multi threading

This commit is contained in:
dengqn 2025-08-19 11:54:06 +08:00
parent 0e62a20775
commit ff7cde8758
6 changed files with 183 additions and 16 deletions

52
Cargo.lock generated
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@ -14,6 +14,37 @@ version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9555578bc9e57714c812a1f84e4fc5b4d21fcb063490c624de019f7464c91268"
[[package]]
name = "crossbeam-deque"
version = "0.8.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9dd111b7b7f7d55b72c0a6ae361660ee5853c9af73f70c3c2ef6858b950e2e51"
dependencies = [
"crossbeam-epoch",
"crossbeam-utils",
]
[[package]]
name = "crossbeam-epoch"
version = "0.9.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5b82ac4a3c2ca9c3460964f020e1402edd5753411d7737aa39c3714ad1b5420e"
dependencies = [
"crossbeam-utils",
]
[[package]]
name = "crossbeam-utils"
version = "0.8.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d0a5c400df2834b80a4c3327b3aad3a4c4cd4de0629063962b03235697506a28"
[[package]]
name = "either"
version = "1.15.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "48c757948c5ede0e46177b7add2e67155f70e33c07fea8284df6576da70b3719"
[[package]]
name = "getrandom"
version = "0.3.3"
@ -99,6 +130,27 @@ name = "ray-trace-w1"
version = "0.1.0"
dependencies = [
"rand",
"rayon",
]
[[package]]
name = "rayon"
version = "1.11.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "368f01d005bf8fd9b1206fb6fa653e6c4a81ceb1466406b81792d87c5677a58f"
dependencies = [
"either",
"rayon-core",
]
[[package]]
name = "rayon-core"
version = "1.13.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "22e18b0f0062d30d4230b2e85ff77fdfe4326feb054b9783a3460d8435c8ab91"
dependencies = [
"crossbeam-deque",
"crossbeam-utils",
]
[[package]]

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@ -5,3 +5,4 @@ edition = "2024"
[dependencies]
rand = "0.9.2" # 使用最新稳定版
rayon = "1.11.0"

