Abstract out user property serialisation.
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f2cb6a1010
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@ -95,7 +95,7 @@ int main(int argc, char *argv[])
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"khr-materials-unlit", "Use KHR_materials_unlit extension to specify Unlit shader.",
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cxxopts::value<bool>(gltfOptions.useKHRMatUnlit))
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(
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"user-properties", "Transcribe FBX User Properties into glTF node 'extras'.",
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"user-properties", "Transcribe FBX User Properties into glTF node and material 'extras'.",
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cxxopts::value<bool>(gltfOptions.enableUserProperties))
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(
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"blend-shape-normals", "Include blend shape normals, if reported present by the FBX SDK.",
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@ -233,7 +233,7 @@ int main(int argc, char *argv[])
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} else {
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// in gltf mode, we create a folder and write into that
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outputFolder = fmt::format("{}_out{}", outputFolder.c_str(), (const char)StringUtils::GetPathSeparator());
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outputFolder = fmt::format("{}_out{}", outputPath.c_str(), (const char)StringUtils::GetPathSeparator());
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modelPath = outputFolder + StringUtils::GetFileNameString(outputPath) + ".gltf";
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}
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if (!FileUtils::CreatePath(modelPath.c_str())) {
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@ -445,91 +445,11 @@ static void ReadCamera(RawModel &raw, FbxScene *pScene, FbxNode *pNode)
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static void ReadNodeProperty(RawModel &raw, FbxNode *pNode, FbxProperty &prop)
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{
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using fbxsdk::EFbxType;
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int nodeId = raw.GetNodeById(pNode->GetUniqueID());
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if (nodeId < 0)
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return;
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std::string ename;
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// Convert property type
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switch (prop.GetPropertyDataType().GetType()) {
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case eFbxBool: ename = "eFbxBool"; break;
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case eFbxChar: ename = "eFbxChar"; break;
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case eFbxUChar: ename = "eFbxUChar"; break;
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case eFbxShort: ename = "eFbxShort"; break;
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case eFbxUShort: ename = "eFbxUShort"; break;
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case eFbxInt: ename = "eFbxInt"; break;
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case eFbxUInt: ename = "eFbxUint"; break;
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case eFbxLongLong: ename = "eFbxLongLong"; break;
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case eFbxULongLong: ename = "eFbxULongLong"; break;
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case eFbxFloat: ename = "eFbxFloat"; break;
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case eFbxHalfFloat: ename = "eFbxHalfFloat"; break;
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case eFbxDouble: ename = "eFbxDouble"; break;
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case eFbxDouble2: ename = "eFbxDouble2"; break;
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case eFbxDouble3: ename = "eFbxDouble3"; break;
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case eFbxDouble4: ename = "eFbxDouble4"; break;
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case eFbxString: ename = "eFbxString"; break;
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// Use this as fallback because it does not give very descriptive names
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default: ename = prop.GetPropertyDataType().GetName(); break;
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if (nodeId >= 0) {
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RawNode &node = raw.GetNode(nodeId);
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node.userProperties.push_back(TranscribeProperty(prop).dump());
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}
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json p;
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p["type"] = ename;
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// Convert property value
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switch (prop.GetPropertyDataType().GetType()) {
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case eFbxBool:
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case eFbxChar:
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case eFbxUChar:
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case eFbxShort:
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case eFbxUShort:
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case eFbxInt:
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case eFbxUInt:
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case eFbxLongLong: {
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p["value"] = prop.EvaluateValue<long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxULongLong: {
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p["value"] = prop.EvaluateValue<unsigned long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxFloat:
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case eFbxHalfFloat:
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case eFbxDouble: {
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p["value"] = prop.EvaluateValue<double>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxDouble2: {
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auto v = prop.EvaluateValue<FbxDouble2>(FBXSDK_TIME_INFINITE);
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p["value"] = {v[0], v[1]};
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break;
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}
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case eFbxDouble3: {
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auto v = prop.EvaluateValue<FbxDouble3>(FBXSDK_TIME_INFINITE);
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p["value"] = {v[0], v[1], v[2]};
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break;
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}
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case eFbxDouble4: {
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auto v = prop.EvaluateValue<FbxDouble4>(FBXSDK_TIME_INFINITE);
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p["value"] = {v[0], v[1], v[2], v[3]};
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break;
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}
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case eFbxString: {
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p["value"] = std::string{prop.Get<FbxString>()};
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break;
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}
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default: {
