Merge branch 'blendshape-sparse'
This commit is contained in:
commit
cf7b829b83
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@ -142,6 +142,11 @@ int main(int argc, char* argv[]) {
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gltfOptions.enableUserProperties,
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"Transcribe FBX User Properties into glTF node and material 'extras'.");
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app.add_flag(
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"--blend-shape-sparse",
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gltfOptions.enableSparseBlendShapes,
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"Use sparse accessors to store blend shapes");
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app.add_flag(
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"--blend-shape-normals",
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gltfOptions.useBlendShapeNormals,
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@ -112,6 +112,8 @@ struct GltfOptions {
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/** Whether to include lights through the KHR_punctual_lights extension. */
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bool useKHRLightsPunctual{true};
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/** Whether to use sparse accessors in blend shapes */
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bool enableSparseBlendShapes{false};
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/** Whether to include blend shape normals, if present according to the SDK. */
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bool useBlendShapeNormals{false};
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/** Whether to include blend shape tangents, if present according to the SDK. */
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@ -69,6 +69,14 @@ class GltfModel {
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BufferData& buffer,
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const std::string& filename);
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template <class T>
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void CopyToBufferView(
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BufferViewData& bufferView,
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const std::vector<T>& source,
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const GLType& type) {
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bufferView.appendAsBinaryArray(source, *binary, type);
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}
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template <class T>
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std::shared_ptr<AccessorData> AddAccessorWithView(
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BufferViewData& bufferView,
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@ -76,8 +84,40 @@ class GltfModel {
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const std::vector<T>& source,
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std::string name) {
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auto accessor = accessors.hold(new AccessorData(bufferView, type, name));
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accessor->appendAsBinaryArray(source, *binary);
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bufferView.byteLength = accessor->byteLength();
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bufferView.appendAsBinaryArray(source, *binary, type);
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accessor->count = bufferView.count;
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return accessor;
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}
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template <class T>
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std::shared_ptr<AccessorData> AddSparseAccessorWithView(
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AccessorData& baseAccessor,
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BufferViewData& indexBufferView,
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const GLType& indexBufferViewType,
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BufferViewData& bufferView,
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const GLType& type,
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const std::vector<T>& source,
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std::string name) {
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auto accessor = accessors.hold(new AccessorData(baseAccessor, indexBufferView, bufferView, type, name));
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bufferView.appendAsBinaryArray(source, *binary, type);
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accessor->count = baseAccessor.count;
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accessor->sparseIdxBufferViewType = indexBufferViewType.componentType.glType;
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return accessor;
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}
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// template <class T>
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std::shared_ptr<AccessorData> AddSparseAccessor(
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AccessorData& baseAccessor,
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BufferViewData& indexBufferView,
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const GLType& indexBufferViewType,
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BufferViewData& bufferView,
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const GLType& type,
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// const std::vector<T>& source,
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std::string name) {
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auto accessor = accessors.hold(new AccessorData(baseAccessor, indexBufferView, bufferView, type, name));
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//bufferView.appendAsBinaryArray(source, *binary, type);
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accessor->count = baseAccessor.count;
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accessor->sparseIdxBufferViewType = indexBufferViewType.componentType.glType;
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return accessor;
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}
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@ -418,6 +418,9 @@ ModelData* Raw2Gltf(
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surfaceModel.GetMaterial(surfaceModel.GetTriangle(0).materialIndex);
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const MaterialData& mData = require(materialsById, rawMaterial.id);
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if (verboseOutput)
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fmt::printf("\rMaterial Name: %s\n", mData.name);
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MeshData* mesh = nullptr;
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auto meshIter = meshBySurfaceId.find(surfaceId);
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if (meshIter != meshBySurfaceId.end()) {
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@ -470,6 +473,16 @@ ModelData* Raw2Gltf(
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//
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// surface vertices
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//
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// Base Accessors needed for Sparse Accessors
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std::shared_ptr<AccessorData> pAccBase;
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std::shared_ptr<AccessorData> nAccBase;
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std::shared_ptr<AccessorData> tAccBase;
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// Sparse accessors cannot be zero length, but morph targets can easily have
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// no modified vertices in multiprim meshes. In order to utilise sparse accessors
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// in this case, we need a couple of single element dummy buffer views to reference.
