FBX2glTF/src/fbx
Par Winzell d451aa73f3 Delete obsolete classes, poke at Physical Material support.
Looks like I never did the required cleanup after my accidental commit back in August.
This deletes the materials classes that were obsoleted back then, and comments out the
large swathes of PhysicalMaterial code that's not currently doing anything (i.e. all the
materials properties that glTF can't currently represent.)
2019-01-16 13:52:33 -08:00
..
materials Delete obsolete classes, poke at Physical Material support. 2019-01-16 13:52:33 -08:00
Fbx2Raw.cpp Delete obsolete classes, poke at Physical Material support. 2019-01-16 13:52:33 -08:00
Fbx2Raw.hpp Apply clang-format to all our source. (#149) 2018-12-18 23:30:29 -08:00
FbxBlendShapesAccess.cpp Apply clang-format to all our source. (#149) 2018-12-18 23:30:29 -08:00
FbxBlendShapesAccess.hpp Apply clang-format to all our source. (#149) 2018-12-18 23:30:29 -08:00
FbxLayerElementAccess.hpp Apply clang-format to all our source. (#149) 2018-12-18 23:30:29 -08:00
FbxSkinningAccess.cpp Apply clang-format to all our source. (#149) 2018-12-18 23:30:29 -08:00
FbxSkinningAccess.hpp Apply clang-format to all our source. (#149) 2018-12-18 23:30:29 -08:00