation(size_t channelIx, size_t animIx) const {
|
||||
return channels.at(channelIx).ExtractAnimation(animIx);
|
||||
}
|
||||
FbxAnimCurve* GetAnimation(size_t channelIx, size_t animIx) const {
|
||||
return channels.at(channelIx).ExtractAnimation(animIx);
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<BlendChannel> extractChannels(FbxMesh *mesh) const;
|
||||
private:
|
||||
std::vector<BlendChannel> extractChannels(FbxMesh* mesh) const;
|
||||
|
||||
const std::vector<BlendChannel> channels;
|
||||
const std::vector<BlendChannel> channels;
|
||||
};
|
||||
|
|
|
@ -9,75 +9,87 @@
|
|||
#pragma once
|
||||
#include "FBX2glTF.h"
|
||||
|
||||
template<typename _type_>
|
||||
class FbxLayerElementAccess
|
||||
{
|
||||
public:
|
||||
template <typename _type_>
|
||||
class FbxLayerElementAccess {
|
||||
public:
|
||||
FbxLayerElementAccess(const FbxLayerElementTemplate<_type_>* layer, int count);
|
||||
|
||||
FbxLayerElementAccess(const FbxLayerElementTemplate<_type_> *layer, int count);
|
||||
bool LayerPresent() const {
|
||||
return (mappingMode != FbxLayerElement::eNone);
|
||||
}
|
||||
|
||||
bool LayerPresent() const
|
||||
{
|
||||
return (mappingMode != FbxLayerElement::eNone);
|
||||
}
|
||||
_type_ GetElement(
|
||||
const int polygonIndex,
|
||||
const int polygonVertexIndex,
|
||||
const int controlPointIndex,
|
||||
const _type_ defaultValue) const;
|
||||
_type_ GetElement(
|
||||
const int polygonIndex,
|
||||
const int polygonVertexIndex,
|
||||
const int controlPointIndex,
|
||||
const _type_ defaultValue,
|
||||
const FbxMatrix& transform,
|
||||
const bool normalize) const;
|
||||
|
||||
_type_ GetElement(const int polygonIndex, const int polygonVertexIndex, const int controlPointIndex, const _type_ defaultValue) const;
|
||||
_type_ GetElement(
|
||||
const int polygonIndex, const int polygonVertexIndex, const int controlPointIndex, const _type_ defaultValue,
|
||||
const FbxMatrix &transform, const bool normalize) const;
|
||||
|
||||
private:
|
||||
FbxLayerElement::EMappingMode mappingMode;
|
||||
const FbxLayerElementArrayTemplate<_type_> *elements;
|
||||
const FbxLayerElementArrayTemplate<int> *indices;
|
||||
private:
|
||||
FbxLayerElement::EMappingMode mappingMode;
|
||||
const FbxLayerElementArrayTemplate<_type_>* elements;
|
||||
const FbxLayerElementArrayTemplate<int>* indices;
|
||||
};
|
||||
|
||||
template<typename _type_>
|
||||
FbxLayerElementAccess<_type_>::FbxLayerElementAccess(const FbxLayerElementTemplate<_type_> *layer, int count) :
|
||||
mappingMode(FbxLayerElement::eNone),
|
||||
elements(nullptr),
|
||||
indices(nullptr)
|
||||
{
|
||||
if (count <= 0 || layer == nullptr) {
|
||||
return;
|
||||
}
|
||||
const FbxLayerElement::EMappingMode newMappingMode = layer->GetMappingMode();
|
||||
if (newMappingMode == FbxLayerElement::eByControlPoint ||
|
||||
newMappingMode == FbxLayerElement::eByPolygonVertex ||
|
||||
newMappingMode == FbxLayerElement::eByPolygon) {
|
||||
mappingMode = newMappingMode;
|
||||
elements = &layer->GetDirectArray();
|
||||
indices = (
|
||||
layer->GetReferenceMode() == FbxLayerElement::eIndexToDirect ||
|
||||
layer->GetReferenceMode() == FbxLayerElement::eIndex) ? &layer->GetIndexArray() : nullptr;
|
||||
}
|
||||
template <typename _type_>
|
||||
FbxLayerElementAccess<_type_>::FbxLayerElementAccess(
|
||||
const FbxLayerElementTemplate<_type_>* layer,
|
||||
int count)
|
||||
: mappingMode(FbxLayerElement::eNone), elements(nullptr), indices(nullptr) {
|
||||
if (count <= 0 || layer == nullptr) {
|
||||
return;
|
||||
}
|
||||
const FbxLayerElement::EMappingMode newMappingMode = layer->GetMappingMode();
|
||||
if (newMappingMode == FbxLayerElement::eByControlPoint ||
|
||||
newMappingMode == FbxLayerElement::eByPolygonVertex ||
|
||||
newMappingMode == FbxLayerElement::eByPolygon) {
|
||||
mappingMode = newMappingMode;
|
||||
elements = &layer->GetDirectArray();
|
||||
indices = (layer->GetReferenceMode() == FbxLayerElement::eIndexToDirect ||
|
||||
layer->GetReferenceMode() == FbxLayerElement::eIndex)
|
||||
? &layer->GetIndexArray()
|
||||
: nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename _type_>
|
||||
template <typename _type_>
|
||||
_type_ FbxLayerElementAccess<_type_>::GetElement(
|
||||
const int polygonIndex, const int polygonVertexIndex, const int controlPointIndex, const _type_ defaultValue) const
|
||||
{
|
||||
if (mappingMode != FbxLayerElement::eNone) {
|
||||
int index = (mappingMode == FbxLayerElement::eByControlPoint) ? controlPointIndex :
|
||||
((mappingMode == FbxLayerElement::eByPolygonVertex) ? polygonVertexIndex : polygonIndex);
|
||||
index = (indices != nullptr) ? (*indices)[index] : index;
|
||||
_type_ element = elements->GetAt(index);
|
||||
return element;
|
||||
}
|
||||
return defaultValue;
|
||||
const int polygonIndex,
|
||||
const int polygonVertexIndex,
|
||||
const int controlPointIndex,
|
||||
const _type_ defaultValue) const {
|
||||
if (mappingMode != FbxLayerElement::eNone) {
|
||||
int index = (mappingMode == FbxLayerElement::eByControlPoint)
|
||||
? controlPointIndex
|
||||
: ((mappingMode == FbxLayerElement::eByPolygonVertex) ? polygonVertexIndex : polygonIndex);
|
||||
index = (indices != nullptr) ? (*indices)[index] : index;
|
||||
_type_ element = elements->GetAt(index);
|
||||
return element;
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
template<typename _type_>
|
||||
template <typename _type_>
|
||||
_type_ FbxLayerElementAccess<_type_>::GetElement(
|
||||
const int polygonIndex, const int polygonVertexIndex, const int controlPointIndex, const _type_ defaultValue,
|
||||
const FbxMatrix &transform, const bool normalize) const
|
||||
{
|
||||
if (mappingMode != FbxLayerElement::eNone) {
|
||||
_type_ element = transform.MultNormalize(GetElement(polygonIndex, polygonVertexIndex, controlPointIndex, defaultValue));
|
||||
if (normalize) {
|
||||
element.Normalize();
|
||||
}
|
||||
return element;
|
||||
const int polygonIndex,
|
||||
const int polygonVertexIndex,
|
||||
const int controlPointIndex,
|
||||
const _type_ defaultValue,
|
||||
const FbxMatrix& transform,
|
||||
const bool normalize) const {
|
||||
if (mappingMode != FbxLayerElement::eNone) {
|
||||
_type_ element = transform.MultNormalize(
|
||||
GetElement(polygonIndex, polygonVertexIndex, controlPointIndex, defaultValue));
|
||||
if (normalize) {
|
||||
element.Normalize();
|
||||
}
|
||||
return defaultValue;
|
||||
return element;
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
|
|
@ -12,11 +12,10 @@
|
|||
#include "FBX2glTF.h"
|
||||
|
||||
class FbxMaterialInfo {
|
||||
public:
|
||||
FbxMaterialInfo(const FbxString &name, const FbxString &shadingModel)
|
||||
: name(name),
|
||||
shadingModel(shadingModel) {}
|
||||
public:
|
||||
FbxMaterialInfo(const FbxString& name, const FbxString& shadingModel)
|
||||
: name(name), shadingModel(shadingModel) {}
|
||||
|
||||
const FbxString name;
|
||||
const FbxString shadingModel;
|
||||
const FbxString name;
|
||||
const FbxString shadingModel;
|
||||
};
|
||||
|
|
|
@ -10,95 +10,95 @@
|
|||
#include "FbxMaterialsAccess.hpp"
|
||||
#include "Fbx2Raw.hpp"
|
||||
|
||||
FbxMaterialsAccess::FbxMaterialsAccess(const FbxMesh *pMesh, const std::map<const FbxTexture *, FbxString> &textureLocations) :
|
||||
mappingMode(FbxGeometryElement::eNone),
|
||||
mesh(nullptr),
|
||||
indices(nullptr)
|
||||
{
|
||||
if (pMesh->GetElementMaterialCount() <= 0) {
|
||||
return;
|
||||
FbxMaterialsAccess::FbxMaterialsAccess(
|
||||
const FbxMesh* pMesh,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations)
|
||||
: mappingMode(FbxGeometryElement::eNone), mesh(nullptr), indices(nullptr) {
|
||||
if (pMesh->GetElementMaterialCount() <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const FbxGeometryElement::EMappingMode materialMappingMode =
|
||||
pMesh->GetElementMaterial()->GetMappingMode();
|
||||
if (materialMappingMode != FbxGeometryElement::eByPolygon &&
|
||||
materialMappingMode != FbxGeometryElement::eAllSame) {
|
||||
return;
|
||||
}
|
||||
|
||||
const FbxGeometryElement::EReferenceMode materialReferenceMode =
|
||||
pMesh->GetElementMaterial()->GetReferenceMode();
|
||||
if (materialReferenceMode != FbxGeometryElement::eIndexToDirect) {
|
||||
return;
|
||||
}
|
||||
|
||||
mappingMode = materialMappingMode;
|
||||
mesh = pMesh;
|
||||
indices = &pMesh->GetElementMaterial()->GetIndexArray();
|
||||
|
||||
for (int ii = 0; ii < indices->GetCount(); ii++) {
|
||||
int materialNum = indices->GetAt(ii);
|
||||
if (materialNum < 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const FbxGeometryElement::EMappingMode materialMappingMode = pMesh->GetElementMaterial()->GetMappingMode();
|
||||
if (materialMappingMode != FbxGeometryElement::eByPolygon && materialMappingMode != FbxGeometryElement::eAllSame) {
|
||||
return;
|
||||
FbxSurfaceMaterial* surfaceMaterial =
|
||||
mesh->GetNode()->GetSrcObject<FbxSurfaceMaterial>(materialNum);
|
||||
|
||||
if (materialNum >= summaries.size()) {
|
||||
summaries.resize(materialNum + 1);
|
||||
}
|
||||
auto summary = summaries[materialNum];
|
||||
if (summary == nullptr) {
|
||||
summary = summaries[materialNum] = GetMaterialInfo(surfaceMaterial, textureLocations);
|
||||
}
|
||||
|
||||
const FbxGeometryElement::EReferenceMode materialReferenceMode = pMesh->GetElementMaterial()->GetReferenceMode();
|
||||
if (materialReferenceMode != FbxGeometryElement::eIndexToDirect) {
|
||||
return;
|
||||
if (materialNum >= userProperties.size()) {
|
||||
userProperties.resize(materialNum + 1);
|
||||
}
|
||||
|
||||
mappingMode = materialMappingMode;
|
||||
mesh = pMesh;
|
||||
indices = &pMesh->GetElementMaterial()->GetIndexArray();
|
||||
|
||||
for (int ii = 0; ii < indices->GetCount(); ii++) {
|
||||
int materialNum = indices->GetAt(ii);
|
||||
if (materialNum < 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
FbxSurfaceMaterial* surfaceMaterial = mesh->GetNode()->GetSrcObject<FbxSurfaceMaterial>(materialNum);
|
||||
|
||||
if (materialNum >= summaries.size()) {
|
||||
summaries.resize(materialNum + 1);
|
||||
}
|
||||
auto summary = summaries[materialNum];
|
||||
if (summary == nullptr) {
|
||||
summary = summaries[materialNum] = GetMaterialInfo(
|
||||
surfaceMaterial,
|
||||
textureLocations);
|
||||
}
|
||||
|
||||
if (materialNum >= userProperties.size()) {
|
||||
userProperties.resize(materialNum + 1);
|
||||
}
|
||||
if (userProperties[materialNum].empty()) {
|
||||
FbxProperty objectProperty = surfaceMaterial->GetFirstProperty();
|
||||
while (objectProperty.IsValid())
|
||||
{
|
||||
if (objectProperty.GetFlag(FbxPropertyFlags::eUserDefined)) {
|
||||
userProperties[materialNum].push_back(TranscribeProperty(objectProperty).dump());
|
||||
}
|
||||
objectProperty = surfaceMaterial->GetNextProperty(objectProperty);
|
||||
}
|
||||
if (userProperties[materialNum].empty()) {
|
||||
FbxProperty objectProperty = surfaceMaterial->GetFirstProperty();
|
||||
while (objectProperty.IsValid()) {
|
||||
if (objectProperty.GetFlag(FbxPropertyFlags::eUserDefined)) {
|
||||
userProperties[materialNum].push_back(TranscribeProperty(objectProperty).dump());
|
||||
}
|
||||
objectProperty = surfaceMaterial->GetNextProperty(objectProperty);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const std::shared_ptr<FbxMaterialInfo> FbxMaterialsAccess::GetMaterial(const int polygonIndex) const
|
||||
{
|
||||
if (mappingMode != FbxGeometryElement::eNone) {
|
||||
const int materialNum = indices->GetAt((mappingMode == FbxGeometryElement::eByPolygon) ? polygonIndex : 0);
|
||||
if (materialNum < 0) {
|
||||
return nullptr;
|
||||
}
|
||||
return summaries.at((unsigned long) materialNum);
|
||||
const std::shared_ptr<FbxMaterialInfo> FbxMaterialsAccess::GetMaterial(
|
||||
const int polygonIndex) const {
|
||||
if (mappingMode != FbxGeometryElement::eNone) {
|
||||
const int materialNum =
|
||||
indices->GetAt((mappingMode == FbxGeometryElement::eByPolygon) ? polygonIndex : 0);
|
||||
if (materialNum < 0) {
|
||||
return nullptr;
|
||||
}
|
||||
return nullptr;
|
||||
return summaries.at((unsigned long)materialNum);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const std::vector<std::string> FbxMaterialsAccess::GetUserProperties(const int polygonIndex) const
|
||||
{
|
||||
if (mappingMode != FbxGeometryElement::eNone) {
|
||||
const int materialNum = indices->GetAt((mappingMode == FbxGeometryElement::eByPolygon) ? polygonIndex : 0);
|
||||
if (materialNum < 0) {
|
||||
return std::vector<std::string>();
|
||||
}
|
||||
return userProperties.at((unsigned long)materialNum);
|
||||
const std::vector<std::string> FbxMaterialsAccess::GetUserProperties(const int polygonIndex) const {
|
||||
if (mappingMode != FbxGeometryElement::eNone) {
|
||||
const int materialNum =
|
||||
indices->GetAt((mappingMode == FbxGeometryElement::eByPolygon) ? polygonIndex : 0);
|
||||
if (materialNum < 0) {
|
||||
return std::vector<std::string>();
|
||||
}
|
||||
return std::vector<std::string>();
|
||||
return userProperties.at((unsigned long)materialNum);
|
||||
}
|
||||
return std::vector<std::string>();
|
||||
}
|
||||
|
||||
std::unique_ptr<FbxMaterialInfo>
|
||||
FbxMaterialsAccess::GetMaterialInfo(FbxSurfaceMaterial *material, const std::map<const FbxTexture *, FbxString> &textureLocations)
|
||||
{
|
||||
std::unique_ptr<FbxMaterialInfo> res;
|
||||
res = FbxRoughMetMaterialInfo::From(material, textureLocations);
|
||||
if (!res) {
|
||||
res = FbxTraditionalMaterialInfo::From(material, textureLocations);
|
||||
}
|
||||
return res;
|
||||
std::unique_ptr<FbxMaterialInfo> FbxMaterialsAccess::GetMaterialInfo(
|
||||
FbxSurfaceMaterial* material,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations) {
|
||||
std::unique_ptr<FbxMaterialInfo> res;
|
||||
res = FbxRoughMetMaterialInfo::From(material, textureLocations);
|
||||
if (!res) {
|
||||
res = FbxTraditionalMaterialInfo::From(material, textureLocations);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
|
|
@ -11,26 +11,27 @@
|
|||
|
||||
#include "Fbx2Raw.hpp"
|
||||
#include "FbxMaterialInfo.hpp"
|
||||
#include "FbxTraditionalMaterialInfo.hpp"
|
||||
#include "FbxRoughMetMaterialInfo.hpp"
|
||||
#include "FbxTraditionalMaterialInfo.hpp"
|
||||
|
||||
class FbxMaterialsAccess
|
||||
{
|
||||
public:
|
||||
class FbxMaterialsAccess {
|
||||
public:
|
||||
FbxMaterialsAccess(
|
||||
const FbxMesh* pMesh,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations);
|
||||
|
||||
FbxMaterialsAccess(const FbxMesh *pMesh, const std::map<const FbxTexture *, FbxString> &textureLocations);
|
||||
const std::shared_ptr<FbxMaterialInfo> GetMaterial(const int polygonIndex) const;
|
||||
|
||||
const std::shared_ptr<FbxMaterialInfo> GetMaterial(const int polygonIndex) const;
|
||||
const std::vector<std::string> GetUserProperties(const int polygonIndex) const;
|
||||
|
||||
const std::vector<std::string> GetUserProperties(const int polygonIndex) const;
|
||||
std::unique_ptr<FbxMaterialInfo> GetMaterialInfo(
|
||||
FbxSurfaceMaterial* material,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations);
|
||||
|
||||
std::unique_ptr<FbxMaterialInfo>
|
||||
GetMaterialInfo(FbxSurfaceMaterial *material, const std::map<const FbxTexture *, FbxString> &textureLocations);
|
||||
|
||||
private:
|
||||
FbxGeometryElement::EMappingMode mappingMode;
|
||||
std::vector<std::shared_ptr<FbxMaterialInfo>> summaries {};
|
||||
std::vector<std::vector<std::string>> userProperties;
|
||||
const FbxMesh *mesh;
|
||||
const FbxLayerElementArrayTemplate<int> *indices;
|
||||
private:
|
||||
FbxGeometryElement::EMappingMode mappingMode;
|
||||
std::vector<std::shared_ptr<FbxMaterialInfo>> summaries{};
|
||||
std::vector<std::vector<std::string>> userProperties;
|
||||
const FbxMesh* mesh;
|
||||
const FbxLayerElementArrayTemplate<int>* indices;
|
||||
};
|
||||
|
|
|
@ -7,62 +7,67 @@
|
|||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
|
||||
#include "FbxRoughMetMaterialInfo.hpp"
|
||||
#include "FbxRoughMetMaterialInfo.hpp"
|
||||
|
||||
std::unique_ptr<FbxRoughMetMaterialInfo>
|
||||
FbxRoughMetMaterialInfo::From(FbxSurfaceMaterial *fbxMaterial, const std::map<const FbxTexture *, FbxString> &textureLocations)
|
||||
{
|
||||
std::unique_ptr<FbxRoughMetMaterialInfo> res(new FbxRoughMetMaterialInfo(fbxMaterial->GetName(), FBX_SHADER_METROUGH));
|
||||
std::unique_ptr<FbxRoughMetMaterialInfo> FbxRoughMetMaterialInfo::From(
|
||||
FbxSurfaceMaterial* fbxMaterial,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations) {
|
||||
std::unique_ptr<FbxRoughMetMaterialInfo> res(
|
||||
new FbxRoughMetMaterialInfo(fbxMaterial->GetName(), FBX_SHADER_METROUGH));
|
||||
|
||||
const FbxProperty mayaProp = fbxMaterial->FindProperty("Maya");
|
||||
if (mayaProp.GetPropertyDataType() != FbxCompoundDT) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!fbxMaterial->ShadingModel.Get().IsEmpty()) {
|
||||
::fmt::printf("Warning: Material %s has surprising shading model: %s\n",
|
||||
fbxMaterial->GetName(), fbxMaterial->ShadingModel.Get());
|
||||
}
|
||||
const FbxProperty mayaProp = fbxMaterial->FindProperty("Maya");
|
||||
if (mayaProp.GetPropertyDataType() != FbxCompoundDT) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!fbxMaterial->ShadingModel.Get().IsEmpty()) {
|
||||
::fmt::printf(
|
||||
"Warning: Material %s has surprising shading model: %s\n",
|
||||
fbxMaterial->GetName(),
|
||||
fbxMaterial->ShadingModel.Get());
|
||||
}
|
||||
|
||||
auto getTex = [&](std::string propName) {
|
||||
const FbxFileTexture *ptr = nullptr;
|
||||
auto getTex = [&](std::string propName) {
|
||||
const FbxFileTexture* ptr = nullptr;
|
||||
|
||||
const FbxProperty useProp = mayaProp.FindHierarchical(("use_" + propName + "_map").c_str());
|
||||
if (useProp.IsValid() && useProp.Get<bool>()) {
|
||||
const FbxProperty texProp = mayaProp.FindHierarchical(("TEX_" + propName + "_map").c_str());
|
||||
if (texProp.IsValid()) {
|
||||
ptr = texProp.GetSrcObject<FbxFileTexture>();
|
||||
if (ptr != nullptr && textureLocations.find(ptr) == textureLocations.end()) {
|
||||
ptr = nullptr;
|
||||
}
|
||||
}
|
||||
} else if (verboseOutput && useProp.IsValid()) {
|
||||
fmt::printf("Note: Property '%s' of material '%s' exists, but is flagged as 'do not use'.\n",
|
||||
propName, fbxMaterial->GetName());
|
||||
const FbxProperty useProp = mayaProp.FindHierarchical(("use_" + propName + "_map").c_str());
|
||||
if (useProp.IsValid() && useProp.Get<bool>()) {
|
||||
const FbxProperty texProp = mayaProp.FindHierarchical(("TEX_" + propName + "_map").c_str());
|
||||
if (texProp.IsValid()) {
|
||||
ptr = texProp.GetSrcObject<FbxFileTexture>();
|
||||
if (ptr != nullptr && textureLocations.find(ptr) == textureLocations.end()) {
|
||||
ptr = nullptr;
|
||||
}
|
||||
return ptr;
|
||||
};
|
||||
}
|
||||
} else if (verboseOutput && useProp.IsValid()) {
|
||||
fmt::printf(
|
||||
"Note: Property '%s' of material '%s' exists, but is flagged as 'do not use'.\n",
|
||||
propName,
|
||||
fbxMaterial->GetName());
|
||||
}
|
||||
return ptr;
|
||||
};
|
||||
|
||||
auto getVec = [&](std::string propName) -> FbxDouble3 {
|
||||
const FbxProperty vecProp = mayaProp.FindHierarchical(propName.c_str());
|
||||
return vecProp.IsValid() ? vecProp.Get<FbxDouble3>() : FbxDouble3(1, 1, 1);
|
||||
};
|
||||
auto getVec = [&](std::string propName) -> FbxDouble3 {
|
||||
const FbxProperty vecProp = mayaProp.FindHierarchical(propName.c_str());
|
||||
return vecProp.IsValid() ? vecProp.Get<FbxDouble3>() : FbxDouble3(1, 1, 1);
|
||||
};
|
||||
|
||||
auto getVal = [&](std::string propName) -> FbxDouble {
|
||||
const FbxProperty vecProp = mayaProp.FindHierarchical(propName .c_str());
|
||||
return vecProp.IsValid() ? vecProp.Get<FbxDouble>() : 0;
|
||||
};
|
||||
auto getVal = [&](std::string propName) -> FbxDouble {
|
||||
const FbxProperty vecProp = mayaProp.FindHierarchical(propName.c_str());
|
||||
return vecProp.IsValid() ? vecProp.Get<FbxDouble>() : 0;
|
||||
};
|
||||
|
||||
res->texNormal = getTex("normal");
|
||||
res->texColor = getTex("color");
|
||||
res->colBase = getVec("base_color");
|
||||
res->texAmbientOcclusion = getTex("ao");
|
||||
res->texEmissive = getTex("emissive");
|
||||
res->colEmissive = getVec("emissive");
|
||||
res->emissiveIntensity = getVal("emissive_intensity");
|
||||
res->texMetallic = getTex("metallic");
|
||||
res->metallic = getVal("metallic");
|
||||
res->texRoughness = getTex("roughness");
|
||||
res->roughness = getVal("roughness");
|
||||
res->texNormal = getTex("normal");
|
||||
res->texColor = getTex("color");
|
||||
res->colBase = getVec("base_color");
|
||||
res->texAmbientOcclusion = getTex("ao");
|
||||
res->texEmissive = getTex("emissive");
|
||||
res->colEmissive = getVec("emissive");
|
||||
res->emissiveIntensity = getVal("emissive_intensity");
|
||||
res->texMetallic = getTex("metallic");
|
||||
res->metallic = getVal("metallic");
|
||||
res->texRoughness = getTex("roughness");
|
||||
res->roughness = getVal("roughness");
|
||||
|
||||
return res;
|
||||
return res;
|
||||
}
|
||||
|
|
|
@ -7,36 +7,35 @@
|
|||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
#include "FbxMaterialInfo.hpp"
|
||||
|
||||
struct FbxRoughMetMaterialInfo : FbxMaterialInfo {
|
||||
static constexpr const char *FBX_SHADER_METROUGH = "MetallicRoughness";
|
||||
static constexpr const char* FBX_SHADER_METROUGH = "MetallicRoughness";
|
||||
|
||||
static std::unique_ptr<FbxRoughMetMaterialInfo> From(
|
||||
FbxSurfaceMaterial *fbxMaterial,
|
||||
const std::map<const FbxTexture *, FbxString> &textureLocations);
|
||||
static std::unique_ptr<FbxRoughMetMaterialInfo> From(
|
||||
FbxSurfaceMaterial* fbxMaterial,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations);
|
||||
|
||||
FbxRoughMetMaterialInfo(const FbxString &name, const FbxString &shadingModel)
|
||||
: FbxMaterialInfo(name, shadingModel)
|
||||
{}
|
||||
FbxRoughMetMaterialInfo(const FbxString& name, const FbxString& shadingModel)
|
||||
: FbxMaterialInfo(name, shadingModel) {}
|
||||
|
||||
const FbxFileTexture *texColor {};
|
||||
FbxVector4 colBase {};
|
||||
const FbxFileTexture *texNormal {};
|
||||
const FbxFileTexture *texMetallic {};
|
||||
FbxDouble metallic {};
|
||||
const FbxFileTexture *texRoughness {};
|
||||
FbxDouble roughness {};
|
||||
const FbxFileTexture *texEmissive {};
|
||||
FbxVector4 colEmissive {};
|
||||
FbxDouble emissiveIntensity {};
|
||||
const FbxFileTexture *texAmbientOcclusion {};
|
||||
const FbxFileTexture* texColor{};
|
||||
FbxVector4 colBase{};
|
||||
const FbxFileTexture* texNormal{};
|
||||
const FbxFileTexture* texMetallic{};
|
||||
FbxDouble metallic{};
|
||||
const FbxFileTexture* texRoughness{};
|
||||
FbxDouble roughness{};
|
||||
const FbxFileTexture* texEmissive{};
|
||||
FbxVector4 colEmissive{};
|
||||
FbxDouble emissiveIntensity{};
|
||||
const FbxFileTexture* texAmbientOcclusion{};
|
||||
};
|
||||
|
|
|
@ -9,84 +9,89 @@
|
|||
|
||||
#include "FbxSkinningAccess.hpp"
|
||||
|
||||
FbxSkinningAccess::FbxSkinningAccess(const FbxMesh *pMesh, FbxScene *pScene, FbxNode *pNode)
|
||||
: rootIndex(-1)
|
||||
{
|
||||
for (int deformerIndex = 0; deformerIndex < pMesh->GetDeformerCount(); deformerIndex++) {
|
||||
FbxSkin *skin = reinterpret_cast< FbxSkin * >( pMesh->GetDeformer(deformerIndex, FbxDeformer::eSkin));
|
||||
if (skin != nullptr) {
|
||||
const int clusterCount = skin->GetClusterCount();
|
||||
if (clusterCount == 0) {
|
||||
continue;
|
||||
}
|
||||
int controlPointCount = pMesh->GetControlPointsCount();
|
||||
vertexJointIndices.resize(controlPointCount, Vec4i(0, 0, 0, 0));
|
||||
vertexJointWeights.resize(controlPointCount, Vec4f(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
||||
for (int clusterIndex = 0; clusterIndex < clusterCount; clusterIndex++) {
|
||||
FbxCluster *cluster = skin->GetCluster(clusterIndex);
|
||||
const int indexCount = cluster->GetControlPointIndicesCount();
|
||||
const int *clusterIndices = cluster->GetControlPointIndices();
|
||||
const double *clusterWeights = cluster->GetControlPointWeights();
|
||||
|
||||
assert(cluster->GetLinkMode() == FbxCluster::eNormalize);
|
||||
|
||||
// Transform link matrix.
|
||||
FbxAMatrix transformLinkMatrix;
|
||||
cluster->GetTransformLinkMatrix(transformLinkMatrix);
|
||||
|
||||
// The transformation of the mesh at binding time
|
||||
FbxAMatrix transformMatrix;
|
||||
cluster->GetTransformMatrix(transformMatrix);
|
||||
|
||||
// Inverse bind matrix.
|
||||
FbxAMatrix globalBindposeInverseMatrix = transformLinkMatrix.Inverse() * transformMatrix;
|
||||
inverseBindMatrices.emplace_back(globalBindposeInverseMatrix);
|
||||
|
||||
jointNodes.push_back(cluster->GetLink());
|
||||
jointIds.push_back(cluster->GetLink()->GetUniqueID());
|
||||
|
||||
const FbxAMatrix globalNodeTransform = cluster->GetLink()->EvaluateGlobalTransform();
|
||||
jointSkinningTransforms.push_back(FbxMatrix(globalNodeTransform * globalBindposeInverseMatrix));
|
||||
jointInverseGlobalTransforms.push_back(FbxMatrix(globalNodeTransform.Inverse()));
|
||||
|
||||
for (int i = 0; i < indexCount; i++) {
|
||||
if (clusterIndices[i] < 0 || clusterIndices[i] >= controlPointCount) {
|
||||
continue;
|
||||
}
|
||||
if (clusterWeights[i] <= vertexJointWeights[clusterIndices[i]][MAX_WEIGHTS - 1]) {
|
||||
continue;
|
||||
}
|
||||
vertexJointIndices[clusterIndices[i]][MAX_WEIGHTS - 1] = clusterIndex;
|
||||
vertexJointWeights[clusterIndices[i]][MAX_WEIGHTS - 1] = (float) clusterWeights[i];
|
||||
for (int j = MAX_WEIGHTS - 1; j > 0; j--) {
|
||||
if (vertexJointWeights[clusterIndices[i]][j - 1] >= vertexJointWeights[clusterIndices[i]][j]) {
|
||||
break;
|
||||
}
|
||||
std::swap(vertexJointIndices[clusterIndices[i]][j - 1], vertexJointIndices[clusterIndices[i]][j]);
|
||||
std::swap(vertexJointWeights[clusterIndices[i]][j - 1], vertexJointWeights[clusterIndices[i]][j]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
for (int i = 0; i < controlPointCount; i++) {
|
||||
vertexJointWeights[i] = vertexJointWeights[i].Normalized();
|
||||
FbxSkinningAccess::FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, FbxNode* pNode)
|
||||
: rootIndex(-1) {
|
||||
for (int deformerIndex = 0; deformerIndex < pMesh->GetDeformerCount(); deformerIndex++) {
|
||||
FbxSkin* skin =
|
||||
reinterpret_cast<FbxSkin*>(pMesh->GetDeformer(deformerIndex, FbxDeformer::eSkin));
|
||||
if (skin != nullptr) {
|
||||
const int clusterCount = skin->GetClusterCount();
|
||||
if (clusterCount == 0) {
|
||||
continue;
|
||||
}
|
||||
int controlPointCount = pMesh->GetControlPointsCount();
|
||||
vertexJointIndices.resize(controlPointCount, Vec4i(0, 0, 0, 0));
|
||||
vertexJointWeights.resize(controlPointCount, Vec4f(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
||||
for (int clusterIndex = 0; clusterIndex < clusterCount; clusterIndex++) {
|
||||
FbxCluster* cluster = skin->GetCluster(clusterIndex);
|
||||
const int indexCount = cluster->GetControlPointIndicesCount();
|
||||
const int* clusterIndices = cluster->GetControlPointIndices();
|
||||
const double* clusterWeights = cluster->GetControlPointWeights();
|
||||
|
||||
assert(cluster->GetLinkMode() == FbxCluster::eNormalize);
|
||||
|
||||
// Transform link matrix.
|
||||
FbxAMatrix transformLinkMatrix;
|
||||
cluster->GetTransformLinkMatrix(transformLinkMatrix);
|
||||
|
||||
// The transformation of the mesh at binding time
|
||||
FbxAMatrix transformMatrix;
|
||||
cluster->GetTransformMatrix(transformMatrix);
|
||||
|
||||
// Inverse bind matrix.
|
||||
FbxAMatrix globalBindposeInverseMatrix = transformLinkMatrix.Inverse() * transformMatrix;
|
||||
inverseBindMatrices.emplace_back(globalBindposeInverseMatrix);
|
||||
|
||||
jointNodes.push_back(cluster->GetLink());
|
||||
jointIds.push_back(cluster->GetLink()->GetUniqueID());
|
||||
|
||||
const FbxAMatrix globalNodeTransform = cluster->GetLink()->EvaluateGlobalTransform();
|
||||
jointSkinningTransforms.push_back(
|
||||
FbxMatrix(globalNodeTransform * globalBindposeInverseMatrix));
|
||||
jointInverseGlobalTransforms.push_back(FbxMatrix(globalNodeTransform.Inverse()));
|
||||
|
||||
for (int i = 0; i < indexCount; i++) {
|
||||
if (clusterIndices[i] < 0 || clusterIndices[i] >= controlPointCount) {
|
||||
continue;
|
||||
}
|
||||
if (clusterWeights[i] <= vertexJointWeights[clusterIndices[i]][MAX_WEIGHTS - 1]) {
|
||||
continue;
|
||||
}
|
||||
vertexJointIndices[clusterIndices[i]][MAX_WEIGHTS - 1] = clusterIndex;
|
||||
vertexJointWeights[clusterIndices[i]][MAX_WEIGHTS - 1] = (float)clusterWeights[i];
|
||||
for (int j = MAX_WEIGHTS - 1; j > 0; j--) {
|
||||
if (vertexJointWeights[clusterIndices[i]][j - 1] >=
|
||||
vertexJointWeights[clusterIndices[i]][j]) {
|
||||
break;
|
||||
}
|
||||
std::swap(
|
||||
vertexJointIndices[clusterIndices[i]][j - 1],
|
||||
vertexJointIndices[clusterIndices[i]][j]);
|
||||
std::swap(
|
||||
vertexJointWeights[clusterIndices[i]][j - 1],
|
||||
vertexJointWeights[clusterIndices[i]][j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < controlPointCount; i++) {
|
||||
vertexJointWeights[i] = vertexJointWeights[i].Normalized();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rootIndex = -1;
|
||||
for (size_t i = 0; i < jointNodes.size() && rootIndex == -1; i++) {
|
||||
rootIndex = (int) i;
|
||||
FbxNode *parent = jointNodes[i]->GetParent();
|
||||
if (parent == nullptr) {
|
||||
break;
|
||||
}
|
||||
for (size_t j = 0; j < jointNodes.size(); j++) {
|
||||
if (jointNodes[j] == parent) {
|
||||
rootIndex = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
rootIndex = -1;
|
||||
for (size_t i = 0; i < jointNodes.size() && rootIndex == -1; i++) {
|
||||
rootIndex = (int)i;
|
||||
FbxNode* parent = jointNodes[i]->GetParent();
|
||||
if (parent == nullptr) {
|
||||
break;
|
||||
}
|
||||
for (size_t j = 0; j < jointNodes.size(); j++) {
|
||||
if (jointNodes[j] == parent) {
|
||||
rootIndex = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,84 +9,72 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
#include "FBX2glTF.h"
|
||||
|
||||
class FbxSkinningAccess
|
||||
{
|
||||
public:
|
||||
class FbxSkinningAccess {
|
||||
public:
|
||||
static const int MAX_WEIGHTS = 4;
|
||||
|
||||
static const int MAX_WEIGHTS = 4;
|
||||
FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, FbxNode* pNode);
|
||||
|
||||
FbxSkinningAccess(const FbxMesh *pMesh, FbxScene *pScene, FbxNode *pNode);
|
||||
bool IsSkinned() const {
|
||||
return (vertexJointWeights.size() > 0);
|
||||
}
|
||||
|
||||
bool IsSkinned() const
|
||||
{
|
||||
return (vertexJointWeights.size() > 0);
|
||||
}
|
||||
int GetNodeCount() const {
|
||||
return (int)jointNodes.size();
|
||||
}
|
||||
|
||||
int GetNodeCount() const
|
||||
{
|
||||
return (int) jointNodes.size();
|
||||
}
|
||||
FbxNode* GetJointNode(const int jointIndex) const {
|
||||
return jointNodes[jointIndex];
|
||||
}
|
||||
|
||||
FbxNode *GetJointNode(const int jointIndex) const
|
||||
{
|
||||
return jointNodes[jointIndex];
|
||||
}
|
||||
const long GetJointId(const int jointIndex) const {
|
||||
return jointIds[jointIndex];
|
||||
}
|
||||
|
||||
const long GetJointId(const int jointIndex) const
|
||||
{
|
||||
return jointIds[jointIndex];
|
||||
}
|
||||
const FbxMatrix& GetJointSkinningTransform(const int jointIndex) const {
|
||||
return jointSkinningTransforms[jointIndex];
|
||||
}
|
||||
|
||||
const FbxMatrix &GetJointSkinningTransform(const int jointIndex) const
|
||||
{
|
||||
return jointSkinningTransforms[jointIndex];
|
||||
}
|
||||
const FbxMatrix& GetJointInverseGlobalTransforms(const int jointIndex) const {
|
||||
return jointInverseGlobalTransforms[jointIndex];
|
||||
}
|
||||
|
||||
const FbxMatrix &GetJointInverseGlobalTransforms(const int jointIndex) const
|
||||
{
|
||||
return jointInverseGlobalTransforms[jointIndex];
|
||||
}
|
||||
const long GetRootNode() const {
|
||||
assert(rootIndex != -1);
|
||||
return jointIds[rootIndex];
|
||||
}
|
||||
|
||||
const long GetRootNode() const
|
||||
{
|
||||
assert(rootIndex != -1);
|
||||
return jointIds[rootIndex];
|
||||
}
|
||||
const FbxAMatrix& GetInverseBindMatrix(const int jointIndex) const {
|
||||
return inverseBindMatrices[jointIndex];
|
||||
}
|
||||
|
||||
const FbxAMatrix &GetInverseBindMatrix(const int jointIndex) const
|
||||
{
|
||||
return inverseBindMatrices[jointIndex];
|
||||
}
|
||||
const Vec4i GetVertexIndices(const int controlPointIndex) const {
|
||||
return (!vertexJointIndices.empty()) ? vertexJointIndices[controlPointIndex]
|
||||
: Vec4i(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
const Vec4i GetVertexIndices(const int controlPointIndex) const
|
||||
{
|
||||
return (!vertexJointIndices.empty()) ?
