From 693f6000c0670e319beda08a976715cac009c72d Mon Sep 17 00:00:00 2001 From: Michael Feldstein Date: Wed, 18 Oct 2017 19:13:05 -0700 Subject: [PATCH] Fix BPR->PBR --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 055f8e7..0fb7d66 100644 --- a/README.md +++ b/README.md @@ -99,7 +99,7 @@ There are two future enhancements we hope to see for animations: ### Materials -With glTF 2.0, we leaped headlong into physically-based rendering (BPR), where +With glTF 2.0, we leaped headlong into physically-based rendering (PBR), where canonical way of expressing what a mesh looks like is by describing its visible material in fundamental attributes like "how rough is this surface". @@ -160,7 +160,7 @@ This tool is under continuous development. We do not have a development roadmap per se, but some aspirations have been noted above. ## Authors - - Pär Winzell + - Pär Winzell - J.M.P. van Waveren - Amanda Watson