From 3f796dd90fbe859025e8db1524164a65711b18f7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?P=C3=A4r=20Winzell?= Date: Fri, 23 Feb 2018 19:39:08 -0800 Subject: [PATCH] Use a tiny PNG for a fallback texture image, not a GIF (#74) --- src/Raw2Gltf.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/Raw2Gltf.cpp b/src/Raw2Gltf.cpp index 1f9a382..fd6d742 100644 --- a/src/Raw2Gltf.cpp +++ b/src/Raw2Gltf.cpp @@ -604,8 +604,11 @@ ModelData *Raw2Gltf( } } if (!image) { - // fallback is tiny transparent gif - image = new ImageData(textureName, "data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs="); + // fallback is tiny transparent PNG + image = new ImageData( + textureName, + "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mP8/5+hHgAHggJ/PchI7wAAAABJRU5ErkJggg==" + ); } std::shared_ptr texDat = gltf->textures.hold(