FBX2glTF/src/glTF/SamplerData.h

29 lines
669 B
C

/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#ifndef FBX2GLTF_SAMPLERDATA_H
#define FBX2GLTF_SAMPLERDATA_H
#include "Raw2Gltf.h"
struct SamplerData : Holdable
{
// this is where magFilter, minFilter, wrapS and wrapT would go, should we want it
SamplerData()
: Holdable()
{
}
json serialize() const {
return json::object();
}
};
#endif //FBX2GLTF_SAMPLERDATA_H