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p["value"] = "UNSUPPORTED_VALUE_TYPE";
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break;
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}
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}
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json n;
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n[prop.GetNameAsCStr()] = p;
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RawNode &node = raw.GetNode(nodeId);
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node.userProperties.push_back(n.dump());
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}
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static void ReadNodeAttributes(
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@ -986,3 +906,90 @@ bool LoadFBXFile(RawModel &raw, const char *fbxFileName, const char *textureExte
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return true;
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}
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// convenience method for describing a property in JSON
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json TranscribeProperty(FbxProperty &prop)
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{
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using fbxsdk::EFbxType;
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std::string ename;
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// Convert property type
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switch (prop.GetPropertyDataType().GetType()) {
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case eFbxBool: ename = "eFbxBool"; break;
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case eFbxChar: ename = "eFbxChar"; break;
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case eFbxUChar: ename = "eFbxUChar"; break;
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case eFbxShort: ename = "eFbxShort"; break;
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case eFbxUShort: ename = "eFbxUShort"; break;
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case eFbxInt: ename = "eFbxInt"; break;
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case eFbxUInt: ename = "eFbxUint"; break;
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case eFbxLongLong: ename = "eFbxLongLong"; break;
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case eFbxULongLong: ename = "eFbxULongLong"; break;
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case eFbxFloat: ename = "eFbxFloat"; break;
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case eFbxHalfFloat: ename = "eFbxHalfFloat"; break;
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case eFbxDouble: ename = "eFbxDouble"; break;
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case eFbxDouble2: ename = "eFbxDouble2"; break;
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case eFbxDouble3: ename = "eFbxDouble3"; break;
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case eFbxDouble4: ename = "eFbxDouble4"; break;
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case eFbxString: ename = "eFbxString"; break;
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// Use this as fallback because it does not give very descriptive names
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default: ename = prop.GetPropertyDataType().GetName(); break;
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}
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json p = {
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{"type", ename}
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};
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// Convert property value
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switch (prop.GetPropertyDataType().GetType()) {
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case eFbxBool:
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case eFbxChar:
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case eFbxUChar:
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case eFbxShort:
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case eFbxUShort:
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case eFbxInt:
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case eFbxUInt:
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case eFbxLongLong: {
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p["value"] = prop.EvaluateValue<long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxULongLong: {
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p["value"] = prop.EvaluateValue<unsigned long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxFloat:
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case eFbxHalfFloat:
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case eFbxDouble: {
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p["value"] = prop.EvaluateValue<double>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxDouble2: {
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auto v = prop.EvaluateValue<FbxDouble2>(FBXSDK_TIME_INFINITE);
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p["value"] = {v[0], v[1]};
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break;
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}
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case eFbxDouble3: {
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auto v = prop.EvaluateValue<FbxDouble3>(FBXSDK_TIME_INFINITE);
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p["value"] = {v[0], v[1], v[2]};
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break;
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}
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case eFbxDouble4: {
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auto v = prop.EvaluateValue<FbxDouble4>(FBXSDK_TIME_INFINITE);
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p["value"] = {v[0], v[1], v[2], v[3]};
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break;
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}
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case eFbxString: {
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p["value"] = std::string{prop.Get<FbxString>()};
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break;
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}
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default: {
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p["value"] = "UNSUPPORTED_VALUE_TYPE";
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break;
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}
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}
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return {
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{prop.GetNameAsCStr(), p}
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};
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}
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@ -12,3 +12,5 @@
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#include "raw/RawModel.hpp"
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bool LoadFBXFile(RawModel &raw, const char *fbxFileName, const char *textureExtensions);
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json TranscribeProperty(FbxProperty &prop);
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@ -8,6 +8,7 @@
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*/
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#include "FbxMaterialsAccess.hpp"
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#include "Fbx2Raw.hpp"
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FbxMaterialsAccess::FbxMaterialsAccess(const FbxMesh *pMesh, const std::map<const FbxTexture *, FbxString> &textureLocations) :
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mappingMode(FbxGeometryElement::eNone),
