Use a tiny PNG for a fallback texture image, not a GIF (#74)
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@ -604,8 +604,11 @@ ModelData *Raw2Gltf(
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}
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}
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if (!image) {
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// fallback is tiny transparent gif
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image = new ImageData(textureName, "data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=");
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// fallback is tiny transparent PNG
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image = new ImageData(
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textureName,
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"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mP8/5+hHgAHggJ/PchI7wAAAABJRU5ErkJggg=="
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);
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}
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std::shared_ptr<TextureData> texDat = gltf->textures.hold(
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