FBX2glTF/src/gltf/properties/SceneData.hpp

21 lines
448 B
C++

/**
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include "gltf/Raw2Gltf.hpp"
struct SceneData : Holdable {
SceneData(std::string name, const NodeData& rootNode);
json serialize() const override;
const std::string name;
std::vector<uint32_t> nodes;
};