|
||||
vertexJointIndices[controlPointIndex] : Vec4i(0, 0, 0, 0);
|
||||
}
|
||||
const Vec4f GetVertexWeights(const int controlPointIndex) const {
|
||||
return (!vertexJointWeights.empty()) ? vertexJointWeights[controlPointIndex]
|
||||
: Vec4f(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
const Vec4f GetVertexWeights(const int controlPointIndex) const
|
||||
{
|
||||
return (!vertexJointWeights.empty()) ?
|
||||
vertexJointWeights[controlPointIndex] : Vec4f(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
private:
|
||||
int rootIndex;
|
||||
std::vector<long> jointIds;
|
||||
std::vector<FbxNode *> jointNodes;
|
||||
std::vector<FbxMatrix> jointSkinningTransforms;
|
||||
std::vector<FbxMatrix> jointInverseGlobalTransforms;
|
||||
std::vector<FbxAMatrix> inverseBindMatrices;
|
||||
std::vector<Vec4i> vertexJointIndices;
|
||||
std::vector<Vec4f> vertexJointWeights;
|
||||
private:
|
||||
int rootIndex;
|
||||
std::vector<long> jointIds;
|
||||
std::vector<FbxNode*> jointNodes;
|
||||
std::vector<FbxMatrix> jointSkinningTransforms;
|
||||
std::vector<FbxMatrix> jointInverseGlobalTransforms;
|
||||
std::vector<FbxAMatrix> inverseBindMatrices;
|
||||
std::vector<Vec4i> vertexJointIndices;
|
||||
std::vector<Vec4f> vertexJointWeights;
|
||||
};
|
||||
|
|
|
@ -9,116 +9,129 @@
|
|||
|
||||
#include "FbxTraditionalMaterialInfo.hpp"
|
||||
|
||||
std::unique_ptr<FbxTraditionalMaterialInfo>
|
||||
FbxTraditionalMaterialInfo::From(FbxSurfaceMaterial *fbxMaterial, const std::map<const FbxTexture *, FbxString> &textureLocations)
|
||||
{
|
||||
auto getSurfaceScalar = [&](const char *propName) -> std::tuple<FbxDouble, FbxFileTexture *> {
|
||||
const FbxProperty prop = fbxMaterial->FindProperty(propName);
|
||||
std::unique_ptr<FbxTraditionalMaterialInfo> FbxTraditionalMaterialInfo::From(
|
||||
FbxSurfaceMaterial* fbxMaterial,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations) {
|
||||
auto getSurfaceScalar = [&](const char* propName) -> std::tuple<FbxDouble, FbxFileTexture*> {
|
||||
const FbxProperty prop = fbxMaterial->FindProperty(propName);
|
||||
|
||||
FbxDouble val(0);
|
||||
FbxFileTexture *tex = prop.GetSrcObject<FbxFileTexture>();
|
||||
if (tex != nullptr && textureLocations.find(tex) == textureLocations.end()) {
|
||||
tex = nullptr;
|
||||
}
|
||||
if (tex == nullptr && prop.IsValid()) {
|
||||
val = prop.Get<FbxDouble>();
|
||||
}
|
||||
return std::make_tuple(val, tex);
|
||||
};
|
||||
FbxDouble val(0);
|
||||
FbxFileTexture* tex = prop.GetSrcObject<FbxFileTexture>();
|
||||
if (tex != nullptr && textureLocations.find(tex) == textureLocations.end()) {
|
||||
tex = nullptr;
|
||||
}
|
||||
if (tex == nullptr && prop.IsValid()) {
|
||||
val = prop.Get<FbxDouble>();
|
||||
}
|
||||
return std::make_tuple(val, tex);
|
||||
};
|
||||
|
||||
auto getSurfaceVector = [&](const char *propName) -> std::tuple<FbxDouble3, FbxFileTexture *> {
|
||||
const FbxProperty prop = fbxMaterial->FindProperty(propName);
|
||||
auto getSurfaceVector = [&](const char* propName) -> std::tuple<FbxDouble3, FbxFileTexture*> {
|
||||
const FbxProperty prop = fbxMaterial->FindProperty(propName);
|
||||
|
||||
FbxDouble3 val(1, 1, 1);
|
||||
FbxFileTexture *tex = prop.GetSrcObject<FbxFileTexture>();
|
||||
if (tex != nullptr && textureLocations.find(tex) == textureLocations.end()) {
|
||||
tex = nullptr;
|
||||
}
|
||||
if (tex == nullptr && prop.IsValid()) {
|
||||
val = prop.Get<FbxDouble3>();
|
||||
}
|
||||
return std::make_tuple(val, tex);
|
||||
};
|
||||
FbxDouble3 val(1, 1, 1);
|
||||
FbxFileTexture* tex = prop.GetSrcObject<FbxFileTexture>();
|
||||
if (tex != nullptr && textureLocations.find(tex) == textureLocations.end()) {
|
||||
tex = nullptr;
|
||||
}
|
||||
if (tex == nullptr && prop.IsValid()) {
|
||||
val = prop.Get<FbxDouble3>();
|
||||
}
|
||||
return std::make_tuple(val, tex);
|
||||
};
|
||||
|
||||
auto getSurfaceValues = [&](const char *colName, const char *facName) -> std::tuple<FbxVector4, FbxFileTexture *, FbxFileTexture *> {
|
||||
const FbxProperty colProp = fbxMaterial->FindProperty(colName);
|
||||
const FbxProperty facProp = fbxMaterial->FindProperty(facName);
|
||||
auto getSurfaceValues =
|
||||
[&](const char* colName,
|
||||
const char* facName) -> std::tuple<FbxVector4, FbxFileTexture*, FbxFileTexture*> {
|
||||
const FbxProperty colProp = fbxMaterial->FindProperty(colName);
|
||||
const FbxProperty facProp = fbxMaterial->FindProperty(facName);
|
||||
|
||||
FbxDouble3 colorVal(1, 1, 1);
|
||||
FbxDouble factorVal(1);
|
||||
FbxDouble3 colorVal(1, 1, 1);
|
||||
FbxDouble factorVal(1);
|
||||
|
||||
FbxFileTexture *colTex = colProp.GetSrcObject<FbxFileTexture>();
|
||||
if (colTex != nullptr && textureLocations.find(colTex) == textureLocations.end()) {
|
||||
colTex = nullptr;
|
||||
}
|
||||
if (colTex == nullptr && colProp.IsValid()) {
|
||||
colorVal = colProp.Get<FbxDouble3>();
|
||||
}
|
||||
FbxFileTexture *facTex = facProp.GetSrcObject<FbxFileTexture>();
|
||||
if (facTex != nullptr && textureLocations.find(facTex) == textureLocations.end()) {
|
||||
facTex = nullptr;
|
||||
}
|
||||
if (facTex == nullptr && facProp.IsValid()) {
|
||||
factorVal = facProp.Get<FbxDouble>();
|
||||
}
|
||||
FbxFileTexture* colTex = colProp.GetSrcObject<FbxFileTexture>();
|
||||
if (colTex != nullptr && textureLocations.find(colTex) == textureLocations.end()) {
|
||||
colTex = nullptr;
|
||||
}
|
||||
if (colTex == nullptr && colProp.IsValid()) {
|
||||
colorVal = colProp.Get<FbxDouble3>();
|
||||
}
|
||||
FbxFileTexture* facTex = facProp.GetSrcObject<FbxFileTexture>();
|
||||
if (facTex != nullptr && textureLocations.find(facTex) == textureLocations.end()) {
|
||||
facTex = nullptr;
|
||||
}
|
||||
if (facTex == nullptr && facProp.IsValid()) {
|
||||
factorVal = facProp.Get<FbxDouble>();
|
||||
}
|
||||
|
||||
auto val = FbxVector4(
|
||||
colorVal[0] * factorVal,
|
||||
colorVal[1] * factorVal,
|
||||
colorVal[2] * factorVal,
|
||||
factorVal);
|
||||
return std::make_tuple(val, colTex, facTex);
|
||||
};
|
||||
auto val = FbxVector4(
|
||||
colorVal[0] * factorVal, colorVal[1] * factorVal, colorVal[2] * factorVal, factorVal);
|
||||
return std::make_tuple(val, colTex, facTex);
|
||||
};
|
||||
|
||||
std::string name = fbxMaterial->GetName();
|
||||
std::unique_ptr<FbxTraditionalMaterialInfo> res(new FbxTraditionalMaterialInfo(name.c_str(), fbxMaterial->ShadingModel.Get()));
|
||||
std::string name = fbxMaterial->GetName();
|
||||
std::unique_ptr<FbxTraditionalMaterialInfo> res(
|
||||
new FbxTraditionalMaterialInfo(name.c_str(), fbxMaterial->ShadingModel.Get()));
|
||||
|
||||
// four properties are on the same structure and follow the same rules
|
||||
auto handleBasicProperty = [&](const char *colName, const char *facName) -> std::tuple<FbxVector4, FbxFileTexture *>{
|
||||
FbxFileTexture *colTex, *facTex;
|
||||
FbxVector4 vec;
|
||||
|
||||
std::tie(vec, colTex, facTex) = getSurfaceValues(colName, facName);
|
||||
if (colTex) {
|
||||
if (facTex) {
|
||||
fmt::printf("Warning: Mat [%s]: Can't handle both %s and %s textures; discarding %s.\n", name, colName, facName, facName);
|
||||
}
|
||||
return std::make_tuple(vec, colTex);
|
||||
}
|
||||
return std::make_tuple(vec, facTex);
|
||||
};
|
||||
|
||||
std::tie(res->colAmbient, res->texAmbient) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sAmbient, FbxSurfaceMaterial::sAmbientFactor);
|
||||
std::tie(res->colSpecular, res->texSpecular) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sSpecular, FbxSurfaceMaterial::sSpecularFactor);
|
||||
std::tie(res->colDiffuse, res->texDiffuse) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sDiffuse, FbxSurfaceMaterial::sDiffuseFactor);
|
||||
std::tie(res->colEmissive, res->texEmissive) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sEmissive, FbxSurfaceMaterial::sEmissiveFactor);
|
||||
|
||||
// the normal map can only ever be a map, ignore everything else
|
||||
tie(std::ignore, res->texNormal) = getSurfaceVector(FbxSurfaceMaterial::sNormalMap);
|
||||
|
||||
// shininess can be a map or a factor; afaict the map is always 'ShininessExponent' and the
|
||||
// value is always found in 'Shininess' but only sometimes in 'ShininessExponent'.
|
||||
tie(std::ignore, res->texShininess) = getSurfaceScalar("ShininessExponent");
|
||||
tie(res->shininess, std::ignore) = getSurfaceScalar("Shininess");
|
||||
|
||||
// for transparency we just want a constant vector value;
|
||||
FbxVector4 transparency;
|
||||
// extract any existing textures only so we can warn that we're throwing them away
|
||||
// four properties are on the same structure and follow the same rules
|
||||
auto handleBasicProperty = [&](const char* colName,
|
||||
const char* facName) -> std::tuple<FbxVector4, FbxFileTexture*> {
|
||||
FbxFileTexture *colTex, *facTex;
|
||||
std::tie(transparency, colTex, facTex) =
|
||||
getSurfaceValues(FbxSurfaceMaterial::sTransparentColor, FbxSurfaceMaterial::sTransparencyFactor);
|
||||
if (colTex) {
|
||||
fmt::printf("Warning: Mat [%s]: Can't handle texture for %s; discarding.\n", name, FbxSurfaceMaterial::sTransparentColor);
|
||||
}
|
||||
if (facTex) {
|
||||
fmt::printf("Warning: Mat [%s]: Can't handle texture for %s; discarding.\n", name, FbxSurfaceMaterial::sTransparencyFactor);
|
||||
}
|
||||
// FBX color is RGB, so we calculate the A channel as the average of the FBX transparency color vector
|
||||
res->colDiffuse[3] = 1.0 - (transparency[0] + transparency[1] + transparency[2])/3.0;
|
||||
FbxVector4 vec;
|
||||
|
||||
return res;
|
||||
std::tie(vec, colTex, facTex) = getSurfaceValues(colName, facName);
|
||||
if (colTex) {
|
||||
if (facTex) {
|
||||
fmt::printf(
|
||||
"Warning: Mat [%s]: Can't handle both %s and %s textures; discarding %s.\n",
|
||||
name,
|
||||
colName,
|
||||
facName,
|
||||
facName);
|
||||
}
|
||||
return std::make_tuple(vec, colTex);
|
||||
}
|
||||
return std::make_tuple(vec, facTex);
|
||||
};
|
||||
|
||||
std::tie(res->colAmbient, res->texAmbient) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sAmbient, FbxSurfaceMaterial::sAmbientFactor);
|
||||
std::tie(res->colSpecular, res->texSpecular) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sSpecular, FbxSurfaceMaterial::sSpecularFactor);
|
||||
std::tie(res->colDiffuse, res->texDiffuse) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sDiffuse, FbxSurfaceMaterial::sDiffuseFactor);
|
||||
std::tie(res->colEmissive, res->texEmissive) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sEmissive, FbxSurfaceMaterial::sEmissiveFactor);
|
||||
|
||||
// the normal map can only ever be a map, ignore everything else
|
||||
tie(std::ignore, res->texNormal) = getSurfaceVector(FbxSurfaceMaterial::sNormalMap);
|
||||
|
||||
// shininess can be a map or a factor; afaict the map is always 'ShininessExponent' and the
|
||||
// value is always found in 'Shininess' but only sometimes in 'ShininessExponent'.
|
||||
tie(std::ignore, res->texShininess) = getSurfaceScalar("ShininessExponent");
|
||||
tie(res->shininess, std::ignore) = getSurfaceScalar("Shininess");
|
||||
|
||||
// for transparency we just want a constant vector value;
|
||||
FbxVector4 transparency;
|
||||
// extract any existing textures only so we can warn that we're throwing them away
|
||||
FbxFileTexture *colTex, *facTex;
|
||||
std::tie(transparency, colTex, facTex) = getSurfaceValues(
|
||||
FbxSurfaceMaterial::sTransparentColor, FbxSurfaceMaterial::sTransparencyFactor);
|
||||
if (colTex) {
|
||||
fmt::printf(
|
||||
"Warning: Mat [%s]: Can't handle texture for %s; discarding.\n",
|
||||
name,
|
||||
FbxSurfaceMaterial::sTransparentColor);
|
||||
}
|
||||
if (facTex) {
|
||||
fmt::printf(
|
||||
"Warning: Mat [%s]: Can't handle texture for %s; discarding.\n",
|
||||
name,
|
||||
FbxSurfaceMaterial::sTransparencyFactor);
|
||||
}
|
||||
// FBX color is RGB, so we calculate the A channel as the average of the FBX transparency color
|
||||
// vector
|
||||
res->colDiffuse[3] = 1.0 - (transparency[0] + transparency[1] + transparency[2]) / 3.0;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
|
|
@ -7,38 +7,37 @@
|
|||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
#include "FbxMaterialInfo.hpp"
|
||||
|
||||
struct FbxTraditionalMaterialInfo : FbxMaterialInfo {
|
||||
static constexpr const char *FBX_SHADER_LAMBERT = "Lambert";
|
||||
static constexpr const char *FBX_SHADER_BLINN = "Blinn";
|
||||
static constexpr const char *FBX_SHADER_PHONG = "Phong";
|
||||
static constexpr const char* FBX_SHADER_LAMBERT = "Lambert";
|
||||
static constexpr const char* FBX_SHADER_BLINN = "Blinn";
|
||||
static constexpr const char* FBX_SHADER_PHONG = "Phong";
|
||||
|
||||
FbxTraditionalMaterialInfo(const FbxString &name, const FbxString &shadingModel)
|
||||
: FbxMaterialInfo(name, shadingModel)
|
||||
{}
|
||||
FbxTraditionalMaterialInfo(const FbxString& name, const FbxString& shadingModel)
|
||||
: FbxMaterialInfo(name, shadingModel) {}
|
||||
|
||||
FbxFileTexture *texAmbient {};
|
||||
FbxVector4 colAmbient {};
|
||||
FbxFileTexture *texSpecular {};
|
||||
FbxVector4 colSpecular {};
|
||||
FbxFileTexture *texDiffuse {};
|
||||
FbxVector4 colDiffuse {};
|
||||
FbxFileTexture *texEmissive {};
|
||||
FbxVector4 colEmissive {};
|
||||
FbxFileTexture *texNormal {};
|
||||
FbxFileTexture *texShininess {};
|
||||
FbxDouble shininess {};
|
||||
FbxFileTexture* texAmbient{};
|
||||
FbxVector4 colAmbient{};
|
||||
FbxFileTexture* texSpecular{};
|
||||
FbxVector4 colSpecular{};
|
||||
FbxFileTexture* texDiffuse{};
|
||||
FbxVector4 colDiffuse{};
|
||||
FbxFileTexture* texEmissive{};
|
||||
FbxVector4 colEmissive{};
|
||||
FbxFileTexture* texNormal{};
|
||||
FbxFileTexture* texShininess{};
|
||||
FbxDouble shininess{};
|
||||
|
||||
static std::unique_ptr<FbxTraditionalMaterialInfo> From(
|
||||
FbxSurfaceMaterial *fbxMaterial,
|
||||
const std::map<const FbxTexture *, FbxString> &textureLocations);
|
||||
static std::unique_ptr<FbxTraditionalMaterialInfo> From(
|
||||
FbxSurfaceMaterial* fbxMaterial,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations);
|
||||
};
|
||||
|
|
|
@ -10,116 +10,117 @@
|
|||
#include "RoughnessMetallicMaterials.hpp"
|
||||
|
||||
std::unique_ptr<FbxRoughMetMaterialInfo> Fbx3dsMaxPhysicalMaterialResolver::resolve() const {
|
||||
const FbxProperty topProp = fbxMaterial->FindProperty("3dsMax");
|
||||
if (topProp.GetPropertyDataType() != FbxCompoundDT) {
|
||||
return nullptr;
|
||||
}
|
||||
const FbxProperty props = fbxMaterial->FindProperty("Parameters");
|
||||
const FbxProperty topProp = fbxMaterial->FindProperty("3dsMax");
|
||||
if (topProp.GetPropertyDataType() != FbxCompoundDT) {
|
||||
return nullptr;
|
||||
}
|
||||
const FbxProperty props = fbxMaterial->FindProperty("Parameters");
|
||||
|
||||
FbxString shadingModel = fbxMaterial->ShadingModel.Get();
|
||||
if (!shadingModel.IsEmpty() && shadingModel != "unknown") {
|
||||
::fmt::printf("Warning: Material %s has surprising shading model: %s\n",
|
||||
fbxMaterial->GetName(), shadingModel);
|
||||
}
|
||||
FbxString shadingModel = fbxMaterial->ShadingModel.Get();
|
||||
if (!shadingModel.IsEmpty() && shadingModel != "unknown") {
|
||||
::fmt::printf(
|
||||
"Warning: Material %s has surprising shading model: %s\n",
|
||||
fbxMaterial->GetName(),
|
||||
shadingModel);
|
||||
}
|
||||
|
||||
auto getTex = [&](std::string propName) -> const FbxFileTexture * {
|
||||
const FbxFileTexture *ptr = nullptr;
|
||||
auto getTex = [&](std::string propName) -> const FbxFileTexture* {
|
||||
const FbxFileTexture* ptr = nullptr;
|
||||
|
||||
const FbxProperty useProp = props.FindHierarchical((propName + "_map_on").c_str());
|
||||
if (useProp.IsValid() && useProp.Get<bool>()) {
|
||||
const FbxProperty texProp = useProp.FindHierarchical((propName + "_map").c_str());
|
||||
if (texProp.IsValid()) {
|
||||
ptr = texProp.GetSrcObject<FbxFileTexture>();
|
||||
if (ptr != nullptr && textureLocations.find(ptr) == textureLocations.end()) {
|
||||
ptr = nullptr;
|
||||
}
|
||||
}
|
||||
} else if (verboseOutput && useProp.IsValid()) {
|
||||
fmt::printf("Note: property '%s' of 3dsMax Physical material '%s' exists, but is flagged as 'off'.\n",
|
||||
propName, fbxMaterial->GetName());
|
||||
const FbxProperty useProp = props.FindHierarchical((propName + "_map_on").c_str());
|
||||
if (useProp.IsValid() && useProp.Get<bool>()) {
|
||||
const FbxProperty texProp = useProp.FindHierarchical((propName + "_map").c_str());
|
||||
if (texProp.IsValid()) {
|
||||
ptr = texProp.GetSrcObject<FbxFileTexture>();
|
||||
if (ptr != nullptr && textureLocations.find(ptr) == textureLocations.end()) {
|
||||
ptr = nullptr;
|
||||
}
|
||||
return ptr;
|
||||
};
|
||||
|
||||
int materialMode = getValue(props, "material_mode", 0);
|
||||
fmt::printf("Note: 3dsMax Physical material has material_mode = %d.\n", materialMode);
|
||||
|
||||
// baseWeight && baseColor
|
||||
FbxDouble baseWeight = getValue(props, "base_weight", 1.0);
|
||||
const auto *baseWeightMap = getTex("base_weight");
|
||||
FbxDouble4 baseCol = getValue(props, "base_color", FbxDouble4(0.5, 0.5, 0.5, 1.0));
|
||||
const auto *baseTex = getTex("base_color");
|
||||
|
||||
double emissiveWeight = getValue(props, "emission", 0.0);
|
||||
const auto *emissiveWeightMap = getTex("emission");
|
||||
FbxDouble4 emissiveColor = getValue(props, "emit_color", FbxDouble4(1, 1, 1, 1));
|
||||
const auto *emissiveColorMap = getTex("emit_color");
|
||||
// TODO: emit_luminance, emit_kelvin?
|
||||
|
||||
// roughness & metalness: supported
|
||||
double roughness = getValue(props, "roughness", 0.0);
|
||||
const auto *roughnessMap = getTex("roughness");
|
||||
double metalness = getValue(props, "metalness", 0.0);
|
||||
const auto *metalnessMap = getTex("metalness");
|
||||
|
||||
// TODO: does invertRoughness affect roughness_map too?
|
||||
bool invertRoughness = getValue(props, "inv_roughness", false);
|
||||
if (invertRoughness) {
|
||||
roughness = 1.0f - roughness;
|
||||
}
|
||||
} else if (verboseOutput && useProp.IsValid()) {
|
||||
fmt::printf(
|
||||
"Note: property '%s' of 3dsMax Physical material '%s' exists, but is flagged as 'off'.\n",
|
||||
propName,
|
||||
fbxMaterial->GetName());
|
||||
}
|
||||
return ptr;
|
||||
};
|
||||
|
||||
// TODO: attempt to bake transparency > 0.0f into the alpha of baseColour?
|
||||
double transparency = getValue(props, "transparency", 0.0);
|
||||
const auto *transparencyMap = getTex("transparency");
|
||||
int materialMode = getValue(props, "material_mode", 0);
|
||||
fmt::printf("Note: 3dsMax Physical material has material_mode = %d.\n", materialMode);
|
||||
|
||||
// SSS: not supported
|
||||
double scattering = getValue(props, "scattering", 0.0);
|
||||
const auto *scatteringMap = getTex("scattering");
|
||||
// baseWeight && baseColor
|
||||
FbxDouble baseWeight = getValue(props, "base_weight", 1.0);
|
||||
const auto* baseWeightMap = getTex("base_weight");
|
||||
FbxDouble4 baseCol = getValue(props, "base_color", FbxDouble4(0.5, 0.5, 0.5, 1.0));
|
||||
const auto* baseTex = getTex("base_color");
|
||||
|
||||
// reflectivity: not supported
|
||||
double reflectivityWeight = getValue(props, "reflectivity", 1.);
|
||||
const auto *reflectivityWeightMap = getTex("reflectivity");
|
||||
FbxDouble4 reflectivityColor = getValue(props, "refl_color", FbxDouble4(1, 1, 1, 1));
|
||||
const auto *reflectivityColorMap = getTex("refl_color");
|
||||
double emissiveWeight = getValue(props, "emission", 0.0);
|
||||
const auto* emissiveWeightMap = getTex("emission");
|
||||
FbxDouble4 emissiveColor = getValue(props, "emit_color", FbxDouble4(1, 1, 1, 1));
|
||||
const auto* emissiveColorMap = getTex("emit_color");
|
||||
// TODO: emit_luminance, emit_kelvin?
|
||||
|
||||
// coatings: not supported
|
||||
double coating = getValue(props, "coating", 0.0);
|
||||
// roughness & metalness: supported
|
||||
double roughness = getValue(props, "roughness", 0.0);
|
||||
const auto* roughnessMap = getTex("roughness");
|
||||
double metalness = getValue(props, "metalness", 0.0);
|
||||
const auto* metalnessMap = getTex("metalness");
|
||||
|
||||
// diffuse roughness: not supported
|
||||
double diffuseRoughness = getValue(props, "diff_roughness", 0.);
|
||||
// TODO: does invertRoughness affect roughness_map too?
|
||||
bool invertRoughness = getValue(props, "inv_roughness", false);
|
||||
if (invertRoughness) {
|
||||
roughness = 1.0f - roughness;
|
||||
}
|
||||
|
||||
// explicit brdf curve control: not supported
|
||||
bool isBrdfMode = getValue(props, "brdf_mode", false);
|
||||
// TODO: attempt to bake transparency > 0.0f into the alpha of baseColour?
|
||||
double transparency = getValue(props, "transparency", 0.0);
|
||||
const auto* transparencyMap = getTex("transparency");
|
||||
|
||||
// anisotrophy: not supported
|
||||
double anisotropy = getValue(props, "anisotropy", 1.0);
|
||||
// SSS: not supported
|
||||
double scattering = getValue(props, "scattering", 0.0);
|
||||
const auto* scatteringMap = getTex("scattering");
|
||||
|
||||
// TODO: how the heck do we combine these to generate a normal map?
|
||||
const auto *bumpMap = getTex("bump");
|
||||
const auto *displacementMap = getTex("displacement");
|
||||
// reflectivity: not supported
|
||||
double reflectivityWeight = getValue(props, "reflectivity", 1.);
|
||||
const auto* reflectivityWeightMap = getTex("reflectivity");
|
||||
FbxDouble4 reflectivityColor = getValue(props, "refl_color", FbxDouble4(1, 1, 1, 1));
|
||||
const auto* reflectivityColorMap = getTex("refl_color");
|
||||
|
||||
std::unique_ptr<FbxRoughMetMaterialInfo> res(
|
||||
new FbxRoughMetMaterialInfo(
|
||||
fbxMaterial->GetName(),
|
||||
FbxRoughMetMaterialInfo::FBX_SHADER_METROUGH,
|
||||
baseCol,
|
||||
metalness,
|
||||
roughness
|
||||
)
|
||||
);
|
||||
res->texBaseColor = baseTex;
|
||||
res->baseWeight = baseWeight;
|
||||
res->texBaseWeight = baseWeightMap;
|
||||
// coatings: not supported
|
||||
double coating = getValue(props, "coating", 0.0);
|
||||
|
||||
res->texMetallic = metalnessMap;
|
||||
res->texRoughness = roughnessMap;
|
||||
// diffuse roughness: not supported
|
||||
double diffuseRoughness = getValue(props, "diff_roughness", 0.);
|
||||
|
||||
res->texNormal = bumpMap; // TODO LOL NO NONO
|
||||
// explicit brdf curve control: not supported
|
||||
bool isBrdfMode = getValue(props, "brdf_mode", false);
|
||||
|
||||
res->emissive = emissiveColor;
|
||||
res->emissiveIntensity = emissiveWeight;
|
||||
res->texEmissive = emissiveColorMap;
|
||||
res->texEmissiveWeight = emissiveWeightMap;
|
||||
// anisotrophy: not supported
|
||||
double anisotropy = getValue(props, "anisotropy", 1.0);
|
||||
|
||||
return res;
|
||||
// TODO: how the heck do we combine these to generate a normal map?
