multi threading
This commit is contained in:
parent
0e62a20775
commit
ff7cde8758
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@ -14,6 +14,37 @@ version = "1.0.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9555578bc9e57714c812a1f84e4fc5b4d21fcb063490c624de019f7464c91268"
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checksum = "9555578bc9e57714c812a1f84e4fc5b4d21fcb063490c624de019f7464c91268"
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[[package]]
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name = "crossbeam-deque"
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version = "0.8.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9dd111b7b7f7d55b72c0a6ae361660ee5853c9af73f70c3c2ef6858b950e2e51"
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dependencies = [
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"crossbeam-epoch",
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"crossbeam-utils",
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]
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[[package]]
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name = "crossbeam-epoch"
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version = "0.9.18"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5b82ac4a3c2ca9c3460964f020e1402edd5753411d7737aa39c3714ad1b5420e"
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dependencies = [
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"crossbeam-utils",
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]
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[[package]]
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name = "crossbeam-utils"
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version = "0.8.21"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d0a5c400df2834b80a4c3327b3aad3a4c4cd4de0629063962b03235697506a28"
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[[package]]
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name = "either"
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version = "1.15.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "48c757948c5ede0e46177b7add2e67155f70e33c07fea8284df6576da70b3719"
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[[package]]
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[[package]]
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name = "getrandom"
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name = "getrandom"
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version = "0.3.3"
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version = "0.3.3"
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@ -99,6 +130,27 @@ name = "ray-trace-w1"
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version = "0.1.0"
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version = "0.1.0"
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dependencies = [
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dependencies = [
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"rand",
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"rand",
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"rayon",
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]
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[[package]]
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name = "rayon"
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version = "1.11.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "368f01d005bf8fd9b1206fb6fa653e6c4a81ceb1466406b81792d87c5677a58f"
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dependencies = [
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"either",
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"rayon-core",
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]
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[[package]]
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name = "rayon-core"
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version = "1.13.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "22e18b0f0062d30d4230b2e85ff77fdfe4326feb054b9783a3460d8435c8ab91"
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dependencies = [
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"crossbeam-deque",
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"crossbeam-utils",
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]
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]
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[[package]]
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[[package]]
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@ -4,4 +4,5 @@ version = "0.1.0"
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edition = "2024"
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edition = "2024"
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[dependencies]
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[dependencies]
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rand = "0.9.2" # 使用最新稳定版
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rand = "0.9.2" # 使用最新稳定版
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rayon = "1.11.0"
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122
src/camera.rs
122
src/camera.rs
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@ -1,5 +1,7 @@
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use std::fs::File;
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use std::fs::File;
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use std::io::{BufWriter};
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use std::io::{BufWriter};
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use std::sync::{RwLock};
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use std::time::Instant;
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use crate::hittable::HittableList;
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use crate::hittable::HittableList;
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use crate::math_utils::{clamp, degrees_to_radians, random_in_unit_disk};
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use crate::math_utils::{clamp, degrees_to_radians, random_in_unit_disk};
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@ -7,6 +9,7 @@ use crate::ppm_writer::PPMWriter;
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use crate::types_defined::{Camera, Color, HitRecord, Point, Ray, Vec3};
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use crate::types_defined::{Camera, Color, HitRecord, Point, Ray, Vec3};
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use rand::rngs::ThreadRng;
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use rand::rngs::ThreadRng;
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use rand::{Rng, rng};
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use rand::{Rng, rng};
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use rayon::iter::{IntoParallelIterator, ParallelIterator};
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use crate::material::{Material, MaterialKind};
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use crate::material::{Material, MaterialKind};
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impl<'a> Camera<'a> {
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impl<'a> Camera<'a> {
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@ -90,22 +93,36 @@ impl<'a> Camera<'a> {
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pub fn render(&mut self, world: &HittableList) {
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pub fn render(&mut self, world: &HittableList) {
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// let mut img_content = format!("P3\n{} {}\n255\n", self.image_width, self.image_height);
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// let mut img_content = format!("P3\n{} {}\n255\n", self.image_width, self.image_height);
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let start = Instant::now();
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for j in 0..self.image_height {
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for j in 0..self.image_height {