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@ -54,91 +55,13 @@ FbxMaterialsAccess::FbxMaterialsAccess(const FbxMesh *pMesh, const std::map<cons
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userProperties.resize(materialNum + 1);
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}
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if (userProperties[materialNum].empty()) {
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FbxProperty objectProperty = surfaceMaterial->GetFirstProperty();
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while (objectProperty.IsValid())
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{
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if (objectProperty.GetFlag(FbxPropertyFlags::eUserDefined)) {
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std::string ename;
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switch (objectProperty.GetPropertyDataType().GetType()) {
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case eFbxBool: ename = "eFbxBool"; break;
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case eFbxChar: ename = "eFbxChar"; break;
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case eFbxUChar: ename = "eFbxUChar"; break;
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case eFbxShort: ename = "eFbxShort"; break;
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case eFbxUShort: ename = "eFbxUShort"; break;
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case eFbxInt: ename = "eFbxInt"; break;
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case eFbxUInt: ename = "eFbxUint"; break;
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case eFbxLongLong: ename = "eFbxLongLong"; break;
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case eFbxULongLong: ename = "eFbxULongLong"; break;
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case eFbxFloat: ename = "eFbxFloat"; break;
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case eFbxHalfFloat: ename = "eFbxHalfFloat"; break;
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case eFbxDouble: ename = "eFbxDouble"; break;
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case eFbxDouble2: ename = "eFbxDouble2"; break;
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case eFbxDouble3: ename = "eFbxDouble3"; break;
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case eFbxDouble4: ename = "eFbxDouble4"; break;
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case eFbxString: ename = "eFbxString"; break;
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// Use this as fallback because it does not give very descriptive names
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default: ename = objectProperty.GetPropertyDataType().GetName(); break;
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}
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json p;
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p["type"] = ename;
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// Convert property value
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switch (objectProperty.GetPropertyDataType().GetType()) {
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case eFbxBool:
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case eFbxChar:
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case eFbxUChar:
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case eFbxShort:
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case eFbxUShort:
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case eFbxInt:
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case eFbxUInt:
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case eFbxLongLong: {
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p["value"] = objectProperty.EvaluateValue<long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxULongLong: {
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p["value"] = objectProperty.EvaluateValue<unsigned long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxFloat:
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case eFbxHalfFloat:
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case eFbxDouble: {
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p["value"] = objectProperty.EvaluateValue<double>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxDouble2: {
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auto v = objectProperty.EvaluateValue<FbxDouble2>(FBXSDK_TIME_INFINITE);
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p["value"] = { v[0], v[1] };
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break;
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}
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case eFbxDouble3: {
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auto v = objectProperty.EvaluateValue<FbxDouble3>(FBXSDK_TIME_INFINITE);
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p["value"] = { v[0], v[1], v[2] };
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break;
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}
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case eFbxDouble4: {
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auto v = objectProperty.EvaluateValue<FbxDouble4>(FBXSDK_TIME_INFINITE);
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p["value"] = { v[0], v[1], v[2], v[3] };
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break;
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}
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case eFbxString: {
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p["value"] = std::string{ objectProperty.Get<FbxString>() };
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break;
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}
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default: {
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p["value"] = "UNSUPPORTED_VALUE_TYPE";
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break;
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}
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}
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json n;
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n[objectProperty.GetNameAsCStr()] = p;
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userProperties[materialNum].push_back(n.dump());
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}
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objectProperty = surfaceMaterial->GetNextProperty(objectProperty);
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FbxProperty objectProperty = surfaceMaterial->GetFirstProperty();
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while (objectProperty.IsValid())
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{
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if (objectProperty.GetFlag(FbxPropertyFlags::eUserDefined)) {
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userProperties[materialNum].push_back(TranscribeProperty(objectProperty).dump());
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}
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objectProperty = surfaceMaterial->GetNextProperty(objectProperty);
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}
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}
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}
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@ -9,6 +9,7 @@
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#pragma once
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#include "Fbx2Raw.hpp"
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#include "FbxMaterialInfo.hpp"
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#include "FbxTraditionalMaterialInfo.hpp"
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#include "FbxRoughMetMaterialInfo.hpp"
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