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std::shared_ptr<BufferViewData> dummyIdxView;
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std::shared_ptr<BufferViewData> dummyDataView;
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{
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if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_POSITION) != 0) {
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const AttributeDefinition<Vec3f> ATTR_POSITION(
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@ -483,6 +496,8 @@ ModelData* Raw2Gltf(
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accessor->min = toStdVec(rawSurface.bounds.min);
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accessor->max = toStdVec(rawSurface.bounds.max);
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pAccBase = accessor;
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}
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if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_NORMAL) != 0) {
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const AttributeDefinition<Vec3f> ATTR_NORMAL(
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@ -493,11 +508,13 @@ ModelData* Raw2Gltf(
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draco::DT_FLOAT32);
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const auto _ =
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gltf->AddAttributeToPrimitive<Vec3f>(buffer, surfaceModel, *primitive, ATTR_NORMAL);
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nAccBase = _;
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}
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if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_TANGENT) != 0) {
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const AttributeDefinition<Vec4f> ATTR_TANGENT("TANGENT", &RawVertex::tangent, GLT_VEC4F);
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const auto _ = gltf->AddAttributeToPrimitive<Vec4f>(
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buffer, surfaceModel, *primitive, ATTR_TANGENT);
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tAccBase = _;
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}
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if ((surfaceModel.GetVertexAttributes() & RAW_VERTEX_ATTRIBUTE_COLOR) != 0) {
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const AttributeDefinition<Vec4f> ATTR_COLOR(
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@ -559,26 +576,112 @@ ModelData* Raw2Gltf(
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std::vector<Vec3f> positions, normals;
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std::vector<Vec4f> tangents;
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std::vector<TriangleIndex> sparseIndices;
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for (int jj = 0; jj < surfaceModel.GetVertexCount(); jj++) {
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auto blendVertex = surfaceModel.GetVertex(jj).blends[channelIx];
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shapeBounds.AddPoint(blendVertex.position);
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bool isSparseVertex = !options.enableSparseBlendShapes; // If sparse is off, add all vertices
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// Check to see whether position, normal or tangent deviates from base mesh and flag as sparse.
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if (blendVertex.position.Length()>0.00){
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isSparseVertex = true;
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}
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if (options.useBlendShapeNormals && channel.hasNormals && blendVertex.normal.Length()>0.00) {
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isSparseVertex = true;
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}
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if (options.useBlendShapeTangents && channel.hasTangents && blendVertex.tangent.Length()>0.00) {
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isSparseVertex = true;
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}
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if(isSparseVertex==true){
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sparseIndices.push_back(jj);
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positions.push_back(blendVertex.position);
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if (options.useBlendShapeTangents && channel.hasNormals) {
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if (options.useBlendShapeNormals && channel.hasNormals) {
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normals.push_back(blendVertex.normal);
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}
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if (options.useBlendShapeTangents && channel.hasTangents) {
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tangents.push_back(blendVertex.tangent);
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}
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}
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std::shared_ptr<AccessorData> pAcc = gltf->AddAccessorWithView(
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}
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std::shared_ptr<AccessorData> pAcc;
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std::shared_ptr<AccessorData> nAcc;
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std::shared_ptr<AccessorData> tAcc;
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if(options.enableSparseBlendShapes){
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if (verboseOutput)
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fmt::printf("\rChannel Name: %-50s Sparse Count: %d\n", channel.name,sparseIndices.size());
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if(sparseIndices.size()==0){
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// Initalize dummy bufferviews if needed
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if(!dummyIdxView){
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std::vector<TriangleIndex> dummyIndices;
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dummyIndices.push_back(int(0));
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dummyIdxView = gltf->GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_NONE);
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gltf->CopyToBufferView(*dummyIdxView, dummyIndices, useLongIndices ? GLT_UINT : GLT_USHORT);
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}
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if(!dummyDataView){
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std::vector<Vec3f> dummyData;
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dummyData.push_back(Vec3f(0.0));
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dummyDataView = gltf->GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_NONE);
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dummyDataView->appendAsBinaryArray(dummyData, *gltf->binary, GLT_VEC3F);
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}
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// Set up sparse accessor with dummy buffer views
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pAcc = gltf->AddSparseAccessor(
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*pAccBase,
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*dummyIdxView,
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useLongIndices ? GLT_UINT : GLT_USHORT,
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*dummyDataView,
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GLT_VEC3F,