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// if j % 10 == 0 {
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// if j % 10 == 0 {
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println!("scan line {}/{} ", j + 1, self.image_height);
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println!("scan line {}/{} ", j + 1, self.image_height);
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// }
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// }
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for i in 0..self.image_width {
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for i in 0..self.image_width {
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// color
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let mut color = Color::new(0.0, 0.0, 0.0);
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let sample_color: Vec3 = (0..self.sample_times)
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for _ in 0..self.sample_times {
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.into_par_iter()
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let r = self.get_ray(i, j);
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.map(|_| {
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let sample_color = self.ray_color(&r, self.reflect_depth, world);
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let r = self.get_ray(i, j);
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color = color + sample_color;
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return self.ray_color_sync(&r, self.reflect_depth, RwLock::new(world));
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}
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}).sum();
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// color * each sample color
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let color: Vec3 = sample_color * (1.0 / self.sample_times as f32);
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color = color * (1.0 / self.sample_times as f32);
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// // color
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// let mut color = Color::new(0.0, 0.0, 0.0);
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// for _ in 0..self.sample_times {
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// let r = self.get_ray(i, j);
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// let sample_color = self.ray_color(&r, self.reflect_depth, world);
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// color = color + sample_color;
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// }
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// // color * each sample color
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// color = color * (1.0 / self.sample_times as f32);
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// clamp color rgb
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// clamp color rgb
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let color_clamped = Color::new(
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let color_clamped = Color::new(
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}
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}
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let _ = self.ppm_file_writer.finish();
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let _ = self.ppm_file_writer.finish();
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let end = Instant::now();
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println!("================[{}mils]=====================", end.duration_since(start).as_millis())
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// img_content
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// img_content
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}
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}
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@ -197,6 +215,61 @@ impl<'a> Camera<'a> {
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(1.0 - a) * Color::new(1.0, 1.0, 1.0) + a * Color::new(0.5, 0.7, 1.0)
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(1.0 - a) * Color::new(1.0, 1.0, 1.0) + a * Color::new(0.5, 0.7, 1.0)
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}
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}
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fn ray_color_sync(&self, ray: &Ray, depth: i8, world: RwLock<&HittableList>) -> Vec3 {
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// 反射次数
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if depth <= 0 {
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return Vec3::new(0.0, 0.0, 0.0);
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}
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// 限制出射光线的角度(0.001经验值)
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let hit_record = &mut HitRecord{
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t: 0.0,
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p: Vec3::new(0.0, 0.0, 0.0),
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normal: Vec3::new(0.0, 0.0, 0.0),
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front_face: false,
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material: None,
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};
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let hit = world.read().unwrap().hit(&ray, 0.001, f32::MAX, hit_record);
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if hit {
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let hit_m = &hit_record.material;
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let hc = &mut HitRecord{
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t: hit_record.t,
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p: hit_record.p,
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normal: hit_record.normal,
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front_face: hit_record.front_face,
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material: None,
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};
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let hit_c = match hit_m {
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Some(mk) => {
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match mk {
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// MaterialKind::Lambertian(l) => l.albedo,
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MaterialKind::Lambertian(l) => self.scatter_color_sync(ray, hc, l, depth, world),
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MaterialKind::Metal(m) => self.scatter_color_sync(ray, hc, m, depth, world),
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MaterialKind::Dielectric(d) => self.scatter_color_sync(ray, hc, d, depth, world)
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}
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},
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None => {
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if hit_record.t >= 0.0 {
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let diffuse_vec = Vec3::random_unit();
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let lambertian_vec = diffuse_vec + hit_record.normal;
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0.5 * self.ray_color_sync(&Ray::new(ray.point, lambertian_vec), depth - 1, world)
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} else {
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Color::new(0.0, 0.0, 0.0)
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}
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}
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};
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return hit_c;
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}
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// v / |v|
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let unit_direction = ray.direction / ray.direction.length();
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let a = 0.5 * (unit_direction.y + 1.0);
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// return background color.
