Fix BPR->PBR

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Michael Feldstein 2017-10-18 19:13:05 -07:00 committed by GitHub
parent bc803213fc
commit 693f6000c0
1 changed files with 2 additions and 2 deletions

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@ -99,7 +99,7 @@ There are two future enhancements we hope to see for animations:
### Materials
With glTF 2.0, we leaped headlong into physically-based rendering (BPR), where
With glTF 2.0, we leaped headlong into physically-based rendering (PBR), where
canonical way of expressing what a mesh looks like is by describing its visible
material in fundamental attributes like "how rough is this surface".
@ -160,7 +160,7 @@ This tool is under continuous development. We do not have a development roadmap
per se, but some aspirations have been noted above.
## Authors
- Pär Winzell
- Pär Winzell
- J.M.P. van Waveren
- Amanda Watson