FBX2glTF/src/gltf/properties/SamplerData.hpp

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C++

/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#pragma once
#include "gltf/Raw2Gltf.hpp"
struct SamplerData : Holdable {
// this is where magFilter, minFilter, wrapS and wrapT would go, should we want it
SamplerData() : Holdable() {}
json serialize() const override {
return json::object();
}
};