/** * Copyright (c) 2014-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #ifndef FBX2GLTF_SAMPLERDATA_H #define FBX2GLTF_SAMPLERDATA_H #include "Raw2Gltf.h" struct SamplerData : Holdable { // this is where magFilter, minFilter, wrapS and wrapT would go, should we want it SamplerData() : Holdable() { } json serialize() const { return json::object(); } }; #endif //FBX2GLTF_SAMPLERDATA_H