perf:writer
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@ -108,7 +108,7 @@ impl<'a> Camera<'a> {
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}
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// 限制出射光线的角度(0.001经验值)
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let hr = world.hit(&ray, 0.01, f32::MAX);
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let hr = world.hit(&ray, 0.001, f32::MAX);
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if hr.t >= 0.0 {
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// diffuse normal vec
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let diffuse_vec = Vec3::random_unit();
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@ -46,10 +46,10 @@ fn camera_render() {
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// world
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// world objects(spheres)
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let mut world = HittableList::new();
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world.put(Box::new(Sphere::new(Point::new(0.0, 0.1, -1.0), 0.5)));
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world.put(Box::new(Sphere::new(Point::new(0.0, 0.0, -1.0), 0.5)));
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world.put(Box::new(Sphere::new(Point::new(0.3, 0.1, -1.0), 0.1)));
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world.put(Box::new(Sphere::new(Point::new(-0.5, 0.0, -1.0), 0.3)));
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world.put(Box::new(Sphere::new(Point::new(0.0, -100.0, -1.0), 100.0)));
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world.put(Box::new(Sphere::new(Point::new(0.0, -1000.0, -1.0), 1000.0)));
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world.put(Box::new(Sphere::new(Point::new(-0.5, 0.2, -0.5), 0.4)));
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camera.render(&world);
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