With this, we are able to get rid of all the increasingly broken file system utility code, and trust std::filesystem to handle all the cross- platform complexity. Unfortunately std::filesystem support remains a little elusive; it is well supported in Visual Studio (especially 2019), but not by default in Mac OS X, and even in GCC 8.0 it requires an explicit '-l c++fs'. This also silences some of the more egregious compiler warnings, mostly by being explicit about where we cast to the uint32 types glTF prefers. |
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.. | ||
fbx | ||
gltf | ||
raw | ||
utils | ||
FBX2glTF.cpp | ||
FBX2glTF.h | ||
mathfu.hpp |