|
||||
const auto* bumpMap = getTex("bump");
|
||||
const auto* displacementMap = getTex("displacement");
|
||||
|
||||
std::unique_ptr<FbxRoughMetMaterialInfo> res(new FbxRoughMetMaterialInfo(
|
||||
fbxMaterial->GetName(),
|
||||
FbxRoughMetMaterialInfo::FBX_SHADER_METROUGH,
|
||||
baseCol,
|
||||
metalness,
|
||||
roughness));
|
||||
res->texBaseColor = baseTex;
|
||||
res->baseWeight = baseWeight;
|
||||
res->texBaseWeight = baseWeightMap;
|
||||
|
||||
res->texMetallic = metalnessMap;
|
||||
res->texRoughness = roughnessMap;
|
||||
|
||||
res->texNormal = bumpMap; // TODO LOL NO NONO
|
||||
|
||||
res->emissive = emissiveColor;
|
||||
res->emissiveIntensity = emissiveWeight;
|
||||
res->texEmissive = emissiveColorMap;
|
||||
res->texEmissiveWeight = emissiveWeightMap;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
|
|
@ -11,68 +11,70 @@
|
|||
#include "RoughnessMetallicMaterials.hpp"
|
||||
#include "TraditionalMaterials.hpp"
|
||||
|
||||
FbxMaterialsAccess::FbxMaterialsAccess(const FbxMesh *pMesh, const std::map<const FbxTexture *, FbxString> &textureLocations) :
|
||||
mappingMode(FbxGeometryElement::eNone),
|
||||
mesh(nullptr),
|
||||
indices(nullptr)
|
||||
{
|
||||
if (pMesh->GetElementMaterialCount() <= 0) {
|
||||
return;
|
||||
}
|
||||
FbxMaterialsAccess::FbxMaterialsAccess(
|
||||
const FbxMesh* pMesh,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations)
|
||||
: mappingMode(FbxGeometryElement::eNone), mesh(nullptr), indices(nullptr) {
|
||||
if (pMesh->GetElementMaterialCount() <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const FbxGeometryElement::EMappingMode materialMappingMode = pMesh->GetElementMaterial()->GetMappingMode();
|
||||
if (materialMappingMode != FbxGeometryElement::eByPolygon && materialMappingMode != FbxGeometryElement::eAllSame) {
|
||||
return;
|
||||
}
|
||||
const FbxGeometryElement::EMappingMode materialMappingMode =
|
||||
pMesh->GetElementMaterial()->GetMappingMode();
|
||||
if (materialMappingMode != FbxGeometryElement::eByPolygon &&
|
||||
materialMappingMode != FbxGeometryElement::eAllSame) {
|
||||
return;
|
||||
}
|
||||
|
||||
const FbxGeometryElement::EReferenceMode materialReferenceMode = pMesh->GetElementMaterial()->GetReferenceMode();
|
||||
if (materialReferenceMode != FbxGeometryElement::eIndexToDirect) {
|
||||
return;
|
||||
}
|
||||
const FbxGeometryElement::EReferenceMode materialReferenceMode =
|
||||
pMesh->GetElementMaterial()->GetReferenceMode();
|
||||
if (materialReferenceMode != FbxGeometryElement::eIndexToDirect) {
|
||||
return;
|
||||
}
|
||||
|
||||
mappingMode = materialMappingMode;
|
||||
mesh = pMesh;
|
||||
indices = &pMesh->GetElementMaterial()->GetIndexArray();
|
||||
mappingMode = materialMappingMode;
|
||||
mesh = pMesh;
|
||||
indices = &pMesh->GetElementMaterial()->GetIndexArray();
|
||||
|
||||
for (int ii = 0; ii < indices->GetCount(); ii++) {
|
||||
int materialNum = indices->GetAt(ii);
|
||||
if (materialNum < 0) {
|
||||
continue;
|
||||
}
|
||||
if (materialNum >= summaries.size()) {
|
||||
summaries.resize(materialNum + 1);
|
||||
}
|
||||
auto summary = summaries[materialNum];
|
||||
if (summary == nullptr) {
|
||||
summary = summaries[materialNum] = GetMaterialInfo(
|
||||
mesh->GetNode()->GetSrcObject<FbxSurfaceMaterial>(materialNum),
|
||||
textureLocations);
|
||||
}
|
||||
for (int ii = 0; ii < indices->GetCount(); ii++) {
|
||||
int materialNum = indices->GetAt(ii);
|
||||
if (materialNum < 0) {
|
||||
continue;
|
||||
}
|
||||
if (materialNum >= summaries.size()) {
|
||||
summaries.resize(materialNum + 1);
|
||||
}
|
||||
auto summary = summaries[materialNum];
|
||||
if (summary == nullptr) {
|
||||
summary = summaries[materialNum] = GetMaterialInfo(
|
||||
mesh->GetNode()->GetSrcObject<FbxSurfaceMaterial>(materialNum), textureLocations);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const std::shared_ptr<FbxMaterialInfo> FbxMaterialsAccess::GetMaterial(const int polygonIndex) const
|
||||
{
|
||||
if (mappingMode != FbxGeometryElement::eNone) {
|
||||
const int materialNum = indices->GetAt((mappingMode == FbxGeometryElement::eByPolygon) ? polygonIndex : 0);
|
||||
if (materialNum < 0) {
|
||||
return nullptr;
|
||||
}
|
||||
return summaries.at((unsigned long) materialNum);
|
||||
const std::shared_ptr<FbxMaterialInfo> FbxMaterialsAccess::GetMaterial(
|
||||
const int polygonIndex) const {
|
||||
if (mappingMode != FbxGeometryElement::eNone) {
|
||||
const int materialNum =
|
||||
indices->GetAt((mappingMode == FbxGeometryElement::eByPolygon) ? polygonIndex : 0);
|
||||
if (materialNum < 0) {
|
||||
return nullptr;
|
||||
}
|
||||
return nullptr;
|
||||
return summaries.at((unsigned long)materialNum);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<FbxMaterialInfo>
|
||||
FbxMaterialsAccess::GetMaterialInfo(FbxSurfaceMaterial *material, const std::map<const FbxTexture *, FbxString> &textureLocations)
|
||||
{
|
||||
std::unique_ptr<FbxMaterialInfo> res = FbxStingrayPBSMaterialResolver(material, textureLocations).resolve();
|
||||
std::unique_ptr<FbxMaterialInfo> FbxMaterialsAccess::GetMaterialInfo(
|
||||
FbxSurfaceMaterial* material,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations) {
|
||||
std::unique_ptr<FbxMaterialInfo> res =
|
||||
FbxStingrayPBSMaterialResolver(material, textureLocations).resolve();
|
||||
if (res == nullptr) {
|
||||
res = Fbx3dsMaxPhysicalMaterialResolver(material, textureLocations).resolve();
|
||||
if (res == nullptr) {
|
||||
res = Fbx3dsMaxPhysicalMaterialResolver(material, textureLocations).resolve();
|
||||
if (res == nullptr) {
|
||||
res = FbxTraditionalMaterialResolver(material, textureLocations).resolve();
|
||||
}
|
||||
res = FbxTraditionalMaterialResolver(material, textureLocations).resolve();
|
||||
}
|
||||
return res;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
|
|
@ -15,46 +15,43 @@
|
|||
#include "FBX2glTF.h"
|
||||
|
||||
class FbxMaterialInfo {
|
||||
public:
|
||||
FbxMaterialInfo(const FbxString &name, const FbxString &shadingModel)
|
||||
: name(name)
|
||||
, shadingModel(shadingModel)
|
||||
{}
|
||||
public:
|
||||
FbxMaterialInfo(const FbxString& name, const FbxString& shadingModel)
|
||||
: name(name), shadingModel(shadingModel) {}
|
||||
|
||||
const FbxString name;
|
||||
const FbxString shadingModel;
|
||||
const FbxString name;
|
||||
const FbxString shadingModel;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class FbxMaterialResolver
|
||||
{
|
||||
public:
|
||||
FbxMaterialResolver(
|
||||
FbxSurfaceMaterial *fbxMaterial,
|
||||
const std::map<const FbxTexture *, FbxString> &textureLocations)
|
||||
: fbxMaterial(fbxMaterial)
|
||||
, textureLocations(textureLocations)
|
||||
{}
|
||||
virtual std::unique_ptr<T> resolve() const = 0;
|
||||
class FbxMaterialResolver {
|
||||
public:
|
||||
FbxMaterialResolver(
|
||||
FbxSurfaceMaterial* fbxMaterial,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations)
|
||||
: fbxMaterial(fbxMaterial), textureLocations(textureLocations) {}
|
||||
virtual std::unique_ptr<T> resolve() const = 0;
|
||||
|
||||
protected:
|
||||
const FbxSurfaceMaterial *fbxMaterial;
|
||||
const std::map<const FbxTexture *, FbxString> textureLocations;
|
||||
protected:
|
||||
const FbxSurfaceMaterial* fbxMaterial;
|
||||
const std::map<const FbxTexture*, FbxString> textureLocations;
|
||||
};
|
||||
|
||||
class FbxMaterialsAccess
|
||||
{
|
||||
public:
|
||||
FbxMaterialsAccess(const FbxMesh *pMesh, const std::map<const FbxTexture *, FbxString> &textureLocations);
|
||||
class FbxMaterialsAccess {
|
||||
public:
|
||||
FbxMaterialsAccess(
|
||||
const FbxMesh* pMesh,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations);
|
||||
|
||||
const std::shared_ptr<FbxMaterialInfo> GetMaterial(const int polygonIndex) const;
|
||||
const std::shared_ptr<FbxMaterialInfo> GetMaterial(const int polygonIndex) const;
|
||||
|
||||
std::unique_ptr<FbxMaterialInfo>
|
||||
GetMaterialInfo(FbxSurfaceMaterial *material, const std::map<const FbxTexture *, FbxString> &textureLocations);
|
||||
std::unique_ptr<FbxMaterialInfo> GetMaterialInfo(
|
||||
FbxSurfaceMaterial* material,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations);
|
||||
|
||||
private:
|
||||
FbxGeometryElement::EMappingMode mappingMode;
|
||||
std::vector<std::shared_ptr<FbxMaterialInfo>> summaries {};
|
||||
const FbxMesh *mesh;
|
||||
const FbxLayerElementArrayTemplate<int> *indices;
|
||||
private:
|
||||
FbxGeometryElement::EMappingMode mappingMode;
|
||||
std::vector<std::shared_ptr<FbxMaterialInfo>> summaries{};
|
||||
const FbxMesh* mesh;
|
||||
const FbxLayerElementArrayTemplate<int>* indices;
|
||||
};
|
||||
|
|
|
@ -14,68 +14,64 @@
|
|||
#include "FbxMaterials.hpp"
|
||||
|
||||
struct FbxRoughMetMaterialInfo : FbxMaterialInfo {
|
||||
static constexpr const char *FBX_SHADER_METROUGH = "MetallicRoughness";
|
||||
static constexpr const char* FBX_SHADER_METROUGH = "MetallicRoughness";
|
||||
|
||||
static std::unique_ptr<FbxRoughMetMaterialInfo> From(
|
||||
FbxSurfaceMaterial *fbxMaterial,
|
||||
const std::map<const FbxTexture *, FbxString> &textureLocations);
|
||||
static std::unique_ptr<FbxRoughMetMaterialInfo> From(
|
||||
FbxSurfaceMaterial* fbxMaterial,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations);
|
||||
|
||||
FbxRoughMetMaterialInfo(
|
||||
const FbxString &name,
|
||||
const FbxString &shadingModel,
|
||||
FbxDouble4 baseColor,
|
||||
FbxDouble metallic,
|
||||
FbxDouble roughness
|
||||
)
|
||||
: FbxMaterialInfo(name, shadingModel)
|
||||
, baseColor(baseColor)
|
||||
, metallic(metallic)
|
||||
, roughness(roughness)
|
||||
{}
|
||||
FbxRoughMetMaterialInfo(
|
||||
const FbxString& name,
|
||||
const FbxString& shadingModel,
|
||||
FbxDouble4 baseColor,
|
||||
FbxDouble metallic,
|
||||
FbxDouble roughness)
|
||||
: FbxMaterialInfo(name, shadingModel),
|
||||
baseColor(baseColor),
|
||||
metallic(metallic),
|
||||
roughness(roughness) {}
|
||||
|
||||
const FbxVector4 baseColor;
|
||||
const FbxDouble metallic;
|
||||
const FbxDouble roughness;
|
||||
const FbxVector4 baseColor;
|
||||
const FbxDouble metallic;
|
||||
const FbxDouble roughness;
|
||||
|
||||
FbxDouble baseWeight = 1;
|
||||
FbxVector4 emissive = FbxVector4(0, 0, 0, 1);
|
||||
FbxDouble emissiveIntensity = 1;
|
||||
FbxDouble baseWeight = 1;
|
||||
FbxVector4 emissive = FbxVector4(0, 0, 0, 1);
|
||||
FbxDouble emissiveIntensity = 1;
|
||||
|
||||
const FbxFileTexture *texNormal = nullptr;
|
||||
const FbxFileTexture *texBaseColor = nullptr;
|
||||
const FbxFileTexture *texBaseWeight = nullptr;
|
||||
const FbxFileTexture *texMetallic = nullptr;
|
||||
const FbxFileTexture *texRoughness = nullptr;
|
||||
const FbxFileTexture *texEmissive = nullptr;
|
||||
const FbxFileTexture *texEmissiveWeight = nullptr;
|
||||
const FbxFileTexture *texAmbientOcclusion = nullptr;
|
||||
const FbxFileTexture* texNormal = nullptr;
|
||||
const FbxFileTexture* texBaseColor = nullptr;
|
||||
const FbxFileTexture* texBaseWeight = nullptr;
|
||||
const FbxFileTexture* texMetallic = nullptr;
|
||||
const FbxFileTexture* texRoughness = nullptr;
|
||||
const FbxFileTexture* texEmissive = nullptr;
|
||||
const FbxFileTexture* texEmissiveWeight = nullptr;
|
||||
const FbxFileTexture* texAmbientOcclusion = nullptr;
|
||||
};
|
||||
|
||||
class FbxStingrayPBSMaterialResolver : FbxMaterialResolver<FbxRoughMetMaterialInfo> {
|
||||
public:
|
||||
FbxStingrayPBSMaterialResolver(
|
||||
FbxSurfaceMaterial *fbxMaterial,
|
||||
const std::map<const FbxTexture *, FbxString> &textureLocations)
|
||||
: FbxMaterialResolver(fbxMaterial, textureLocations)
|
||||
{}
|
||||
public:
|
||||
FbxStingrayPBSMaterialResolver(
|
||||
FbxSurfaceMaterial* fbxMaterial,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations)
|
||||
: FbxMaterialResolver(fbxMaterial, textureLocations) {}
|
||||
|
||||
virtual std::unique_ptr<FbxRoughMetMaterialInfo> resolve() const;
|
||||
virtual std::unique_ptr<FbxRoughMetMaterialInfo> resolve() const;
|
||||
};
|
||||
|
||||
class Fbx3dsMaxPhysicalMaterialResolver : FbxMaterialResolver<FbxRoughMetMaterialInfo> {
|
||||
public:
|
||||
Fbx3dsMaxPhysicalMaterialResolver(
|
||||
FbxSurfaceMaterial *fbxMaterial,
|
||||
const std::map<const FbxTexture *, FbxString> &textureLocations)
|
||||
: FbxMaterialResolver(fbxMaterial, textureLocations)
|
||||
{}
|
||||
public:
|
||||
Fbx3dsMaxPhysicalMaterialResolver(
|
||||
FbxSurfaceMaterial* fbxMaterial,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations)
|
||||
: FbxMaterialResolver(fbxMaterial, textureLocations) {}
|
||||
|
||||
virtual std::unique_ptr<FbxRoughMetMaterialInfo> resolve() const;
|
||||
virtual std::unique_ptr<FbxRoughMetMaterialInfo> resolve() const;
|
||||
|
||||
private:
|
||||
template<typename T>
|
||||
T getValue(const FbxProperty &props, std::string propName, const T& default) const {
|
||||
const FbxProperty prop = props.FindHierarchical(propName.c_str());
|
||||
return prop.IsValid() ? prop.Get<T>() : default;
|
||||
}
|
||||
private:
|
||||
template <typename T>
|
||||
T getValue(const FbxProperty& props, std::string propName, const T& default) const {
|
||||
const FbxProperty prop = props.FindHierarchical(propName.c_str());
|
||||
return prop.IsValid() ? prop.Get<T>() : default;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -10,62 +10,63 @@
|
|||
#include "RoughnessMetallicMaterials.hpp"
|
||||
|
||||
std::unique_ptr<FbxRoughMetMaterialInfo> FbxStingrayPBSMaterialResolver::resolve() const {
|
||||
const FbxProperty mayaProp = fbxMaterial->FindProperty("Maya");
|
||||
if (mayaProp.GetPropertyDataType() != FbxCompoundDT) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!fbxMaterial->ShadingModel.Get().IsEmpty()) {
|
||||
::fmt::printf("Warning: Material %s has surprising shading model: %s\n",
|
||||
fbxMaterial->GetName(), fbxMaterial->ShadingModel.Get());
|
||||
}
|
||||
const FbxProperty mayaProp = fbxMaterial->FindProperty("Maya");
|
||||
if (mayaProp.GetPropertyDataType() != FbxCompoundDT) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!fbxMaterial->ShadingModel.Get().IsEmpty()) {
|
||||
::fmt::printf(
|
||||
"Warning: Material %s has surprising shading model: %s\n",
|
||||
fbxMaterial->GetName(),
|
||||
fbxMaterial->ShadingModel.Get());
|
||||
}
|
||||
|
||||
auto getTex = [&](std::string propName) {
|
||||
const FbxFileTexture *ptr = nullptr;
|
||||
auto getTex = [&](std::string propName) {
|
||||
const FbxFileTexture* ptr = nullptr;
|
||||
|
||||
const FbxProperty useProp = mayaProp.FindHierarchical(("use_" + propName + "_map").c_str());
|
||||
if (useProp.IsValid() && useProp.Get<bool>()) {
|
||||
const FbxProperty texProp = mayaProp.FindHierarchical(("TEX_" + propName + "_map").c_str());
|
||||
if (texProp.IsValid()) {
|
||||
ptr = texProp.GetSrcObject<FbxFileTexture>();
|
||||
if (ptr != nullptr && textureLocations.find(ptr) == textureLocations.end()) {
|
||||
ptr = nullptr;
|
||||
}
|
||||
}
|
||||
} else if (verboseOutput && useProp.IsValid()) {
|
||||
fmt::printf("Note: Property '%s' of Stingray PBS material '%s' exists, but is flagged as 'do not use'.\n",
|
||||
propName, fbxMaterial->GetName());
|
||||
const FbxProperty useProp = mayaProp.FindHierarchical(("use_" + propName + "_map").c_str());
|
||||
if (useProp.IsValid() && useProp.Get<bool>()) {
|
||||
const FbxProperty texProp = mayaProp.FindHierarchical(("TEX_" + propName + "_map").c_str());
|
||||
if (texProp.IsValid()) {
|
||||
ptr = texProp.GetSrcObject<FbxFileTexture>();
|
||||
if (ptr != nullptr && textureLocations.find(ptr) == textureLocations.end()) {
|
||||
ptr = nullptr;
|
||||
}
|
||||
return ptr;
|
||||
};
|
||||
}
|
||||
} else if (verboseOutput && useProp.IsValid()) {
|
||||
fmt::printf(
|
||||
"Note: Property '%s' of Stingray PBS material '%s' exists, but is flagged as 'do not use'.\n",
|
||||
propName,
|
||||
fbxMaterial->GetName());
|
||||
}
|
||||
return ptr;
|
||||
};
|
||||
|
||||
auto getVec = [&](std::string propName) -> FbxDouble3 {
|
||||
const FbxProperty vecProp = mayaProp.FindHierarchical(propName.c_str());
|
||||
return vecProp.IsValid() ? vecProp.Get<FbxDouble3>() : FbxDouble3(1, 1, 1);
|
||||
};
|
||||
auto getVec = [&](std::string propName) -> FbxDouble3 {
|
||||
const FbxProperty vecProp = mayaProp.FindHierarchical(propName.c_str());
|
||||
return vecProp.IsValid() ? vecProp.Get<FbxDouble3>() : FbxDouble3(1, 1, 1);
|
||||
};
|
||||
|
||||
auto getVal = [&](std::string propName) -> FbxDouble {
|
||||
const FbxProperty vecProp = mayaProp.FindHierarchical(propName .c_str());
|
||||
return vecProp.IsValid() ? vecProp.Get<FbxDouble>() : 0;
|
||||
};
|
||||
auto getVal = [&](std::string propName) -> FbxDouble {
|
||||
const FbxProperty vecProp = mayaProp.FindHierarchical(propName.c_str());
|
||||
return vecProp.IsValid() ? vecProp.Get<FbxDouble>() : 0;
|
||||
};
|
||||
|
||||
FbxDouble3 baseColor = getVec("base_color");
|
||||
std::unique_ptr<FbxRoughMetMaterialInfo> res(
|
||||
new FbxRoughMetMaterialInfo(
|
||||
fbxMaterial->GetName(),
|
||||
FbxRoughMetMaterialInfo::FBX_SHADER_METROUGH,
|
||||
FbxDouble4(baseColor[0], baseColor[1], baseColor[2], 1),
|
||||
getVal("metallic"),
|
||||
getVal("roughness")
|
||||
)
|
||||
);
|
||||
res->texNormal = getTex("normal");
|
||||
res->texBaseColor = getTex("color");
|
||||
res->texAmbientOcclusion = getTex("ao");
|
||||
res->texEmissive = getTex("emissive");
|
||||
res->emissive = getVec("emissive");
|
||||
res->emissiveIntensity = getVal("emissive_intensity");
|
||||
res->texMetallic = getTex("metallic");
|
||||
res->texRoughness = getTex("roughness");
|
||||
FbxDouble3 baseColor = getVec("base_color");
|
||||
std::unique_ptr<FbxRoughMetMaterialInfo> res(new FbxRoughMetMaterialInfo(
|
||||
fbxMaterial->GetName(),
|
||||
FbxRoughMetMaterialInfo::FBX_SHADER_METROUGH,
|
||||
FbxDouble4(baseColor[0], baseColor[1], baseColor[2], 1),
|
||||
getVal("metallic"),
|
||||
getVal("roughness")));
|
||||
res->texNormal = getTex("normal");
|
||||
res->texBaseColor = getTex("color");
|
||||
res->texAmbientOcclusion = getTex("ao");
|
||||
res->texEmissive = getTex("emissive");
|
||||
res->emissive = getVec("emissive");
|
||||
res->emissiveIntensity = getVal("emissive_intensity");
|
||||
res->texMetallic = getTex("metallic");
|
||||
res->texRoughness = getTex("roughness");
|
||||
|
||||
return res;
|
||||
return res;
|
||||
};
|
||||
|
|
|
@ -9,115 +9,127 @@
|
|||
|
||||
#include "TraditionalMaterials.hpp"
|
||||
|
||||
std::unique_ptr<FbxTraditionalMaterialInfo> FbxTraditionalMaterialResolver::resolve() const
|
||||
{
|
||||
auto getSurfaceScalar = [&](const char *propName) -> std::tuple<FbxDouble, FbxFileTexture *> {
|
||||
const FbxProperty prop = fbxMaterial->FindProperty(propName);
|
||||
std::unique_ptr<FbxTraditionalMaterialInfo> FbxTraditionalMaterialResolver::resolve() const {
|
||||
auto getSurfaceScalar = [&](const char* propName) -> std::tuple<FbxDouble, FbxFileTexture*> {
|
||||
const FbxProperty prop = fbxMaterial->FindProperty(propName);
|
||||
|
||||
FbxDouble val(0);
|
||||
FbxFileTexture *tex = prop.GetSrcObject<FbxFileTexture>();
|
||||
if (tex != nullptr && textureLocations.find(tex) == textureLocations.end()) {
|
||||
tex = nullptr;
|
||||
}
|
||||
if (tex == nullptr && prop.IsValid()) {
|
||||
val = prop.Get<FbxDouble>();
|
||||
}
|
||||
return std::make_tuple(val, tex);
|
||||
};
|
||||
FbxDouble val(0);
|
||||
FbxFileTexture* tex = prop.GetSrcObject<FbxFileTexture>();
|
||||
if (tex != nullptr && textureLocations.find(tex) == textureLocations.end()) {
|
||||
tex = nullptr;
|
||||
}
|
||||
if (tex == nullptr && prop.IsValid()) {
|
||||
val = prop.Get<FbxDouble>();
|
||||
}
|
||||
return std::make_tuple(val, tex);
|
||||
};
|
||||
|
||||
auto getSurfaceVector = [&](const char *propName) -> std::tuple<FbxDouble3, FbxFileTexture *> {
|
||||
const FbxProperty prop = fbxMaterial->FindProperty(propName);
|
||||
auto getSurfaceVector = [&](const char* propName) -> std::tuple<FbxDouble3, FbxFileTexture*> {
|
||||
const FbxProperty prop = fbxMaterial->FindProperty(propName);
|
||||
|
||||
FbxDouble3 val(1, 1, 1);
|
||||
FbxFileTexture *tex = prop.GetSrcObject<FbxFileTexture>();
|
||||
if (tex != nullptr && textureLocations.find(tex) == textureLocations.end()) {
|
||||
tex = nullptr;
|
||||
}
|
||||
if (tex == nullptr && prop.IsValid()) {
|
||||
val = prop.Get<FbxDouble3>();
|
||||
}
|
||||
return std::make_tuple(val, tex);
|
||||
};
|
||||
FbxDouble3 val(1, 1, 1);
|
||||
FbxFileTexture* tex = prop.GetSrcObject<FbxFileTexture>();
|
||||
if (tex != nullptr && textureLocations.find(tex) == textureLocations.end()) {
|
||||
tex = nullptr;
|
||||
}
|
||||
if (tex == nullptr && prop.IsValid()) {
|
||||
val = prop.Get<FbxDouble3>();
|
||||
}
|
||||
return std::make_tuple(val, tex);
|
||||
};
|
||||
|
||||
auto getSurfaceValues = [&](const char *colName, const char *facName) -> std::tuple<FbxVector4, FbxFileTexture *, FbxFileTexture *> {
|
||||
const FbxProperty colProp = fbxMaterial->FindProperty(colName);
|
||||
const FbxProperty facProp = fbxMaterial->FindProperty(facName);
|
||||
auto getSurfaceValues =
|
||||
[&](const char* colName,
|
||||
const char* facName) -> std::tuple<FbxVector4, FbxFileTexture*, FbxFileTexture*> {
|
||||
const FbxProperty colProp = fbxMaterial->FindProperty(colName);
|
||||
const FbxProperty facProp = fbxMaterial->FindProperty(facName);
|
||||
|
||||
FbxDouble3 colorVal(1, 1, 1);
|
||||
FbxDouble factorVal(1);
|
||||
FbxDouble3 colorVal(1, 1, 1);
|
||||
FbxDouble factorVal(1);
|
||||
|
||||
FbxFileTexture *colTex = colProp.GetSrcObject<FbxFileTexture>();
|
||||
if (colTex != nullptr && textureLocations.find(colTex) == textureLocations.end()) {
|
||||
colTex = nullptr;
|
||||
}
|
||||
if (colTex == nullptr && colProp.IsValid()) {
|
||||
colorVal = colProp.Get<FbxDouble3>();
|
||||
}
|
||||
FbxFileTexture *facTex = facProp.GetSrcObject<FbxFileTexture>();
|
||||
if (facTex != nullptr && textureLocations.find(facTex) == textureLocations.end()) {
|
||||
facTex = nullptr;
|
||||
}
|
||||
if (facTex == nullptr && facProp.IsValid()) {
|
||||
factorVal = facProp.Get<FbxDouble>();
|
||||
}
|
||||
FbxFileTexture* colTex = colProp.GetSrcObject<FbxFileTexture>();
|
||||
if (colTex != nullptr && textureLocations.find(colTex) == textureLocations.end()) {
|
||||
colTex = nullptr;
|
||||
}
|
||||
if (colTex == nullptr && colProp.IsValid()) {
|
||||
colorVal = colProp.Get<FbxDouble3>();
|
||||
}
|
||||
FbxFileTexture* facTex = facProp.GetSrcObject<FbxFileTexture>();
|
||||
if (facTex != nullptr && textureLocations.find(facTex) == textureLocations.end()) {
|
||||
facTex = nullptr;
|
||||
}
|
||||
if (facTex == nullptr && facProp.IsValid()) {
|
||||
factorVal = facProp.Get<FbxDouble>();
|
||||
}
|
||||
|
||||
auto val = FbxVector4(
|
||||
colorVal[0] * factorVal,
|
||||
colorVal[1] * factorVal,
|
||||
colorVal[2] * factorVal,
|
||||
factorVal);
|
||||
return std::make_tuple(val, colTex, facTex);
|
||||
};
|
||||
auto val = FbxVector4(
|
||||
colorVal[0] * factorVal, colorVal[1] * factorVal, colorVal[2] * factorVal, factorVal);
|
||||
return std::make_tuple(val, colTex, facTex);
|
||||
};
|
||||
|
||||
std::string name = fbxMaterial->GetName();
|
||||
std::unique_ptr<FbxTraditionalMaterialInfo> res(new FbxTraditionalMaterialInfo(name.c_str(), fbxMaterial->ShadingModel.Get()));
|
||||
std::string name = fbxMaterial->GetName();
|
||||
std::unique_ptr<FbxTraditionalMaterialInfo> res(
|
||||
new FbxTraditionalMaterialInfo(name.c_str(), fbxMaterial->ShadingModel.Get()));
|
||||
|
||||
// four properties are on the same structure and follow the same rules
|
||||
auto handleBasicProperty = [&](const char *colName, const char *facName) -> std::tuple<FbxVector4, FbxFileTexture *>{
|
||||
FbxFileTexture *colTex, *facTex;
|
||||
FbxVector4 vec;
|
||||
|
||||
std::tie(vec, colTex, facTex) = getSurfaceValues(colName, facName);
|
||||
if (colTex) {
|
||||
if (facTex) {
|
||||
fmt::printf("Warning: Mat [%s]: Can't handle both %s and %s textures; discarding %s.\n", name, colName, facName, facName);
|
||||
}
|
||||
return std::make_tuple(vec, colTex);
|
||||
}
|
||||
return std::make_tuple(vec, facTex);
|
||||
};
|
||||
|
||||
std::tie(res->colAmbient, res->texAmbient) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sAmbient, FbxSurfaceMaterial::sAmbientFactor);
|
||||
std::tie(res->colSpecular, res->texSpecular) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sSpecular, FbxSurfaceMaterial::sSpecularFactor);
|
||||
std::tie(res->colDiffuse, res->texDiffuse) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sDiffuse, FbxSurfaceMaterial::sDiffuseFactor);
|
||||
std::tie(res->colEmissive, res->texEmissive) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sEmissive, FbxSurfaceMaterial::sEmissiveFactor);
|
||||
|
||||
// the normal map can only ever be a map, ignore everything else
|
||||
tie(std::ignore, res->texNormal) = getSurfaceVector(FbxSurfaceMaterial::sNormalMap);
|
||||
|
||||
// shininess can be a map or a factor; afaict the map is always 'ShininessExponent' and the
|
||||
// value is always found in 'Shininess' but only sometimes in 'ShininessExponent'.
|
||||
tie(std::ignore, res->texShininess) = getSurfaceScalar("ShininessExponent");
|
||||
tie(res->shininess, std::ignore) = getSurfaceScalar("Shininess");
|
||||
|
||||
// for transparency we just want a constant vector value;
|
||||
FbxVector4 transparency;
|
||||
// extract any existing textures only so we can warn that we're throwing them away
|
||||
// four properties are on the same structure and follow the same rules
|
||||
auto handleBasicProperty = [&](const char* colName,
|
||||
const char* facName) -> std::tuple<FbxVector4, FbxFileTexture*> {
|
||||
FbxFileTexture *colTex, *facTex;
|
||||
std::tie(transparency, colTex, facTex) =
|
||||
getSurfaceValues(FbxSurfaceMaterial::sTransparentColor, FbxSurfaceMaterial::sTransparencyFactor);
|
||||
if (colTex) {
|
||||
fmt::printf("Warning: Mat [%s]: Can't handle texture for %s; discarding.\n", name, FbxSurfaceMaterial::sTransparentColor);
|
||||
}
|
||||
if (facTex) {
|
||||
fmt::printf("Warning: Mat [%s]: Can't handle texture for %s; discarding.\n", name, FbxSurfaceMaterial::sTransparencyFactor);
|
||||
}
|
||||
// FBX color is RGB, so we calculate the A channel as the average of the FBX transparency color vector
|
||||
res->colDiffuse[3] = 1.0 - (transparency[0] + transparency[1] + transparency[2])/3.0;
|
||||
FbxVector4 vec;
|
||||
|
||||
return res;
|
||||
std::tie(vec, colTex, facTex) = getSurfaceValues(colName, facName);
|
||||
if (colTex) {
|
||||
if (facTex) {
|
||||
fmt::printf(
|
||||
"Warning: Mat [%s]: Can't handle both %s and %s textures; discarding %s.\n",
|
||||
name,
|
||||
colName,
|
||||
facName,
|
||||
facName);
|
||||
}
|
||||
return std::make_tuple(vec, colTex);
|
||||
}
|
||||
return std::make_tuple(vec, facTex);
|
||||
};
|
||||
|
||||
std::tie(res->colAmbient, res->texAmbient) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sAmbient, FbxSurfaceMaterial::sAmbientFactor);
|
||||
std::tie(res->colSpecular, res->texSpecular) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sSpecular, FbxSurfaceMaterial::sSpecularFactor);
|
||||
std::tie(res->colDiffuse, res->texDiffuse) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sDiffuse, FbxSurfaceMaterial::sDiffuseFactor);
|
||||
std::tie(res->colEmissive, res->texEmissive) =
|
||||
handleBasicProperty(FbxSurfaceMaterial::sEmissive, FbxSurfaceMaterial::sEmissiveFactor);
|
||||
|
||||
// the normal map can only ever be a map, ignore everything else
|
||||
tie(std::ignore, res->texNormal) = getSurfaceVector(FbxSurfaceMaterial::sNormalMap);
|
||||
|
||||
// shininess can be a map or a factor; afaict the map is always 'ShininessExponent' and the
|
||||
// value is always found in 'Shininess' but only sometimes in 'ShininessExponent'.
|
||||
tie(std::ignore, res->texShininess) = getSurfaceScalar("ShininessExponent");
|
||||
tie(res->shininess, std::ignore) = getSurfaceScalar("Shininess");
|
||||
|
||||
// for transparency we just want a constant vector value;
|
||||
FbxVector4 transparency;
|
||||
// extract any existing textures only so we can warn that we're throwing them away
|
||||
FbxFileTexture *colTex, *facTex;
|
||||
std::tie(transparency, colTex, facTex) = getSurfaceValues(
|
||||
FbxSurfaceMaterial::sTransparentColor, FbxSurfaceMaterial::sTransparencyFactor);
|
||||
if (colTex) {
|
||||
fmt::printf(
|
||||
"Warning: Mat [%s]: Can't handle texture for %s; discarding.\n",
|
||||
name,
|
||||
FbxSurfaceMaterial::sTransparentColor);
|
||||
}
|
||||
if (facTex) {
|
||||
fmt::printf(
|
||||
"Warning: Mat [%s]: Can't handle texture for %s; discarding.\n",
|
||||
name,
|
||||
FbxSurfaceMaterial::sTransparencyFactor);
|
||||
}
|
||||
// FBX color is RGB, so we calculate the A channel as the average of the FBX transparency color
|
||||
// vector
|
||||
res->colDiffuse[3] = 1.0 - (transparency[0] + transparency[1] + transparency[2]) / 3.0;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
|
|
@ -10,34 +10,32 @@
|
|||
#include "FbxMaterials.hpp"
|
||||
|
||||
struct FbxTraditionalMaterialInfo : FbxMaterialInfo {
|
||||
static constexpr const char *FBX_SHADER_LAMBERT = "Lambert";
|
||||
static constexpr const char *FBX_SHADER_BLINN = "Blinn";
|
||||
static constexpr const char *FBX_SHADER_PHONG = "Phong";
|
||||
static constexpr const char* FBX_SHADER_LAMBERT = "Lambert";
|
||||
static constexpr const char* FBX_SHADER_BLINN = "Blinn";
|
||||
static constexpr const char* FBX_SHADER_PHONG = "Phong";
|
||||
|
||||
FbxTraditionalMaterialInfo(const FbxString &name, const FbxString &shadingModel)
|
||||
: FbxMaterialInfo(name, shadingModel)
|
||||
{}
|
||||
FbxTraditionalMaterialInfo(const FbxString& name, const FbxString& shadingModel)
|
||||
: FbxMaterialInfo(name, shadingModel) {}
|
||||
|
||||
FbxFileTexture *texAmbient {};
|
||||
FbxVector4 colAmbient {};
|
||||
FbxFileTexture *texSpecular {};
|
||||
FbxVector4 colSpecular {};
|
||||
FbxFileTexture *texDiffuse {};
|
||||
FbxVector4 colDiffuse {};
|
||||
FbxFileTexture *texEmissive {};
|
||||
FbxVector4 colEmissive {};
|
||||
FbxFileTexture *texNormal {};
|
||||
FbxFileTexture *texShininess {};
|
||||
FbxDouble shininess {};
|
||||
FbxFileTexture* texAmbient{};
|
||||
FbxVector4 colAmbient{};
|
||||
FbxFileTexture* texSpecular{};
|
||||
FbxVector4 colSpecular{};
|
||||
FbxFileTexture* texDiffuse{};
|
||||
FbxVector4 colDiffuse{};
|
||||
FbxFileTexture* texEmissive{};
|
||||
FbxVector4 colEmissive{};
|
||||
FbxFileTexture* texNormal{};
|
||||
FbxFileTexture* texShininess{};
|
||||
FbxDouble shininess{};
|
||||
};
|
||||
|
||||
class FbxTraditionalMaterialResolver : FbxMaterialResolver<FbxTraditionalMaterialInfo> {
|
||||
public:
|
||||
FbxTraditionalMaterialResolver(
|
||||
FbxSurfaceMaterial *fbxMaterial,
|
||||
const std::map<const FbxTexture *, FbxString> &textureLocations)
|
||||
: FbxMaterialResolver(fbxMaterial, textureLocations)
|
||||
{}
|
||||
public:
|
||||
FbxTraditionalMaterialResolver(
|
||||
FbxSurfaceMaterial* fbxMaterial,
|
||||
const std::map<const FbxTexture*, FbxString>& textureLocations)
|
||||
: FbxMaterialResolver(fbxMaterial, textureLocations) {}
|
||||
|
||||
virtual std::unique_ptr<FbxTraditionalMaterialInfo> resolve() const;
|
||||
virtual std::unique_ptr<FbxTraditionalMaterialInfo> resolve() const;
|
||||
};
|
||||
|
|
|
@ -1,85 +1,86 @@
|
|||
/**
|
||||
* Copyright (c) 2014-present, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
* Copyright (c) 2014-present, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
|
||||
#include "GltfModel.hpp"
|
||||
|
||||
std::shared_ptr<BufferViewData> GltfModel::GetAlignedBufferView(BufferData &buffer, const BufferViewData::GL_ArrayType target)
|
||||
{
|
||||
unsigned long bufferSize = this->binary->size();
|
||||
if ((bufferSize % 4) > 0) {
|
||||
bufferSize += (4 - (bufferSize % 4));
|
||||
this->binary->resize(bufferSize);
|
||||
}
|
||||
return this->bufferViews.hold(new BufferViewData(buffer, bufferSize, target));
|
||||
std::shared_ptr<BufferViewData> GltfModel::GetAlignedBufferView(
|
||||
BufferData& buffer,
|
||||
const BufferViewData::GL_ArrayType target) {
|
||||
unsigned long bufferSize = this->binary->size();
|
||||
if ((bufferSize % 4) > 0) {
|
||||
bufferSize += (4 - (bufferSize % 4));
|
||||
this->binary->resize(bufferSize);
|
||||
}
|
||||
return this->bufferViews.hold(new BufferViewData(buffer, bufferSize, target));
|
||||
}
|
||||
|
||||
// add a bufferview on the fly and copy data into it
|
||||
std::shared_ptr<BufferViewData> GltfModel::AddRawBufferView(BufferData &buffer, const char *source, uint32_t bytes)
|
||||
{
|
||||
auto bufferView = GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_NONE);
|
||||
bufferView->byteLength = bytes;
|
||||
std::shared_ptr<BufferViewData>
|
||||
GltfModel::AddRawBufferView(BufferData& buffer, const char* source, uint32_t bytes) {
|
||||
auto bufferView = GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_NONE);
|
||||
bufferView->byteLength = bytes;
|
||||
|
||||
// make space for the new bytes (possibly moving the underlying data)
|
||||
unsigned long bufferSize = this->binary->size();
|
||||
this->binary->resize(bufferSize + bytes);
|
||||
// make space for the new bytes (possibly moving the underlying data)
|
||||
unsigned long bufferSize = this->binary->size();
|
||||
this->binary->resize(bufferSize + bytes);
|
||||
|
||||
// and copy them into place
|
||||
memcpy(&(*this->binary)[bufferSize], source, bytes);
|
||||
return bufferView;
|
||||
// and copy them into place
|
||||
memcpy(&(*this->binary)[bufferSize], source, bytes);
|
||||
return bufferView;
|
||||
}
|
||||
|
||||
std::shared_ptr<BufferViewData> GltfModel::AddBufferViewForFile(BufferData &buffer, const std::string &filename)
|
||||
{
|
||||
// see if we've already created a BufferViewData for this precise file
|
||||
auto iter = filenameToBufferView.find(filename);
|
||||
if (iter != filenameToBufferView.end()) {
|
||||
return iter->second;
|
||||
}
|
||||
std::shared_ptr<BufferViewData> GltfModel::AddBufferViewForFile(
|
||||
BufferData& buffer,
|
||||
const std::string& filename) {
|
||||
// see if we've already created a BufferViewData for this precise file
|
||||
auto iter = filenameToBufferView.find(filename);
|
||||
if (iter != filenameToBufferView.end()) {
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
std::shared_ptr<BufferViewData> result;
|
||||
std::ifstream file(filename, std::ios::binary | std::ios::ate);
|
||||
if (file) {
|
||||
std::streamsize size = file.tellg();
|
||||
file.seekg(0, std::ios::beg);
|
||||
std::shared_ptr<BufferViewData> result;
|
||||
std::ifstream file(filename, std::ios::binary | std::ios::ate);
|
||||
if (file) {
|
||||
std::streamsize size = file.tellg();
|
||||
file.seekg(0, std::ios::beg);
|
||||
|
||||
std::vector<char> fileBuffer(size);
|
||||
if (file.read(fileBuffer.data(), size)) {
|
||||
result = AddRawBufferView(buffer, fileBuffer.data(), size);
|
||||
} else {
|
||||
fmt::printf("Warning: Couldn't read %lu bytes from %s, skipping file.\n", size, filename);
|
||||
}
|
||||
std::vector<char> fileBuffer(size);
|
||||
if (file.read(fileBuffer.data(), size)) {
|
||||
result = AddRawBufferView(buffer, fileBuffer.data(), size);
|
||||
} else {
|
||||
fmt::printf("Warning: Couldn't open file %s, skipping file.\n", filename);
|
||||
fmt::printf("Warning: Couldn't read %lu bytes from %s, skipping file.\n", size, filename);
|
||||
}
|
||||
// note that we persist here not only success, but also failure, as nullptr
|
||||
filenameToBufferView[filename] = result;
|
||||
return result;
|
||||
} else {
|
||||
fmt::printf("Warning: Couldn't open file %s, skipping file.\n", filename);
|
||||
}
|
||||
// note that we persist here not only success, but also failure, as nullptr
|
||||
filenameToBufferView[filename] = result;
|
||||
return result;
|
||||
}
|
||||
|
||||
void GltfModel::serializeHolders(json &glTFJson)
|
||||
{
|
||||
serializeHolder(glTFJson, "buffers", buffers);
|
||||
serializeHolder(glTFJson, "bufferViews", bufferViews);
|
||||
serializeHolder(glTFJson, "scenes", scenes);
|
||||
serializeHolder(glTFJson, "accessors", accessors);
|
||||
serializeHolder(glTFJson, "images", images);
|
||||
serializeHolder(glTFJson, "samplers", samplers);
|
||||
serializeHolder(glTFJson, "textures", textures);
|
||||
serializeHolder(glTFJson, "materials", materials);
|
||||
serializeHolder(glTFJson, "meshes", meshes);
|
||||
serializeHolder(glTFJson, "skins", skins);
|
||||
serializeHolder(glTFJson, "animations", animations);
|
||||
serializeHolder(glTFJson, "cameras", cameras);
|
||||
serializeHolder(glTFJson, "nodes", nodes);
|
||||
if (!lights.ptrs.empty()) {
|
||||
json lightsJson = json::object();
|
||||
serializeHolder(lightsJson, "lights", lights);
|
||||
glTFJson["extensions"][KHR_LIGHTS_PUNCTUAL] = lightsJson;
|
||||
}
|
||||
void GltfModel::serializeHolders(json& glTFJson) {
|
||||
serializeHolder(glTFJson, "buffers", buffers);
|
||||
serializeHolder(glTFJson, "bufferViews", bufferViews);
|
||||
serializeHolder(glTFJson, "scenes", scenes);
|
||||
serializeHolder(glTFJson, "accessors", accessors);
|
||||
serializeHolder(glTFJson, "images", images);
|
||||
serializeHolder(glTFJson, "samplers", samplers);
|
||||
serializeHolder(glTFJson, "textures", textures);
|
||||
serializeHolder(glTFJson, "materials", materials);
|
||||
serializeHolder(glTFJson, "meshes", meshes);
|
||||
serializeHolder(glTFJson, "skins", skins);
|
||||
serializeHolder(glTFJson, "animations", animations);
|
||||
serializeHolder(glTFJson, "cameras", cameras);
|
||||
serializeHolder(glTFJson, "nodes", nodes);
|
||||
if (!lights.ptrs.empty()) {
|
||||
json lightsJson = json::object();
|
||||
serializeHolder(lightsJson, "lights", lights);
|
||||
glTFJson["extensions"][KHR_LIGHTS_PUNCTUAL] = lightsJson;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
/**
|
||||
* Copyright (c) 2014-present, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
* Copyright (c) 2014-present, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -30,139 +30,143 @@
|
|||
#include "gltf/properties/TextureData.hpp"
|
||||
|
||||
/**
|
||||
* glTF 2.0 is based on the idea that data structs within a file are referenced by index; an accessor will
|
||||
* point to the n:th buffer view, and so on. The Holder class takes a freshly instantiated class, and then
|
||||
* creates, stored, and returns a shared_ptr<T> for it.
|
||||
*
|
||||
* The idea is that every glTF resource in the file will live as long as the Holder does, and the Holders
|
||||
* are all kept in the GLTFData struct. Clients may certainly cnhoose to perpetuate the full shared_ptr<T>
|
||||
* reference counting type, but generally speaking we pass around simple T& and T* types because the GLTFData
|
||||
* struct will, by design, outlive all other activity that takes place during in a single conversion run.
|
||||
*/
|
||||
template<typename T>
|
||||
class Holder
|
||||
{
|
||||
public:
|
||||
std::shared_ptr<T> hold(T *ptr)
|
||||
{
|
||||
ptr->ix = ptrs.size();
|
||||
ptrs.emplace_back(ptr);
|
||||
return ptrs.back();
|
||||
}
|
||||
std::vector<std::shared_ptr<T>> ptrs;
|
||||
* glTF 2.0 is based on the idea that data structs within a file are referenced by index; an
|
||||
* accessor will point to the n:th buffer view, and so on. The Holder class takes a freshly
|
||||
* instantiated class, and then creates, stored, and returns a shared_ptr<T> for it.
