Commit Graph

5 Commits

Author SHA1 Message Date
Pär Winzell b7a6c8fac5 License -> BSD (#186)
Relicense FBX2glTF as BSD.
2019-05-07 14:24:32 -07:00
Pär Winzell 5730d1c301
Apply clang-format to all our source. (#149)
Apply clang-format to all our source.
2018-12-18 23:30:29 -08:00
Par Winzell 7d36e7f4d7 Rearrange, extract, clean up.
Hopefully without unintentional changes to functionality. This renames header
files to .hpp, imposes a gltf/raw/fbx directory structure, extracts standalone
chunks of Fbx2Raw into distinct files, and undoes some particularly egregious
mistakes from when I knew even less C++ than I do now.

This is in anticipation of implementing 3ds Max's "Physical Material".
2018-09-13 16:55:24 -07:00
Pär Winzell a8f194f793
better texture transparency test (#78)
Previous to this, a PNG that was on RGBA format would cause its
corresponding texture to be flagged as transparent. This is very
silly. We now iterate over the bytes, and if any is not 255, THEN
there's alpha.
2018-02-25 17:28:26 -08:00
Par Winzell 276a0dfb86 Initial commit. 2017-10-13 01:55:11 -07:00