License -> BSD (#186)

Relicense FBX2glTF as BSD.
This commit is contained in:
Pär Winzell 2019-05-03 16:13:18 -07:00 committed by GitHub
parent 7fc7120487
commit 4b501431fe
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GPG Key ID: 4AEE18F83AFDEB23
70 changed files with 154 additions and 276 deletions

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@ -17,12 +17,6 @@ set(CMAKE_CXX_STANDARD 11)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}")
include(ExternalProject)
if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan_paths.cmake")
message(FATAL_ERROR
"The Conan package manager must run ('install') first. ${typical_usage_str}")
endif()
include("${CMAKE_BINARY_DIR}/conan_paths.cmake")
# FBX
foreach (FBXSDK_VERSION "2019.2")
find_package(FBX)
@ -39,6 +33,12 @@ if (NOT FBXSDK_FOUND)
)
endif()
if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan_paths.cmake")
message(FATAL_ERROR
"The Conan package manager must run ('install') first. ${typical_usage_str}")
endif()
include("${CMAKE_BINARY_DIR}/conan_paths.cmake")
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
find_package(Threads REQUIRED)
find_package(Iconv QUIET)

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@ -24,28 +24,23 @@ else()
endif()
if (NOT DEFINED FBXSDK_VERSION)
set(FBXSDK_VERSION "2018.1.1")
set(FBXSDK_VERSION "2019.2")
endif()
set(_fbxsdk_vstudio_version "vs2017")
message("Looking for FBX SDK version: ${FBXSDK_VERSION}")
if (DEFINED FBXSDK_SDKS)
get_filename_component(FBXSDK_SDKS_ABS ${FBXSDK_SDKS} ABSOLUTE)
set(FBXSDK_APPLE_ROOT "${FBXSDK_SDKS_ABS}/Darwin/${FBXSDK_VERSION}")
set(FBXSDK_LINUX_ROOT "${FBXSDK_SDKS_ABS}/Linux/${FBXSDK_VERSION}")
set(FBXSDK_WINDOWS_ROOT "${FBXSDK_SDKS_ABS}/Windows/${FBXSDK_VERSION}")
else()
set(FBXSDK_APPLE_ROOT
"/Applications/Autodesk/FBX SDK/${FBXSDK_VERSION}")
set(FBXSDK_LINUX_ROOT
"/usr")
set(FBXSDK_WINDOWS_ROOT
"C:/Program Files/Autodesk/FBX/FBX SDK/${FBXSDK_VERSION}")
if (NOT DEFINED FBXSDK_SDKS)
set(FBXSDK_SDKS "${CMAKE_CURRENT_SOURCE_DIR}/sdk")
endif()
get_filename_component(FBXSDK_SDKS_ABS ${FBXSDK_SDKS} ABSOLUTE)
set(FBXSDK_APPLE_ROOT "${FBXSDK_SDKS_ABS}/Darwin/${FBXSDK_VERSION}")
set(FBXSDK_LINUX_ROOT "${FBXSDK_SDKS_ABS}/Linux/${FBXSDK_VERSION}")
set(FBXSDK_WINDOWS_ROOT "${FBXSDK_SDKS_ABS}/Windows/${FBXSDK_VERSION}")
if (APPLE)
set(_fbxsdk_root "${FBXSDK_APPLE_ROOT}")
set(_fbxsdk_libdir_debug "lib/clang/debug")

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@ -2,7 +2,7 @@ BSD License
For FBX2glTF software
Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:

33
PATENTS
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@ -1,33 +0,0 @@
Additional Grant of Patent Rights Version 2
"Software" means the FBX2glTF software contributed by Facebook, Inc.
Facebook, Inc. ("Facebook") hereby grants to each recipient of the Software
("you") a perpetual, worldwide, royalty-free, non-exclusive, irrevocable
(subject to the termination provision below) license under any Necessary
Claims, to make, have made, use, sell, offer to sell, import, and otherwise
transfer the Software. For avoidance of doubt, no license is granted under
Facebooks rights in any patent claims that are infringed by (i) modifications
to the Software made by you or any third party or (ii) the Software in
combination with any software or other technology.
The license granted hereunder will terminate, automatically and without notice,
if you (or any of your subsidiaries, corporate affiliates or agents) initiate
directly or indirectly, or take a direct financial interest in, any Patent
Assertion: (i) against Facebook or any of its subsidiaries or corporate
affiliates, (ii) against any party if such Patent Assertion arises in whole or
in part from any software, technology, product or service of Facebook or any of
its subsidiaries or corporate affiliates, or (iii) against any party relating
to the Software. Notwithstanding the foregoing, if Facebook or any of its
subsidiaries or corporate affiliates files a lawsuit alleging patent
infringement against you in the first instance, and you respond by filing a
patent infringement counterclaim in that lawsuit against that party that is
unrelated to the Software, the license granted hereunder will not terminate
under section (i) of this paragraph due to such counterclaim.
A "Necessary Claim" is a claim of a patent owned by Facebook that is
necessarily infringed by the Software standing alone.
A "Patent Assertion" is any lawsuit or other action alleging direct, indirect,
or contributory infringement or inducement to infringe any patent, including a
cross-claim or counterclaim.

