dengqn
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06c5528599
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14.1 A Final Render
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2025-08-19 08:33:05 +08:00 |
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dengqn
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caa21505ba
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12.2.Positioning and Orienting the Camera
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2025-08-14 19:16:08 +08:00 |
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dengqn
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5c1c9a3edd
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12.1.Camera Viewing Geometry
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2025-08-13 17:16:53 +08:00 |
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dengqn
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33b3707064
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gamma
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2025-08-06 10:57:11 +08:00 |
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dengqn
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89ad39b3e4
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perf:writer
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2025-08-05 19:04:27 +08:00 |
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dengqn
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f60a06d84b
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perf: writer
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2025-08-05 14:13:47 +08:00 |
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dengqn
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4d185bcede
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4.Rays, a Simple Camera, and Background
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2025-08-01 18:08:18 +08:00 |
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dengqn
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4c851311aa
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4.1.The ray Class
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2025-07-31 19:18:18 +08:00 |
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dengqn
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0c7ef49a35
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3.The vec3 Class
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2025-07-31 18:12:20 +08:00 |
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dengqn
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ae2f086637
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2.Output an Image
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2025-07-31 15:31:52 +08:00 |
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