SET(CMAKE_MIN_REQ_VERSION 2.4) cmake_minimum_required(VERSION ${CMAKE_MIN_REQ_VERSION}) INCLUDE("../CMakeSettings.txt") FBX_PROJECT(ViewScene .) IF(CMAKE_OSX_SYSROOT MATCHES "Platforms/iPhone*") MESSAGE(FATAL_ERROR "on iOS we don't have OpenGL stuff so we cannot compile ViewScene") RETURN() ENDIF() SET(FBX_TARGET_SOURCE DrawScene.h GetPosition.h GlFunctions.h SetCamera.h SceneCache.h SceneContext.h DrawText.h targa.h DrawScene.cxx GetPosition.cxx GlFunctions.cxx SetCamera.cxx SceneCache.cxx SceneContext.cxx DrawText.cxx main.cxx targa.cxx ../Common/Common.h ../Common/Common.cxx ) ADD_DEFINITIONS( ${FBX_BUILD_DEFINES} ${FBX_DEPENDENTS_DEFINES} ) ADD_EXECUTABLE( ${FBX_TARGET_NAME} ${FBX_TARGET_SOURCE} ) SET(SRC_LIB_ROOT ${FBX_ROOT}/samples/ViewScene/libs) IF(WIN32) ADD_CUSTOM_COMMAND( TARGET ${FBX_TARGET_NAME} PRE_LINK COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SRC_LIB_ROOT}/win/glut${FBX_ARCH}/glew32.dll" "${FBX_BUILD_ROOT}/glew32.dll" ) ADD_CUSTOM_COMMAND( TARGET ${FBX_TARGET_NAME} PRE_LINK COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SRC_LIB_ROOT}/win/glut${FBX_ARCH}/glut32.dll" "${FBX_BUILD_ROOT}/glut32.dll" ) SET(FBX_REQUIRED_LIBS_DEPENDENCY "${SRC_LIB_ROOT}/win/glut${FBX_ARCH}/glew32.lib" ${FBX_REQUIRED_LIBS_DEPENDENCY}) SET(FBX_REQUIRED_LIBS_DEPENDENCY "${SRC_LIB_ROOT}/win/glut${FBX_ARCH}/glut32.lib" ${FBX_REQUIRED_LIBS_DEPENDENCY}) ELSE(WIN32) IF (APPLE) SET(LIB_GLEW ${SRC_LIB_ROOT}/macos/libGLEW32.a) IF(FBX_ARCH STREQUAL "x64") SET(LIB_GLEW ${SRC_LIB_ROOT}/macos/libGLEW64.a) ENDIF() SET(FBX_LINKER_FLAGS "-framework GLUT -framework OpenGL -framework Cocoa") SET(FBX_REQUIRED_LIBS_DEPENDENCY ${LIB_GLEW} ${FBX_REQUIRED_LIBS_DEPENDENCY}) ELSEIF(LINUX) IF(FBX_ARCH STREQUAL "x64") SET(LIB_GLEW ${SRC_LIB_ROOT}/linux/libGLEW_amd64.a) SET(LIB_GLUT ${SRC_LIB_ROOT}/linux/libglut_gcc34-amd64.a) ELSE() SET(LIB_GLEW ${SRC_LIB_ROOT}/linux/libGLEW.a) SET(LIB_GLUT ${SRC_LIB_ROOT}/linux/libglut_gcc32.a) ENDIF() SET(FBX_REQUIRED_LIBS_DEPENDENCY ${LIB_GLEW} ${FBX_REQUIRED_LIBS_DEPENDENCY}) SET(FBX_REQUIRED_LIBS_DEPENDENCY ${LIB_GLUT} ${FBX_REQUIRED_LIBS_DEPENDENCY}) SET(FBX_REQUIRED_LIBS_DEPENDENCY ${FBX_REQUIRED_LIBS_DEPENDENCY} GLU GL X11) ENDIF(APPLE) ENDIF(WIN32) SET_SAMPLES_GLOBAL_FLAGS() ADD_CUSTOM_COMMAND( TARGET ${FBX_TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${FBX_ROOT}/samples/ViewScene/humanoid.fbx" "${FBX_BUILD_ROOT}/humanoid.fbx" TARGET ${FBX_TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${FBX_ROOT}/samples/ViewScene/FBX_ASCII_TEXTURE" "${FBX_BUILD_ROOT}/FBX_ASCII_TEXTURE" )