Prepare patch release 0.9.7.
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@ -34,7 +34,7 @@ There are also some friendly & hands-on instructions available [over at Facebook
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You can always run the binary with --help to see what options it takes:
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You can always run the binary with --help to see what options it takes:
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```
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```
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FBX2glTF 0.9.6: Generate a glTF 2.0 representation of an FBX model.
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FBX2glTF 0.9.7: Generate a glTF 2.0 representation of an FBX model.
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Usage: FBX2glTF [OPTIONS] [FBX Model]
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Usage: FBX2glTF [OPTIONS] [FBX Model]
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Positionals:
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Positionals:
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@ -64,6 +64,7 @@ Options:
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--blend-shape-tangents Include blend shape tangents, if reported present by the FBX SDK.
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--blend-shape-tangents Include blend shape tangents, if reported present by the FBX SDK.
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-k,--keep-attribute (position|normal|tangent|binormial|color|uv0|uv1|auto) ...
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-k,--keep-attribute (position|normal|tangent|binormial|color|uv0|uv1|auto) ...
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Used repeatedly to build a limiting set of vertex attributes to keep.
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Used repeatedly to build a limiting set of vertex attributes to keep.
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--fbx-temp-dir DIR Temporary directory to be used by FBX SDK.
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Materials:
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Materials:
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@ -1,6 +1,6 @@
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{
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{
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"name": "fbx2gltf",
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"name": "fbx2gltf",
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"version": "0.9.6",
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"version": "0.9.7",
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"description": "Node wrapper around FBX2glTF tools.",
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"description": "Node wrapper around FBX2glTF tools.",
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"main": "index.js",
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"main": "index.js",
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"repository": {
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"repository": {
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@ -17,7 +17,7 @@
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#include <Windows.h>
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#include <Windows.h>
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#endif
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#endif
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#define FBX2GLTF_VERSION std::string("0.9.6")
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#define FBX2GLTF_VERSION std::string("0.9.7")
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#include <fmt/printf.h>
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#include <fmt/printf.h>
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