Use case-insensitive matching on old shader types.
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@ -255,11 +255,11 @@ static void ReadMesh(
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RawShadingModel shadingModel;
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if (fbxMaterial->shadingModel == "Lambert") {
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shadingModel = RAW_SHADING_MODEL_LAMBERT;
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} else if (fbxMaterial->shadingModel == "Blinn") {
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} else if (0 == fbxMaterial->shadingModel.CompareNoCase("Blinn")) {
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shadingModel = RAW_SHADING_MODEL_BLINN;
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} else if (fbxMaterial->shadingModel == "Phong") {
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} else if (0 == fbxMaterial->shadingModel.CompareNoCase("Phong")) {
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shadingModel = RAW_SHADING_MODEL_PHONG;
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} else if (fbxMaterial->shadingModel == "Constant") {
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} else if (0 == fbxMaterial->shadingModel.CompareNoCase("Constant")) {
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shadingModel = RAW_SHADING_MODEL_PHONG;
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} else {
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shadingModel = RAW_SHADING_MODEL_UNKNOWN;
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