|
||||
*
|
||||
* The idea is that every glTF resource in the file will live as long as the Holder does, and the
|
||||
* Holders are all kept in the GLTFData struct. Clients may certainly cnhoose to perpetuate the full
|
||||
* shared_ptr<T> reference counting type, but generally speaking we pass around simple T& and T*
|
||||
* types because the GLTFData struct will, by design, outlive all other activity that takes place
|
||||
* during in a single conversion run.
|
||||
*/
|
||||
template <typename T>
|
||||
class Holder {
|
||||
public:
|
||||
std::shared_ptr<T> hold(T* ptr) {
|
||||
ptr->ix = ptrs.size();
|
||||
ptrs.emplace_back(ptr);
|
||||
return ptrs.back();
|
||||
}
|
||||
std::vector<std::shared_ptr<T>> ptrs;
|
||||
};
|
||||
|
||||
class GltfModel
|
||||
{
|
||||
public:
|
||||
explicit GltfModel(const GltfOptions &options)
|
||||
: binary(new std::vector<uint8_t>)
|
||||
, isGlb(options.outputBinary)
|
||||
, defaultSampler(nullptr)
|
||||
, defaultBuffer(buffers.hold(buildDefaultBuffer(options)))
|
||||
{
|
||||
defaultSampler = samplers.hold(buildDefaultSampler());
|
||||
class GltfModel {
|
||||
public:
|
||||
explicit GltfModel(const GltfOptions& options)
|
||||
: binary(new std::vector<uint8_t>),
|
||||
isGlb(options.outputBinary),
|
||||
defaultSampler(nullptr),
|
||||
defaultBuffer(buffers.hold(buildDefaultBuffer(options))) {
|
||||
defaultSampler = samplers.hold(buildDefaultSampler());
|
||||
}
|
||||
|
||||
std::shared_ptr<BufferViewData> GetAlignedBufferView(
|
||||
BufferData& buffer,
|
||||
const BufferViewData::GL_ArrayType target);
|
||||
std::shared_ptr<BufferViewData>
|
||||
AddRawBufferView(BufferData& buffer, const char* source, uint32_t bytes);
|
||||
std::shared_ptr<BufferViewData> AddBufferViewForFile(
|
||||
BufferData& buffer,
|
||||
const std::string& filename);
|
||||
|
||||
template <class T>
|
||||
std::shared_ptr<AccessorData> AddAccessorWithView(
|
||||
BufferViewData& bufferView,
|
||||
const GLType& type,
|
||||
const std::vector<T>& source,
|
||||
std::string name) {
|
||||
auto accessor = accessors.hold(new AccessorData(bufferView, type, name));
|
||||
accessor->appendAsBinaryArray(source, *binary);
|
||||
bufferView.byteLength = accessor->byteLength();
|
||||
return accessor;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
std::shared_ptr<AccessorData>
|
||||
AddAccessorAndView(BufferData& buffer, const GLType& type, const std::vector<T>& source) {
|
||||
auto bufferView = GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_NONE);
|
||||
return AddAccessorWithView(*bufferView, type, source, std::string(""));
|
||||
}
|
||||
|
||||
template <class T>
|
||||
std::shared_ptr<AccessorData> AddAccessorAndView(
|
||||
BufferData& buffer,
|
||||
const GLType& type,
|
||||
const std::vector<T>& source,
|
||||
std::string name) {
|
||||
auto bufferView = GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_NONE);
|
||||
return AddAccessorWithView(*bufferView, type, source, name);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
std::shared_ptr<AccessorData> AddAttributeToPrimitive(
|
||||
BufferData& buffer,
|
||||
const RawModel& surfaceModel,
|
||||
PrimitiveData& primitive,
|
||||
const AttributeDefinition<T>& attrDef) {
|
||||
// copy attribute data into vector
|
||||
std::vector<T> attribArr;
|
||||
surfaceModel.GetAttributeArray<T>(attribArr, attrDef.rawAttributeIx);
|
||||
|
||||
std::shared_ptr<AccessorData> accessor;
|
||||
if (attrDef.dracoComponentType != draco::DT_INVALID && primitive.dracoMesh != nullptr) {
|
||||
primitive.AddDracoAttrib(attrDef, attribArr);
|
||||
|
||||
accessor = accessors.hold(new AccessorData(attrDef.glType));
|
||||
accessor->count = attribArr.size();
|
||||
} else {
|
||||
auto bufferView = GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_BUFFER);
|
||||
accessor = AddAccessorWithView(*bufferView, attrDef.glType, attribArr, std::string(""));
|
||||
}
|
||||
primitive.AddAttrib(attrDef.gltfName, *accessor);
|
||||
return accessor;
|
||||
};
|
||||
|
||||
std::shared_ptr<BufferViewData> GetAlignedBufferView(BufferData &buffer, const BufferViewData::GL_ArrayType target);
|
||||
std::shared_ptr<BufferViewData> AddRawBufferView(BufferData &buffer, const char *source, uint32_t bytes);
|
||||
std::shared_ptr<BufferViewData> AddBufferViewForFile(BufferData &buffer, const std::string &filename);
|
||||
|
||||
template<class T>
|
||||
std::shared_ptr<AccessorData> AddAccessorWithView(
|
||||
BufferViewData &bufferView, const GLType &type, const std::vector<T> &source, std::string name)
|
||||
{
|
||||
auto accessor = accessors.hold(new AccessorData(bufferView, type, name));
|
||||
accessor->appendAsBinaryArray(source, *binary);
|
||||
bufferView.byteLength = accessor->byteLength();
|
||||
return accessor;
|
||||
template <class T>
|
||||
void serializeHolder(json& glTFJson, std::string key, const Holder<T> holder) {
|
||||
if (!holder.ptrs.empty()) {
|
||||
std::vector<json> bits;
|
||||
for (const auto& ptr : holder.ptrs) {
|
||||
bits.push_back(ptr->serialize());
|
||||
}
|
||||
glTFJson[key] = bits;
|
||||
}
|
||||
}
|
||||
|
||||
template<class T>
|
||||
std::shared_ptr<AccessorData> AddAccessorAndView(
|
||||
BufferData &buffer, const GLType &type, const std::vector<T> &source)
|
||||
{
|
||||
auto bufferView = GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_NONE);
|
||||
return AddAccessorWithView(*bufferView, type, source, std::string(""));
|
||||
}
|
||||
void serializeHolders(json& glTFJson);
|
||||
|
||||
template<class T>
|
||||
std::shared_ptr<AccessorData> AddAccessorAndView(
|
||||
BufferData &buffer, const GLType &type, const std::vector<T> &source, std::string name)
|
||||
{
|
||||
auto bufferView = GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_NONE);
|
||||
return AddAccessorWithView(*bufferView, type, source, name);
|
||||
}
|
||||
const bool isGlb;
|
||||
|
||||
template<class T>
|
||||
std::shared_ptr<AccessorData> AddAttributeToPrimitive(
|
||||
BufferData &buffer, const RawModel &surfaceModel, PrimitiveData &primitive,
|
||||
const AttributeDefinition<T> &attrDef)
|
||||
{
|
||||
// copy attribute data into vector
|
||||
std::vector<T> attribArr;
|
||||
surfaceModel.GetAttributeArray<T>(attribArr, attrDef.rawAttributeIx);
|
||||
// cache BufferViewData instances that've already been created from a given filename
|
||||
std::map<std::string, std::shared_ptr<BufferViewData>> filenameToBufferView;
|
||||
|
||||
std::shared_ptr<AccessorData> accessor;
|
||||
if (attrDef.dracoComponentType != draco::DT_INVALID && primitive.dracoMesh != nullptr) {
|
||||
primitive.AddDracoAttrib(attrDef, attribArr);
|
||||
std::shared_ptr<std::vector<uint8_t>> binary;
|
||||
|
||||
accessor = accessors.hold(new AccessorData(attrDef.glType));
|
||||
accessor->count = attribArr.size();
|
||||
} else {
|
||||
auto bufferView = GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_BUFFER);
|
||||
accessor = AddAccessorWithView(*bufferView, attrDef.glType, attribArr, std::string(""));
|
||||
}
|
||||
primitive.AddAttrib(attrDef.gltfName, *accessor);
|
||||
return accessor;
|
||||
};
|
||||
Holder<BufferData> buffers;
|
||||
Holder<BufferViewData> bufferViews;
|
||||
Holder<AccessorData> accessors;
|
||||
Holder<ImageData> images;
|
||||
Holder<SamplerData> samplers;
|
||||
Holder<TextureData> textures;
|
||||
Holder<MaterialData> materials;
|
||||
Holder<MeshData> meshes;
|
||||
Holder<SkinData> skins;
|
||||
Holder<AnimationData> animations;
|
||||
Holder<CameraData> cameras;
|
||||
Holder<NodeData> nodes;
|
||||
Holder<SceneData> scenes;
|
||||
Holder<LightData> lights;
|
||||
|
||||
template<class T>
|
||||
void serializeHolder(json &glTFJson, std::string key, const Holder<T> holder)
|
||||
{
|
||||
if (!holder.ptrs.empty()) {
|
||||
std::vector<json> bits;
|
||||
for (const auto &ptr : holder.ptrs) {
|
||||
bits.push_back(ptr->serialize());
|
||||
}
|
||||
glTFJson[key] = bits;
|
||||
}
|
||||
}
|
||||
std::shared_ptr<SamplerData> defaultSampler;
|
||||
std::shared_ptr<BufferData> defaultBuffer;
|
||||
|
||||
void serializeHolders(json &glTFJson);
|
||||
|
||||
const bool isGlb;
|
||||
|
||||
// cache BufferViewData instances that've already been created from a given filename
|
||||
std::map<std::string, std::shared_ptr<BufferViewData>> filenameToBufferView;
|
||||
|
||||
std::shared_ptr<std::vector<uint8_t>> binary;
|
||||
|
||||
Holder<BufferData> buffers;
|
||||
Holder<BufferViewData> bufferViews;
|
||||
Holder<AccessorData> accessors;
|
||||
Holder<ImageData> images;
|
||||
Holder<SamplerData> samplers;
|
||||
Holder<TextureData> textures;
|
||||
Holder<MaterialData> materials;
|
||||
Holder<MeshData> meshes;
|
||||
Holder<SkinData> skins;
|
||||
Holder<AnimationData> animations;
|
||||
Holder<CameraData> cameras;
|
||||
Holder<NodeData> nodes;
|
||||
Holder<SceneData> scenes;
|
||||
Holder<LightData> lights;
|
||||
|
||||
std::shared_ptr<SamplerData> defaultSampler;
|
||||
std::shared_ptr<BufferData> defaultBuffer;
|
||||
|
||||
private:
|
||||
SamplerData *buildDefaultSampler() {
|
||||
return new SamplerData();
|
||||
}
|
||||
BufferData *buildDefaultBuffer(const GltfOptions &options) {
|
||||
return options.outputBinary ?
|
||||
new BufferData(binary) :
|
||||
new BufferData(extBufferFilename, binary, options.embedResources);
|
||||
}
|
||||
private:
|
||||
SamplerData* buildDefaultSampler() {
|
||||
return new SamplerData();
|
||||
}
|
||||
BufferData* buildDefaultBuffer(const GltfOptions& options) {
|
||||
return options.outputBinary ? new BufferData(binary)
|
||||
: new BufferData(extBufferFilename, binary, options.embedResources);
|
||||
}
|
||||
};
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -19,138 +19,141 @@
|
|||
#include "FBX2glTF.h"
|
||||
#include "raw/RawModel.hpp"
|
||||
|
||||
const std::string KHR_DRACO_MESH_COMPRESSION = "KHR_draco_mesh_compression";
|
||||
const std::string KHR_MATERIALS_CMN_UNLIT = "KHR_materials_unlit";
|
||||
const std::string KHR_LIGHTS_PUNCTUAL = "KHR_lights_punctual";
|
||||
const std::string KHR_DRACO_MESH_COMPRESSION = "KHR_draco_mesh_compression";
|
||||
const std::string KHR_MATERIALS_CMN_UNLIT = "KHR_materials_unlit";
|
||||
const std::string KHR_LIGHTS_PUNCTUAL = "KHR_lights_punctual";
|
||||
|
||||
const std::string extBufferFilename = "buffer.bin";
|
||||
|
||||
struct ComponentType {
|
||||
// OpenGL Datatype enums
|
||||
enum GL_DataType
|
||||
{
|
||||
GL_BYTE = 5120,
|
||||
GL_UNSIGNED_BYTE,
|
||||
GL_SHORT,
|
||||
GL_UNSIGNED_SHORT,
|
||||
GL_INT,
|
||||
GL_UNSIGNED_INT,
|
||||
GL_FLOAT
|
||||
};
|
||||
// OpenGL Datatype enums
|
||||
enum GL_DataType {
|
||||
GL_BYTE = 5120,
|
||||
GL_UNSIGNED_BYTE,
|
||||
GL_SHORT,
|
||||
GL_UNSIGNED_SHORT,
|
||||
GL_INT,
|
||||
GL_UNSIGNED_INT,
|
||||
GL_FLOAT
|
||||
};
|
||||
|
||||
const GL_DataType glType;
|
||||
const unsigned int size;
|
||||
const GL_DataType glType;
|
||||
const unsigned int size;
|
||||
};
|
||||
|
||||
const ComponentType CT_USHORT = {ComponentType::GL_UNSIGNED_SHORT, 2};
|
||||
const ComponentType CT_UINT = {ComponentType::GL_UNSIGNED_INT, 4};
|
||||
const ComponentType CT_FLOAT = {ComponentType::GL_FLOAT, 4};
|
||||
const ComponentType CT_UINT = {ComponentType::GL_UNSIGNED_INT, 4};
|
||||
const ComponentType CT_FLOAT = {ComponentType::GL_FLOAT, 4};
|
||||
|
||||
// Map our low-level data types for glTF output
|
||||
struct GLType {
|
||||
GLType(const ComponentType &componentType, unsigned int count, const std::string dataType)
|
||||
: componentType(componentType),
|
||||
count(count),
|
||||
dataType(dataType)
|
||||
{}
|
||||
GLType(const ComponentType& componentType, unsigned int count, const std::string dataType)
|
||||
: componentType(componentType), count(count), dataType(dataType) {}
|
||||
|
||||
unsigned int byteStride() const { return componentType.size * count; }
|
||||
unsigned int byteStride() const {
|
||||
return componentType.size * count;
|
||||
}
|
||||
|
||||
void write(uint8_t *buf, const float scalar) const { *((float *) buf) = scalar; }
|
||||
void write(uint8_t *buf, const uint32_t scalar) const {
|
||||
switch(componentType.size) {
|
||||
case 1:
|
||||
*buf = (uint8_t)scalar;
|
||||
break;
|
||||
case 2:
|
||||
*((uint16_t *) buf) = (uint16_t)scalar;
|
||||
break;
|
||||
case 4:
|
||||
*((uint32_t *) buf) = scalar;
|
||||
break;
|
||||
}
|
||||
void write(uint8_t* buf, const float scalar) const {
|
||||
*((float*)buf) = scalar;
|
||||
}
|
||||
void write(uint8_t* buf, const uint32_t scalar) const {
|
||||
switch (componentType.size) {
|
||||
case 1:
|
||||
*buf = (uint8_t)scalar;
|
||||
break;
|
||||
case 2:
|
||||
*((uint16_t*)buf) = (uint16_t)scalar;
|
||||
break;
|
||||
case 4:
|
||||
*((uint32_t*)buf) = scalar;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
template<class T, int d>
|
||||
void write(uint8_t *buf, const mathfu::Vector<T, d> &vector) const {
|
||||
for (int ii = 0; ii < d; ii ++) {
|
||||
((T *)buf)[ii] = vector(ii);
|
||||
}
|
||||
template <class T, int d>
|
||||
void write(uint8_t* buf, const mathfu::Vector<T, d>& vector) const {
|
||||
for (int ii = 0; ii < d; ii++) {
|
||||
((T*)buf)[ii] = vector(ii);
|
||||
}
|
||||
template<class T, int d>
|
||||
void write(uint8_t *buf, const mathfu::Matrix<T, d> &matrix) const {
|
||||
// three matrix types require special alignment considerations that we don't handle
|
||||
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
|
||||
assert(!(sizeof(T) == 1 && d == 2));
|
||||
assert(!(sizeof(T) == 1 && d == 3));
|
||||
assert(!(sizeof(T) == 2 && d == 2));
|
||||
for (int col = 0; col < d; col ++) {
|
||||
for (int row = 0; row < d; row ++) {
|
||||
// glTF matrices are column-major
|
||||
((T *)buf)[col * d + row] = matrix(row, col);
|
||||
}
|
||||
}
|
||||
}
|
||||
template <class T, int d>
|
||||
void write(uint8_t* buf, const mathfu::Matrix<T, d>& matrix) const {
|
||||
// three matrix types require special alignment considerations that we don't handle
|
||||
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
|
||||
assert(!(sizeof(T) == 1 && d == 2));
|
||||
assert(!(sizeof(T) == 1 && d == 3));
|
||||
assert(!(sizeof(T) == 2 && d == 2));
|
||||
for (int col = 0; col < d; col++) {
|
||||
for (int row = 0; row < d; row++) {
|
||||
// glTF matrices are column-major
|
||||
((T*)buf)[col * d + row] = matrix(row, col);
|
||||
}
|
||||
}
|
||||
template<class T>
|
||||
void write(uint8_t *buf, const mathfu::Quaternion<T> &quaternion) const {
|
||||
for (int ii = 0; ii < 3; ii++) {
|
||||
((T *)buf)[ii] = quaternion.vector()(ii);
|
||||
}
|
||||
((T *)buf)[3] = quaternion.scalar();
|
||||
}
|
||||
template <class T>
|
||||
void write(uint8_t* buf, const mathfu::Quaternion<T>& quaternion) const {
|
||||
for (int ii = 0; ii < 3; ii++) {
|
||||
((T*)buf)[ii] = quaternion.vector()(ii);
|
||||
}
|
||||
((T*)buf)[3] = quaternion.scalar();
|
||||
}
|
||||
|
||||
const ComponentType componentType;
|
||||
const uint8_t count;
|
||||
const std::string dataType;
|
||||
const ComponentType componentType;
|
||||
const uint8_t count;
|
||||
const std::string dataType;
|
||||
};
|
||||
|
||||
const GLType GLT_FLOAT = {CT_FLOAT, 1, "SCALAR"};
|
||||
const GLType GLT_FLOAT = {CT_FLOAT, 1, "SCALAR"};
|
||||
const GLType GLT_USHORT = {CT_USHORT, 1, "SCALAR"};
|
||||
const GLType GLT_UINT = {CT_UINT, 1, "SCALAR"};
|
||||
const GLType GLT_VEC2F = {CT_FLOAT, 2, "VEC2"};
|
||||
const GLType GLT_VEC3F = {CT_FLOAT, 3, "VEC3"};
|
||||
const GLType GLT_VEC4F = {CT_FLOAT, 4, "VEC4"};
|
||||
const GLType GLT_VEC4I = {CT_USHORT, 4, "VEC4"};
|
||||
const GLType GLT_MAT2F = {CT_USHORT, 4, "MAT2"};
|
||||
const GLType GLT_MAT3F = {CT_USHORT, 9, "MAT3"};
|
||||
const GLType GLT_MAT4F = {CT_FLOAT, 16, "MAT4"};
|
||||
const GLType GLT_QUATF = {CT_FLOAT, 4, "VEC4"};
|
||||
const GLType GLT_UINT = {CT_UINT, 1, "SCALAR"};
|
||||
const GLType GLT_VEC2F = {CT_FLOAT, 2, "VEC2"};
|
||||
const GLType GLT_VEC3F = {CT_FLOAT, 3, "VEC3"};
|
||||
const GLType GLT_VEC4F = {CT_FLOAT, 4, "VEC4"};
|
||||
const GLType GLT_VEC4I = {CT_USHORT, 4, "VEC4"};
|
||||
const GLType GLT_MAT2F = {CT_USHORT, 4, "MAT2"};
|
||||
const GLType GLT_MAT3F = {CT_USHORT, 9, "MAT3"};
|
||||
const GLType GLT_MAT4F = {CT_FLOAT, 16, "MAT4"};
|
||||
const GLType GLT_QUATF = {CT_FLOAT, 4, "VEC4"};
|
||||
|
||||
/**
|
||||
* The base of any indexed glTF entity.
|
||||
*/
|
||||
struct Holdable
|
||||
{
|
||||
uint32_t ix;
|
||||
struct Holdable {
|
||||
uint32_t ix;
|
||||
|
||||
virtual json serialize() const = 0;
|
||||
virtual json serialize() const = 0;
|
||||
};
|
||||
|
||||
template<class T>
|
||||
struct AttributeDefinition
|
||||
{
|
||||
const std::string gltfName;
|
||||
const T RawVertex::* rawAttributeIx;
|
||||
const GLType glType;
|
||||
const draco::GeometryAttribute::Type dracoAttribute;
|
||||
const draco::DataType dracoComponentType;
|
||||
template <class T>
|
||||
struct AttributeDefinition {
|
||||
const std::string gltfName;
|
||||
const T RawVertex::*rawAttributeIx;
|
||||
const GLType glType;
|
||||
const draco::GeometryAttribute::Type dracoAttribute;
|
||||
const draco::DataType dracoComponentType;
|
||||
|
||||
AttributeDefinition(
|
||||
const std::string gltfName, const T RawVertex::*rawAttributeIx, const GLType &_glType,
|
||||
const draco::GeometryAttribute::Type dracoAttribute, const draco::DataType dracoComponentType)
|
||||
: gltfName(gltfName),
|
||||
rawAttributeIx(rawAttributeIx),
|
||||
glType(_glType),
|
||||
dracoAttribute(dracoAttribute),
|
||||
dracoComponentType(dracoComponentType) {}
|
||||
AttributeDefinition(
|
||||
const std::string gltfName,
|
||||
const T RawVertex::*rawAttributeIx,
|
||||
const GLType& _glType,
|
||||
const draco::GeometryAttribute::Type dracoAttribute,
|
||||
const draco::DataType dracoComponentType)
|
||||
: gltfName(gltfName),
|
||||
rawAttributeIx(rawAttributeIx),
|
||||
glType(_glType),
|
||||
dracoAttribute(dracoAttribute),
|
||||
dracoComponentType(dracoComponentType) {}
|
||||
|
||||
AttributeDefinition(
|
||||
const std::string gltfName, const T RawVertex::*rawAttributeIx, const GLType &_glType)
|
||||
: gltfName(gltfName),
|
||||
rawAttributeIx(rawAttributeIx),
|
||||
glType(_glType),
|
||||
dracoAttribute(draco::GeometryAttribute::INVALID),
|
||||
dracoComponentType(draco::DataType::DT_INVALID) {}
|
||||
AttributeDefinition(
|
||||
const std::string gltfName,
|
||||
const T RawVertex::*rawAttributeIx,
|
||||
const GLType& _glType)
|
||||
: gltfName(gltfName),
|
||||
rawAttributeIx(rawAttributeIx),
|
||||
glType(_glType),
|
||||
dracoAttribute(draco::GeometryAttribute::INVALID),
|
||||
dracoComponentType(draco::DataType::DT_INVALID) {}
|
||||
};
|
||||
|
||||
struct AccessorData;
|
||||
|
@ -169,19 +172,15 @@ struct SceneData;
|
|||
struct SkinData;
|
||||
struct TextureData;
|
||||
|
||||
struct ModelData
|
||||
{
|
||||
explicit ModelData(std::shared_ptr<const std::vector<uint8_t> > const &_binary)
|
||||
: binary(_binary)
|
||||
{
|
||||
}
|
||||
struct ModelData {
|
||||
explicit ModelData(std::shared_ptr<const std::vector<uint8_t>> const& _binary)
|
||||
: binary(_binary) {}
|
||||
|
||||
std::shared_ptr<const std::vector<uint8_t> > const binary;
|
||||
std::shared_ptr<const std::vector<uint8_t>> const binary;
|
||||
};
|
||||
|
||||
ModelData *Raw2Gltf(
|
||||
std::ofstream &gltfOutStream,
|
||||
const std::string &outputFolder,
|
||||
const RawModel &raw,
|
||||
const GltfOptions &options
|
||||
);
|
||||
ModelData* Raw2Gltf(
|
||||
std::ofstream& gltfOutStream,
|
||||
const std::string& outputFolder,
|
||||
const RawModel& raw,
|
||||
const GltfOptions& options);
|
||||
|
|
|
@ -1,212 +1,219 @@
|
|||
/**
|
||||
* Copyright (c) 2014-present, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
* Copyright (c) 2014-present, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
|
||||
#include "TextureBuilder.hpp"
|
||||
|
||||
#include <stb_image.h>
|
||||
#include <stb_image_write.h>
|
||||
|
||||
#include <utils/File_Utils.hpp>
|
||||
#include <utils/Image_Utils.hpp>
|
||||
#include <utils/String_Utils.hpp>
|
||||
#include <utils/File_Utils.hpp>
|
||||
|
||||
#include <gltf/properties/ImageData.hpp>
|
||||
#include <gltf/properties/TextureData.hpp>
|
||||
|
||||
// keep track of some texture data as we load them
|
||||
struct TexInfo {
|
||||
explicit TexInfo(int rawTexIx) : rawTexIx(rawTexIx) {}
|
||||
explicit TexInfo(int rawTexIx) : rawTexIx(rawTexIx) {}
|
||||
|
||||
const int rawTexIx;
|
||||
int width {};
|
||||
int height {};
|
||||
int channels {};
|
||||
uint8_t *pixels {};
|
||||
const int rawTexIx;
|
||||
int width{};
|
||||
int height{};
|
||||
int channels{};
|
||||
uint8_t* pixels{};
|
||||
};
|
||||
|
||||
std::shared_ptr<TextureData> TextureBuilder::combine(
|
||||
const std::vector<int> &ixVec,
|
||||
const std::string &tag,
|
||||
const pixel_merger &computePixel,
|
||||
bool includeAlphaChannel)
|
||||
{
|
||||
const std::string key = texIndicesKey(ixVec, tag);
|
||||
auto iter = textureByIndicesKey.find(key);
|
||||
if (iter != textureByIndicesKey.end()) {
|
||||
return iter->second;
|
||||
}
|
||||
const std::vector<int>& ixVec,
|
||||
const std::string& tag,
|
||||
const pixel_merger& computePixel,
|
||||
bool includeAlphaChannel) {
|
||||
const std::string key = texIndicesKey(ixVec, tag);
|
||||
auto iter = textureByIndicesKey.find(key);
|
||||
if (iter != textureByIndicesKey.end()) {
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
int width = -1, height = -1;
|
||||
std::string mergedFilename = tag;
|
||||
std::vector<TexInfo> texes { };
|
||||
for (const int rawTexIx : ixVec) {
|
||||
TexInfo info(rawTexIx);
|
||||
if (rawTexIx >= 0) {
|
||||
const RawTexture &rawTex = raw.GetTexture(rawTexIx);
|
||||
const std::string &fileLoc = rawTex.fileLocation;
|
||||
const std::string &name = StringUtils::GetFileBaseString(StringUtils::GetFileNameString(fileLoc));
|
||||
if (!fileLoc.empty()) {
|
||||
info.pixels = stbi_load(fileLoc.c_str(), &info.width, &info.height, &info.channels, 0);
|
||||
if (!info.pixels) {
|
||||
fmt::printf("Warning: merge texture [%d](%s) could not be loaded.\n",
|
||||
rawTexIx,
|
||||
name);
|
||||
} else {
|
||||
if (width < 0) {
|
||||
width = info.width;
|
||||
height = info.height;
|
||||
} else if (width != info.width || height != info.height) {
|
||||
fmt::printf("Warning: texture %s (%d, %d) can't be merged with previous texture(s) of dimension (%d, %d)\n",
|
||||
name,
|
||||
info.width, info.height, width, height);
|
||||
// this is bad enough that we abort the whole merge
|
||||
return nullptr;
|
||||
}
|
||||
mergedFilename += "_" + name;
|
||||
}
|
||||
}
|
||||
}
|
||||
texes.push_back(info);
|
||||
}
|
||||
// at the moment, the best choice of filename is also the best choice of name
|
||||
const std::string mergedName = mergedFilename;
|
||||
|
||||
if (width < 0) {
|
||||
// no textures to merge; bail
|
||||
return nullptr;
|
||||
}
|
||||
// TODO: which channel combinations make sense in input files?
|
||||
|
||||
// write 3 or 4 channels depending on whether or not we need transparency
|
||||
int channels = includeAlphaChannel ? 4 : 3;
|
||||
|
||||
std::vector<uint8_t> mergedPixels(static_cast<size_t>(channels * width * height));
|
||||
std::vector<pixel> pixels(texes.size());
|
||||
std::vector<const pixel *> pixelPointers(texes.size());
|
||||
for (int xx = 0; xx < width; xx ++) {
|
||||
for (int yy = 0; yy < height; yy ++) {
|
||||
pixels.clear();
|
||||
for (int jj = 0; jj < texes.size(); jj ++) {
|
||||
const TexInfo &tex = texes[jj];
|
||||
// each texture's structure will depend on its channel count
|
||||
int ii = tex.channels * (xx + yy*width);
|
||||
int kk = 0;
|
||||
if (tex.pixels != nullptr) {
|
||||
for (; kk < tex.channels; kk ++) {
|
||||
pixels[jj][kk] = tex.pixels[ii++] / 255.0f;
|
||||
}
|
||||
}
|
||||
for (; kk < pixels[jj].size(); kk ++) {
|
||||
pixels[jj][kk] = 1.0f;
|
||||
}
|
||||
pixelPointers[jj] = &pixels[jj];
|
||||
}
|
||||
const pixel merged = computePixel(pixelPointers);
|
||||
int ii = channels * (xx + yy*width);
|
||||
for (int jj = 0; jj < channels; jj ++) {
|
||||
mergedPixels[ii + jj] = static_cast<uint8_t>(fmax(0, fmin(255.0f, merged[jj] * 255.0f)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// write a .png iff we need transparency in the destination texture
|
||||
bool png = includeAlphaChannel;
|
||||
|
||||
std::vector<char> imgBuffer;
|
||||
int res;
|
||||
if (png) {
|
||||
res = stbi_write_png_to_func(WriteToVectorContext, &imgBuffer,
|
||||
width, height, channels, mergedPixels.data(), width * channels);
|
||||
} else {
|
||||
res = stbi_write_jpg_to_func(WriteToVectorContext, &imgBuffer,
|
||||
width, height, channels, mergedPixels.data(), 80);
|
||||
}
|
||||
if (!res) {
|
||||
fmt::printf("Warning: failed to generate merge texture '%s'.\n", mergedFilename);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ImageData *image;
|
||||
if (options.outputBinary) {
|
||||
const auto bufferView = gltf.AddRawBufferView(*gltf.defaultBuffer, imgBuffer.data(), imgBuffer.size());
|
||||
image = new ImageData(mergedName, *bufferView, png ? "image/png" : "image/jpeg");
|
||||
} else {
|
||||
const std::string imageFilename = mergedFilename + (png ? ".png" : ".jpg");
|
||||
const std::string imagePath = outputFolder + imageFilename;
|
||||
FILE *fp = fopen(imagePath.c_str(), "wb");
|
||||
if (fp == nullptr) {
|
||||
fmt::printf("Warning:: Couldn't write file '%s' for writing.\n", imagePath);
|
||||
int width = -1, height = -1;
|
||||
std::string mergedFilename = tag;
|
||||
std::vector<TexInfo> texes{};
|
||||
for (const int rawTexIx : ixVec) {
|
||||
TexInfo info(rawTexIx);
|
||||
if (rawTexIx >= 0) {
|
||||
const RawTexture& rawTex = raw.GetTexture(rawTexIx);
|
||||
const std::string& fileLoc = rawTex.fileLocation;
|
||||
const std::string& name =
|
||||
StringUtils::GetFileBaseString(StringUtils::GetFileNameString(fileLoc));
|
||||
if (!fileLoc.empty()) {
|
||||
info.pixels = stbi_load(fileLoc.c_str(), &info.width, &info.height, &info.channels, 0);
|
||||
if (!info.pixels) {
|
||||
fmt::printf("Warning: merge texture [%d](%s) could not be loaded.\n", rawTexIx, name);
|
||||
} else {
|
||||
if (width < 0) {
|
||||
width = info.width;
|
||||
height = info.height;
|
||||
} else if (width != info.width || height != info.height) {
|
||||
fmt::printf(
|
||||
"Warning: texture %s (%d, %d) can't be merged with previous texture(s) of dimension (%d, %d)\n",
|
||||
name,
|
||||
info.width,
|
||||
info.height,
|
||||
width,
|
||||
height);
|
||||
// this is bad enough that we abort the whole merge
|
||||
return nullptr;
|
||||
}
|
||||
mergedFilename += "_" + name;
|
||||
}
|
||||
|
||||
if (fwrite(imgBuffer.data(), imgBuffer.size(), 1, fp) != 1) {
|
||||
fmt::printf("Warning: Failed to write %lu bytes to file '%s'.\n", imgBuffer.size(), imagePath);
|
||||
fclose(fp);
|
||||
return nullptr;
|
||||
}
|
||||
fclose(fp);
|
||||
if (verboseOutput) {
|
||||
fmt::printf("Wrote %lu bytes to texture '%s'.\n", imgBuffer.size(), imagePath);
|
||||
}
|
||||
image = new ImageData(mergedName, imageFilename);
|
||||
}
|
||||
}
|
||||
std::shared_ptr<TextureData> texDat = gltf.textures.hold(
|
||||
new TextureData(mergedName, *gltf.defaultSampler, *gltf.images.hold(image)));
|
||||
textureByIndicesKey.insert(std::make_pair(key, texDat));
|
||||
return texDat;
|
||||
texes.push_back(info);
|
||||
}
|
||||
// at the moment, the best choice of filename is also the best choice of name
|
||||
const std::string mergedName = mergedFilename;
|
||||
|
||||
if (width < 0) {
|
||||
// no textures to merge; bail
|
||||
return nullptr;
|
||||
}
|
||||
// TODO: which channel combinations make sense in input files?
|
||||
|
||||
// write 3 or 4 channels depending on whether or not we need transparency
|
||||
int channels = includeAlphaChannel ? 4 : 3;
|
||||
|
||||
std::vector<uint8_t> mergedPixels(static_cast<size_t>(channels * width * height));
|
||||
std::vector<pixel> pixels(texes.size());
|
||||
std::vector<const pixel*> pixelPointers(texes.size());
|
||||
for (int xx = 0; xx < width; xx++) {
|
||||
for (int yy = 0; yy < height; yy++) {
|
||||
pixels.clear();
|
||||
for (int jj = 0; jj < texes.size(); jj++) {
|
||||
const TexInfo& tex = texes[jj];
|
||||
// each texture's structure will depend on its channel count
|
||||
int ii = tex.channels * (xx + yy * width);
|
||||
int kk = 0;
|
||||
if (tex.pixels != nullptr) {
|
||||
for (; kk < tex.channels; kk++) {
|
||||
pixels[jj][kk] = tex.pixels[ii++] / 255.0f;
|
||||
}
|
||||
}
|
||||
for (; kk < pixels[jj].size(); kk++) {
|
||||
pixels[jj][kk] = 1.0f;
|
||||
}
|
||||
pixelPointers[jj] = &pixels[jj];
|
||||
}
|
||||
const pixel merged = computePixel(pixelPointers);
|
||||
int ii = channels * (xx + yy * width);
|
||||
for (int jj = 0; jj < channels; jj++) {
|
||||
mergedPixels[ii + jj] = static_cast<uint8_t>(fmax(0, fmin(255.0f, merged[jj] * 255.0f)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// write a .png iff we need transparency in the destination texture
|
||||
bool png = includeAlphaChannel;
|
||||
|
||||
std::vector<char> imgBuffer;
|
||||
int res;
|
||||
if (png) {
|
||||
res = stbi_write_png_to_func(
|
||||
WriteToVectorContext,
|
||||
&imgBuffer,
|
||||
width,
|
||||
height,
|
||||
channels,
|
||||
mergedPixels.data(),
|
||||
width * channels);
|
||||
} else {
|
||||
res = stbi_write_jpg_to_func(
|
||||
WriteToVectorContext, &imgBuffer, width, height, channels, mergedPixels.data(), 80);
|
||||
}
|
||||
if (!res) {
|
||||
fmt::printf("Warning: failed to generate merge texture '%s'.\n", mergedFilename);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ImageData* image;
|
||||
if (options.outputBinary) {
|
||||
const auto bufferView =
|
||||
gltf.AddRawBufferView(*gltf.defaultBuffer, imgBuffer.data(), imgBuffer.size());
|
||||
image = new ImageData(mergedName, *bufferView, png ? "image/png" : "image/jpeg");
|
||||
} else {
|
||||
const std::string imageFilename = mergedFilename + (png ? ".png" : ".jpg");
|
||||
const std::string imagePath = outputFolder + imageFilename;
|
||||
FILE* fp = fopen(imagePath.c_str(), "wb");
|
||||
if (fp == nullptr) {
|
||||
fmt::printf("Warning:: Couldn't write file '%s' for writing.\n", imagePath);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (fwrite(imgBuffer.data(), imgBuffer.size(), 1, fp) != 1) {
|
||||
fmt::printf(
|
||||
"Warning: Failed to write %lu bytes to file '%s'.\n", imgBuffer.size(), imagePath);
|
||||
fclose(fp);
|
||||
return nullptr;
|
||||
}
|
||||
fclose(fp);
|
||||
if (verboseOutput) {
|
||||
fmt::printf("Wrote %lu bytes to texture '%s'.\n", imgBuffer.size(), imagePath);
|
||||
}
|
||||
image = new ImageData(mergedName, imageFilename);
|
||||
}
|
||||
std::shared_ptr<TextureData> texDat = gltf.textures.hold(
|
||||
new TextureData(mergedName, *gltf.defaultSampler, *gltf.images.hold(image)));
|
||||
textureByIndicesKey.insert(std::make_pair(key, texDat));
|
||||
return texDat;
|
||||
}
|
||||
|
||||
/** Create a new TextureData for the given RawTexture index, or return a previously created one. */
|
||||
std::shared_ptr<TextureData> TextureBuilder::simple(int rawTexIndex, const std::string &tag) {
|
||||
const std::string key = texIndicesKey({ rawTexIndex }, tag);
|
||||
auto iter = textureByIndicesKey.find(key);
|
||||
if (iter != textureByIndicesKey.end()) {
|
||||
return iter->second;
|
||||
std::shared_ptr<TextureData> TextureBuilder::simple(int rawTexIndex, const std::string& tag) {
|
||||
const std::string key = texIndicesKey({rawTexIndex}, tag);
|
||||
auto iter = textureByIndicesKey.find(key);
|
||||
if (iter != textureByIndicesKey.end()) {
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
const RawTexture& rawTexture = raw.GetTexture(rawTexIndex);
|
||||
const std::string textureName = StringUtils::GetFileBaseString(rawTexture.name);
|
||||
const std::string relativeFilename = StringUtils::GetFileNameString(rawTexture.fileLocation);
|
||||
|
||||
ImageData* image = nullptr;
|
||||
if (options.outputBinary) {
|
||||
auto bufferView = gltf.AddBufferViewForFile(*gltf.defaultBuffer, rawTexture.fileLocation);
|
||||
if (bufferView) {
|
||||
std::string suffix = StringUtils::GetFileSuffixString(rawTexture.fileLocation);
|
||||
image = new ImageData(relativeFilename, *bufferView, ImageUtils::suffixToMimeType(suffix));
|
||||
}
|
||||
|
||||
const RawTexture &rawTexture = raw.GetTexture(rawTexIndex);
|
||||
const std::string textureName = StringUtils::GetFileBaseString(rawTexture.name);
|
||||
const std::string relativeFilename = StringUtils::GetFileNameString(rawTexture.fileLocation);
|
||||
|
||||
ImageData *image = nullptr;
|
||||
if (options.outputBinary) {
|
||||
auto bufferView = gltf.AddBufferViewForFile(*gltf.defaultBuffer, rawTexture.fileLocation);
|
||||
if (bufferView) {
|
||||
std::string suffix = StringUtils::GetFileSuffixString(rawTexture.fileLocation);
|
||||
image = new ImageData(relativeFilename, *bufferView, ImageUtils::suffixToMimeType(suffix));
|
||||
}
|
||||
|
||||
} else if (!relativeFilename.empty()) {
|
||||
image = new ImageData(relativeFilename, relativeFilename);
|
||||
std::string outputPath = outputFolder + StringUtils::NormalizePath(relativeFilename);
|
||||
if (FileUtils::CopyFile(rawTexture.fileLocation, outputPath, true))
|
||||
{
|
||||
if (verboseOutput) {
|
||||
fmt::printf("Copied texture '%s' to output folder: %s\n", textureName, outputPath);
|
||||
}
|
||||
} else {
|
||||
// no point commenting further on read/write error; CopyFile() does enough of that, and we
|
||||
// certainly want to to add an image struct to the glTF JSON, with the correct relative path
|
||||
// reference, even if the copy failed.
