FBX2glTF/src/gltf/properties/BufferViewData.hpp

46 lines
1.2 KiB
C++

/**
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include "gltf/Raw2Gltf.hpp"
struct BufferViewData : Holdable {
enum GL_ArrayType {
GL_ARRAY_NONE = 0, // no GL buffer is being set
GL_ARRAY_BUFFER = 34962,
GL_ELEMENT_ARRAY_BUFFER = 34963
};
BufferViewData(const BufferData& _buffer, const size_t _byteOffset, const GL_ArrayType _target);
json serialize() const override;
template <class T>
void appendAsBinaryArray(const std::vector<T>& in, std::vector<uint8_t>& out, GLType type) {
const unsigned int stride = type.byteStride();
const size_t offset = out.size();
const size_t count = in.size();
this->byteLength = stride * count;
this->count = count;
out.resize(offset + count * stride);
for (int ii = 0; ii < count; ii++) {
type.write(&out[offset + ii * stride], in[ii]);
}
}
const unsigned int buffer;
const unsigned int byteOffset;
const GL_ArrayType target;
unsigned int count=0;
unsigned int byteLength = 0;
};