A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
Go to file
K. S. Ernest (iFire) Lee e05b214adc Clamp to float min and max. 2022-04-03 19:59:34 -07:00
.github/workflows Change cicd because Linux doesn't use rtf but txt. 2022-04-03 19:28:22 -07:00
npm/fbx2gltf Update release. 2022-04-03 19:20:08 -07:00
src Clamp to float min and max. 2022-04-03 19:59:34 -07:00
third_party Oops, forgot to actually commit json.hpp. 2019-04-03 09:58:48 -07:00
.clang-format Apply clang-format to all our source. (#149) 2018-12-18 23:30:29 -08:00
.dockerignore Added sdk to dockerignore 2019-05-14 07:16:28 -07:00
.gitignore Add demo. 2021-11-28 11:14:31 -08:00
CMakeLists.txt Revert "First draft of Standard material support." 2021-11-28 11:21:16 -08:00
CODE_OF_CONDUCT.md Organization change. 2021-06-06 18:48:47 -07:00
CONTRIBUTING.md We don't use CLA. 2021-06-06 18:50:23 -07:00
FindFBX.cmake Typo. Use vs2019. 2021-06-06 21:37:42 -07:00
LICENSE Use standard text. 2021-06-06 18:58:06 -07:00
README.md Revert "Merge branch 'master' into old" 2021-11-28 16:54:49 -08:00
conanfile.py Fix geometric pivots. 2022-04-03 16:04:53 -07:00

README.md

FBX2GLTF

Change skinning-weights to 4 if your engine does not support that feature.

Change the default import of the engine to be different from 30 fps if needed.

There are artifacts in the Github Actions for Windows, MacOS and Linux.

You need to install the MVSC redistributable on Windows. https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads.

Build Instructions

Reference the Github workflow.