/** * Copyright (c) Facebook, Inc. and its affiliates. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include "gltf/Raw2Gltf.hpp" struct SceneData : Holdable { SceneData(std::string name, const NodeData& rootNode); json serialize() const override; const std::string name; std::vector nodes; };