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channel.name);
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}else{
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// Build Orphan Bufferview for Sparse Indices
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std::shared_ptr<BufferViewData> indexBufferView =
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gltf->GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_NONE);
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gltf->CopyToBufferView(*indexBufferView, sparseIndices, useLongIndices ? GLT_UINT : GLT_USHORT);
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pAcc = gltf->AddSparseAccessorWithView(
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*pAccBase,
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*indexBufferView,
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useLongIndices ? GLT_UINT : GLT_USHORT,
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*gltf->GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_NONE),
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GLT_VEC3F,
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positions,
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channel.name);
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if (!normals.empty()) {
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nAcc = gltf->AddSparseAccessorWithView(
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*nAccBase,
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*indexBufferView,
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useLongIndices ? GLT_UINT : GLT_USHORT,
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*gltf->GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_NONE),
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GLT_VEC3F,
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normals,
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channel.name);
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}
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if (!tangents.empty()) {
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tAcc = gltf->AddSparseAccessorWithView(
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*nAccBase,
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*indexBufferView,
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useLongIndices ? GLT_UINT : GLT_USHORT,
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*gltf->GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_NONE),
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GLT_VEC4F,
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tangents,
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channel.name);
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}
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}
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}else{
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pAcc = gltf->AddAccessorWithView(
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*gltf->GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_BUFFER),
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GLT_VEC3F,
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positions,
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channel.name);
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pAcc->min = toStdVec(shapeBounds.min);
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pAcc->max = toStdVec(shapeBounds.max);
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std::shared_ptr<AccessorData> nAcc;
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if (!normals.empty()) {
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nAcc = gltf->AddAccessorWithView(
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*gltf->GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_BUFFER),
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@ -586,8 +689,6 @@ ModelData* Raw2Gltf(
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normals,
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channel.name);
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}
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std::shared_ptr<AccessorData> tAcc;
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if (!tangents.empty()) {
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nAcc = gltf->AddAccessorWithView(
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*gltf->GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_BUFFER),
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@ -595,7 +696,9 @@ ModelData* Raw2Gltf(
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tangents,
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channel.name);
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}
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}
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pAcc->min = toStdVec(shapeBounds.min);
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pAcc->max = toStdVec(shapeBounds.max);
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primitive->AddTarget(pAcc.get(), nAcc.get(), tAcc.get());
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}
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}
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@ -15,15 +15,34 @@ AccessorData::AccessorData(const BufferViewData& bufferView, GLType type, std::s
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type(std::move(type)),
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byteOffset(0),
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count(0),
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name(name) {}
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name(name),
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sparse(false) {}
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AccessorData::AccessorData(const AccessorData& baseAccessor,
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const BufferViewData& sparseIdxBufferView,
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const BufferViewData& sparseDataBufferView,
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GLType type, std::string name)
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: Holdable(),
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bufferView(baseAccessor.bufferView),
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type(std::move(type)),
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byteOffset(baseAccessor.byteOffset),
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count(baseAccessor.count),
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name(name),
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sparse(true),
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sparseIdxCount(sparseIdxBufferView.count),
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sparseIdxBufferView(sparseIdxBufferView.ix),
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sparseIdxBufferViewOffset(0),
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sparseIdxBufferViewType(0),
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sparseDataBufferView(sparseDataBufferView.ix),
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sparseDataBufferViewOffset(0) {}
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AccessorData::AccessorData(GLType type)
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: Holdable(), bufferView(-1), type(std::move(type)), byteOffset(0), count(0) {}
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: Holdable(), bufferView(-1), type(std::move(type)), byteOffset(0), count(0), sparse(false){}
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json AccessorData::serialize() const {