View File

@ -1,5 +1,7 @@
use std::fs::File;
use std::io::{BufWriter};
use std::sync::{RwLock};
use std::time::Instant;
use crate::hittable::HittableList;
use crate::math_utils::{clamp, degrees_to_radians, random_in_unit_disk};
@ -7,6 +9,7 @@ use crate::ppm_writer::PPMWriter;
use crate::types_defined::{Camera, Color, HitRecord, Point, Ray, Vec3};
use rand::rngs::ThreadRng;
use rand::{Rng, rng};
use rayon::iter::{IntoParallelIterator, ParallelIterator};
use crate::material::{Material, MaterialKind};
impl<'a> Camera<'a> {
@ -90,6 +93,10 @@ impl<'a> Camera<'a> {
pub fn render(&mut self, world: &HittableList) {
// let mut img_content = format!("P3\n{} {}\n255\n", self.image_width, self.image_height);
let start = Instant::now();
for j in 0..self.image_height {
// if j % 10 == 0 {
@ -97,15 +104,25 @@ impl<'a> Camera<'a> {
// }
for i in 0..self.image_width {
// color
let mut color = Color::new(0.0, 0.0, 0.0);
for _ in 0..self.sample_times {
let r = self.get_ray(i, j);
let sample_color = self.ray_color(&r, self.reflect_depth, world);
color = color + sample_color;
}
// color * each sample color
color = color * (1.0 / self.sample_times as f32);
let sample_color: Vec3 = (0..self.sample_times)
.into_par_iter()
.map(|_| {
let r = self.get_ray(i, j);
return self.ray_color_sync(&r, self.reflect_depth, RwLock::new(world));
}).sum();
let color: Vec3 = sample_color * (1.0 / self.sample_times as f32);
// // color
// let mut color = Color::new(0.0, 0.0, 0.0);
// for _ in 0..self.sample_times {
// let r = self.get_ray(i, j);
// let sample_color = self.ray_color(&r, self.reflect_depth, world);
// color = color + sample_color;
// }
// // color * each sample color
// color = color * (1.0 / self.sample_times as f32);
// clamp color rgb
let color_clamped = Color::new(
@ -119,7 +136,8 @@ impl<'a> Camera<'a> {
}
let _ = self.ppm_file_writer.finish();
let end = Instant::now();
println!("================[{}mils]=====================", end.duration_since(start).as_millis())
// img_content
}
@ -197,6 +215,61 @@ impl<'a> Camera<'a> {
(1.0 - a) * Color::new(1.0, 1.0, 1.0) + a * Color::new(0.5, 0.7, 1.0)
}
fn ray_color_sync(&self, ray: &Ray, depth: i8, world: RwLock<&HittableList>) -> Vec3 {
// 反射次数
if depth <= 0 {
return Vec3::new(0.0, 0.0, 0.0);
}
// 限制出射光线的角度0.001经验值)
let hit_record = &mut HitRecord{
t: 0.0,
p: Vec3::new(0.0, 0.0, 0.0),
normal: Vec3::new(0.0, 0.0, 0.0),
front_face: false,
material: None,
};
let hit = world.read().unwrap().hit(&ray, 0.001, f32::MAX, hit_record);
if hit {
let hit_m = &hit_record.material;
let hc = &mut HitRecord{
t: hit_record.t,
p: hit_record.p,
normal: hit_record.normal,
front_face: hit_record.front_face,
material: None,
};
let hit_c = match hit_m {
Some(mk) => {
match mk {
// MaterialKind::Lambertian(l) => l.albedo,
MaterialKind::Lambertian(l) => self.scatter_color_sync(ray, hc, l, depth, world),
MaterialKind::Metal(m) => self.scatter_color_sync(ray, hc, m, depth, world),
MaterialKind::Dielectric(d) => self.scatter_color_sync(ray, hc, d, depth, world)
}
},
None => {
if hit_record.t >= 0.0 {
let diffuse_vec = Vec3::random_unit();
let lambertian_vec = diffuse_vec + hit_record.normal;
0.5 * self.ray_color_sync(&Ray::new(ray.point, lambertian_vec), depth - 1, world)
} else {
Color::new(0.0, 0.0, 0.0)
}
}
};
return hit_c;
}
// v / |v|
let unit_direction = ray.direction / ray.direction.length();
let a = 0.5 * (unit_direction.y + 1.0);
// return background color.
(1.0 - a) * Color::new(1.0, 1.0, 1.0) + a * Color::new(0.5, 0.7, 1.0)
}
// -> [x, y, 0]
fn random_square(&self, rng: &mut ThreadRng) -> Vec3 {
Vec3::new(rng.random_range(-0.5..0.1), rng.random_range(-0.5..0.1), 0.0)
@ -230,6 +303,33 @@ impl<'a> Camera<'a> {
}
}
fn scatter_color_sync(
&self,
ray: &Ray,
hc: &mut HitRecord,
material: &impl Material,
depth: i8,
world: RwLock<&HittableList>,
) -> Color {
let mut scatted = Ray::new(Point::new(0.0, 0.0, 0.0), Vec3::random());
let mut attenuation = Color::new(1.0, 1.0, 1.0);
if material.scatter(ray, hc, &mut attenuation, &mut scatted) {
let r_c = self.ray_color_sync(&scatted, depth - 1, world);
let sc_color = Vec3::new(
attenuation.x * r_c.x,
attenuation.y * r_c.y,
attenuation.z * r_c.z,
);
let color = Color::new(sc_color.x, sc_color.y, sc_color.z);
// if near_zero(color) {
// println!("near zero: {:?}", scatted.direction);
// }
color
} else {
Color::new(0.0, 0.0, 0.0)
}
}
}

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@ -2,7 +2,7 @@ use crate::material::MaterialKind;
use crate::math_utils::{front_face_normal, is_front_face};
use crate::types_defined::{HitRecord, Ray, Vec3};
pub trait Hittable {
pub trait Hittable: Send + Sync {
fn hit(&self, r: &Ray, t_min: f32, t_max: f32, hit_record: &mut HitRecord) -> bool;
}

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@ -25,7 +25,7 @@ fn main() {
fn camera_render() {
let fov: f32 = 90.;
let scale = 1;
let scale = 4;
let width: i32 = 1920/scale;
let height: i32 = 1080/scale;
let sample_times = 50;

View File

@ -1,5 +1,5 @@
use std::{fmt::Display, ops::{Add, AddAssign, Div, Mul, MulAssign, Sub}};
use std::{fmt::Display, iter::Sum, ops::{Add, AddAssign, Div, Mul, MulAssign, Sub}};
use std::fmt;
use rand::{rng, Rng};
use crate::types_defined::Vec3;
@ -159,3 +159,17 @@ impl MulAssign<f32> for Vec3 {
*self = *self * scalar;
}
}
impl Sum for Vec3 {
fn sum<I: Iterator<Item = Self>>(iter: I) -> Self {
let mut sum_x = 0.0;
let mut sum_y = 0.0;
let mut sum_z = 0.0;
for vec in iter {
sum_x += vec.x;
sum_y += vec.y;
sum_z += vec.z;
}
Vec3 { x: sum_x, y: sum_y, z: sum_z }
}
}