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@ -1,5 +1,8 @@
# FBX2glTF
[![License](https://img.shields.io/badge/License-BSD%203--Clause-blue.svg)](https://opensource.org/licenses/BSD-3-Clause)
This is a command line tool for converting 3D model assets on Autodesk's
venerable [FBX](https://www.autodesk.com/products/fbx/overview) format to
[glTF 2.0](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0),
@ -288,4 +291,4 @@ TODO items can be found
- Amanda Watson
## License
FBX2glTF is BSD-licensed. We also provide an additional patent grant.
FBX2glTF is licensed under the [3-clause BSD license](LICENSE).

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@ -2,7 +2,7 @@ BSD License
For FBX2glTF software
Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:

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@ -1,33 +0,0 @@
Additional Grant of Patent Rights Version 2
"Software" means the FBX2glTF software contributed by Facebook, Inc.
Facebook, Inc. ("Facebook") hereby grants to each recipient of the Software
("you") a perpetual, worldwide, royalty-free, non-exclusive, irrevocable
(subject to the termination provision below) license under any Necessary
Claims, to make, have made, use, sell, offer to sell, import, and otherwise
transfer the Software. For avoidance of doubt, no license is granted under
Facebooks rights in any patent claims that are infringed by (i) modifications
to the Software made by you or any third party or (ii) the Software in
combination with any software or other technology.
The license granted hereunder will terminate, automatically and without notice,
if you (or any of your subsidiaries, corporate affiliates or agents) initiate
directly or indirectly, or take a direct financial interest in, any Patent
Assertion: (i) against Facebook or any of its subsidiaries or corporate
affiliates, (ii) against any party if such Patent Assertion arises in whole or
in part from any software, technology, product or service of Facebook or any of
its subsidiaries or corporate affiliates, or (iii) against any party relating
to the Software. Notwithstanding the foregoing, if Facebook or any of its
subsidiaries or corporate affiliates files a lawsuit alleging patent
infringement against you in the first instance, and you respond by filing a
patent infringement counterclaim in that lawsuit against that party that is
unrelated to the Software, the license granted hereunder will not terminate
under section (i) of this paragraph due to such counterclaim.
A "Necessary Claim" is a claim of a patent owned by Facebook that is
necessarily infringed by the Software standing alone.
A "Patent Assertion" is any lawsuit or other action alleging direct, indirect,
or contributory infringement or inducement to infringe any patent, including a
cross-claim or counterclaim.

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@ -1,5 +1,8 @@
# FBX2glTF
[![License](https://img.shields.io/badge/License-BSD%203--Clause-blue.svg)](https://opensource.org/licenses/BSD-3-Clause)
This is a command line tool for converting 3D model assets on the
well-established [FBX](https://www.autodesk.com/products/fbx/overview) format to
[glTF 2.0](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0),
@ -53,6 +56,9 @@ The home of this tool is [here](https://github.com/facebookincubator/FBX2glTF).
# Legal
FBX2glTF is licensed under the [3-clause BSD license](LICENSE).
```
This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright
2017 Autodesk, Inc. All rights, reserved. Such code is provided “as is” and
Autodesk, Inc. disclaims any and all warranties, whether express or implied,
@ -64,4 +70,4 @@ of substitute goods or services; loss of use, data, or profits; or business
interruption) however caused and on any theory of liability, whether in
contract, strict liability, or tort (including negligence or otherwise) arising
in any way out of such code.
```

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@ -19,7 +19,6 @@
"homepage": "https://github.com/facebookincubator/FBX2glTF",
"files": [
"LICENSE",
"PATENTS",
"README.md",
"bin",
"index.js"
@ -27,4 +26,4 @@
"dependencies": {
"rimraf": "^2.6.2"
}
}
}

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
import {assert, expect} from 'chai';

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@ -1,9 +1,8 @@
# Copyright (c) 2014-present, Facebook, Inc.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree. An additional grant
# of patent rights can be found in the PATENTS file in the same directory.
# LICENSE file in the root directory of this source tree.
--ui mocha-typescript
--require source-map-support/register

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include <fstream>

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "Fbx2Raw.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "FbxBlendShapesAccess.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include "FBX2glTF.h"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "FbxSkinningAccess.hpp"
@ -75,7 +74,9 @@ FbxSkinningAccess::FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, Fbx
}
}
for (int i = 0; i < controlPointCount; i++) {
const float weightSumRcp = 1.0 / (vertexJointWeights[i][0] + vertexJointWeights[i][1] + vertexJointWeights[i][2] + vertexJointWeights[i][3]);
const float weightSumRcp = 1.0 /
(vertexJointWeights[i][0] + vertexJointWeights[i][1] + vertexJointWeights[i][2] +
vertexJointWeights[i][3]);
vertexJointWeights[i] *= weightSumRcp;
}
}

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "RoughnessMetallicMaterials.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "fbx/Fbx2Raw.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "RoughnessMetallicMaterials.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "TraditionalMaterials.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "FbxMaterials.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "GltfModel.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "Raw2Gltf.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "TextureBuilder.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "AccessorData.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "AnimationData.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include <cppcodec/base64_default_rfc4648.hpp>

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "BufferViewData.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "CameraData.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "ImageData.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "LightData.hpp"

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@ -1,10 +1,9 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "MaterialData.hpp"

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "MeshData.hpp"

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "NodeData.hpp"

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "PrimitiveData.hpp"

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "SceneData.hpp"

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "SkinData.hpp"

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "TextureData.hpp"

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "RawModel.hpp"

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "File_Utils.hpp"

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#include "Image_Utils.hpp"

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/
#pragma once