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.github/workflows | ||
npm/fbx2gltf | ||
src | ||
third_party | ||
.clang-format | ||
.dockerignore | ||
.gitattributes | ||
.gitignore | ||
CMakeLists.txt | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
Dockerfile | ||
FindFBX.cmake | ||
LICENSE | ||
README.md | ||
conanfile.py | ||
docker-compose.yaml |
README.md
FBX2GLTF
This is an interm fbx2gltf release.
Change skinning-weights to 4 if your engine does not support that feature.
Change the default import of the engine to be different from 30 fps if needed.
There are artifacts in the Github Actions for Windows, MacOS and Linux.
For Linux
Use ./FBX2glTF-linux --pbr-metallic-roughness example.fbx
.
For Windows
Use FBX2glTF-windows.exe example.fbx
.
You need to install the MVSC redistributable. https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads.
For Mac
Use ./FBX2glTF-macos example.fbx
.
Build Instructions
Reference the Github workflow.