Looks like I never did the required cleanup after my accidental commit back in August. This deletes the materials classes that were obsoleted back then, and comments out the large swathes of PhysicalMaterial code that's not currently doing anything (i.e. all the materials properties that glTF can't currently represent.) |
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.. | ||
fbx | ||
gltf | ||
raw | ||
utils | ||
FBX2glTF.cpp | ||
FBX2glTF.h | ||
mathfu.hpp |