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json result{
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{"componentType", type.componentType.glType}, {"type", type.dataType}, {"count", count}};
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if (bufferView >= 0) {
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if (bufferView >= 0 && !sparse) {
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result["bufferView"] = bufferView;
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result["byteOffset"] = byteOffset;
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}
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@ -33,6 +52,17 @@ json AccessorData::serialize() const {
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if (!max.empty()) {
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result["max"] = max;
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}
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if (sparse) {
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json sparseData = {{"count", sparseIdxCount}};
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sparseData["indices"] = { {"bufferView", sparseIdxBufferView},
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{"byteOffset", sparseIdxBufferViewOffset},
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{"componentType", sparseIdxBufferViewType}};
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sparseData["values"] = { {"bufferView", sparseDataBufferView},
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{"byteOffset", sparseDataBufferViewOffset}};
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result["sparse"] = sparseData;
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}
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if (name.length() > 0) {
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result["name"] = name;
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}
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@ -11,25 +11,16 @@
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#include "gltf/Raw2Gltf.hpp"
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struct AccessorData : Holdable {
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AccessorData(const BufferViewData& bufferView, GLType type, std::string name);
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AccessorData(const BufferViewData& bufferView,
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GLType type, std::string name);
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explicit AccessorData(GLType type);
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AccessorData(const AccessorData& baseAccessor,
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const BufferViewData& sparseIdxBufferView,
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const BufferViewData& sparseDataBufferView,
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GLType type, std::string name);
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json serialize() const override;
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template <class T>
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void appendAsBinaryArray(const std::vector<T>& in, std::vector<uint8_t>& out) {
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const unsigned int stride = type.byteStride();
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const size_t offset = out.size();
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const size_t count = in.size();
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this->count = (unsigned int)count;
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out.resize(offset + count * stride);
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for (int ii = 0; ii < count; ii++) {
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type.write(&out[offset + ii * stride], in[ii]);
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}
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}
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unsigned int byteLength() const {
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return type.byteStride() * count;
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}
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@ -42,4 +33,12 @@ struct AccessorData : Holdable {
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std::vector<float> min;
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std::vector<float> max;
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std::string name;
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const bool sparse;
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int sparseIdxCount;
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int sparseIdxBufferView;
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int sparseIdxBufferViewOffset;
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int sparseIdxBufferViewType;
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int sparseDataBufferView;
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int sparseDataBufferViewOffset;
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};
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@ -21,9 +21,25 @@ struct BufferViewData : Holdable {
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json serialize() const override;
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template <class T>
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void appendAsBinaryArray(const std::vector<T>& in, std::vector<uint8_t>& out, GLType type) {
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const unsigned int stride = type.byteStride();
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const size_t offset = out.size();
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const size_t count = in.size();
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this->byteLength = stride * count;
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this->count = count;
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out.resize(offset + count * stride);
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for (int ii = 0; ii < count; ii++) {
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type.write(&out[offset + ii * stride], in[ii]);
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}
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}
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const unsigned int buffer;
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const unsigned int byteOffset;
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const GL_ArrayType target;
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unsigned int count=0;
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unsigned int byteLength = 0;
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};
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@ -17,7 +17,7 @@ json MeshData::serialize() const {
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json jsonTargetNamesArray = json::array();
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for (const auto& primitive : primitives) {
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jsonPrimitivesArray.push_back(*primitive);
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if (!primitive->targetNames.empty()) {
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if (!primitive->targetNames.empty() && jsonTargetNamesArray.empty()) {
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for (auto targetName : primitive->targetNames) {
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jsonTargetNamesArray.push_back(targetName);
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}
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