dengqn
|
89ad39b3e4
|
perf:writer
|
2025-08-05 19:04:27 +08:00 |
dengqn
|
f60a06d84b
|
perf: writer
|
2025-08-05 14:13:47 +08:00 |
dengqn
|
71ae83d205
|
9.Diffuse Materials
|
2025-08-05 01:47:04 +08:00 |
dengqn
|
edd518b54e
|
7.Moving Camera Code Into Its Own Class
8.Antialiasing
|
2025-08-03 22:38:13 +08:00 |
dengqn
|
8c58296849
|
add Camerax2
|
2025-08-03 15:28:24 +08:00 |
dengqn
|
59b169507c
|
add Camera
|
2025-08-03 14:52:47 +08:00 |
dengqn
|
5a77b92d9e
|
HittableList
|
2025-08-03 02:16:05 +08:00 |
dengqn
|
63ccb552fd
|
6.3.An Abstraction for Hittable Objects
|
2025-08-03 01:33:15 +08:00 |
dengqn
|
3fbe40c149
|
6.3.An Abstraction for Hittable Objects
|
2025-08-03 01:32:52 +08:00 |
dengqn
|
b89ad6932d
|
code clean
|
2025-08-03 00:17:15 +08:00 |
dqn
|
3d835bcf63
|
6.1/6.1.Shading with Surface Normals
|
2025-08-02 02:35:31 +08:00 |
dengqn
|
dca286296c
|
5.Adding a Sphere
|
2025-08-01 21:50:43 +08:00 |
dengqn
|
4d185bcede
|
4.Rays, a Simple Camera, and Background
|
2025-08-01 18:08:18 +08:00 |
dqn
|
4d513fb28d
|
stash
|
2025-08-01 02:21:49 +08:00 |
dengqn
|
4c851311aa
|
4.1.The ray Class
|
2025-07-31 19:18:18 +08:00 |
dengqn
|
0c7ef49a35
|
3.The vec3 Class
|
2025-07-31 18:12:20 +08:00 |
dengqn
|
ae2f086637
|
2.Output an Image
|
2025-07-31 15:31:52 +08:00 |