|
||||
}
|
||||
}
|
||||
if (!image) {
|
||||
// fallback is tiny transparent PNG
|
||||
image = new ImageData(
|
||||
textureName,
|
||||
"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mP8/5+hHgAHggJ/PchI7wAAAABJRU5ErkJggg=="
|
||||
);
|
||||
} else if (!relativeFilename.empty()) {
|
||||
image = new ImageData(relativeFilename, relativeFilename);
|
||||
std::string outputPath = outputFolder + StringUtils::NormalizePath(relativeFilename);
|
||||
if (FileUtils::CopyFile(rawTexture.fileLocation, outputPath, true)) {
|
||||
if (verboseOutput) {
|
||||
fmt::printf("Copied texture '%s' to output folder: %s\n", textureName, outputPath);
|
||||
}
|
||||
} else {
|
||||
// no point commenting further on read/write error; CopyFile() does enough of that, and we
|
||||
// certainly want to to add an image struct to the glTF JSON, with the correct relative path
|
||||
// reference, even if the copy failed.
|
||||
}
|
||||
}
|
||||
if (!image) {
|
||||
// fallback is tiny transparent PNG
|
||||
image = new ImageData(
|
||||
textureName,
|
||||
"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mP8/5+hHgAHggJ/PchI7wAAAABJRU5ErkJggg==");
|
||||
}
|
||||
|
||||
std::shared_ptr<TextureData> texDat = gltf.textures.hold(
|
||||
new TextureData(textureName, *gltf.defaultSampler, *gltf.images.hold(image)));
|
||||
textureByIndicesKey.insert(std::make_pair(key, texDat));
|
||||
return texDat;
|
||||
|
||||
std::shared_ptr<TextureData> texDat = gltf.textures.hold(
|
||||
new TextureData(textureName, *gltf.defaultSampler, *gltf.images.hold(image)));
|
||||
textureByIndicesKey.insert(std::make_pair(key, texDat));
|
||||
return texDat;
|
||||
}
|
|
@ -1,11 +1,11 @@
|
|||
/**
|
||||
* Copyright (c) 2014-present, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
* Copyright (c) 2014-present, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -17,60 +17,62 @@
|
|||
|
||||
#include "GltfModel.hpp"
|
||||
|
||||
class TextureBuilder
|
||||
{
|
||||
public:
|
||||
using pixel = std::array<float, 4>; // pixel components are floats in [0, 1]
|
||||
using pixel_merger = std::function<pixel(const std::vector<const pixel *>)>;
|
||||
class TextureBuilder {
|
||||
public:
|
||||
using pixel = std::array<float, 4>; // pixel components are floats in [0, 1]
|
||||
using pixel_merger = std::function<pixel(const std::vector<const pixel*>)>;
|
||||
|
||||
TextureBuilder(const RawModel &raw, const GltfOptions &options, const std::string &outputFolder, GltfModel &gltf)
|
||||
: raw(raw)
|
||||
, options(options)
|
||||
, outputFolder(outputFolder)
|
||||
, gltf(gltf)
|
||||
{}
|
||||
~TextureBuilder() {}
|
||||
TextureBuilder(
|
||||
const RawModel& raw,
|
||||
const GltfOptions& options,
|
||||
const std::string& outputFolder,
|
||||
GltfModel& gltf)
|
||||
: raw(raw), options(options), outputFolder(outputFolder), gltf(gltf) {}
|
||||
~TextureBuilder() {}
|
||||
|
||||
std::shared_ptr<TextureData> combine(
|
||||
const std::vector<int> &ixVec,
|
||||
const std::string &tag,
|
||||
const pixel_merger &mergeFunction,
|
||||
bool transparency
|
||||
);
|
||||
std::shared_ptr<TextureData> combine(
|
||||
const std::vector<int>& ixVec,
|
||||
const std::string& tag,
|
||||
const pixel_merger& mergeFunction,
|
||||
bool transparency);
|
||||
|
||||
std::shared_ptr<TextureData> simple(int rawTexIndex, const std::string &tag);
|
||||
std::shared_ptr<TextureData> simple(int rawTexIndex, const std::string& tag);
|
||||
|
||||
static std::string texIndicesKey(const std::vector<int> &ixVec, const std::string &tag) {
|
||||
std::string result = tag;
|
||||
for (int ix : ixVec) {
|
||||
result += "_" + std::to_string(ix);
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
static std::string describeChannel(int channels) {
|
||||
switch(channels) {
|
||||
case 1: return "G";
|
||||
case 2: return "GA";
|
||||
case 3: return "RGB";
|
||||
case 4: return "RGBA";
|
||||
default:
|
||||
return fmt::format("?%d?", channels);
|
||||
}
|
||||
};
|
||||
|
||||
static void WriteToVectorContext(void *context, void *data, int size) {
|
||||
auto *vec = static_cast<std::vector<char> *>(context);
|
||||
for (int ii = 0; ii < size; ii ++) {
|
||||
vec->push_back(((char *) data)[ii]);
|
||||
}
|
||||
static std::string texIndicesKey(const std::vector<int>& ixVec, const std::string& tag) {
|
||||
std::string result = tag;
|
||||
for (int ix : ixVec) {
|
||||
result += "_" + std::to_string(ix);
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
private:
|
||||
const RawModel &raw;
|
||||
const GltfOptions &options;
|
||||
const std::string outputFolder;
|
||||
GltfModel &gltf;
|
||||
static std::string describeChannel(int channels) {
|
||||
switch (channels) {
|
||||
case 1:
|
||||
return "G";
|
||||
case 2:
|
||||
return "GA";
|
||||
case 3:
|
||||
return "RGB";
|
||||
case 4:
|
||||
return "RGBA";
|
||||
default:
|
||||
return fmt::format("?%d?", channels);
|
||||
}
|
||||
};
|
||||
|
||||
std::map<std::string, std::shared_ptr<TextureData>> textureByIndicesKey;
|
||||
static void WriteToVectorContext(void* context, void* data, int size) {
|
||||
auto* vec = static_cast<std::vector<char>*>(context);
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
vec->push_back(((char*)data)[ii]);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const RawModel& raw;
|
||||
const GltfOptions& options;
|
||||
const std::string outputFolder;
|
||||
GltfModel& gltf;
|
||||
|
||||
std::map<std::string, std::shared_ptr<TextureData>> textureByIndicesKey;
|
||||
};
|
||||
|
|
|
@ -10,44 +10,32 @@
|
|||
#include "AccessorData.hpp"
|
||||
#include "BufferViewData.hpp"
|
||||
|
||||
AccessorData::AccessorData(const BufferViewData &bufferView, GLType type, std::string name)
|
||||
AccessorData::AccessorData(const BufferViewData& bufferView, GLType type, std::string name)
|
||||
: Holdable(),
|
||||
bufferView(bufferView.ix),
|
||||
type(std::move(type)),
|
||||
byteOffset(0),
|
||||
count(0),
|
||||
name(name)
|
||||
{
|
||||
}
|
||||
name(name) {}
|
||||
|
||||
AccessorData::AccessorData(GLType type)
|
||||
: Holdable(),
|
||||
bufferView(-1),
|
||||
type(std::move(type)),
|
||||
byteOffset(0),
|
||||
count(0)
|
||||
{
|
||||
}
|
||||
: Holdable(), bufferView(-1), type(std::move(type)), byteOffset(0), count(0) {}
|
||||
|
||||
json AccessorData::serialize() const
|
||||
{
|
||||
json result {
|
||||
{ "componentType", type.componentType.glType },
|
||||
{ "type", type.dataType },
|
||||
{ "count", count }
|
||||
};
|
||||
if (bufferView >= 0) {
|
||||
result["bufferView"] = bufferView;
|
||||
result["byteOffset"] = byteOffset;
|
||||
}
|
||||
if (!min.empty()) {
|
||||
result["min"] = min;
|
||||
}
|
||||
if (!max.empty()) {
|
||||
result["max"] = max;
|
||||
}
|
||||
if (name.length() > 0) {
|
||||
result["name"] = name;
|
||||
}
|
||||
return result;
|
||||
json AccessorData::serialize() const {
|
||||
json result{
|
||||
{"componentType", type.componentType.glType}, {"type", type.dataType}, {"count", count}};
|
||||
if (bufferView >= 0) {
|
||||
result["bufferView"] = bufferView;
|
||||
result["byteOffset"] = byteOffset;
|
||||
}
|
||||
if (!min.empty()) {
|
||||
result["min"] = min;
|
||||
}
|
||||
if (!max.empty()) {
|
||||
result["max"] = max;
|
||||
}
|
||||
if (name.length() > 0) {
|
||||
result["name"] = name;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -11,36 +11,36 @@
|
|||
|
||||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
struct AccessorData : Holdable
|
||||
{
|
||||
AccessorData(const BufferViewData &bufferView, GLType type, std::string name);
|
||||
explicit AccessorData(GLType type);
|
||||
struct AccessorData : Holdable {
|
||||
AccessorData(const BufferViewData& bufferView, GLType type, std::string name);
|
||||
explicit AccessorData(GLType type);
|
||||
|
||||
json serialize() const override;
|
||||
json serialize() const override;
|
||||
|
||||
template<class T>
|
||||
void appendAsBinaryArray(const std::vector<T> &in, std::vector<uint8_t> &out)
|
||||
{
|
||||
const unsigned int stride = type.byteStride();
|
||||
const size_t offset = out.size();
|
||||
const size_t count = in.size();
|
||||
template <class T>
|
||||
void appendAsBinaryArray(const std::vector<T>& in, std::vector<uint8_t>& out) {
|
||||
const unsigned int stride = type.byteStride();
|
||||
const size_t offset = out.size();
|
||||
const size_t count = in.size();
|
||||
|
||||
this->count = (unsigned int) count;
|
||||
this->count = (unsigned int)count;
|
||||
|
||||
out.resize(offset + count * stride);
|
||||
for (int ii = 0; ii < count; ii ++) {
|
||||
type.write(&out[offset + ii * stride], in[ii]);
|
||||
}
|
||||
out.resize(offset + count * stride);
|
||||
for (int ii = 0; ii < count; ii++) {
|
||||
type.write(&out[offset + ii * stride], in[ii]);
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int byteLength() const { return type.byteStride() * count; }
|
||||
unsigned int byteLength() const {
|
||||
return type.byteStride() * count;
|
||||
}
|
||||
|
||||
const int bufferView;
|
||||
const GLType type;
|
||||
const int bufferView;
|
||||
const GLType type;
|
||||
|
||||
unsigned int byteOffset;
|
||||
unsigned int count;
|
||||
std::vector<float> min;
|
||||
std::vector<float> max;
|
||||
std::string name;
|
||||
unsigned int byteOffset;
|
||||
unsigned int count;
|
||||
std::vector<float> min;
|
||||
std::vector<float> max;
|
||||
std::string name;
|
||||
};
|
||||
|
|
|
@ -14,57 +14,42 @@
|
|||
#include "AccessorData.hpp"
|
||||
#include "NodeData.hpp"
|
||||
|
||||
AnimationData::AnimationData(std::string name, const AccessorData &timeAccessor)
|
||||
: Holdable(),
|
||||
name(std::move(name)),
|
||||
timeAccessor(timeAccessor.ix) {}
|
||||
AnimationData::AnimationData(std::string name, const AccessorData& timeAccessor)
|
||||
: Holdable(), name(std::move(name)), timeAccessor(timeAccessor.ix) {}
|
||||
|
||||
// assumption: 1-to-1 relationship between channels and samplers; this is a simplification on what
|
||||
// glTF can express, but it means we can rely on samplerIx == channelIx throughout an animation
|
||||
void AnimationData::AddNodeChannel(const NodeData &node, const AccessorData &accessor, std::string path)
|
||||
{
|
||||
assert(channels.size() == samplers.size());
|
||||
uint32_t ix = channels.size();
|
||||
channels.emplace_back(channel_t(ix, node, std::move(path)));
|
||||
samplers.emplace_back(sampler_t(timeAccessor, accessor.ix));
|
||||
void AnimationData::AddNodeChannel(
|
||||
const NodeData& node,
|
||||
const AccessorData& accessor,
|
||||
std::string path) {
|
||||
assert(channels.size() == samplers.size());
|
||||
uint32_t ix = channels.size();
|
||||
channels.emplace_back(channel_t(ix, node, std::move(path)));
|
||||
samplers.emplace_back(sampler_t(timeAccessor, accessor.ix));
|
||||
}
|
||||
|
||||
json AnimationData::serialize() const
|
||||
{
|
||||
return {
|
||||
{ "name", name },
|
||||
{ "channels", channels },
|
||||
{ "samplers", samplers }
|
||||
};
|
||||
json AnimationData::serialize() const {
|
||||
return {{"name", name}, {"channels", channels}, {"samplers", samplers}};
|
||||
}
|
||||
|
||||
AnimationData::channel_t::channel_t(uint32_t ix, const NodeData &node, std::string path)
|
||||
: ix(ix),
|
||||
node(node.ix),
|
||||
path(std::move(path))
|
||||
{
|
||||
AnimationData::channel_t::channel_t(uint32_t ix, const NodeData& node, std::string path)
|
||||
: ix(ix), node(node.ix), path(std::move(path)) {}
|
||||
|
||||
AnimationData::sampler_t::sampler_t(uint32_t time, uint32_t output) : time(time), output(output) {}
|
||||
|
||||
void to_json(json& j, const AnimationData::channel_t& data) {
|
||||
j = json{{"sampler", data.ix},
|
||||
{
|
||||
"target",
|
||||
{{"node", data.node}, {"path", data.path}},
|
||||
}};
|
||||
}
|
||||
|
||||
AnimationData::sampler_t::sampler_t(uint32_t time, uint32_t output)
|
||||
: time(time),
|
||||
output(output)
|
||||
{
|
||||
}
|
||||
|
||||
void to_json(json &j, const AnimationData::channel_t &data) {
|
||||
j = json {
|
||||
{ "sampler", data.ix },
|
||||
{ "target", {
|
||||
{ "node", data.node },
|
||||
{ "path", data.path }},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void to_json(json &j, const AnimationData::sampler_t &data) {
|
||||
j = json {
|
||||
{ "input", data.time },
|
||||
{ "interpolation", "LINEAR" },
|
||||
{ "output", data.output },
|
||||
};
|
||||
void to_json(json& j, const AnimationData::sampler_t& data) {
|
||||
j = json{
|
||||
{"input", data.time},
|
||||
{"interpolation", "LINEAR"},
|
||||
{"output", data.output},
|
||||
};
|
||||
}
|
||||
|
|
|
@ -11,38 +11,35 @@
|
|||
|
||||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
struct AnimationData : Holdable
|
||||
{
|
||||
AnimationData(std::string name, const AccessorData &timeAccessor);
|
||||
struct AnimationData : Holdable {
|
||||
AnimationData(std::string name, const AccessorData& timeAccessor);
|
||||
|
||||
// assumption: 1-to-1 relationship between channels and samplers; this is a simplification on what
|
||||
// glTF can express, but it means we can rely on samplerIx == channelIx throughout an animation
|
||||
void AddNodeChannel(const NodeData &node, const AccessorData &accessor, std::string path);
|
||||
// assumption: 1-to-1 relationship between channels and samplers; this is a simplification on what
|
||||
// glTF can express, but it means we can rely on samplerIx == channelIx throughout an animation
|
||||
void AddNodeChannel(const NodeData& node, const AccessorData& accessor, std::string path);
|
||||
|
||||
json serialize() const override;
|
||||
json serialize() const override;
|
||||
|
||||
struct channel_t
|
||||
{
|
||||
channel_t(uint32_t _ix, const NodeData &node, std::string path);
|
||||
struct channel_t {
|
||||
channel_t(uint32_t _ix, const NodeData& node, std::string path);
|
||||
|
||||
const uint32_t ix;
|
||||
const uint32_t node;
|
||||
const std::string path;
|
||||
};
|
||||
const uint32_t ix;
|
||||
const uint32_t node;
|
||||
const std::string path;
|
||||
};
|
||||
|
||||
struct sampler_t
|
||||
{
|
||||
sampler_t(uint32_t time, uint32_t output);
|
||||
struct sampler_t {
|
||||
sampler_t(uint32_t time, uint32_t output);
|
||||
|
||||
const uint32_t time;
|
||||
const uint32_t output;
|
||||
};
|
||||
const uint32_t time;
|
||||
const uint32_t output;
|
||||
};
|
||||
|
||||
const std::string name;
|
||||
const uint32_t timeAccessor;
|
||||
std::vector<channel_t> channels;
|
||||
std::vector<sampler_t> samplers;
|
||||
const std::string name;
|
||||
const uint32_t timeAccessor;
|
||||
std::vector<channel_t> channels;
|
||||
std::vector<sampler_t> samplers;
|
||||
};
|
||||
|
||||
void to_json(json &j, const AnimationData::channel_t &data);
|
||||
void to_json(json &j, const AnimationData::sampler_t &data);
|
||||
void to_json(json& j, const AnimationData::channel_t& data);
|
||||
void to_json(json& j, const AnimationData::sampler_t& data);
|
||||
|
|
|
@ -11,33 +11,24 @@
|
|||
|
||||
#include "BufferData.hpp"
|
||||
|
||||
BufferData::BufferData(const std::shared_ptr<const std::vector<uint8_t> > &binData)
|
||||
: Holdable(),
|
||||
isGlb(true),
|
||||
binData(binData)
|
||||
{
|
||||
}
|
||||
BufferData::BufferData(const std::shared_ptr<const std::vector<uint8_t>>& binData)
|
||||
: Holdable(), isGlb(true), binData(binData) {}
|
||||
|
||||
BufferData::BufferData(std::string uri, const std::shared_ptr<const std::vector<uint8_t> > &binData, bool isEmbedded)
|
||||
: Holdable(),
|
||||
isGlb(false),
|
||||
uri(isEmbedded ? "" : std::move(uri)),
|
||||
binData(binData)
|
||||
{
|
||||
}
|
||||
BufferData::BufferData(
|
||||
std::string uri,
|
||||
const std::shared_ptr<const std::vector<uint8_t>>& binData,
|
||||
bool isEmbedded)
|
||||
: Holdable(), isGlb(false), uri(isEmbedded ? "" : std::move(uri)), binData(binData) {}
|
||||
|
||||
json BufferData::serialize() const
|
||||
{
|
||||
json result{
|
||||
{"byteLength", binData->size()}
|
||||
};
|
||||
if (!isGlb) {
|
||||
if (!uri.empty()) {
|
||||
result["uri"] = uri;
|
||||
} else {
|
||||
std::string encoded = base64::encode(*binData);
|
||||
result["uri"] = "data:application/octet-stream;base64," + encoded;
|
||||
}
|
||||
json BufferData::serialize() const {
|
||||
json result{{"byteLength", binData->size()}};
|
||||
if (!isGlb) {
|
||||
if (!uri.empty()) {
|
||||
result["uri"] = uri;
|
||||
} else {
|
||||
std::string encoded = base64::encode(*binData);
|
||||
result["uri"] = "data:application/octet-stream;base64," + encoded;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -11,15 +11,17 @@
|
|||
|
||||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
struct BufferData : Holdable
|
||||
{
|
||||
explicit BufferData(const std::shared_ptr<const std::vector<uint8_t> > &binData);
|
||||
struct BufferData : Holdable {
|
||||
explicit BufferData(const std::shared_ptr<const std::vector<uint8_t>>& binData);
|
||||
|
||||
BufferData(std::string uri, const std::shared_ptr<const std::vector<uint8_t> > &binData, bool isEmbedded = false);
|
||||
BufferData(
|
||||
std::string uri,
|
||||
const std::shared_ptr<const std::vector<uint8_t>>& binData,
|
||||
bool isEmbedded = false);
|
||||
|
||||
json serialize() const override;
|
||||
json serialize() const override;
|
||||
|
||||
const bool isGlb;
|
||||
const std::string uri;
|
||||
const std::shared_ptr<const std::vector<uint8_t> > binData; // TODO this is just weird
|
||||
const bool isGlb;
|
||||
const std::string uri;
|
||||
const std::shared_ptr<const std::vector<uint8_t>> binData; // TODO this is just weird
|
||||
};
|
||||
|
|
|
@ -10,23 +10,16 @@
|
|||
#include "BufferViewData.hpp"
|
||||
#include "BufferData.hpp"
|
||||
|
||||
BufferViewData::BufferViewData(const BufferData &_buffer, const size_t _byteOffset, const GL_ArrayType _target)
|
||||
: Holdable(),
|
||||
buffer(_buffer.ix),
|
||||
byteOffset((unsigned int) _byteOffset),
|
||||
target(_target)
|
||||
{
|
||||
}
|
||||
BufferViewData::BufferViewData(
|
||||
const BufferData& _buffer,
|
||||
const size_t _byteOffset,
|
||||
const GL_ArrayType _target)
|
||||
: Holdable(), buffer(_buffer.ix), byteOffset((unsigned int)_byteOffset), target(_target) {}
|
||||
|
||||
json BufferViewData::serialize() const
|
||||
{
|
||||
json result {
|
||||
{ "buffer", buffer },
|
||||
{ "byteLength", byteLength },
|
||||
{ "byteOffset", byteOffset }
|
||||
};
|
||||
if (target != GL_ARRAY_NONE) {
|
||||
result["target"] = target;
|
||||
}
|
||||
return result;
|
||||
json BufferViewData::serialize() const {
|
||||
json result{{"buffer", buffer}, {"byteLength", byteLength}, {"byteOffset", byteOffset}};
|
||||
if (target != GL_ARRAY_NONE) {
|
||||
result["target"] = target;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -11,22 +11,20 @@
|
|||
|
||||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
struct BufferViewData : Holdable
|
||||
{
|
||||
enum GL_ArrayType
|
||||
{
|
||||
GL_ARRAY_NONE = 0, // no GL buffer is being set
|
||||
GL_ARRAY_BUFFER = 34962,
|
||||
GL_ELEMENT_ARRAY_BUFFER = 34963
|
||||
};
|
||||
struct BufferViewData : Holdable {
|
||||
enum GL_ArrayType {
|
||||
GL_ARRAY_NONE = 0, // no GL buffer is being set
|
||||
GL_ARRAY_BUFFER = 34962,
|
||||
GL_ELEMENT_ARRAY_BUFFER = 34963
|
||||
};
|
||||
|
||||
BufferViewData(const BufferData &_buffer, const size_t _byteOffset, const GL_ArrayType _target);
|
||||
BufferViewData(const BufferData& _buffer, const size_t _byteOffset, const GL_ArrayType _target);
|
||||
|
||||
json serialize() const override;
|
||||
json serialize() const override;
|
||||
|
||||
const unsigned int buffer;
|
||||
const unsigned int byteOffset;
|
||||
const GL_ArrayType target;
|
||||
const unsigned int buffer;
|
||||
const unsigned int byteOffset;
|
||||
const GL_ArrayType target;
|
||||
|
||||
unsigned int byteLength = 0;
|
||||
unsigned int byteLength = 0;
|
||||
};
|
||||
|
|
|
@ -10,33 +10,21 @@
|
|||
#include "CameraData.hpp"
|
||||
|
||||
CameraData::CameraData()
|
||||
: Holdable(),
|
||||
aspectRatio(0.0f),
|
||||
yfov(0.0f),
|
||||
xmag(0.0f),
|
||||
ymag(0.0f),
|
||||
znear(0.0f),
|
||||
zfar(0.0f)
|
||||
{
|
||||
}
|
||||
: Holdable(), aspectRatio(0.0f), yfov(0.0f), xmag(0.0f), ymag(0.0f), znear(0.0f), zfar(0.0f) {}
|
||||
|
||||
json CameraData::serialize() const
|
||||
{
|
||||
json result {
|
||||
{ "name", name },
|
||||
{ "type", type },
|
||||
};
|
||||
json subResult {
|
||||
{ "znear", znear },
|
||||
{ "zfar", zfar }
|
||||
};
|
||||
if (type == "perspective") {
|
||||
subResult["aspectRatio"] = aspectRatio;
|
||||
subResult["yfov"] = yfov;
|
||||
} else {
|
||||
subResult["xmag"] = xmag;
|
||||
subResult["ymag"] = ymag;
|
||||
}
|
||||
result[type] = subResult;
|
||||
return result;
|
||||
json CameraData::serialize() const {
|
||||
json result{
|
||||
{"name", name},
|
||||
{"type", type},
|
||||
};
|
||||
json subResult{{"znear", znear}, {"zfar", zfar}};
|
||||
if (type == "perspective") {
|
||||
subResult["aspectRatio"] = aspectRatio;
|
||||
subResult["yfov"] = yfov;
|
||||
} else {
|
||||
subResult["xmag"] = xmag;
|
||||
subResult["ymag"] = ymag;
|
||||
}
|
||||
result[type] = subResult;
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -12,17 +12,16 @@
|
|||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
// TODO: this class needs some work
|
||||
struct CameraData : Holdable
|
||||
{
|
||||
CameraData();
|
||||
json serialize() const override;
|
||||
struct CameraData : Holdable {
|
||||
CameraData();
|
||||
json serialize() const override;
|
||||
|
||||
std::string name;
|
||||
std::string type;
|
||||
float aspectRatio;
|
||||
float yfov;
|
||||
float xmag;
|
||||
float ymag;
|
||||
float znear;
|
||||
float zfar;
|
||||
std::string name;
|
||||
std::string type;
|
||||
float aspectRatio;
|
||||
float yfov;
|
||||
float xmag;
|
||||
float ymag;
|
||||
float znear;
|
||||
float zfar;
|
||||
};
|
||||
|
|
|
@ -14,32 +14,14 @@
|
|||
#include "BufferViewData.hpp"
|
||||
|
||||
ImageData::ImageData(std::string name, std::string uri)
|
||||
: Holdable(),
|
||||
name(std::move(name)),
|
||||
uri(std::move(uri)),
|
||||
bufferView(-1)
|
||||
{
|
||||
}
|
||||
: Holdable(), name(std::move(name)), uri(std::move(uri)), bufferView(-1) {}
|
||||
|
||||
ImageData::ImageData(std::string name, const BufferViewData &bufferView, std::string mimeType)
|
||||
: Holdable(),
|
||||
name(std::move(name)),
|
||||
bufferView(bufferView.ix),
|
||||
mimeType(std::move(mimeType))
|
||||
{
|
||||
}
|
||||
ImageData::ImageData(std::string name, const BufferViewData& bufferView, std::string mimeType)
|
||||
: Holdable(), name(std::move(name)), bufferView(bufferView.ix), mimeType(std::move(mimeType)) {}
|
||||
|
||||
json ImageData::serialize() const
|
||||
{
|
||||
if (bufferView < 0) {
|
||||
return {
|
||||
{ "name", name },
|
||||
{ "uri", uri }
|
||||
};
|
||||
}
|
||||
return {
|
||||
{ "name", name },
|
||||
{ "bufferView", bufferView },
|
||||
{ "mimeType", mimeType }
|
||||
};
|
||||
json ImageData::serialize() const {
|
||||
if (bufferView < 0) {
|
||||
return {{"name", name}, {"uri", uri}};
|
||||
}
|
||||
return {{"name", name}, {"bufferView", bufferView}, {"mimeType", mimeType}};
|
||||
}
|
||||
|
|
|
@ -11,15 +11,14 @@
|
|||
|
||||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
struct ImageData : Holdable
|
||||
{
|
||||
ImageData(std::string name, std::string uri);
|
||||
ImageData(std::string name, const BufferViewData &bufferView, std::string mimeType);
|
||||
struct ImageData : Holdable {
|
||||
ImageData(std::string name, std::string uri);
|
||||
ImageData(std::string name, const BufferViewData& bufferView, std::string mimeType);
|
||||
|
||||
json serialize() const override;
|
||||
json serialize() const override;
|
||||
|
||||
const std::string name;
|
||||
const std::string uri; // non-empty in gltf mode
|
||||
const int32_t bufferView; // non-negative in glb mode
|
||||
const std::string mimeType;
|
||||
const std::string name;
|
||||
const std::string uri; // non-empty in gltf mode
|
||||
const int32_t bufferView; // non-negative in glb mode
|
||||
const std::string mimeType;
|
||||
};
|
||||
|
|
|
@ -10,34 +10,31 @@
|
|||
#include "LightData.hpp"
|
||||
|
||||
LightData::LightData(
|
||||
std::string name, Type type, Vec3f color, float intensity,
|
||||
float innerConeAngle, float outerConeAngle)
|
||||
std::string name,
|
||||
Type type,
|
||||
Vec3f color,
|
||||
float intensity,
|
||||
float innerConeAngle,
|
||||
float outerConeAngle)
|
||||
: Holdable(),
|
||||
type(type),
|
||||
color(color),
|
||||
intensity(intensity),
|
||||
innerConeAngle(innerConeAngle),
|
||||
outerConeAngle(outerConeAngle)
|
||||
{
|
||||
}
|
||||
outerConeAngle(outerConeAngle) {}
|
||||
|
||||
json LightData::serialize() const
|
||||
{
|
||||
json result {
|
||||
{ "name", name },
|
||||
{ "color", toStdVec(color) },
|
||||
{ "intensity", intensity }
|
||||
};
|
||||
switch(type) {
|
||||
case Directional:
|
||||
result["type"] = "directional";
|
||||
break;
|
||||
case Point:
|
||||
result["type"] = "point";
|
||||
break;
|
||||
case Spot:
|
||||
result["type"] = "spot";
|
||||
break;
|
||||
}
|
||||
return result;
|
||||
json LightData::serialize() const {
|
||||
json result{{"name", name}, {"color", toStdVec(color)}, {"intensity", intensity}};
|
||||
switch (type) {
|
||||
case Directional:
|
||||
result["type"] = "directional";
|
||||
break;
|
||||
case Point:
|
||||
result["type"] = "point";
|
||||
break;
|
||||
case Spot:
|
||||
result["type"] = "spot";
|
||||
break;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -11,23 +11,27 @@
|
|||
|
||||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
struct LightData : Holdable
|
||||
{
|
||||
enum Type {
|
||||
Directional,
|
||||
Point,
|
||||
Spot,
|
||||
};
|
||||
struct LightData : Holdable {
|
||||
enum Type {
|
||||
Directional,
|
||||
Point,
|
||||
Spot,
|
||||
};
|
||||
|
||||
LightData(std::string name, Type type, Vec3f color, float intensity,
|
||||
float innerConeAngle, float outerConeAngle);
|
||||
LightData(
|
||||
std::string name,
|
||||
Type type,
|
||||
Vec3f color,
|
||||
float intensity,
|
||||
float innerConeAngle,
|
||||
float outerConeAngle);
|
||||
|
||||
json serialize() const override;
|
||||
json serialize() const override;
|
||||
|
||||
const std::string name;
|
||||
const Type type;
|
||||
const Vec3f color;
|
||||
const float intensity;
|
||||
const float innerConeAngle;
|
||||
const float outerConeAngle;
|
||||
const std::string name;
|
||||
const Type type;
|
||||
const Vec3f color;
|
||||
const float intensity;
|
||||
const float innerConeAngle;
|
||||
const float outerConeAngle;
|
||||
};
|
||||
|
|
|
@ -11,77 +11,74 @@
|
|||
#include "TextureData.hpp"
|
||||
|
||||
// TODO: retrieve & pass in correct UV set from FBX
|
||||
std::unique_ptr<Tex> Tex::ref(const TextureData *tex, uint32_t texCoord)
|
||||
{
|
||||
return std::unique_ptr<Tex> { (tex != nullptr) ? new Tex(tex->ix, texCoord) : nullptr };
|
||||
std::unique_ptr<Tex> Tex::ref(const TextureData* tex, uint32_t texCoord) {
|
||||
return std::unique_ptr<Tex>{(tex != nullptr) ? new Tex(tex->ix, texCoord) : nullptr};
|
||||
}
|
||||
|
||||
Tex::Tex(uint32_t texRef, uint32_t texCoord)
|
||||
: texRef(texRef),
|
||||
texCoord(texCoord) {}
|
||||
Tex::Tex(uint32_t texRef, uint32_t texCoord) : texRef(texRef), texCoord(texCoord) {}
|
||||
|
||||
void to_json(json &j, const Tex &data) {
|
||||
j = json {
|
||||
{ "index", data.texRef },
|
||||
{ "texCoord", data.texCoord }
|
||||
};
|
||||
void to_json(json& j, const Tex& data) {
|
||||
j = json{{"index", data.texRef}, {"texCoord", data.texCoord}};
|
||||
}
|
||||
|
||||
KHRCmnUnlitMaterial::KHRCmnUnlitMaterial()
|
||||
{
|
||||
}
|
||||
KHRCmnUnlitMaterial::KHRCmnUnlitMaterial() {}
|
||||
|
||||
void to_json(json &j, const KHRCmnUnlitMaterial &d)
|
||||
{
|
||||
j = json({});
|
||||
void to_json(json& j, const KHRCmnUnlitMaterial& d) {
|
||||
j = json({});
|
||||
}
|
||||
|
||||
inline float clamp(float d, float bottom = 0, float top = 1) {
|
||||
return std::max(bottom, std::min(top, d));
|
||||
return std::max(bottom, std::min(top, d));
|
||||
}
|
||||
inline Vec3f clamp(const Vec3f &vec, const Vec3f &bottom = VEC3F_ZERO, const Vec3f &top = VEC3F_ONE) {
|
||||
return Vec3f::Max(bottom, Vec3f::Min(top, vec));
|
||||
inline Vec3f
|
||||
clamp(const Vec3f& vec, const Vec3f& bottom = VEC3F_ZERO, const Vec3f& top = VEC3F_ONE) {
|
||||
return Vec3f::Max(bottom, Vec3f::Min(top, vec));
|
||||
}
|
||||
inline Vec4f clamp(const Vec4f &vec, const Vec4f &bottom = VEC4F_ZERO, const Vec4f &top = VEC4F_ONE) {
|
||||
return Vec4f::Max(bottom, Vec4f::Min(top, vec));
|
||||
inline Vec4f
|
||||
clamp(const Vec4f& vec, const Vec4f& bottom = VEC4F_ZERO, const Vec4f& top = VEC4F_ONE) {
|
||||
return Vec4f::Max(bottom, Vec4f::Min(top, vec));
|
||||
}
|
||||
|
||||
PBRMetallicRoughness::PBRMetallicRoughness(
|
||||
const TextureData *baseColorTexture, const TextureData *metRoughTexture,
|
||||
const Vec4f &baseColorFactor, float metallic, float roughness)
|
||||
const TextureData* baseColorTexture,
|
||||
const TextureData* metRoughTexture,
|
||||
const Vec4f& baseColorFactor,
|
||||
float metallic,
|
||||
float roughness)
|
||||
: baseColorTexture(Tex::ref(baseColorTexture)),
|
||||
metRoughTexture(Tex::ref(metRoughTexture)),
|
||||
baseColorFactor(clamp(baseColorFactor)),
|
||||
metallic(clamp(metallic)),
|
||||
roughness(clamp(roughness))
|
||||
{
|
||||
}
|
||||
roughness(clamp(roughness)) {}
|
||||
|
||||
void to_json(json &j, const PBRMetallicRoughness &d)
|
||||
{
|
||||
j = { };
|
||||
if (d.baseColorTexture != nullptr) {
|
||||
j["baseColorTexture"] = *d.baseColorTexture;
|
||||
}
|
||||
if (d.baseColorFactor.LengthSquared() > 0) {
|
||||
j["baseColorFactor"] = toStdVec(d.baseColorFactor);
|
||||
}
|
||||
if (d.metRoughTexture != nullptr) {
|
||||
j["metallicRoughnessTexture"] = *d.metRoughTexture;
|
||||
// if a texture is provided, throw away metallic/roughness values
|
||||
j["roughnessFactor"] = 1.0f;
|
||||
j["metallicFactor"] = 1.0f;
|
||||
} else {
|
||||
// without a texture, however, use metallic/roughness as constants
|
||||
j["metallicFactor"] = d.metallic;
|
||||
j["roughnessFactor"] = d.roughness;
|
||||
}
|
||||
void to_json(json& j, const PBRMetallicRoughness& d) {
|
||||
j = {};
|
||||
if (d.baseColorTexture != nullptr) {
|
||||
j["baseColorTexture"] = *d.baseColorTexture;
