diff --git a/README.md b/README.md index 7f0a505..d10ac81 100644 --- a/README.md +++ b/README.md @@ -34,7 +34,7 @@ There are also some friendly & hands-on instructions available [over at Facebook You can always run the binary with --help to see what options it takes: ``` -FBX2glTF 0.9.6: Generate a glTF 2.0 representation of an FBX model. +FBX2glTF 0.9.7: Generate a glTF 2.0 representation of an FBX model. Usage: FBX2glTF [OPTIONS] [FBX Model] Positionals: @@ -64,6 +64,7 @@ Options: --blend-shape-tangents Include blend shape tangents, if reported present by the FBX SDK. -k,--keep-attribute (position|normal|tangent|binormial|color|uv0|uv1|auto) ... Used repeatedly to build a limiting set of vertex attributes to keep. + --fbx-temp-dir DIR Temporary directory to be used by FBX SDK. Materials: diff --git a/npm/fbx2gltf/package.json b/npm/fbx2gltf/package.json index a0b6eef..92cf2a6 100644 --- a/npm/fbx2gltf/package.json +++ b/npm/fbx2gltf/package.json @@ -1,6 +1,6 @@ { "name": "fbx2gltf", - "version": "0.9.6", + "version": "0.9.7", "description": "Node wrapper around FBX2glTF tools.", "main": "index.js", "repository": { diff --git a/src/FBX2glTF.h b/src/FBX2glTF.h index cd0690b..56c7c2c 100644 --- a/src/FBX2glTF.h +++ b/src/FBX2glTF.h @@ -17,7 +17,7 @@ #include #endif -#define FBX2GLTF_VERSION std::string("0.9.6") +#define FBX2GLTF_VERSION std::string("0.9.7") #include