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(1.0 - a) * Color::new(1.0, 1.0, 1.0) + a * Color::new(0.5, 0.7, 1.0)
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}
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// -> [x, y, 0]
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// -> [x, y, 0]
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fn random_square(&self, rng: &mut ThreadRng) -> Vec3 {
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fn random_square(&self, rng: &mut ThreadRng) -> Vec3 {
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Vec3::new(rng.random_range(-0.5..0.1), rng.random_range(-0.5..0.1), 0.0)
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Vec3::new(rng.random_range(-0.5..0.1), rng.random_range(-0.5..0.1), 0.0)
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@ -229,6 +302,33 @@ impl<'a> Camera<'a> {
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Color::new(0.0, 0.0, 0.0)
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Color::new(0.0, 0.0, 0.0)
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}
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}
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}
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}
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fn scatter_color_sync(
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&self,
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ray: &Ray,
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hc: &mut HitRecord,
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material: &impl Material,
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depth: i8,
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world: RwLock<&HittableList>,
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) -> Color {
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let mut scatted = Ray::new(Point::new(0.0, 0.0, 0.0), Vec3::random());
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let mut attenuation = Color::new(1.0, 1.0, 1.0);
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if material.scatter(ray, hc, &mut attenuation, &mut scatted) {
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let r_c = self.ray_color_sync(&scatted, depth - 1, world);
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let sc_color = Vec3::new(
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attenuation.x * r_c.x,
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attenuation.y * r_c.y,
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attenuation.z * r_c.z,
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);
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let color = Color::new(sc_color.x, sc_color.y, sc_color.z);
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// if near_zero(color) {
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// println!("near zero: {:?}", scatted.direction);
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// }
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color
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} else {
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Color::new(0.0, 0.0, 0.0)
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}
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}
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}
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}
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@ -2,7 +2,7 @@ use crate::material::MaterialKind;
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use crate::math_utils::{front_face_normal, is_front_face};
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use crate::math_utils::{front_face_normal, is_front_face};
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use crate::types_defined::{HitRecord, Ray, Vec3};
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use crate::types_defined::{HitRecord, Ray, Vec3};
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pub trait Hittable {
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pub trait Hittable: Send + Sync {
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fn hit(&self, r: &Ray, t_min: f32, t_max: f32, hit_record: &mut HitRecord) -> bool;
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fn hit(&self, r: &Ray, t_min: f32, t_max: f32, hit_record: &mut HitRecord) -> bool;
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}
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}
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@ -54,4 +54,4 @@ impl HittableList {
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hits
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hits
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}
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}
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}
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}
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@ -25,7 +25,7 @@ fn main() {
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fn camera_render() {
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fn camera_render() {
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let fov: f32 = 90.;
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let fov: f32 = 90.;
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let scale = 1;
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let scale = 4;
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let width: i32 = 1920/scale;
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let width: i32 = 1920/scale;
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let height: i32 = 1080/scale;
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let height: i32 = 1080/scale;
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let sample_times = 50;
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let sample_times = 50;
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16
src/vec3.rs
16
src/vec3.rs
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@ -1,5 +1,5 @@
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use std::{fmt::Display, ops::{Add, AddAssign, Div, Mul, MulAssign, Sub}};
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use std::{fmt::Display, iter::Sum, ops::{Add, AddAssign, Div, Mul, MulAssign, Sub}};
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use std::fmt;
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use std::fmt;
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use rand::{rng, Rng};
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use rand::{rng, Rng};
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use crate::types_defined::Vec3;
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use crate::types_defined::Vec3;
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@ -158,4 +158,18 @@ impl MulAssign<f32> for Vec3 {
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fn mul_assign(&mut self, scalar: f32) {
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fn mul_assign(&mut self, scalar: f32) {
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*self = *self * scalar;
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*self = *self * scalar;
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}
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}
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}
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impl Sum for Vec3 {
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fn sum<I: Iterator<Item = Self>>(iter: I) -> Self {
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let mut sum_x = 0.0;
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let mut sum_y = 0.0;
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let mut sum_z = 0.0;
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for vec in iter {
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sum_x += vec.x;
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sum_y += vec.y;
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sum_z += vec.z;
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}
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Vec3 { x: sum_x, y: sum_y, z: sum_z }
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}
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}
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}
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