|
||||
}
|
||||
if (d.baseColorFactor.LengthSquared() > 0) {
|
||||
j["baseColorFactor"] = toStdVec(d.baseColorFactor);
|
||||
}
|
||||
if (d.metRoughTexture != nullptr) {
|
||||
j["metallicRoughnessTexture"] = *d.metRoughTexture;
|
||||
// if a texture is provided, throw away metallic/roughness values
|
||||
j["roughnessFactor"] = 1.0f;
|
||||
j["metallicFactor"] = 1.0f;
|
||||
} else {
|
||||
// without a texture, however, use metallic/roughness as constants
|
||||
j["metallicFactor"] = d.metallic;
|
||||
j["roughnessFactor"] = d.roughness;
|
||||
}
|
||||
}
|
||||
|
||||
MaterialData::MaterialData(
|
||||
std::string name, bool isTransparent, const RawShadingModel shadingModel,
|
||||
const TextureData *normalTexture, const TextureData *occlusionTexture,
|
||||
const TextureData *emissiveTexture, const Vec3f & emissiveFactor,
|
||||
std::string name,
|
||||
bool isTransparent,
|
||||
const RawShadingModel shadingModel,
|
||||
const TextureData* normalTexture,
|
||||
const TextureData* occlusionTexture,
|
||||
const TextureData* emissiveTexture,
|
||||
const Vec3f& emissiveFactor,
|
||||
std::shared_ptr<KHRCmnUnlitMaterial> const khrCmnConstantMaterial,
|
||||
std::shared_ptr<PBRMetallicRoughness> const pbrMetallicRoughness)
|
||||
: Holdable(),
|
||||
|
@ -95,50 +92,43 @@ MaterialData::MaterialData(
|
|||
khrCmnConstantMaterial(khrCmnConstantMaterial),
|
||||
pbrMetallicRoughness(pbrMetallicRoughness) {}
|
||||
|
||||
json MaterialData::serialize() const
|
||||
{
|
||||
json result = {
|
||||
{ "name", name },
|
||||
{ "alphaMode", isTransparent ? "BLEND" : "OPAQUE" },
|
||||
{ "extras", {
|
||||
{ "fromFBX", {
|
||||
{ "shadingModel", Describe(shadingModel) },
|
||||
{ "isTruePBR", shadingModel == RAW_SHADING_MODEL_PBR_MET_ROUGH }
|
||||
}}
|
||||
}}
|
||||
};
|
||||
json MaterialData::serialize() const {
|
||||
json result = {{"name", name},
|
||||
{"alphaMode", isTransparent ? "BLEND" : "OPAQUE"},
|
||||
{"extras",
|
||||
{{"fromFBX",
|
||||
{{"shadingModel", Describe(shadingModel)},
|
||||
{"isTruePBR", shadingModel == RAW_SHADING_MODEL_PBR_MET_ROUGH}}}}}};
|
||||
|
||||
if (normalTexture != nullptr) {
|
||||
result["normalTexture"] = *normalTexture;
|
||||
}
|
||||
if (occlusionTexture != nullptr) {
|
||||
result["occlusionTexture"] = *occlusionTexture;
|
||||
}
|
||||
if (emissiveTexture != nullptr) {
|
||||
result["emissiveTexture"] = *emissiveTexture;
|
||||
}
|
||||
if (emissiveFactor.LengthSquared() > 0) {
|
||||
result["emissiveFactor"] = toStdVec(emissiveFactor);
|
||||
}
|
||||
if (pbrMetallicRoughness != nullptr) {
|
||||
result["pbrMetallicRoughness"] = *pbrMetallicRoughness;
|
||||
}
|
||||
if (khrCmnConstantMaterial != nullptr) {
|
||||
json extensions = { };
|
||||
extensions[KHR_MATERIALS_CMN_UNLIT] = *khrCmnConstantMaterial;
|
||||
result["extensions"] = extensions;
|
||||
}
|
||||
if (normalTexture != nullptr) {
|
||||
result["normalTexture"] = *normalTexture;
|
||||
}
|
||||
if (occlusionTexture != nullptr) {
|
||||
result["occlusionTexture"] = *occlusionTexture;
|
||||
}
|
||||
if (emissiveTexture != nullptr) {
|
||||
result["emissiveTexture"] = *emissiveTexture;
|
||||
}
|
||||
if (emissiveFactor.LengthSquared() > 0) {
|
||||
result["emissiveFactor"] = toStdVec(emissiveFactor);
|
||||
}
|
||||
if (pbrMetallicRoughness != nullptr) {
|
||||
result["pbrMetallicRoughness"] = *pbrMetallicRoughness;
|
||||
}
|
||||
if (khrCmnConstantMaterial != nullptr) {
|
||||
json extensions = {};
|
||||
extensions[KHR_MATERIALS_CMN_UNLIT] = *khrCmnConstantMaterial;
|
||||
result["extensions"] = extensions;
|
||||
}
|
||||
|
||||
for (const auto& i : userProperties)
|
||||
{
|
||||
auto& prop_map = result["extras"]["fromFBX"]["userProperties"];
|
||||
for (const auto& i : userProperties) {
|
||||
auto& prop_map = result["extras"]["fromFBX"]["userProperties"];
|
||||
|
||||
json j = json::parse(i);
|
||||
for (const auto& k : json::iterator_wrapper(j))
|
||||
{
|
||||
prop_map[k.key()] = k.value();
|
||||
}
|
||||
json j = json::parse(i);
|
||||
for (const auto& k : json::iterator_wrapper(j)) {
|
||||
prop_map[k.key()] = k.value();
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -13,58 +13,61 @@
|
|||
|
||||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
struct Tex
|
||||
{
|
||||
static std::unique_ptr<Tex> ref(const TextureData *tex, uint32_t texCoord = 0);
|
||||
explicit Tex(uint32_t texRef, uint32_t texCoord);
|
||||
struct Tex {
|
||||
static std::unique_ptr<Tex> ref(const TextureData* tex, uint32_t texCoord = 0);
|
||||
explicit Tex(uint32_t texRef, uint32_t texCoord);
|
||||
|
||||
const uint32_t texRef;
|
||||
const uint32_t texCoord;
|
||||
const uint32_t texRef;
|
||||
const uint32_t texCoord;
|
||||
};
|
||||
|
||||
struct KHRCmnUnlitMaterial
|
||||
{
|
||||
KHRCmnUnlitMaterial();
|
||||
struct KHRCmnUnlitMaterial {
|
||||
KHRCmnUnlitMaterial();
|
||||
};
|
||||
|
||||
struct PBRMetallicRoughness
|
||||
{
|
||||
PBRMetallicRoughness(
|
||||
const TextureData *baseColorTexture, const TextureData *metRoughTexture,
|
||||
const Vec4f &baseColorFactor, float metallic = 0.1f, float roughness = 0.6f);
|
||||
struct PBRMetallicRoughness {
|
||||
PBRMetallicRoughness(
|
||||
const TextureData* baseColorTexture,
|
||||
const TextureData* metRoughTexture,
|
||||
const Vec4f& baseColorFactor,
|
||||
float metallic = 0.1f,
|
||||
float roughness = 0.6f);
|
||||
|
||||
std::unique_ptr<Tex> baseColorTexture;
|
||||
std::unique_ptr<Tex> metRoughTexture;
|
||||
const Vec4f baseColorFactor;
|
||||
const float metallic;
|
||||
const float roughness;
|
||||
std::unique_ptr<Tex> baseColorTexture;
|
||||
std::unique_ptr<Tex> metRoughTexture;
|
||||
const Vec4f baseColorFactor;
|
||||
const float metallic;
|
||||
const float roughness;
|
||||
};
|
||||
|
||||
struct MaterialData : Holdable
|
||||
{
|
||||
MaterialData(
|
||||
std::string name, bool isTransparent, RawShadingModel shadingModel,
|
||||
const TextureData *normalTexture, const TextureData *occlusionTexture,
|
||||
const TextureData *emissiveTexture, const Vec3f &emissiveFactor,
|
||||
std::shared_ptr<KHRCmnUnlitMaterial> const khrCmnConstantMaterial,
|
||||
std::shared_ptr<PBRMetallicRoughness> const pbrMetallicRoughness);
|
||||
struct MaterialData : Holdable {
|
||||
MaterialData(
|
||||
std::string name,
|
||||
bool isTransparent,
|
||||
RawShadingModel shadingModel,
|
||||
const TextureData* normalTexture,
|
||||
const TextureData* occlusionTexture,
|
||||
const TextureData* emissiveTexture,
|
||||
const Vec3f& emissiveFactor,
|
||||
std::shared_ptr<KHRCmnUnlitMaterial> const khrCmnConstantMaterial,
|
||||
std::shared_ptr<PBRMetallicRoughness> const pbrMetallicRoughness);
|
||||
|
||||
json serialize() const override;
|
||||
json serialize() const override;
|
||||
|
||||
const std::string name;
|
||||
const RawShadingModel shadingModel;
|
||||
const bool isTransparent;
|
||||
const std::unique_ptr<const Tex> normalTexture;
|
||||
const std::unique_ptr<const Tex> occlusionTexture;
|
||||
const std::unique_ptr<const Tex> emissiveTexture;
|
||||
const Vec3f emissiveFactor;
|
||||
const std::string name;
|
||||
const RawShadingModel shadingModel;
|
||||
const bool isTransparent;
|
||||
const std::unique_ptr<const Tex> normalTexture;
|
||||
const std::unique_ptr<const Tex> occlusionTexture;
|
||||
const std::unique_ptr<const Tex> emissiveTexture;
|
||||
const Vec3f emissiveFactor;
|
||||
|
||||
const std::shared_ptr<const KHRCmnUnlitMaterial> khrCmnConstantMaterial;
|
||||
const std::shared_ptr<const PBRMetallicRoughness> pbrMetallicRoughness;
|
||||
const std::shared_ptr<const KHRCmnUnlitMaterial> khrCmnConstantMaterial;
|
||||
const std::shared_ptr<const PBRMetallicRoughness> pbrMetallicRoughness;
|
||||
|
||||
std::vector<std::string> userProperties;
|
||||
std::vector<std::string> userProperties;
|
||||
};
|
||||
|
||||
void to_json(json &j, const Tex &data);
|
||||
void to_json(json &j, const KHRCmnUnlitMaterial &d);
|
||||
void to_json(json &j, const PBRMetallicRoughness &d);
|
||||
void to_json(json& j, const Tex& data);
|
||||
void to_json(json& j, const KHRCmnUnlitMaterial& d);
|
||||
void to_json(json& j, const PBRMetallicRoughness& d);
|
||||
|
|
|
@ -10,25 +10,17 @@
|
|||
#include "MeshData.hpp"
|
||||
#include "PrimitiveData.hpp"
|
||||
|
||||
MeshData::MeshData(const std::string &name, const std::vector<float> &weights)
|
||||
: Holdable(),
|
||||
name(name),
|
||||
weights(weights)
|
||||
{
|
||||
}
|
||||
MeshData::MeshData(const std::string& name, const std::vector<float>& weights)
|
||||
: Holdable(), name(name), weights(weights) {}
|
||||
|
||||
json MeshData::serialize() const
|
||||
{
|
||||
json jsonPrimitivesArray = json::array();
|
||||
for (const auto &primitive : primitives) {
|
||||
jsonPrimitivesArray.push_back(*primitive);
|
||||
}
|
||||
json result = {
|
||||
{ "name", name },
|
||||
{ "primitives", jsonPrimitivesArray }
|
||||
};
|
||||
if (!weights.empty()) {
|
||||
result["weights"] = weights;
|
||||
}
|
||||
return result;
|
||||
json MeshData::serialize() const {
|
||||
json jsonPrimitivesArray = json::array();
|
||||
for (const auto& primitive : primitives) {
|
||||
jsonPrimitivesArray.push_back(*primitive);
|
||||
}
|
||||
json result = {{"name", name}, {"primitives", jsonPrimitivesArray}};
|
||||
if (!weights.empty()) {
|
||||
result["weights"] = weights;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -17,18 +17,16 @@
|
|||
|
||||
#include "PrimitiveData.hpp"
|
||||
|
||||
struct MeshData : Holdable
|
||||
{
|
||||
MeshData(const std::string &name, const std::vector<float> &weights);
|
||||
struct MeshData : Holdable {
|
||||
MeshData(const std::string& name, const std::vector<float>& weights);
|
||||
|
||||
void AddPrimitive(std::shared_ptr<PrimitiveData> primitive)
|
||||
{
|
||||
primitives.push_back(std::move(primitive));
|
||||
}
|
||||
void AddPrimitive(std::shared_ptr<PrimitiveData> primitive) {
|
||||
primitives.push_back(std::move(primitive));
|
||||
}
|
||||
|
||||
json serialize() const override;
|
||||
json serialize() const override;
|
||||
|
||||
const std::string name;
|
||||
const std::vector<float> weights;
|
||||
std::vector<std::shared_ptr<PrimitiveData>> primitives;
|
||||
const std::string name;
|
||||
const std::vector<float> weights;
|
||||
std::vector<std::shared_ptr<PrimitiveData>> primitives;
|
||||
};
|
||||
|
|
|
@ -10,8 +10,11 @@
|
|||
#include "NodeData.hpp"
|
||||
|
||||
NodeData::NodeData(
|
||||
std::string name, const Vec3f &translation,
|
||||
const Quatf &rotation, const Vec3f &scale, bool isJoint)
|
||||
std::string name,
|
||||
const Vec3f& translation,
|
||||
const Quatf& rotation,
|
||||
const Vec3f& scale,
|
||||
bool isJoint)
|
||||
: Holdable(),
|
||||
name(std::move(name)),
|
||||
isJoint(isJoint),
|
||||
|
@ -22,90 +25,80 @@ NodeData::NodeData(
|
|||
mesh(-1),
|
||||
camera(-1),
|
||||
light(-1),
|
||||
skin(-1)
|
||||
{
|
||||
skin(-1) {}
|
||||
|
||||
void NodeData::AddChildNode(uint32_t childIx) {
|
||||
children.push_back(childIx);
|
||||
}
|
||||
|
||||
void NodeData::AddChildNode(uint32_t childIx)
|
||||
{
|
||||
children.push_back(childIx);
|
||||
void NodeData::SetMesh(uint32_t meshIx) {
|
||||
assert(mesh < 0);
|
||||
assert(!isJoint);
|
||||
mesh = meshIx;
|
||||
}
|
||||
|
||||
void NodeData::SetMesh(uint32_t meshIx)
|
||||
{
|
||||
assert(mesh < 0);
|
||||
assert(!isJoint);
|
||||
mesh = meshIx;
|
||||
void NodeData::SetSkin(uint32_t skinIx) {
|
||||
assert(skin < 0);
|
||||
assert(!isJoint);
|
||||
skin = skinIx;
|
||||
}
|
||||
|
||||
void NodeData::SetSkin(uint32_t skinIx)
|
||||
{
|
||||
assert(skin < 0);
|
||||
assert(!isJoint);
|
||||
skin = skinIx;
|
||||
void NodeData::SetCamera(uint32_t cameraIndex) {
|
||||
assert(!isJoint);
|
||||
camera = cameraIndex;
|
||||
}
|
||||
|
||||
void NodeData::SetCamera(uint32_t cameraIndex)
|
||||
{
|
||||
assert(!isJoint);
|
||||
camera = cameraIndex;
|
||||
void NodeData::SetLight(uint32_t lightIndex) {
|
||||
assert(!isJoint);
|
||||
light = lightIndex;
|
||||
}
|
||||
|
||||
void NodeData::SetLight(uint32_t lightIndex)
|
||||
{
|
||||
assert(!isJoint);
|
||||
light = lightIndex;
|
||||
}
|
||||
json NodeData::serialize() const {
|
||||
json result = {{"name", name}};
|
||||
|
||||
json NodeData::serialize() const
|
||||
{
|
||||
json result = { { "name", name } };
|
||||
|
||||
// if any of the T/R/S have NaN components, just leave them out of the glTF
|
||||
auto maybeAdd = [&](std::string key, std::vector<float> vec) -> void {
|
||||
if (std::none_of(vec.begin(), vec.end(), [&](float n) { return std::isnan(n); })) {
|
||||
result[key] = vec;
|
||||
}
|
||||
};
|
||||
maybeAdd("translation", toStdVec(translation));
|
||||
maybeAdd("rotation", toStdVec(rotation));
|
||||
maybeAdd("scale", toStdVec(scale));
|
||||
|
||||
if (!children.empty()) {
|
||||
result["children"] = children;
|
||||
// if any of the T/R/S have NaN components, just leave them out of the glTF
|
||||
auto maybeAdd = [&](std::string key, std::vector<float> vec) -> void {
|
||||
if (std::none_of(vec.begin(), vec.end(), [&](float n) { return std::isnan(n); })) {
|
||||
result[key] = vec;
|
||||
}
|
||||
if (isJoint) {
|
||||
// sanity-check joint node
|
||||
assert(mesh < 0 && skin < 0);
|
||||
} else {
|
||||
// non-joint node
|
||||
if (mesh >= 0) {
|
||||
result["mesh"] = mesh;
|
||||
}
|
||||
if (!skeletons.empty()) {
|
||||
result["skeletons"] = skeletons;
|
||||
}
|
||||
if (skin >= 0) {
|
||||
result["skin"] = skin;
|
||||
}
|
||||
if (camera >= 0) {
|
||||
result["camera"] = camera;
|
||||
}
|
||||
if (light >= 0) {
|
||||
result["extensions"][KHR_LIGHTS_PUNCTUAL]["light"] = light;
|
||||
}
|
||||
};
|
||||
maybeAdd("translation", toStdVec(translation));
|
||||
maybeAdd("rotation", toStdVec(rotation));
|
||||
maybeAdd("scale", toStdVec(scale));
|
||||
|
||||
if (!children.empty()) {
|
||||
result["children"] = children;
|
||||
}
|
||||
if (isJoint) {
|
||||
// sanity-check joint node
|
||||
assert(mesh < 0 && skin < 0);
|
||||
} else {
|
||||
// non-joint node
|
||||
if (mesh >= 0) {
|
||||
result["mesh"] = mesh;
|
||||
}
|
||||
|
||||
for (const auto& i : userProperties)
|
||||
{
|
||||
auto& prop_map = result["extras"]["fromFBX"]["userProperties"];
|
||||
|
||||
json j = json::parse(i);
|
||||
for (const auto& k : json::iterator_wrapper(j))
|
||||
{
|
||||
prop_map[k.key()] = k.value();
|
||||
}
|
||||
if (!skeletons.empty()) {
|
||||
result["skeletons"] = skeletons;
|
||||
}
|
||||
if (skin >= 0) {
|
||||
result["skin"] = skin;
|
||||
}
|
||||
if (camera >= 0) {
|
||||
result["camera"] = camera;
|
||||
}
|
||||
if (light >= 0) {
|
||||
result["extensions"][KHR_LIGHTS_PUNCTUAL]["light"] = light;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
for (const auto& i : userProperties) {
|
||||
auto& prop_map = result["extras"]["fromFBX"]["userProperties"];
|
||||
|
||||
json j = json::parse(i);
|
||||
for (const auto& k : json::iterator_wrapper(j)) {
|
||||
prop_map[k.key()] = k.value();
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -11,28 +11,32 @@
|
|||
|
||||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
struct NodeData : Holdable
|
||||
{
|
||||
NodeData(std::string name, const Vec3f &translation, const Quatf &rotation, const Vec3f &scale, bool isJoint);
|
||||
struct NodeData : Holdable {
|
||||
NodeData(
|
||||
std::string name,
|
||||
const Vec3f& translation,
|
||||
const Quatf& rotation,
|
||||
const Vec3f& scale,
|
||||
bool isJoint);
|
||||
|
||||
void AddChildNode(uint32_t childIx);
|
||||
void SetMesh(uint32_t meshIx);
|
||||
void SetSkin(uint32_t skinIx);
|
||||
void SetCamera(uint32_t camera);
|
||||
void SetLight(uint32_t light);
|
||||
void AddChildNode(uint32_t childIx);
|
||||
void SetMesh(uint32_t meshIx);
|
||||
void SetSkin(uint32_t skinIx);
|
||||
void SetCamera(uint32_t camera);
|
||||
void SetLight(uint32_t light);
|
||||
|
||||
json serialize() const override;
|
||||
json serialize() const override;
|
||||
|
||||
const std::string name;
|
||||
const bool isJoint;
|
||||
Vec3f translation;
|
||||
Quatf rotation;
|
||||
Vec3f scale;
|
||||
std::vector<uint32_t> children;
|
||||
int32_t mesh;
|
||||
int32_t camera;
|
||||
int32_t light;
|
||||
int32_t skin;
|
||||
std::vector<std::string> skeletons;
|
||||
std::vector<std::string> userProperties;
|
||||
const std::string name;
|
||||
const bool isJoint;
|
||||
Vec3f translation;
|
||||
Quatf rotation;
|
||||
Vec3f scale;
|
||||
std::vector<uint32_t> children;
|
||||
int32_t mesh;
|
||||
int32_t camera;
|
||||
int32_t light;
|
||||
int32_t skin;
|
||||
std::vector<std::string> skeletons;
|
||||
std::vector<std::string> userProperties;
|
||||
};
|
||||
|
|
|
@ -9,73 +9,71 @@
|
|||
|
||||
#include "PrimitiveData.hpp"
|
||||
|
||||
#include "MaterialData.hpp"
|
||||
#include "AccessorData.hpp"
|
||||
#include "BufferViewData.hpp"
|
||||
#include "MaterialData.hpp"
|
||||
|
||||
PrimitiveData::PrimitiveData(const AccessorData &indices, const MaterialData &material, std::shared_ptr<draco::Mesh> dracoMesh)
|
||||
PrimitiveData::PrimitiveData(
|
||||
const AccessorData& indices,
|
||||
const MaterialData& material,
|
||||
std::shared_ptr<draco::Mesh> dracoMesh)
|
||||
: indices(indices.ix),
|
||||
material(material.ix),
|
||||
mode(TRIANGLES),
|
||||
dracoMesh(dracoMesh),
|
||||
dracoBufferView(-1) {}
|
||||
|
||||
PrimitiveData::PrimitiveData(const AccessorData &indices, const MaterialData &material)
|
||||
PrimitiveData::PrimitiveData(const AccessorData& indices, const MaterialData& material)
|
||||
: indices(indices.ix),
|
||||
material(material.ix),
|
||||
mode(TRIANGLES),
|
||||
dracoMesh(nullptr),
|
||||
dracoBufferView(-1)
|
||||
{
|
||||
dracoBufferView(-1) {}
|
||||
|
||||
void PrimitiveData::AddAttrib(std::string name, const AccessorData& accessor) {
|
||||
attributes[name] = accessor.ix;
|
||||
}
|
||||
|
||||
void PrimitiveData::AddAttrib(std::string name, const AccessorData &accessor)
|
||||
{
|
||||
attributes[name] = accessor.ix;
|
||||
void PrimitiveData::NoteDracoBuffer(const BufferViewData& data) {
|
||||
dracoBufferView = data.ix;
|
||||
}
|
||||
|
||||
void PrimitiveData::NoteDracoBuffer(const BufferViewData &data)
|
||||
{
|
||||
dracoBufferView = data.ix;
|
||||
void PrimitiveData::AddTarget(
|
||||
const AccessorData* positions,
|
||||
const AccessorData* normals,
|
||||
const AccessorData* tangents) {
|
||||
targetAccessors.push_back(std::make_tuple(
|
||||
positions->ix,
|
||||
normals != nullptr ? normals->ix : -1,
|
||||
tangents != nullptr ? tangents->ix : -1));
|
||||
}
|
||||
|
||||
void PrimitiveData::AddTarget(const AccessorData *positions, const AccessorData *normals, const AccessorData *tangents)
|
||||
{
|
||||
targetAccessors.push_back(std::make_tuple(
|
||||
positions->ix,
|
||||
normals != nullptr ? normals->ix : -1,
|
||||
tangents != nullptr ? tangents ->ix : -1
|
||||
));
|
||||
}
|
||||
|
||||
void to_json(json &j, const PrimitiveData &d) {
|
||||
j = {
|
||||
{ "material", d.material },
|
||||
{ "mode", d.mode },
|
||||
{ "attributes", d.attributes }
|
||||
};
|
||||
if (d.indices >= 0) {
|
||||
j["indices"] = d.indices;
|
||||
}
|
||||
if (!d.targetAccessors.empty()) {
|
||||
json targets {};
|
||||
int pIx, nIx, tIx;
|
||||
for (auto accessor : d.targetAccessors) {
|
||||
std::tie(pIx, nIx, tIx) = accessor;
|
||||
json target {};
|
||||
if (pIx >= 0) { target["POSITION"] = pIx; }
|
||||
if (nIx >= 0) { target["NORMAL"] = nIx; }
|
||||
if (tIx >= 0) { target["TANGENT"] = tIx; }
|
||||
targets.push_back(target);
|
||||
}
|
||||
j["targets"] = targets;
|
||||
}
|
||||
if (!d.dracoAttributes.empty()) {
|
||||
j["extensions"] = {
|
||||
{ KHR_DRACO_MESH_COMPRESSION, {
|
||||
{ "bufferView", d.dracoBufferView },
|
||||
{ "attributes", d.dracoAttributes }
|
||||
}}
|
||||
};
|
||||
void to_json(json& j, const PrimitiveData& d) {
|
||||
j = {{"material", d.material}, {"mode", d.mode}, {"attributes", d.attributes}};
|
||||
if (d.indices >= 0) {
|
||||
j["indices"] = d.indices;
|
||||
}
|
||||
if (!d.targetAccessors.empty()) {
|
||||
json targets{};
|
||||
int pIx, nIx, tIx;
|
||||
for (auto accessor : d.targetAccessors) {
|
||||
std::tie(pIx, nIx, tIx) = accessor;
|
||||
json target{};
|
||||
if (pIx >= 0) {
|
||||
target["POSITION"] = pIx;
|
||||
}
|
||||
if (nIx >= 0) {
|
||||
target["NORMAL"] = nIx;
|
||||
}
|
||||
if (tIx >= 0) {
|
||||
target["TANGENT"] = tIx;
|
||||
}
|
||||
targets.push_back(target);
|
||||
}
|
||||
j["targets"] = targets;
|
||||
}
|
||||
if (!d.dracoAttributes.empty()) {
|
||||
j["extensions"] = {{KHR_DRACO_MESH_COMPRESSION,
|
||||
{{"bufferView", d.dracoBufferView}, {"attributes", d.dracoAttributes}}}};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,62 +11,70 @@
|
|||
|
||||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
struct PrimitiveData
|
||||
{
|
||||
enum MeshMode
|
||||
{
|
||||
POINTS = 0,
|
||||
LINES,
|
||||
LINE_LOOP,
|
||||
LINE_STRIP,
|
||||
TRIANGLES,
|
||||
TRIANGLE_STRIP,
|
||||
TRIANGLE_FAN
|
||||
};
|
||||
struct PrimitiveData {
|
||||
enum MeshMode {
|
||||
POINTS = 0,
|
||||
LINES,
|
||||
LINE_LOOP,
|
||||
LINE_STRIP,
|
||||
TRIANGLES,
|
||||
TRIANGLE_STRIP,
|
||||
TRIANGLE_FAN
|
||||
};
|
||||
|
||||
PrimitiveData(const AccessorData &indices, const MaterialData &material, std::shared_ptr<draco::Mesh> dracoMesh);
|
||||
PrimitiveData(
|
||||
const AccessorData& indices,
|
||||
const MaterialData& material,
|
||||
std::shared_ptr<draco::Mesh> dracoMesh);
|
||||
|
||||
PrimitiveData(const AccessorData &indices, const MaterialData &material);
|
||||
PrimitiveData(const AccessorData& indices, const MaterialData& material);
|
||||
|
||||
void AddAttrib(std::string name, const AccessorData &accessor);
|
||||
void AddAttrib(std::string name, const AccessorData& accessor);
|
||||
|
||||
void AddTarget(const AccessorData *positions, const AccessorData *normals, const AccessorData *tangents);
|
||||
void AddTarget(
|
||||
const AccessorData* positions,
|
||||
const AccessorData* normals,
|
||||
const AccessorData* tangents);
|
||||
|
||||
template<class T>
|
||||
void AddDracoAttrib(const AttributeDefinition<T> attribute, const std::vector<T> &attribArr)
|
||||
{
|
||||
draco::PointAttribute att;
|
||||
int8_t componentCount = attribute.glType.count;
|
||||
att.Init(
|
||||
attribute.dracoAttribute, nullptr, componentCount, attribute.dracoComponentType,
|
||||
false, componentCount * draco::DataTypeLength(attribute.dracoComponentType), 0);
|
||||
template <class T>
|
||||
void AddDracoAttrib(const AttributeDefinition<T> attribute, const std::vector<T>& attribArr) {
|
||||
draco::PointAttribute att;
|
||||
int8_t componentCount = attribute.glType.count;
|
||||
att.Init(
|
||||
attribute.dracoAttribute,
|
||||
nullptr,
|
||||
componentCount,
|
||||
attribute.dracoComponentType,
|
||||
false,
|
||||
componentCount * draco::DataTypeLength(attribute.dracoComponentType),
|
||||
0);
|
||||
|
||||
const int dracoAttId = dracoMesh->AddAttribute(att, true, attribArr.size());
|
||||
draco::PointAttribute *attPtr = dracoMesh->attribute(dracoAttId);
|
||||
const int dracoAttId = dracoMesh->AddAttribute(att, true, attribArr.size());
|
||||
draco::PointAttribute* attPtr = dracoMesh->attribute(dracoAttId);
|
||||
|
||||
std::vector<uint8_t> buf(sizeof(T));
|
||||
for (uint32_t ii = 0; ii < attribArr.size(); ii++) {
|
||||
uint8_t *ptr = &buf[0];
|
||||
attribute.glType.write(ptr, attribArr[ii]);
|
||||
attPtr->SetAttributeValue(attPtr->mapped_index(draco::PointIndex(ii)), ptr);
|
||||
}
|
||||
|
||||
dracoAttributes[attribute.gltfName] = dracoAttId;
|
||||
std::vector<uint8_t> buf(sizeof(T));
|
||||
for (uint32_t ii = 0; ii < attribArr.size(); ii++) {
|
||||
uint8_t* ptr = &buf[0];
|
||||
attribute.glType.write(ptr, attribArr[ii]);
|
||||
attPtr->SetAttributeValue(attPtr->mapped_index(draco::PointIndex(ii)), ptr);
|
||||
}
|
||||
|
||||
void NoteDracoBuffer(const BufferViewData &data);
|
||||
dracoAttributes[attribute.gltfName] = dracoAttId;
|
||||
}
|
||||
|
||||
const int indices;
|
||||
const unsigned int material;
|
||||
const MeshMode mode;
|
||||
void NoteDracoBuffer(const BufferViewData& data);
|
||||
|
||||
std::vector<std::tuple<int, int, int>> targetAccessors {};
|
||||
const int indices;
|
||||
const unsigned int material;
|
||||
const MeshMode mode;
|
||||
|
||||
std::map<std::string, int> attributes;
|
||||
std::map<std::string, int> dracoAttributes;
|
||||
std::vector<std::tuple<int, int, int>> targetAccessors{};
|
||||
|
||||
std::shared_ptr<draco::Mesh> dracoMesh;
|
||||
int dracoBufferView;
|
||||
std::map<std::string, int> attributes;
|
||||
std::map<std::string, int> dracoAttributes;
|
||||
|
||||
std::shared_ptr<draco::Mesh> dracoMesh;
|
||||
int dracoBufferView;
|
||||
};
|
||||
|
||||
void to_json(json &j, const PrimitiveData &d);
|
||||
void to_json(json& j, const PrimitiveData& d);
|
||||
|
|
|
@ -11,15 +11,11 @@
|
|||
|
||||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
struct SamplerData : Holdable
|
||||
{
|
||||
// this is where magFilter, minFilter, wrapS and wrapT would go, should we want it
|
||||
SamplerData()
|
||||
: Holdable()
|
||||
{
|
||||
}
|
||||
struct SamplerData : Holdable {
|
||||
// this is where magFilter, minFilter, wrapS and wrapT would go, should we want it
|
||||
SamplerData() : Holdable() {}
|
||||
|
||||
json serialize() const override {
|
||||
return json::object();
|
||||
}
|
||||
json serialize() const override {
|
||||
return json::object();
|
||||
}
|
||||
};
|
||||
|
|
|
@ -11,18 +11,10 @@
|
|||
|
||||
#include "NodeData.hpp"
|
||||
|
||||
SceneData::SceneData(std::string name, const NodeData &rootNode)
|
||||
: Holdable(),
|
||||
name(std::move(name)),
|
||||
nodes({rootNode.ix})
|
||||
{
|
||||
}
|
||||
SceneData::SceneData(std::string name, const NodeData& rootNode)
|
||||
: Holdable(), name(std::move(name)), nodes({rootNode.ix}) {}
|
||||
|
||||
json SceneData::serialize() const
|
||||
{
|
||||
assert(nodes.size() <= 1);
|
||||
return {
|
||||
{ "name", name },
|
||||
{ "nodes", nodes }
|
||||
};
|
||||
json SceneData::serialize() const {
|
||||
assert(nodes.size() <= 1);
|
||||
return {{"name", name}, {"nodes", nodes}};
|
||||
}
|
||||
|
|
|
@ -11,12 +11,11 @@
|
|||
|
||||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
struct SceneData : Holdable
|
||||
{
|
||||
SceneData(std::string name, const NodeData &rootNode);
|
||||
struct SceneData : Holdable {
|
||||
SceneData(std::string name, const NodeData& rootNode);
|
||||
|
||||
json serialize() const override;
|
||||
json serialize() const override;
|
||||
|
||||
const std::string name;
|
||||
std::vector<uint32_t> nodes;
|
||||
const std::string name;
|
||||
std::vector<uint32_t> nodes;
|
||||
};
|
||||
|
|
|
@ -13,20 +13,16 @@
|
|||
#include "NodeData.hpp"
|
||||
|
||||
SkinData::SkinData(
|
||||
const std::vector<uint32_t> joints, const AccessorData &inverseBindMatricesAccessor,
|
||||
const NodeData &skeletonRootNode)
|
||||
const std::vector<uint32_t> joints,
|
||||
const AccessorData& inverseBindMatricesAccessor,
|
||||
const NodeData& skeletonRootNode)
|
||||
: Holdable(),
|
||||
joints(joints),
|
||||
inverseBindMatrices(inverseBindMatricesAccessor.ix),
|
||||
skeletonRootNode(skeletonRootNode.ix)
|
||||
{
|
||||
}
|
||||
skeletonRootNode(skeletonRootNode.ix) {}
|
||||
|
||||
json SkinData::serialize() const
|
||||
{
|
||||
return {
|
||||
{ "joints", joints },
|
||||
{ "inverseBindMatrices", inverseBindMatrices },
|
||||
{ "skeleton", skeletonRootNode }
|
||||
};
|
||||
json SkinData::serialize() const {
|
||||
return {{"joints", joints},
|
||||
{"inverseBindMatrices", inverseBindMatrices},
|
||||
{"skeleton", skeletonRootNode}};
|
||||
}
|
||||
|
|
|
@ -11,15 +11,15 @@
|
|||
|
||||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
struct SkinData : Holdable
|
||||
{
|
||||
SkinData(
|
||||
const std::vector<uint32_t> joints, const AccessorData &inverseBindMatricesAccessor,
|
||||
const NodeData &skeletonRootNode);
|
||||
struct SkinData : Holdable {
|
||||
SkinData(
|
||||
const std::vector<uint32_t> joints,
|
||||
const AccessorData& inverseBindMatricesAccessor,
|
||||
const NodeData& skeletonRootNode);
|
||||
|
||||
json serialize() const override;
|
||||
json serialize() const override;
|
||||
|
||||
const std::vector<uint32_t> joints;
|
||||
const uint32_t skeletonRootNode;
|
||||
const uint32_t inverseBindMatrices;
|
||||
const std::vector<uint32_t> joints;
|
||||
const uint32_t skeletonRootNode;
|
||||
const uint32_t inverseBindMatrices;
|
||||
};
|
||||
|
|
|
@ -12,19 +12,9 @@
|
|||
#include "ImageData.hpp"
|
||||
#include "SamplerData.hpp"
|
||||
|
||||
TextureData::TextureData(std::string name, const SamplerData &sampler, const ImageData &source)
|
||||
: Holdable(),
|
||||
name(std::move(name)),
|
||||
sampler(sampler.ix),
|
||||
source(source.ix)
|
||||
{
|
||||
}
|
||||
TextureData::TextureData(std::string name, const SamplerData& sampler, const ImageData& source)
|
||||
: Holdable(), name(std::move(name)), sampler(sampler.ix), source(source.ix) {}
|
||||
|
||||
json TextureData::serialize() const
|
||||
{
|
||||
return {
|
||||
{ "name", name },
|
||||
{ "sampler", sampler },
|
||||
{ "source", source }
|
||||
};
|
||||
json TextureData::serialize() const {
|
||||
return {{"name", name}, {"sampler", sampler}, {"source", source}};
|
||||
}
|
||||
|
|
|
@ -11,13 +11,12 @@
|
|||
|
||||
#include "gltf/Raw2Gltf.hpp"
|
||||
|
||||
struct TextureData : Holdable
|
||||
{
|
||||
TextureData(std::string name, const SamplerData &sampler, const ImageData &source);
|
||||
struct TextureData : Holdable {
|
||||
TextureData(std::string name, const SamplerData& sampler, const ImageData& source);
|
||||
|
||||
json serialize() const override;
|
||||
json serialize() const override;
|
||||
|
||||
const std::string name;
|
||||
const uint32_t sampler;
|
||||
const uint32_t source;
|
||||
const std::string name;
|
||||
const uint32_t sampler;
|
||||
const uint32_t source;
|
||||
};
|
||||
|
|
138
src/mathfu.hpp
138
src/mathfu.hpp
|
@ -11,93 +11,93 @@
|
|||
|
||||
#include <fbxsdk.h>
|
||||
|
||||
#include <mathfu/vector.h>
|
||||
#include <mathfu/matrix.h>
|
||||
#include <mathfu/quaternion.h>
|
||||
#include <mathfu/rect.h>
|
||||
#include <mathfu/vector.h>
|
||||
|
||||
/**
|
||||
* All the mathfu:: implementations of our core data types.
