FBX2glTF/sdk/Darwin/2019.2/samples/ViewScene/CMakeLists.txt

86 lines
2.9 KiB
CMake

SET(CMAKE_MIN_REQ_VERSION 2.4)
cmake_minimum_required(VERSION ${CMAKE_MIN_REQ_VERSION})
INCLUDE("../CMakeSettings.txt")
FBX_PROJECT(ViewScene .)
IF(CMAKE_OSX_SYSROOT MATCHES "Platforms/iPhone*")
MESSAGE(FATAL_ERROR "on iOS we don't have OpenGL stuff so we cannot compile ViewScene")
RETURN()
ENDIF()
SET(FBX_TARGET_SOURCE
DrawScene.h
GetPosition.h
GlFunctions.h
SetCamera.h
SceneCache.h
SceneContext.h
DrawText.h
targa.h
DrawScene.cxx
GetPosition.cxx
GlFunctions.cxx
SetCamera.cxx
SceneCache.cxx
SceneContext.cxx
DrawText.cxx
main.cxx
targa.cxx
../Common/Common.h
../Common/Common.cxx
)
ADD_DEFINITIONS(
${FBX_BUILD_DEFINES}
${FBX_DEPENDENTS_DEFINES}
)
ADD_EXECUTABLE(
${FBX_TARGET_NAME}
${FBX_TARGET_SOURCE}
)
SET(SRC_LIB_ROOT ${FBX_ROOT}/samples/ViewScene/libs)
IF(WIN32)
ADD_CUSTOM_COMMAND(
TARGET ${FBX_TARGET_NAME} PRE_LINK
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SRC_LIB_ROOT}/win/glut${FBX_ARCH}/glew32.dll" "${FBX_BUILD_ROOT}/glew32.dll"
)
ADD_CUSTOM_COMMAND(
TARGET ${FBX_TARGET_NAME} PRE_LINK
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SRC_LIB_ROOT}/win/glut${FBX_ARCH}/glut32.dll" "${FBX_BUILD_ROOT}/glut32.dll"
)
SET(FBX_REQUIRED_LIBS_DEPENDENCY "${SRC_LIB_ROOT}/win/glut${FBX_ARCH}/glew32.lib" ${FBX_REQUIRED_LIBS_DEPENDENCY})
SET(FBX_REQUIRED_LIBS_DEPENDENCY "${SRC_LIB_ROOT}/win/glut${FBX_ARCH}/glut32.lib" ${FBX_REQUIRED_LIBS_DEPENDENCY})
ELSE(WIN32)
IF (APPLE)
SET(LIB_GLEW ${SRC_LIB_ROOT}/macos/libGLEW32.a)
IF(FBX_ARCH STREQUAL "x64")
SET(LIB_GLEW ${SRC_LIB_ROOT}/macos/libGLEW64.a)
ENDIF()
SET(FBX_LINKER_FLAGS "-framework GLUT -framework OpenGL -framework Cocoa")
SET(FBX_REQUIRED_LIBS_DEPENDENCY ${LIB_GLEW} ${FBX_REQUIRED_LIBS_DEPENDENCY})
ELSEIF(LINUX)
IF(FBX_ARCH STREQUAL "x64")
SET(LIB_GLEW ${SRC_LIB_ROOT}/linux/libGLEW_amd64.a)
SET(LIB_GLUT ${SRC_LIB_ROOT}/linux/libglut_gcc34-amd64.a)
ELSE()
SET(LIB_GLEW ${SRC_LIB_ROOT}/linux/libGLEW.a)
SET(LIB_GLUT ${SRC_LIB_ROOT}/linux/libglut_gcc32.a)
ENDIF()
SET(FBX_REQUIRED_LIBS_DEPENDENCY ${LIB_GLEW} ${FBX_REQUIRED_LIBS_DEPENDENCY})
SET(FBX_REQUIRED_LIBS_DEPENDENCY ${LIB_GLUT} ${FBX_REQUIRED_LIBS_DEPENDENCY})
SET(FBX_REQUIRED_LIBS_DEPENDENCY ${FBX_REQUIRED_LIBS_DEPENDENCY} GLU GL X11)
ENDIF(APPLE)
ENDIF(WIN32)
SET_SAMPLES_GLOBAL_FLAGS()
ADD_CUSTOM_COMMAND(
TARGET ${FBX_TARGET_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${FBX_ROOT}/samples/ViewScene/humanoid.fbx" "${FBX_BUILD_ROOT}/humanoid.fbx"
TARGET ${FBX_TARGET_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${FBX_ROOT}/samples/ViewScene/FBX_ASCII_TEXTURE" "${FBX_BUILD_ROOT}/FBX_ASCII_TEXTURE"
)