|
||||
*/
|
||||
|
||||
template<class T, int d>
|
||||
struct Bounds
|
||||
{
|
||||
mathfu::Vector<T, d> min;
|
||||
mathfu::Vector<T, d> max;
|
||||
bool initialized = false;
|
||||
template <class T, int d>
|
||||
struct Bounds {
|
||||
mathfu::Vector<T, d> min;
|
||||
mathfu::Vector<T, d> max;
|
||||
bool initialized = false;
|
||||
|
||||
void Clear() {
|
||||
min = mathfu::Vector<T, d>();
|
||||
max = mathfu::Vector<T, d>();
|
||||
initialized = false;
|
||||
}
|
||||
void Clear() {
|
||||
min = mathfu::Vector<T, d>();
|
||||
max = mathfu::Vector<T, d>();
|
||||
initialized = false;
|
||||
}
|
||||
|
||||
void AddPoint(const mathfu::Vector<T, d> &p) {
|
||||
if (initialized) {
|
||||
for (int ii = 0; ii < d; ii ++) {
|
||||
min(ii) = std::min(min(ii), p(ii));
|
||||
max(ii) = std::max(max(ii), p(ii));
|
||||
}
|
||||
} else {
|
||||
min = p;
|
||||
max = p;
|
||||
initialized = true;
|
||||
}
|
||||
void AddPoint(const mathfu::Vector<T, d>& p) {
|
||||
if (initialized) {
|
||||
for (int ii = 0; ii < d; ii++) {
|
||||
min(ii) = std::min(min(ii), p(ii));
|
||||
max(ii) = std::max(max(ii), p(ii));
|
||||
}
|
||||
} else {
|
||||
min = p;
|
||||
max = p;
|
||||
initialized = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
typedef mathfu::Vector<uint16_t, 4> Vec4i;
|
||||
typedef mathfu::Matrix<uint16_t, 4> Mat4i;
|
||||
typedef mathfu::Vector<float, 2> Vec2f;
|
||||
typedef mathfu::Vector<float, 3> Vec3f;
|
||||
typedef mathfu::Vector<float, 4> Vec4f;
|
||||
typedef mathfu::Matrix<float, 2> Mat2f;
|
||||
typedef mathfu::Matrix<float, 3> Mat3f;
|
||||
typedef mathfu::Matrix<float, 4> Mat4f;
|
||||
typedef mathfu::Quaternion<float> Quatf;
|
||||
typedef Bounds<float, 3> Boundsf;
|
||||
typedef mathfu::Vector<float, 2> Vec2f;
|
||||
typedef mathfu::Vector<float, 3> Vec3f;
|
||||
typedef mathfu::Vector<float, 4> Vec4f;
|
||||
typedef mathfu::Matrix<float, 2> Mat2f;
|
||||
typedef mathfu::Matrix<float, 3> Mat3f;
|
||||
typedef mathfu::Matrix<float, 4> Mat4f;
|
||||
typedef mathfu::Quaternion<float> Quatf;
|
||||
typedef Bounds<float, 3> Boundsf;
|
||||
|
||||
#define VEC3F_ONE (Vec3f {1.0f})
|
||||
#define VEC3F_ZERO (Vec3f {0.0f})
|
||||
#define VEC4F_ONE (Vec4f {1.0f})
|
||||
#define VEC4F_ZERO (Vec4f {0.0f})
|
||||
#define VEC3F_ONE (Vec3f{1.0f})
|
||||
#define VEC3F_ZERO (Vec3f{0.0f})
|
||||
#define VEC4F_ONE (Vec4f{1.0f})
|
||||
#define VEC4F_ZERO (Vec4f{0.0f})
|
||||
|
||||
template<class T, int d> inline std::vector<T> toStdVec(const mathfu::Vector <T, d> &vec)
|
||||
{
|
||||
std::vector<T> result(d);
|
||||
for (int ii = 0; ii < d; ii ++) {
|
||||
result[ii] = vec[ii];
|
||||
template <class T, int d>
|
||||
inline std::vector<T> toStdVec(const mathfu::Vector<T, d>& vec) {
|
||||
std::vector<T> result(d);
|
||||
for (int ii = 0; ii < d; ii++) {
|
||||
result[ii] = vec[ii];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
std::vector<T> toStdVec(const mathfu::Quaternion<T>& quat) {
|
||||
return std::vector<T>{quat.vector()[0], quat.vector()[1], quat.vector()[2], quat.scalar()};
|
||||
}
|
||||
|
||||
inline Vec3f toVec3f(const FbxDouble3& v) {
|
||||
return Vec3f((float)v[0], (float)v[1], (float)v[2]);
|
||||
}
|
||||
|
||||
inline Vec3f toVec3f(const FbxVector4& v) {
|
||||
return Vec3f((float)v[0], (float)v[1], (float)v[2]);
|
||||
}
|
||||
|
||||
inline Vec4f toVec4f(const FbxVector4& v) {
|
||||
return Vec4f((float)v[0], (float)v[1], (float)v[2], (float)v[3]);
|
||||
}
|
||||
|
||||
inline Mat4f toMat4f(const FbxAMatrix& m) {
|
||||
auto result = Mat4f();
|
||||
for (int row = 0; row < 4; row++) {
|
||||
for (int col = 0; col < 4; col++) {
|
||||
result(row, col) = (float)m[row][col];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template<class T> std::vector<T> toStdVec(const mathfu::Quaternion<T> &quat) {
|
||||
return std::vector<T> { quat.vector()[0], quat.vector()[1], quat.vector()[2], quat.scalar() };
|
||||
}
|
||||
|
||||
inline Vec3f toVec3f(const FbxDouble3 &v) {
|
||||
return Vec3f((float) v[0], (float) v[1], (float) v[2]);
|
||||
}
|
||||
|
||||
inline Vec3f toVec3f(const FbxVector4 &v) {
|
||||
return Vec3f((float) v[0], (float) v[1], (float) v[2]);
|
||||
}
|
||||
|
||||
inline Vec4f toVec4f(const FbxVector4 &v) {
|
||||
return Vec4f((float) v[0], (float) v[1], (float) v[2], (float) v[3]);
|
||||
}
|
||||
|
||||
inline Mat4f toMat4f(const FbxAMatrix &m) {
|
||||
auto result = Mat4f();
|
||||
for (int row = 0; row < 4; row ++) {
|
||||
for (int col = 0; col < 4; col ++) {
|
||||
result(row, col) = (float) m[row][col];
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
inline Quatf toQuatf(const FbxQuaternion &q) {
|
||||
return Quatf((float) q[3], (float) q[0], (float) q[1], (float) q[2]);
|
||||
inline Quatf toQuatf(const FbxQuaternion& q) {
|
||||
return Quatf((float)q[3], (float)q[0], (float)q[1], (float)q[2]);
|
||||
}
|
||||
|
|
1147
src/raw/RawModel.cpp
1147
src/raw/RawModel.cpp
File diff suppressed because it is too large
Load Diff
|
@ -9,481 +9,540 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <unordered_map>
|
||||
#include <functional>
|
||||
#include <set>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "FBX2glTF.h"
|
||||
|
||||
enum RawVertexAttribute {
|
||||
RAW_VERTEX_ATTRIBUTE_POSITION = 1 << 0,
|
||||
RAW_VERTEX_ATTRIBUTE_NORMAL = 1 << 1,
|
||||
RAW_VERTEX_ATTRIBUTE_TANGENT = 1 << 2,
|
||||
RAW_VERTEX_ATTRIBUTE_BINORMAL = 1 << 3,
|
||||
RAW_VERTEX_ATTRIBUTE_COLOR = 1 << 4,
|
||||
RAW_VERTEX_ATTRIBUTE_UV0 = 1 << 5,
|
||||
RAW_VERTEX_ATTRIBUTE_UV1 = 1 << 6,
|
||||
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES = 1 << 7,
|
||||
RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS = 1 << 8,
|
||||
|
||||
enum RawVertexAttribute
|
||||
{
|
||||
RAW_VERTEX_ATTRIBUTE_POSITION = 1 << 0,
|
||||
RAW_VERTEX_ATTRIBUTE_NORMAL = 1 << 1,
|
||||
RAW_VERTEX_ATTRIBUTE_TANGENT = 1 << 2,
|
||||
RAW_VERTEX_ATTRIBUTE_BINORMAL = 1 << 3,
|
||||
RAW_VERTEX_ATTRIBUTE_COLOR = 1 << 4,
|
||||
RAW_VERTEX_ATTRIBUTE_UV0 = 1 << 5,
|
||||
RAW_VERTEX_ATTRIBUTE_UV1 = 1 << 6,
|
||||
RAW_VERTEX_ATTRIBUTE_JOINT_INDICES = 1 << 7,
|
||||
RAW_VERTEX_ATTRIBUTE_JOINT_WEIGHTS = 1 << 8,
|
||||
|
||||
RAW_VERTEX_ATTRIBUTE_AUTO = 1 << 31
|
||||
RAW_VERTEX_ATTRIBUTE_AUTO = 1 << 31
|
||||
};
|
||||
|
||||
struct RawBlendVertex
|
||||
{
|
||||
Vec3f position {};
|
||||
Vec3f normal {};
|
||||
Vec4f tangent {};
|
||||
struct RawBlendVertex {
|
||||
Vec3f position{};
|
||||
Vec3f normal{};
|
||||
Vec4f tangent{};
|
||||
|
||||
bool operator==(const RawBlendVertex &other) const {
|
||||
return position == other.position &&
|
||||
normal == other.normal &&
|
||||
tangent == other.tangent;
|
||||
}
|
||||
bool operator==(const RawBlendVertex& other) const {
|
||||
return position == other.position && normal == other.normal && tangent == other.tangent;
|
||||
}
|
||||
};
|
||||
|
||||
struct RawVertex
|
||||
{
|
||||
RawVertex() :
|
||||
polarityUv0(false),
|
||||
pad1(false),
|
||||
pad2(false),
|
||||
pad3(false) {}
|
||||
struct RawVertex {
|
||||
RawVertex() : polarityUv0(false), pad1(false), pad2(false), pad3(false) {}
|
||||
|
||||
Vec3f position { 0.0f };
|
||||
Vec3f normal { 0.0f };
|
||||
Vec3f binormal { 0.0f };
|
||||
Vec4f tangent { 0.0f };
|
||||
Vec4f color { 0.0f };
|
||||
Vec2f uv0 { 0.0f };
|
||||
Vec2f uv1 { 0.0f };
|
||||
Vec4i jointIndices { 0, 0, 0, 0 };
|
||||
Vec4f jointWeights { 0.0f };
|
||||
// end of members that directly correspond to vertex attributes
|
||||
Vec3f position{0.0f};
|
||||
Vec3f normal{0.0f};
|
||||
Vec3f binormal{0.0f};
|
||||
Vec4f tangent{0.0f};
|
||||
Vec4f color{0.0f};
|
||||
Vec2f uv0{0.0f};
|
||||
Vec2f uv1{0.0f};
|
||||
Vec4i jointIndices{0, 0, 0, 0};
|
||||
Vec4f jointWeights{0.0f};
|
||||
// end of members that directly correspond to vertex attributes
|
||||
|
||||
// if this vertex participates in a blend shape setup, the surfaceIx of its dedicated mesh; otherwise, -1
|
||||
int blendSurfaceIx = -1;
|
||||
// the size of this vector is always identical to the size of the corresponding RawSurface.blendChannels
|
||||
std::vector<RawBlendVertex> blends { };
|
||||
// if this vertex participates in a blend shape setup, the surfaceIx of its dedicated mesh;
|
||||
// otherwise, -1
|
||||
int blendSurfaceIx = -1;
|
||||
// the size of this vector is always identical to the size of the corresponding
|
||||
// RawSurface.blendChannels
|
||||
std::vector<RawBlendVertex> blends{};
|
||||
|
||||
bool polarityUv0;
|
||||
bool pad1;
|
||||
bool pad2;
|
||||
bool pad3;
|
||||
bool polarityUv0;
|
||||
bool pad1;
|
||||
bool pad2;
|
||||
bool pad3;
|
||||
|
||||
bool operator==(const RawVertex &other) const;
|
||||
size_t Difference(const RawVertex &other) const;
|
||||
bool operator==(const RawVertex& other) const;
|
||||
size_t Difference(const RawVertex& other) const;
|
||||
};
|
||||
|
||||
class VertexHasher
|
||||
{
|
||||
public:
|
||||
size_t operator()(const RawVertex &v) const
|
||||
{
|
||||
size_t seed = 5381;
|
||||
const auto hasher = std::hash<float>{};
|
||||
seed ^= hasher(v.position[0]) + 0x9e3779b9 + (seed<<6) + (seed>>2);
|
||||
seed ^= hasher(v.position[1]) + 0x9e3779b9 + (seed<<6) + (seed>>2);
|
||||
seed ^= hasher(v.position[2]) + 0x9e3779b9 + (seed<<6) + (seed>>2);
|
||||
return seed;
|
||||
}
|
||||
class VertexHasher {
|
||||
public:
|
||||
size_t operator()(const RawVertex& v) const {
|
||||
size_t seed = 5381;
|
||||
const auto hasher = std::hash<float>{};
|
||||
seed ^= hasher(v.position[0]) + 0x9e3779b9 + (seed << 6) + (seed >> 2);
|
||||
seed ^= hasher(v.position[1]) + 0x9e3779b9 + (seed << 6) + (seed >> 2);
|
||||
seed ^= hasher(v.position[2]) + 0x9e3779b9 + (seed << 6) + (seed >> 2);
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
|
||||
struct RawTriangle
|
||||
{
|
||||
int verts[3];
|
||||
int materialIndex;
|
||||
int surfaceIndex;
|
||||
struct RawTriangle {
|
||||
int verts[3];
|
||||
int materialIndex;
|
||||
int surfaceIndex;
|
||||
};
|
||||
|
||||
enum RawShadingModel
|
||||
{
|
||||
RAW_SHADING_MODEL_UNKNOWN = -1,
|
||||
RAW_SHADING_MODEL_CONSTANT,
|
||||
RAW_SHADING_MODEL_LAMBERT,
|
||||
RAW_SHADING_MODEL_BLINN,
|
||||
RAW_SHADING_MODEL_PHONG,
|
||||
RAW_SHADING_MODEL_PBR_MET_ROUGH,
|
||||
RAW_SHADING_MODEL_MAX
|
||||
enum RawShadingModel {
|
||||
RAW_SHADING_MODEL_UNKNOWN = -1,
|
||||
RAW_SHADING_MODEL_CONSTANT,
|
||||
RAW_SHADING_MODEL_LAMBERT,
|
||||
RAW_SHADING_MODEL_BLINN,
|
||||
RAW_SHADING_MODEL_PHONG,
|
||||
RAW_SHADING_MODEL_PBR_MET_ROUGH,
|
||||
RAW_SHADING_MODEL_MAX
|
||||
};
|
||||
|
||||
inline std::string Describe(RawShadingModel model) {
|
||||
switch(model) {
|
||||
case RAW_SHADING_MODEL_UNKNOWN: return "<unknown>";
|
||||
case RAW_SHADING_MODEL_CONSTANT: return "Constant";
|
||||
case RAW_SHADING_MODEL_LAMBERT: return "Lambert";
|
||||
case RAW_SHADING_MODEL_BLINN: return "Blinn";
|
||||
case RAW_SHADING_MODEL_PHONG: return "Phong";
|
||||
case RAW_SHADING_MODEL_PBR_MET_ROUGH: return "Metallic/Roughness";
|
||||
case RAW_SHADING_MODEL_MAX: default: return "<unknown>";
|
||||
}
|
||||
switch (model) {
|
||||
case RAW_SHADING_MODEL_UNKNOWN:
|
||||
return "<unknown>";
|
||||
case RAW_SHADING_MODEL_CONSTANT:
|
||||
return "Constant";
|
||||
case RAW_SHADING_MODEL_LAMBERT:
|
||||
return "Lambert";
|
||||
case RAW_SHADING_MODEL_BLINN:
|
||||
return "Blinn";
|
||||
case RAW_SHADING_MODEL_PHONG:
|
||||
return "Phong";
|
||||
case RAW_SHADING_MODEL_PBR_MET_ROUGH:
|
||||
return "Metallic/Roughness";
|
||||
case RAW_SHADING_MODEL_MAX:
|
||||
default:
|
||||
return "<unknown>";
|
||||
}
|
||||
}
|
||||
|
||||
enum RawTextureUsage
|
||||
{
|
||||
RAW_TEXTURE_USAGE_NONE = -1,
|
||||
RAW_TEXTURE_USAGE_AMBIENT,
|
||||
RAW_TEXTURE_USAGE_DIFFUSE,
|
||||
RAW_TEXTURE_USAGE_NORMAL,
|
||||
RAW_TEXTURE_USAGE_SPECULAR,
|
||||
RAW_TEXTURE_USAGE_SHININESS,
|
||||
RAW_TEXTURE_USAGE_EMISSIVE,
|
||||
RAW_TEXTURE_USAGE_REFLECTION,
|
||||
RAW_TEXTURE_USAGE_ALBEDO,
|
||||
RAW_TEXTURE_USAGE_OCCLUSION,
|
||||
RAW_TEXTURE_USAGE_ROUGHNESS,
|
||||
RAW_TEXTURE_USAGE_METALLIC,
|
||||
RAW_TEXTURE_USAGE_MAX
|
||||
enum RawTextureUsage {
|
||||
RAW_TEXTURE_USAGE_NONE = -1,
|
||||
RAW_TEXTURE_USAGE_AMBIENT,
|
||||
RAW_TEXTURE_USAGE_DIFFUSE,
|
||||
RAW_TEXTURE_USAGE_NORMAL,
|
||||
RAW_TEXTURE_USAGE_SPECULAR,
|
||||
RAW_TEXTURE_USAGE_SHININESS,
|
||||
RAW_TEXTURE_USAGE_EMISSIVE,
|
||||
RAW_TEXTURE_USAGE_REFLECTION,
|
||||
RAW_TEXTURE_USAGE_ALBEDO,
|
||||
RAW_TEXTURE_USAGE_OCCLUSION,
|
||||
RAW_TEXTURE_USAGE_ROUGHNESS,
|
||||
RAW_TEXTURE_USAGE_METALLIC,
|
||||
RAW_TEXTURE_USAGE_MAX
|
||||
};
|
||||
|
||||
inline std::string Describe(RawTextureUsage usage)
|
||||
{
|
||||
switch (usage) {
|
||||
case RAW_TEXTURE_USAGE_NONE: return "<none>";
|
||||
case RAW_TEXTURE_USAGE_AMBIENT: return "ambient";
|
||||
case RAW_TEXTURE_USAGE_DIFFUSE: return "diffuse";
|
||||
case RAW_TEXTURE_USAGE_NORMAL: return "normal";
|
||||
case RAW_TEXTURE_USAGE_SPECULAR: return "specular";
|
||||
case RAW_TEXTURE_USAGE_SHININESS: return "shininess";
|
||||
case RAW_TEXTURE_USAGE_EMISSIVE: return "emissive";
|
||||
case RAW_TEXTURE_USAGE_REFLECTION: return "reflection";
|
||||
case RAW_TEXTURE_USAGE_OCCLUSION: return "occlusion";
|
||||
case RAW_TEXTURE_USAGE_ROUGHNESS: return "roughness";
|
||||
case RAW_TEXTURE_USAGE_METALLIC: return "metallic";
|
||||
case RAW_TEXTURE_USAGE_MAX:default: return "unknown";
|
||||
}
|
||||
inline std::string Describe(RawTextureUsage usage) {
|
||||
switch (usage) {
|
||||
case RAW_TEXTURE_USAGE_NONE:
|
||||
return "<none>";
|
||||
case RAW_TEXTURE_USAGE_AMBIENT:
|
||||
return "ambient";
|
||||
case RAW_TEXTURE_USAGE_DIFFUSE:
|
||||
return "diffuse";
|
||||
case RAW_TEXTURE_USAGE_NORMAL:
|
||||
return "normal";
|
||||
case RAW_TEXTURE_USAGE_SPECULAR:
|
||||
return "specular";
|
||||
case RAW_TEXTURE_USAGE_SHININESS:
|
||||
return "shininess";
|
||||
case RAW_TEXTURE_USAGE_EMISSIVE:
|
||||
return "emissive";
|
||||
case RAW_TEXTURE_USAGE_REFLECTION:
|
||||
return "reflection";
|
||||
case RAW_TEXTURE_USAGE_OCCLUSION:
|
||||
return "occlusion";
|
||||
case RAW_TEXTURE_USAGE_ROUGHNESS:
|
||||
return "roughness";
|
||||
case RAW_TEXTURE_USAGE_METALLIC:
|
||||
return "metallic";
|
||||
case RAW_TEXTURE_USAGE_MAX:
|
||||
default:
|
||||
return "unknown";
|
||||
}
|
||||
};
|
||||
|
||||
enum RawTextureOcclusion
|
||||
{
|
||||
RAW_TEXTURE_OCCLUSION_OPAQUE,
|
||||
RAW_TEXTURE_OCCLUSION_TRANSPARENT
|
||||
enum RawTextureOcclusion { RAW_TEXTURE_OCCLUSION_OPAQUE, RAW_TEXTURE_OCCLUSION_TRANSPARENT };
|
||||
|
||||
struct RawTexture {
|
||||
std::string name; // logical name in FBX file
|
||||
int width;
|
||||
int height;
|
||||
int mipLevels;
|
||||
RawTextureUsage usage;
|
||||
RawTextureOcclusion occlusion;
|
||||
std::string fileName; // original filename in FBX file
|
||||
std::string fileLocation; // inferred path in local filesystem, or ""
|
||||
};
|
||||
|
||||
struct RawTexture
|
||||
{
|
||||
std::string name; // logical name in FBX file
|
||||
int width;
|
||||
int height;
|
||||
int mipLevels;
|
||||
RawTextureUsage usage;
|
||||
RawTextureOcclusion occlusion;
|
||||
std::string fileName; // original filename in FBX file
|
||||
std::string fileLocation; // inferred path in local filesystem, or ""
|
||||
};
|
||||
|
||||
enum RawMaterialType
|
||||
{
|
||||
RAW_MATERIAL_TYPE_OPAQUE,
|
||||
RAW_MATERIAL_TYPE_TRANSPARENT,
|
||||
RAW_MATERIAL_TYPE_SKINNED_OPAQUE,
|
||||
RAW_MATERIAL_TYPE_SKINNED_TRANSPARENT,
|
||||
enum RawMaterialType {
|
||||
RAW_MATERIAL_TYPE_OPAQUE,
|
||||
RAW_MATERIAL_TYPE_TRANSPARENT,
|
||||
RAW_MATERIAL_TYPE_SKINNED_OPAQUE,
|
||||
RAW_MATERIAL_TYPE_SKINNED_TRANSPARENT,
|
||||
};
|
||||
|
||||
struct RawMatProps {
|
||||
explicit RawMatProps(RawShadingModel shadingModel)
|
||||
: shadingModel(shadingModel)
|
||||
{}
|
||||
const RawShadingModel shadingModel;
|
||||
explicit RawMatProps(RawShadingModel shadingModel) : shadingModel(shadingModel) {}
|
||||
const RawShadingModel shadingModel;
|
||||
|
||||
virtual bool operator!=(const RawMatProps &other) const { return !(*this == other); }
|
||||
virtual bool operator==(const RawMatProps &other) const { return shadingModel == other.shadingModel; };
|
||||
virtual bool operator!=(const RawMatProps& other) const {
|
||||
return !(*this == other);
|
||||
}
|
||||
virtual bool operator==(const RawMatProps& other) const {
|
||||
return shadingModel == other.shadingModel;
|
||||
};
|
||||
};
|
||||
|
||||
struct RawTraditionalMatProps : RawMatProps {
|
||||
RawTraditionalMatProps(
|
||||
RawShadingModel shadingModel,
|
||||
const Vec3f &&ambientFactor,
|
||||
const Vec4f &&diffuseFactor,
|
||||
const Vec3f &&emissiveFactor,
|
||||
const Vec3f &&specularFactor,
|
||||
const float shininess
|
||||
) : RawMatProps(shadingModel),
|
||||
ambientFactor(ambientFactor),
|
||||
diffuseFactor(diffuseFactor),
|
||||
emissiveFactor(emissiveFactor),
|
||||
specularFactor(specularFactor),
|
||||
shininess(shininess)
|
||||
{}
|
||||
RawTraditionalMatProps(
|
||||
RawShadingModel shadingModel,
|
||||
const Vec3f&& ambientFactor,
|
||||
const Vec4f&& diffuseFactor,
|
||||
const Vec3f&& emissiveFactor,
|
||||
const Vec3f&& specularFactor,
|
||||
const float shininess)
|
||||
: RawMatProps(shadingModel),
|
||||
ambientFactor(ambientFactor),
|
||||
diffuseFactor(diffuseFactor),
|
||||
emissiveFactor(emissiveFactor),
|
||||
specularFactor(specularFactor),
|
||||
shininess(shininess) {}
|
||||
|
||||
const Vec3f ambientFactor;
|
||||
const Vec4f diffuseFactor;
|
||||
const Vec3f emissiveFactor;
|
||||
const Vec3f specularFactor;
|
||||
const float shininess;
|
||||
const Vec3f ambientFactor;
|
||||
const Vec4f diffuseFactor;
|
||||
const Vec3f emissiveFactor;
|
||||
const Vec3f specularFactor;
|
||||
const float shininess;
|
||||
|
||||
bool operator==(const RawMatProps &other) const override {
|
||||
if (RawMatProps::operator==(other)) {
|
||||
const auto &typed = (RawTraditionalMatProps &) other;
|
||||
return ambientFactor == typed.ambientFactor &&
|
||||
diffuseFactor == typed.diffuseFactor &&
|
||||
specularFactor == typed.specularFactor &&
|
||||
emissiveFactor == typed.emissiveFactor &&
|
||||
shininess == typed.shininess;
|
||||
}
|
||||
return false;
|
||||
bool operator==(const RawMatProps& other) const override {
|
||||
if (RawMatProps::operator==(other)) {
|
||||
const auto& typed = (RawTraditionalMatProps&)other;
|
||||
return ambientFactor == typed.ambientFactor && diffuseFactor == typed.diffuseFactor &&
|
||||
specularFactor == typed.specularFactor && emissiveFactor == typed.emissiveFactor &&
|
||||
shininess == typed.shininess;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
struct RawMetRoughMatProps : RawMatProps {
|
||||
RawMetRoughMatProps(
|
||||
RawShadingModel shadingModel,
|
||||
const Vec4f &&diffuseFactor,
|
||||
const Vec3f &&emissiveFactor,
|
||||
float emissiveIntensity,
|
||||
float metallic,
|
||||
float roughness
|
||||
) : RawMatProps(shadingModel),
|
||||
diffuseFactor(diffuseFactor),
|
||||
emissiveFactor(emissiveFactor),
|
||||
emissiveIntensity(emissiveIntensity),
|
||||
metallic(metallic),
|
||||
roughness(roughness)
|
||||
{}
|
||||
const Vec4f diffuseFactor;
|
||||
const Vec3f emissiveFactor;
|
||||
const float emissiveIntensity;
|
||||
const float metallic;
|
||||
const float roughness;
|
||||
RawMetRoughMatProps(
|
||||
RawShadingModel shadingModel,
|
||||
const Vec4f&& diffuseFactor,
|
||||
const Vec3f&& emissiveFactor,
|
||||
float emissiveIntensity,
|
||||
float metallic,
|
||||
float roughness)
|
||||
: RawMatProps(shadingModel),
|
||||
diffuseFactor(diffuseFactor),
|
||||
emissiveFactor(emissiveFactor),
|
||||
emissiveIntensity(emissiveIntensity),
|
||||
metallic(metallic),
|
||||
roughness(roughness) {}
|
||||
const Vec4f diffuseFactor;
|
||||
const Vec3f emissiveFactor;
|
||||
const float emissiveIntensity;
|
||||
const float metallic;
|
||||
const float roughness;
|
||||
|
||||
bool operator==(const RawMatProps &other) const override {
|
||||
if (RawMatProps::operator==(other)) {
|
||||
const auto &typed = (RawMetRoughMatProps &) other;
|
||||
return diffuseFactor == typed.diffuseFactor &&
|
||||
emissiveFactor == typed.emissiveFactor &&
|
||||
emissiveIntensity == typed.emissiveIntensity &&
|
||||
metallic == typed.metallic &&
|
||||
roughness == typed.roughness;
|
||||
}
|
||||
return false;
|
||||
bool operator==(const RawMatProps& other) const override {
|
||||
if (RawMatProps::operator==(other)) {
|
||||
const auto& typed = (RawMetRoughMatProps&)other;
|
||||
return diffuseFactor == typed.diffuseFactor && emissiveFactor == typed.emissiveFactor &&
|
||||
emissiveIntensity == typed.emissiveIntensity && metallic == typed.metallic &&
|
||||
roughness == typed.roughness;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct RawMaterial
|
||||
{
|
||||
std::string name;
|
||||
RawMaterialType type;
|
||||
std::shared_ptr<RawMatProps> info;
|
||||
int textures[RAW_TEXTURE_USAGE_MAX];
|
||||
std::vector<std::string> userProperties;
|
||||
struct RawMaterial {
|
||||
std::string name;
|
||||
RawMaterialType type;
|
||||
std::shared_ptr<RawMatProps> info;
|
||||
int textures[RAW_TEXTURE_USAGE_MAX];
|
||||
std::vector<std::string> userProperties;
|
||||
};
|
||||
|
||||
enum RawLightType
|
||||
{
|
||||
RAW_LIGHT_TYPE_DIRECTIONAL,
|
||||
RAW_LIGHT_TYPE_POINT,
|
||||
RAW_LIGHT_TYPE_SPOT,
|
||||
enum RawLightType {
|
||||
RAW_LIGHT_TYPE_DIRECTIONAL,
|
||||
RAW_LIGHT_TYPE_POINT,
|
||||
RAW_LIGHT_TYPE_SPOT,
|
||||
};
|
||||
|
||||
struct RawLight
|
||||
{
|
||||
std::string name;
|
||||
RawLightType type;
|
||||
Vec3f color;
|
||||
float intensity;
|
||||
float innerConeAngle; // only meaningful for spot
|
||||
float outerConeAngle; // only meaningful for spot
|
||||
struct RawLight {
|
||||
std::string name;
|
||||
RawLightType type;
|
||||
Vec3f color;
|
||||
float intensity;
|
||||
float innerConeAngle; // only meaningful for spot
|
||||
float outerConeAngle; // only meaningful for spot
|
||||
};
|
||||
|
||||
struct RawBlendChannel
|
||||
{
|
||||
float defaultDeform;
|
||||
bool hasNormals;
|
||||
bool hasTangents;
|
||||
std::string name;
|
||||
struct RawBlendChannel {
|
||||
float defaultDeform;
|
||||
bool hasNormals;
|
||||
bool hasTangents;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
struct RawSurface
|
||||
{
|
||||
long id;
|
||||
std::string name; // The name of this surface
|
||||
long skeletonRootId; // The id of the root node of the skeleton.
|
||||
Bounds<float, 3> bounds;
|
||||
std::vector<long> jointIds;
|
||||
std::vector<Vec3f> jointGeometryMins;
|
||||
std::vector<Vec3f> jointGeometryMaxs;
|
||||
std::vector<Mat4f> inverseBindMatrices;
|
||||
std::vector<RawBlendChannel> blendChannels;
|
||||
bool discrete;
|
||||
struct RawSurface {
|
||||
long id;
|
||||
std::string name; // The name of this surface
|
||||
long skeletonRootId; // The id of the root node of the skeleton.
|
||||
Bounds<float, 3> bounds;
|
||||
std::vector<long> jointIds;
|
||||
std::vector<Vec3f> jointGeometryMins;
|
||||
std::vector<Vec3f> jointGeometryMaxs;
|
||||
std::vector<Mat4f> inverseBindMatrices;
|
||||
std::vector<RawBlendChannel> blendChannels;
|
||||
bool discrete;
|
||||
};
|
||||
|
||||
struct RawChannel
|
||||
{
|
||||
int nodeIndex;
|
||||
std::vector<Vec3f> translations;
|
||||
std::vector<Quatf> rotations;
|
||||
std::vector<Vec3f> scales;
|
||||
std::vector<float> weights;
|
||||
struct RawChannel {
|
||||
int nodeIndex;
|
||||
std::vector<Vec3f> translations;
|
||||
std::vector<Quatf> rotations;
|
||||
std::vector<Vec3f> scales;
|
||||
std::vector<float> weights;
|
||||
};
|
||||
|
||||
struct RawAnimation
|
||||
{
|
||||
std::string name;
|
||||
std::vector<float> times;
|
||||
std::vector<RawChannel> channels;
|
||||
struct RawAnimation {
|
||||
std::string name;
|
||||
std::vector<float> times;
|
||||
std::vector<RawChannel> channels;
|
||||
};
|
||||
|
||||
struct RawCamera
|
||||
{
|
||||
std::string name;
|
||||
long nodeId;
|
||||
struct RawCamera {
|
||||
std::string name;
|
||||
long nodeId;
|
||||
|
||||
enum
|
||||
{
|
||||
CAMERA_MODE_PERSPECTIVE,
|
||||
CAMERA_MODE_ORTHOGRAPHIC
|
||||
} mode;
|
||||
enum { CAMERA_MODE_PERSPECTIVE, CAMERA_MODE_ORTHOGRAPHIC } mode;
|
||||
|
||||
struct
|
||||
{
|
||||
float aspectRatio;
|
||||
float fovDegreesX;
|
||||
float fovDegreesY;
|
||||
float nearZ;
|
||||
float farZ;
|
||||
} perspective;
|
||||
struct {
|
||||
float aspectRatio;
|
||||
float fovDegreesX;
|
||||
float fovDegreesY;
|
||||
float nearZ;
|
||||
float farZ;
|
||||
} perspective;
|
||||
|
||||
struct
|
||||
{
|
||||
float magX;
|
||||
float magY;
|
||||
float nearZ;
|
||||
float farZ;
|
||||
} orthographic;
|
||||
struct {
|
||||
float magX;
|
||||
float magY;
|
||||
float nearZ;
|
||||
float farZ;
|
||||
} orthographic;
|
||||
};
|
||||
|
||||
struct RawNode
|
||||
{
|
||||
bool isJoint;
|
||||
long id;
|
||||
std::string name;
|
||||
long parentId;
|
||||
std::vector<long> childIds;
|
||||
Vec3f translation;
|
||||
Quatf rotation;
|
||||
Vec3f scale;
|
||||
long surfaceId;
|
||||
long lightIx;
|
||||
std::vector<std::string> userProperties;
|
||||
struct RawNode {
|
||||
bool isJoint;
|
||||
long id;
|
||||
std::string name;
|
||||
long parentId;
|
||||
std::vector<long> childIds;
|
||||
Vec3f translation;
|
||||
Quatf rotation;
|
||||
Vec3f scale;
|
||||
long surfaceId;
|
||||
long lightIx;
|
||||
std::vector<std::string> userProperties;
|
||||
};
|
||||
|
||||
class RawModel
|
||||
{
|
||||
public:
|
||||
RawModel();
|
||||
class RawModel {
|
||||
public:
|
||||
RawModel();
|
||||
|
||||
// Add geometry.
|
||||
void AddVertexAttribute(const RawVertexAttribute attrib);
|
||||
int AddVertex(const RawVertex &vertex);
|
||||
int AddTriangle(const int v0, const int v1, const int v2, const int materialIndex, const int surfaceIndex);
|
||||
int AddTexture(const std::string &name, const std::string &fileName, const std::string &fileLocation, RawTextureUsage usage);
|
||||
int AddMaterial(const RawMaterial &material);
|
||||
int AddMaterial(
|
||||
const char *name, const RawMaterialType materialType, const int textures[RAW_TEXTURE_USAGE_MAX],
|
||||
std::shared_ptr<RawMatProps> materialInfo, const std::vector<std::string>& userProperties);
|
||||
int AddLight(const char *name, RawLightType lightType, Vec3f color, float intensity,
|
||||
float innerConeAngle, float outerConeAngle);
|
||||
int AddSurface(const RawSurface &suface);
|
||||
int AddSurface(const char *name, long surfaceId);
|
||||
int AddAnimation(const RawAnimation &animation);
|
||||
int AddCameraPerspective(
|
||||
const char *name, const long nodeId, const float aspectRatio, const float fovDegreesX, const float fovDegreesY,
|
||||
const float nearZ, const float farZ);
|
||||
int
|
||||
AddCameraOrthographic(const char *name, const long nodeId, const float magX, const float magY, const float nearZ, const float farZ);
|
||||
int AddNode(const RawNode &node);
|
||||
int AddNode(const long id, const char *name, const long parentId);
|
||||
void SetRootNode(const long nodeId) { rootNodeId = nodeId; }
|
||||
const long GetRootNode() const { return rootNodeId; }
|
||||
// Add geometry.
|
||||
void AddVertexAttribute(const RawVertexAttribute attrib);
|
||||
int AddVertex(const RawVertex& vertex);
|
||||
int AddTriangle(
|
||||
const int v0,
|
||||
const int v1,
|
||||
const int v2,
|
||||
const int materialIndex,
|
||||
const int surfaceIndex);
|
||||
int AddTexture(
|
||||
const std::string& name,
|
||||
const std::string& fileName,
|
||||
const std::string& fileLocation,
|
||||
RawTextureUsage usage);
|
||||
int AddMaterial(const RawMaterial& material);
|
||||
int AddMaterial(
|
||||
const char* name,
|
||||
const RawMaterialType materialType,
|
||||
const int textures[RAW_TEXTURE_USAGE_MAX],
|
||||
std::shared_ptr<RawMatProps> materialInfo,
|
||||
const std::vector<std::string>& userProperties);
|
||||
int AddLight(
|
||||
const char* name,
|
||||
RawLightType lightType,
|
||||
Vec3f color,
|
||||
float intensity,
|
||||
float innerConeAngle,
|
||||
float outerConeAngle);
|
||||
int AddSurface(const RawSurface& suface);
|
||||
int AddSurface(const char* name, long surfaceId);
|
||||
int AddAnimation(const RawAnimation& animation);
|
||||
int AddCameraPerspective(
|
||||
const char* name,
|
||||
const long nodeId,
|
||||
const float aspectRatio,
|
||||
const float fovDegreesX,
|
||||
const float fovDegreesY,
|
||||
const float nearZ,
|
||||
const float farZ);
|
||||
int AddCameraOrthographic(
|
||||
const char* name,
|
||||
const long nodeId,
|
||||
const float magX,
|
||||
const float magY,
|
||||
const float nearZ,
|
||||
const float farZ);
|
||||
int AddNode(const RawNode& node);
|
||||
int AddNode(const long id, const char* name, const long parentId);
|
||||
void SetRootNode(const long nodeId) {
|
||||
rootNodeId = nodeId;
|
||||
}
|
||||
const long GetRootNode() const {
|
||||
return rootNodeId;
|
||||
}
|
||||
|
||||
// Remove unused vertices, textures or materials after removing vertex attributes, textures, materials or surfaces.
|
||||
void Condense();
|
||||
// Remove unused vertices, textures or materials after removing vertex attributes, textures,
|
||||
// materials or surfaces.
|
||||
void Condense();
|
||||
|
||||
void TransformGeometry(ComputeNormalsOption);
|
||||
void TransformGeometry(ComputeNormalsOption);
|
||||
|
||||
void TransformTextures(const std::vector<std::function<Vec2f(Vec2f)>> &transforms);
|
||||
void TransformTextures(const std::vector<std::function<Vec2f(Vec2f)>>& transforms);
|
||||
|
||||
size_t CalculateNormals(bool);
|
||||
size_t CalculateNormals(bool);
|
||||
|
||||
// Get the attributes stored per vertex.
|
||||
int GetVertexAttributes() const { return vertexAttributes; }
|
||||
// Get the attributes stored per vertex.
|
||||
int GetVertexAttributes() const {
|
||||
return vertexAttributes;
|
||||
}
|
||||
|
||||
// Iterate over the vertices.
|
||||
int GetVertexCount() const { return (int) vertices.size(); }
|
||||
const RawVertex &GetVertex(const int index) const { return vertices[index]; }
|
||||
// Iterate over the vertices.
|
||||
int GetVertexCount() const {
|
||||
return (int)vertices.size();
|
||||
}
|
||||
const RawVertex& GetVertex(const int index) const {
|
||||
return vertices[index];
|
||||
}
|
||||
|
||||
// Iterate over the triangles.
|
||||
int GetTriangleCount() const { return (int) triangles.size(); }
|
||||
const RawTriangle &GetTriangle(const int index) const { return triangles[index]; }
|
||||
// Iterate over the triangles.
|
||||
int GetTriangleCount() const {
|
||||
return (int)triangles.size();
|
||||
}
|
||||
const RawTriangle& GetTriangle(const int index) const {
|
||||
return triangles[index];
|
||||
}
|
||||
|
||||
// Iterate over the textures.
|
||||
int GetTextureCount() const { return (int) textures.size(); }
|
||||
const RawTexture &GetTexture(const int index) const { return textures[index]; }
|
||||
// Iterate over the textures.
|
||||
int GetTextureCount() const {
|
||||
return (int)textures.size();
|
||||
}
|
||||
const RawTexture& GetTexture(const int index) const {
|
||||
return textures[index];
|
||||
}
|
||||
|
||||
// Iterate over the materials.
|
||||
int GetMaterialCount() const { return (int) materials.size(); }
|
||||
const RawMaterial &GetMaterial(const int index) const { return materials[index]; }
|
||||
// Iterate over the materials.
|
||||
int GetMaterialCount() const {
|
||||
return (int)materials.size();
|
||||
}
|
||||
const RawMaterial& GetMaterial(const int index) const {
|
||||
return materials[index];
|
||||
}
|
||||
|
||||
// Iterate over the surfaces.
|
||||
int GetSurfaceCount() const { return (int) surfaces.size(); }
|
||||
const RawSurface &GetSurface(const int index) const { return surfaces[index]; }
|
||||
RawSurface &GetSurface(const int index) { return surfaces[index]; }
|
||||
int GetSurfaceById(const long id) const;
|
||||
// Iterate over the surfaces.
|
||||
int GetSurfaceCount() const {
|
||||
return (int)surfaces.size();
|
||||
}
|
||||
const RawSurface& GetSurface(const int index) const {
|
||||
return surfaces[index];
|
||||
}
|
||||
RawSurface& GetSurface(const int index) {
|
||||
return surfaces[index];
|
||||
}
|
||||
int GetSurfaceById(const long id) const;
|
||||
|
||||
// Iterate over the animations.
|
||||
int GetAnimationCount() const { return (int) animations.size(); }
|
||||
const RawAnimation &GetAnimation(const int index) const { return animations[index]; }
|
||||
// Iterate over the animations.
|
||||
int GetAnimationCount() const {
|
||||
return (int)animations.size();
|
||||
}
|
||||
const RawAnimation& GetAnimation(const int index) const {
|
||||
return animations[index];
|
||||
}
|
||||
|
||||
// Iterate over the cameras.
|
||||
int GetCameraCount() const { return (int) cameras.size(); }
|
||||
const RawCamera &GetCamera(const int index) const { return cameras[index]; }
|
||||
// Iterate over the cameras.
|
||||
int GetCameraCount() const {
|
||||
return (int)cameras.size();
|
||||
}
|
||||
const RawCamera& GetCamera(const int index) const {
|
||||
return cameras[index];
|
||||
}
|
||||
|
||||
// Iterate over the lights.
|
||||
int GetLightCount() const { return (int) lights.size(); }
|
||||
const RawLight &GetLight(const int index) const { return lights[index]; }
|
||||
// Iterate over the lights.
|
||||
int GetLightCount() const {
|
||||
return (int)lights.size();
|
||||
}
|
||||
const RawLight& GetLight(const int index) const {
|
||||
return lights[index];
|
||||
}
|
||||
|
||||
// Iterate over the nodes.
|
||||
int GetNodeCount() const { return (int) nodes.size(); }
|
||||
const RawNode &GetNode(const int index) const { return nodes[index]; }
|
||||
RawNode &GetNode(const int index) { return nodes[index]; }
|
||||
int GetNodeById(const long nodeId) const;
|
||||
// Iterate over the nodes.
|
||||
int GetNodeCount() const {
|
||||
return (int)nodes.size();
|
||||
}
|
||||
const RawNode& GetNode(const int index) const {
|
||||
return nodes[index];
|
||||
}
|
||||
RawNode& GetNode(const int index) {
|
||||
return nodes[index];
|
||||
}
|
||||
int GetNodeById(const long nodeId) const;
|
||||
|
||||
// Create individual attribute arrays.
|
||||
// Returns true if the vertices store the particular attribute.
|
||||
template<typename _attrib_type_>
|
||||
void GetAttributeArray(std::vector<_attrib_type_> &out, const _attrib_type_ RawVertex::* ptr) const;
|
||||
// Create individual attribute arrays.
|
||||
// Returns true if the vertices store the particular attribute.
|
||||
template <typename _attrib_type_>
|
||||
void GetAttributeArray(std::vector<_attrib_type_>& out, const _attrib_type_ RawVertex::*ptr)
|
||||
const;
|
||||
|
||||
// Create an array with a raw model for each material.
|
||||
// Multiple surfaces with the same material will turn into a single model.
|
||||
// However, surfaces that are marked as 'discrete' will turn into separate models.
|
||||
void CreateMaterialModels(
|
||||
std::vector<RawModel> &materialModels, bool shortIndices, const int keepAttribs, const bool forceDiscrete) const;
|
||||
// Create an array with a raw model for each material.
|
||||
// Multiple surfaces with the same material will turn into a single model.
|
||||
// However, surfaces that are marked as 'discrete' will turn into separate models.
|
||||
void CreateMaterialModels(
|
||||
std::vector<RawModel>& materialModels,
|
||||
bool shortIndices,
|
||||
const int keepAttribs,
|
||||
const bool forceDiscrete) const;
|
||||
|
||||
private:
|
||||
Vec3f getFaceNormal(int verts[3]) const;
|
||||
private:
|
||||
Vec3f getFaceNormal(int verts[3]) const;
|
||||
|
||||
long rootNodeId;
|
||||
int vertexAttributes;
|
||||
std::unordered_map<RawVertex, int, VertexHasher> vertexHash;
|
||||
std::vector<RawVertex> vertices;
|
||||
std::vector<RawTriangle> triangles;
|
||||
std::vector<RawTexture> textures;
|
||||
std::vector<RawMaterial> materials;
|
||||
std::vector<RawLight> lights;
|
||||
std::vector<RawSurface> surfaces;
|
||||
std::vector<RawAnimation> animations;
|
||||
std::vector<RawCamera> cameras;
|
||||
std::vector<RawNode> nodes;
|
||||
long rootNodeId;
|
||||
int vertexAttributes;
|
||||
std::unordered_map<RawVertex, int, VertexHasher> vertexHash;
|
||||
std::vector<RawVertex> vertices;
|
||||
std::vector<RawTriangle> triangles;
|
||||
std::vector<RawTexture> textures;
|
||||
std::vector<RawMaterial> materials;
|
||||
std::vector<RawLight> lights;
|
||||
std::vector<RawSurface> surfaces;
|
||||
std::vector<RawAnimation> animations;
|
||||
std::vector<RawCamera> cameras;
|
||||
std::vector<RawNode> nodes;
|
||||
};
|
||||
|
||||
template<typename _attrib_type_>
|
||||
void RawModel::GetAttributeArray(std::vector<_attrib_type_> &out, const _attrib_type_ RawVertex::* ptr) const
|
||||
{
|
||||
out.resize(vertices.size());
|
||||
for (size_t i = 0; i < vertices.size(); i++) {
|
||||
out[i] = vertices[i].*ptr;
|
||||
}
|
||||
template <typename _attrib_type_>
|
||||
void RawModel::GetAttributeArray(
|
||||
std::vector<_attrib_type_>& out,
|
||||
const _attrib_type_ RawVertex::*ptr) const {
|
||||
out.resize(vertices.size());
|
||||
for (size_t i = 0; i < vertices.size(); i++) {
|
||||
out[i] = vertices[i].*ptr;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,24 +9,24 @@
|
|||
|
||||
#include "File_Utils.hpp"
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <fstream>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#if defined( __unix__ ) || defined ( __APPLE__ )
|
||||
#if defined(__unix__) || defined(__APPLE__)
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/types.h>
|
||||
#include <dirent.h>
|
||||
#include <errno.h>
|
||||
#include <stdlib.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#define _getcwd getcwd
|
||||
#define _mkdir(a) mkdir(a, 0777)
|
||||
#elif defined( _WIN32 )
|
||||
#elif defined(_WIN32)
|
||||
#include <direct.h>
|
||||
#include <process.h>
|
||||
#else
|
||||
|
@ -41,176 +41,174 @@
|
|||
|
||||
namespace FileUtils {
|
||||
|
||||
std::string GetCurrentFolder()
|
||||
{
|
||||
char cwd[StringUtils::MAX_PATH_LENGTH];
|
||||
if (!_getcwd(cwd, sizeof(cwd))) {
|
||||
return std::string();
|
||||
}
|
||||
cwd[sizeof(cwd) - 1] = '\0';
|
||||
StringUtils::GetCleanPath(cwd, cwd, StringUtils::PATH_UNIX);
|
||||
const size_t length = strlen(cwd);
|
||||
if (cwd[length - 1] != '/' && length < StringUtils::MAX_PATH_LENGTH - 1) {
|
||||
cwd[length + 0] = '/';
|
||||
cwd[length + 1] = '\0';
|
||||
}
|
||||
return std::string(cwd);
|
||||
}
|
||||
|
||||
bool FileExists(const std::string &filePath)
|
||||
{
|
||||
std::ifstream stream(filePath);
|
||||
return stream.good();
|
||||
}
|
||||
|
||||
bool FolderExists(const std::string &folderPath)
|
||||
{
|
||||
#if defined( __unix__ ) || defined( __APPLE__ )
|
||||
DIR *dir = opendir(folderPath.c_str());
|
||||
if (dir) {
|
||||
closedir(dir);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
#else
|
||||
const DWORD ftyp = GetFileAttributesA( folderPath.c_str() );
|
||||
if ( ftyp == INVALID_FILE_ATTRIBUTES )
|
||||
{
|
||||
return false; // bad path
|
||||
}
|
||||
return ( ftyp & FILE_ATTRIBUTE_DIRECTORY ) != 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool MatchExtension(const char *fileExtension, const char *matchExtensions)
|
||||
{
|
||||
if (matchExtensions[0] == '\0') {
|
||||
return true;
|
||||
}
|
||||
if (fileExtension[0] == '.') {
|
||||
fileExtension++;
|
||||
}
|
||||
for (const char *end = matchExtensions; end[0] != '\0';) {
|
||||
for (; end[0] == ';'; end++) {}
|
||||
const char *ext = end;
|
||||
for (; end[0] != ';' && end[0] != '\0'; end++) {}
|
||||
#if defined( __unix__ ) || defined( __APPLE__ )
|
||||
if (strncasecmp(fileExtension, ext, end - ext) == 0)
|
||||
#else
|
||||
if ( _strnicmp( fileExtension, ext, end - ext ) == 0 )
|
||||
#endif
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::string> ListFolderFiles(const char *folder, const char *matchExtensions)
|
||||
{
|
||||
std::vector<std::string> fileList;
|
||||
#if defined( __unix__ ) || defined( __APPLE__ )
|
||||
DIR *dir = opendir(strlen(folder) > 0 ? folder : ".");
|
||||
if (dir != nullptr) {
|
||||
for (;;) {
|
||||
struct dirent *dp = readdir(dir);
|
||||
if (dp == nullptr) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (dp->d_type == DT_DIR) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const char *fileName = dp->d_name;
|
||||
const char *fileExt = strrchr(fileName, '.');
|
||||
|
||||
if (!fileExt || !MatchExtension(fileExt, matchExtensions)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
fileList.emplace_back(fileName);
|
||||
}
|
||||
|
||||
closedir(dir);
|
||||
}
|
||||
#else
|
||||
std::string pathStr = folder;
|
||||
pathStr += "*";
|
||||
|
||||
WIN32_FIND_DATA FindFileData;
|
||||
HANDLE hFind = FindFirstFile( pathStr.c_str(), &FindFileData );
|
||||
if ( hFind != INVALID_HANDLE_VALUE )
|
||||
{
|
||||
do
|
||||
{
|
||||
if ((FindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0) {
|
||||
std::string fileName = FindFileData.cFileName;
|
||||
std::string::size_type extPos = fileName.rfind('.');
|
||||
if (extPos != std::string::npos &&
|
||||
MatchExtension(fileName.substr(extPos + 1).c_str(), matchExtensions)) {
|
||||
fileList.push_back(fileName);
|
||||
}
|
||||
}
|
||||
} while ( FindNextFile( hFind, &FindFileData ) );
|
||||
|
||||
FindClose( hFind );
|
||||
}
|
||||
#endif
|
||||
return fileList;
|
||||
}
|
||||
|
||||
bool CreatePath(const char *path)
|
||||
{
|
||||
#if defined( __unix__ ) || defined( __APPLE__ )
|
||||
StringUtils::PathSeparator separator = StringUtils::PATH_UNIX;
|
||||
#else
|
||||
StringUtils::PathSeparator separator = StringUtils::PATH_WIN;
|
||||
#endif
|
||||
std::string folder = StringUtils::GetFolderString(path);
|
||||
std::string clean = StringUtils::GetCleanPathString(folder, separator);
|
||||
std::string build = clean;
|
||||
for (int i = 0; i < clean.length(); i ++) {
|
||||
if (clean[i] == separator && i > 0) {
|
||||
build[i] = '\0';
|
||||
if (i > 1 || build[1] != ':') {
|
||||
if (_mkdir(build.c_str()) != 0 && errno != EEXIST) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
build[i] = clean[i];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CopyFile(const std::string &srcFilename, const std::string &dstFilename, bool createPath) {
|
||||
std::ifstream srcFile(srcFilename, std::ios::binary);
|
||||
if (!srcFile) {
|
||||
fmt::printf("Warning: Couldn't open file %s for reading.\n", srcFilename);
|
||||
return false;
|
||||
}
|
||||
// find source file length
|
||||
srcFile.seekg(0, std::ios::end);
|
||||
std::streamsize srcSize = srcFile.tellg();
|
||||
srcFile.seekg(0, std::ios::beg);
|
||||
|
||||
if (createPath && !CreatePath(dstFilename.c_str())) {
|
||||
fmt::printf("Warning: Couldn't create directory %s.\n", dstFilename);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::ofstream dstFile(dstFilename, std::ios::binary | std::ios::trunc);
|
||||
if (!dstFile) {
|
||||
fmt::printf("Warning: Couldn't open file %s for writing.\n", dstFilename);
|
||||
return false;
|
||||
}
|
||||
dstFile << srcFile.rdbuf();
|
||||
std::streamsize dstSize = dstFile.tellp();
|
||||
if (srcSize == dstSize) {
|
||||
return true;
|
||||
}
|
||||
fmt::printf("Warning: Only copied %lu bytes to %s, when %s is %lu bytes long.\n", dstSize, dstFilename, srcFilename, srcSize);
|
||||
return false;
|
||||
}
|
||||
std::string GetCurrentFolder() {
|
||||
char cwd[StringUtils::MAX_PATH_LENGTH];
|
||||
if (!_getcwd(cwd, sizeof(cwd))) {
|
||||
return std::string();
|
||||
}
|
||||
cwd[sizeof(cwd) - 1] = '\0';
|
||||
StringUtils::GetCleanPath(cwd, cwd, StringUtils::PATH_UNIX);
|
||||
const size_t length = strlen(cwd);
|
||||
if (cwd[length - 1] != '/' && length < StringUtils::MAX_PATH_LENGTH - 1) {
|
||||
cwd[length + 0] = '/';
|
||||
cwd[length + 1] = '\0';
|
||||
}
|
||||
return std::string(cwd);
|
||||
}
|
||||
|
||||
bool FileExists(const std::string& filePath) {
|
||||
std::ifstream stream(filePath);
|
||||
return stream.good();
|
||||
}
|
||||
|
||||
bool FolderExists(const std::string& folderPath) {
|
||||
#if defined(__unix__) || defined(__APPLE__)
|
||||
DIR* dir = opendir(folderPath.c_str());
|
||||
if (dir) {
|
||||
closedir(dir);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
#else
|
||||
const DWORD ftyp = GetFileAttributesA(folderPath.c_str());
|
||||
if (ftyp == INVALID_FILE_ATTRIBUTES) {
|
||||
return false; // bad path
|
||||
}
|
||||
return (ftyp & FILE_ATTRIBUTE_DIRECTORY) != 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool MatchExtension(const char* fileExtension, const char* matchExtensions) {
|
||||
if (matchExtensions[0] == '\0') {
|
||||
return true;
|
||||
}
|
||||
if (fileExtension[0] == '.') {
|
||||
fileExtension++;
|
||||
}
|
||||
for (const char* end = matchExtensions; end[0] != '\0';) {
|
||||
for (; end[0] == ';'; end++) {
|
||||
}
|
||||
const char* ext = end;
|
||||
for (; end[0] != ';' && end[0] != '\0'; end++) {
|
||||
}
|
||||
#if defined(__unix__) || defined(__APPLE__)
|
||||
if (strncasecmp(fileExtension, ext, end - ext) == 0)
|
||||
#else
|
||||
if (_strnicmp(fileExtension, ext, end - ext) == 0)
|
||||
#endif
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::string> ListFolderFiles(const char* folder, const char* matchExtensions) {
|
||||
std::vector<std::string> fileList;
|
||||
#if defined(__unix__) || defined(__APPLE__)
|
||||
DIR* dir = opendir(strlen(folder) > 0 ? folder : ".");
|
||||
if (dir != nullptr) {
|
||||
for (;;) {
|
||||
struct dirent* dp = readdir(dir);
|
||||
if (dp == nullptr) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (dp->d_type == DT_DIR) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const char* fileName = dp->d_name;
|
||||
const char* fileExt = strrchr(fileName, '.');
|
||||
|
||||
if (!fileExt || !MatchExtension(fileExt, matchExtensions)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
fileList.emplace_back(fileName);
|
||||
}
|
||||
|
||||
closedir(dir);
|
||||
}
|
||||
#else
|
||||
std::string pathStr = folder;
|
||||
pathStr += "*";
|
||||
|
||||
WIN32_FIND_DATA FindFileData;
|
||||
HANDLE hFind = FindFirstFile(pathStr.c_str(), &FindFileData);
|
||||
if (hFind != INVALID_HANDLE_VALUE) {
|
||||
do {
|
||||
if ((FindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0) {
|
||||
std::string fileName = FindFileData.cFileName;
|
||||
std::string::size_type extPos = fileName.rfind('.');
|
||||
if (extPos != std::string::npos &&
|
||||
MatchExtension(fileName.substr(extPos + 1).c_str(), matchExtensions)) {
|
||||
fileList.push_back(fileName);
|
||||
}
|
||||
}
|
||||
} while (FindNextFile(hFind, &FindFileData));
|
||||
|
||||
FindClose(hFind);
|
||||
}
|
||||
#endif
|
||||
return fileList;
|
||||
}
|
||||
|
||||
bool CreatePath(const char* path) {
|
||||
#if defined(__unix__) || defined(__APPLE__)
|
||||
StringUtils::PathSeparator separator = StringUtils::PATH_UNIX;
|
||||
#else
|
||||
StringUtils::PathSeparator separator = StringUtils::PATH_WIN;
|
||||
#endif
|
||||
std::string folder = StringUtils::GetFolderString(path);
|
||||
std::string clean = StringUtils::GetCleanPathString(folder, separator);
|
||||
std::string build = clean;
|
||||
for (int i = 0; i < clean.length(); i++) {
|
||||
if (clean[i] == separator && i > 0) {
|
||||
build[i] = '\0';
|
||||
if (i > 1 || build[1] != ':') {
|
||||
if (_mkdir(build.c_str()) != 0 && errno != EEXIST) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
build[i] = clean[i];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CopyFile(const std::string& srcFilename, const std::string& dstFilename, bool createPath) {
|
||||
std::ifstream srcFile(srcFilename, std::ios::binary);
|
||||
if (!srcFile) {
|
||||
fmt::printf("Warning: Couldn't open file %s for reading.\n", srcFilename);
|
||||
return false;
|
||||
}
|
||||
// find source file length
|
||||
srcFile.seekg(0, std::ios::end);
|
||||
std::streamsize srcSize = srcFile.tellg();
|
||||
srcFile.seekg(0, std::ios::beg);
|
||||
|
||||
if (createPath && !CreatePath(dstFilename.c_str())) {
|
||||
fmt::printf("Warning: Couldn't create directory %s.\n", dstFilename);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::ofstream dstFile(dstFilename, std::ios::binary | std::ios::trunc);
|
||||
if (!dstFile) {
|
||||
fmt::printf("Warning: Couldn't open file %s for writing.\n", dstFilename);
|
||||
return false;
|
||||
}
|
||||
dstFile << srcFile.rdbuf();
|
||||
std::streamsize dstSize = dstFile.tellp();
|
||||
if (srcSize == dstSize) {
|
||||
return true;
|
||||
}
|
||||
fmt::printf(
|
||||
"Warning: Only copied %lu bytes to %s, when %s is %lu bytes long.\n",
|
||||
dstSize,
|
||||
dstFilename,
|
||||
srcFilename,
|
||||
srcSize);
|
||||
return false;
|
||||
}
|
||||
} // namespace FileUtils
|
||||
|
|
|
@ -14,15 +14,18 @@
|
|||
|
||||
namespace FileUtils {
|
||||
|
||||
std::string GetCurrentFolder();
|
||||
std::string GetCurrentFolder();
|
||||
|
||||
bool FileExists(const std::string &folderPath);
|
||||
bool FolderExists(const std::string &folderPath);
|
||||
bool FileExists(const std::string& folderPath);
|
||||
bool FolderExists(const std::string& folderPath);
|
||||
|
||||
bool MatchExtension(const char *fileExtension, const char *matchExtensions);
|
||||
std::vector<std::string> ListFolderFiles(const char *folder, const char *matchExtensions);
|
||||
bool MatchExtension(const char* fileExtension, const char* matchExtensions);
|
||||
std::vector<std::string> ListFolderFiles(const char* folder, const char* matchExtensions);
|
||||
|
||||
bool CreatePath(const char *path);
|
||||
bool CreatePath(const char* path);
|
||||
|
||||
bool CopyFile(const std::string &srcFilename, const std::string &dstFilename, bool createPath = false);
|
||||
}
|
||||
bool CopyFile(
|
||||
const std::string& srcFilename,
|
||||
const std::string& dstFilename,
|
||||
bool createPath = false);
|
||||
} // namespace FileUtils
|
||||
|
|
|
@ -9,8 +9,8 @@
|
|||
|
||||
#include "Image_Utils.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
|
||||
|
@ -22,56 +22,53 @@
|
|||
|
||||
namespace ImageUtils {
|
||||
|
||||
static bool imageHasTransparentPixels(FILE *f)
|
||||
{
|
||||
int width, height, channels;
|
||||
// RGBA: we have to load the pixels to figure out if the image is fully opaque
|
||||
uint8_t *pixels = stbi_load_from_file(f, &width, &height, &channels, 0);
|
||||
if (pixels != nullptr) {
|
||||
int pixelCount = width * height;
|
||||
for (int ix = 0; ix < pixelCount; ix++) {
|
||||
// test fourth byte (alpha); 255 is 1.0
|
||||
if (pixels[4 * ix + 3] != 255) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
static bool imageHasTransparentPixels(FILE* f) {
|
||||
int width, height, channels;
|
||||
// RGBA: we have to load the pixels to figure out if the image is fully opaque
|
||||
uint8_t* pixels = stbi_load_from_file(f, &width, &height, &channels, 0);
|
||||
if (pixels != nullptr) {
|
||||
int pixelCount = width * height;
|
||||
for (int ix = 0; ix < pixelCount; ix++) {
|
||||
// test fourth byte (alpha); 255 is 1.0
|
||||
if (pixels[4 * ix + 3] != 255) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
ImageProperties GetImageProperties(char const *filePath)
|
||||
{
|
||||
ImageProperties result = {
|
||||
1,
|
||||
1,
|
||||
IMAGE_OPAQUE,
|
||||
};
|
||||
|
||||
FILE *f = fopen(filePath, "rb");
|
||||
if (f == nullptr) {
|
||||
return result;
|
||||
}
|
||||
|
||||
int channels;
|
||||
int success = stbi_info_from_file(f, &result.width, &result.height, &channels);
|
||||
|
||||
if (success && channels == 4 && imageHasTransparentPixels(f)) {
|
||||
result.occlusion = IMAGE_TRANSPARENT;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string suffixToMimeType(std::string suffix)
|
||||
{
|
||||
std::transform(suffix.begin(), suffix.end(), suffix.begin(), ::tolower);
|
||||
|
||||
if (suffix == "jpg" || suffix == "jpeg") {
|
||||
return "image/jpeg";
|
||||
}
|
||||
if (suffix == "png") {
|
||||
return "image/png";
|
||||
}
|
||||
return "image/unknown";
|
||||
}
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
ImageProperties GetImageProperties(char const* filePath) {
|
||||
ImageProperties result = {
|
||||
1,
|
||||
1,
|
||||
IMAGE_OPAQUE,
|
||||
};
|
||||
|
||||
FILE* f = fopen(filePath, "rb");
|
||||
if (f == nullptr) {
|
||||
return result;
|
||||
}
|
||||
|
||||
int channels;
|
||||
int success = stbi_info_from_file(f, &result.width, &result.height, &channels);
|
||||
|
||||
if (success && channels == 4 && imageHasTransparentPixels(f)) {
|
||||
result.occlusion = IMAGE_TRANSPARENT;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string suffixToMimeType(std::string suffix) {
|
||||
std::transform(suffix.begin(), suffix.end(), suffix.begin(), ::tolower);
|
||||
|
||||
if (suffix == "jpg" || suffix == "jpeg") {
|
||||
return "image/jpeg";
|
||||
}
|
||||
if (suffix == "png") {
|
||||
return "image/png";
|
||||
}
|
||||
return "image/unknown";
|
||||
}
|
||||
|
||||
} // namespace ImageUtils
|
||||
|
|
|
@ -13,25 +13,20 @@
|
|||
|
||||
namespace ImageUtils {
|
||||
|
||||
enum ImageOcclusion
|
||||
{
|
||||
IMAGE_OPAQUE,
|
||||
IMAGE_TRANSPARENT
|
||||
};
|
||||
enum ImageOcclusion { IMAGE_OPAQUE, IMAGE_TRANSPARENT };
|
||||
|
||||
struct ImageProperties
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
ImageOcclusion occlusion;
|
||||
};
|
||||
struct ImageProperties {
|
||||
int width;
|
||||
int height;
|
||||
ImageOcclusion occlusion;
|
||||
};
|
||||
|
||||
ImageProperties GetImageProperties(char const *filePath);
|
||||
ImageProperties GetImageProperties(char const* filePath);
|
||||
|
||||
/**
|
||||
* Very simple method for mapping filename suffix to mime type. The glTF 2.0 spec only accepts values
|
||||
* "image/jpeg" and "image/png" so we don't need to get too fancy.
|
||||
*/
|
||||
std::string suffixToMimeType(std::string suffix);
|
||||
/**
|
||||
* Very simple method for mapping filename suffix to mime type. The glTF 2.0 spec only accepts
|
||||
* values "image/jpeg" and "image/png" so we don't need to get too fancy.
|
||||
*/
|
||||
std::string suffixToMimeType(std::string suffix);
|
||||
|
||||
}
|
||||
} // namespace ImageUtils
|
||||
|
|
|
@ -11,77 +11,70 @@
|
|||
|
||||
namespace StringUtils {
|
||||
|
||||
PathSeparator operator!(const PathSeparator &s)
|
||||
{
|
||||
return (s == PATH_WIN) ? PATH_UNIX : PATH_WIN;
|
||||
}
|
||||
|
||||
PathSeparator GetPathSeparator() {
|
||||
#if defined( __unix__ ) || defined( __APPLE__ )
|
||||
return PATH_UNIX;
|
||||
#else
|
||||
return PATH_WIN;
|
||||
#endif
|
||||
}
|
||||
const std::string NormalizePath(const std::string &path)
|
||||
{
|
||||
PathSeparator separator = GetPathSeparator();
|
||||
char replace;
|
||||
if (separator == PATH_WIN) {
|
||||
replace = PATH_UNIX;
|
||||
}
|
||||
else {
|
||||
replace = PATH_WIN;
|
||||
}
|
||||
std::string normalizedPath = path;
|
||||
for (size_t s = normalizedPath.find(replace, 0); s != std::string::npos; s = normalizedPath.find(replace, s)) {
|
||||
normalizedPath[s] = separator;
|
||||
}
|
||||
return normalizedPath;
|
||||
}
|
||||
|
||||
const std::string GetFolderString(const std::string &path)
|
||||
{
|
||||
size_t s = path.rfind(PATH_WIN);
|
||||
s = (s != std::string::npos) ? s : path.rfind(PATH_UNIX);
|
||||
return path.substr(0, s + 1);
|
||||
}
|
||||
|
||||
const std::string GetCleanPathString(const std::string &path, const PathSeparator separator)
|
||||
{
|
||||
std::string cleanPath = path;
|
||||
for (size_t s = cleanPath.find(!separator, 0); s != std::string::npos; s = cleanPath.find(!separator, s)) {
|
||||
cleanPath[s] = separator;
|
||||
}
|
||||
return cleanPath;
|
||||
}
|
||||
|
||||
const std::string GetFileNameString(const std::string &path)
|
||||
{
|
||||
size_t s = path.rfind(PATH_WIN);
|
||||
s = (s != std::string::npos) ? s : path.rfind(PATH_UNIX);
|
||||
return path.substr(s + 1, std::string::npos);
|
||||
}
|
||||
|
||||
const std::string GetFileBaseString(const std::string &path)
|
||||
{
|
||||
const std::string fileName = GetFileNameString(path);
|
||||
return fileName.substr(0, fileName.rfind('.')).c_str();
|
||||
}
|
||||
|
||||
const std::string GetFileSuffixString(const std::string &path)
|
||||
{
|
||||
const std::string fileName = GetFileNameString(path);
|
||||
size_t pos = fileName.rfind('.');
|
||||
if (pos == std::string::npos) {
|
||||
return "";
|
||||
}
|
||||
return fileName.substr(++pos);
|
||||
}
|
||||
|
||||
int CompareNoCase(const std::string &s1, const std::string &s2)
|
||||
{
|
||||
return strncasecmp(s1.c_str(), s2.c_str(), MAX_PATH_LENGTH);
|
||||
}
|
||||
|
||||
PathSeparator operator!(const PathSeparator& s) {
|
||||
return (s == PATH_WIN) ? PATH_UNIX : PATH_WIN;
|
||||
}
|
||||
|
||||
PathSeparator GetPathSeparator() {
|
||||
#if defined(__unix__) || defined(__APPLE__)
|
||||
return PATH_UNIX;
|
||||
#else
|
||||
return PATH_WIN;
|
||||
#endif
|
||||
}
|
||||
const std::string NormalizePath(const std::string& path) {
|
||||
PathSeparator separator = GetPathSeparator();
|
||||
char replace;
|
||||
if (separator == PATH_WIN) {
|
||||
replace = PATH_UNIX;
|
||||
} else {
|
||||
replace = PATH_WIN;
|
||||
}
|
||||
std::string normalizedPath = path;
|
||||
for (size_t s = normalizedPath.find(replace, 0); s != std::string::npos;
|
||||
s = normalizedPath.find(replace, s)) {
|
||||
normalizedPath[s] = separator;
|
||||
}
|
||||
return normalizedPath;
|
||||
}
|
||||
|
||||
const std::string GetFolderString(const std::string& path) {
|
||||
size_t s = path.rfind(PATH_WIN);
|
||||
s = (s != std::string::npos) ? s : path.rfind(PATH_UNIX);
|
||||
return path.substr(0, s + 1);
|
||||
}
|
||||
|
||||
const std::string GetCleanPathString(const std::string& path, const PathSeparator separator) {
|
||||
std::string cleanPath = path;
|
||||
for (size_t s = cleanPath.find(!separator, 0); s != std::string::npos;
|
||||
s = cleanPath.find(!separator, s)) {
|
||||
cleanPath[s] = separator;
|
||||
}
|
||||
return cleanPath;
|
||||
}
|
||||
|
||||
const std::string GetFileNameString(const std::string& path) {
|
||||
size_t s = path.rfind(PATH_WIN);
|
||||
s = (s != std::string::npos) ? s : path.rfind(PATH_UNIX);
|
||||
return path.substr(s + 1, std::string::npos);
|
||||
}
|
||||
|
||||
const std::string GetFileBaseString(const std::string& path) {
|
||||
const std::string fileName = GetFileNameString(path);
|
||||
return fileName.substr(0, fileName.rfind('.')).c_str();
|
||||
}
|
||||
|
||||
const std::string GetFileSuffixString(const std::string& path) {
|
||||
const std::string fileName = GetFileNameString(path);
|
||||
size_t pos = fileName.rfind('.');
|
||||
if (pos == std::string::npos) {
|
||||
return "";
|
||||
}
|
||||
return fileName.substr(++pos);
|
||||
}
|
||||
|
||||
int CompareNoCase(const std::string& s1, const std::string& s2) {
|
||||
return strncasecmp(s1.c_str(), s2.c_str(), MAX_PATH_LENGTH);
|
||||
}
|
||||
|
||||
} // namespace StringUtils
|
||||
|
|
|
@ -9,49 +9,46 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <cstdarg>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <cstdarg>
|
||||
#include <string>
|
||||
|
||||
#if defined( _MSC_VER )
|
||||
#if defined(_MSC_VER)
|
||||
#define strncasecmp _strnicmp
|
||||
#define strcasecmp _stricmp
|
||||
#endif
|
||||
|
||||
namespace StringUtils {
|
||||
|
||||
static const unsigned int MAX_PATH_LENGTH = 1024;
|
||||
static const unsigned int MAX_PATH_LENGTH = 1024;
|
||||
|
||||
enum PathSeparator
|
||||
{
|
||||
PATH_WIN = '\\',
|
||||
PATH_UNIX = '/'
|
||||
};
|
||||
enum PathSeparator { PATH_WIN = '\\', PATH_UNIX = '/' };
|
||||
|
||||
PathSeparator operator!(const PathSeparator &s);
|
||||
PathSeparator operator!(const PathSeparator& s);
|
||||
|
||||
PathSeparator GetPathSeparator();
|
||||
const std::string NormalizePath(const std::string &path);
|
||||
PathSeparator GetPathSeparator();
|
||||
const std::string NormalizePath(const std::string& path);
|
||||
|
||||
const std::string GetCleanPathString(const std::string &path, const PathSeparator separator = PATH_WIN);
|
||||
|
||||
template<size_t size>
|
||||
void GetCleanPath(char (&dest)[size], const char *path, const PathSeparator separator = PATH_WIN)
|
||||
{
|
||||
size_t len = size - 1;
|
||||
strncpy(dest, path, len);
|
||||
char *destPtr = dest;
|
||||
while ((destPtr = strchr(destPtr, !separator)) != nullptr) {
|
||||
*destPtr = separator;
|
||||
}
|
||||
}
|
||||
|
||||
const std::string GetFolderString(const std::string &path);
|
||||
const std::string GetFileNameString(const std::string &path);
|
||||
const std::string GetFileBaseString(const std::string &path);
|
||||
const std::string GetFileSuffixString(const std::string &path);
|
||||
|
||||
int CompareNoCase(const std::string &s1, const std::string &s2);
|
||||
const std::string GetCleanPathString(
|
||||
const std::string& path,
|
||||
const PathSeparator separator = PATH_WIN);
|
||||
|
||||
template <size_t size>
|
||||
void GetCleanPath(char (&dest)[size], const char* path, const PathSeparator separator = PATH_WIN) {
|
||||
size_t len = size - 1;
|
||||
strncpy(dest, path, len);
|
||||
char* destPtr = dest;
|
||||
while ((destPtr = strchr(destPtr, !separator)) != nullptr) {
|
||||
*destPtr = separator;
|
||||
}
|
||||
}
|
||||
|
||||
const std::string GetFolderString(const std::string& path);
|
||||
const std::string GetFileNameString(const std::string& path);
|
||||
const std::string GetFileBaseString(const std::string& path);
|
||||
const std::string GetFileSuffixString(const std::string& path);
|
||||
|
||||
int CompareNoCase(const std::string& s1, const std::string& s2);
|
||||
|
||||
} // namespace StringUtils
|
||||
|
|
Loading…
Reference in New Issue