Prepare patch release 0.9.7.

This commit is contained in:
Pär Winzell 2019-08-10 09:33:02 -07:00
parent b9c7d0a400
commit 3c08169510
3 changed files with 4 additions and 3 deletions

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@ -34,7 +34,7 @@ There are also some friendly & hands-on instructions available [over at Facebook
You can always run the binary with --help to see what options it takes:
```
FBX2glTF 0.9.6: Generate a glTF 2.0 representation of an FBX model.
FBX2glTF 0.9.7: Generate a glTF 2.0 representation of an FBX model.
Usage: FBX2glTF [OPTIONS] [FBX Model]
Positionals:
@ -64,6 +64,7 @@ Options:
--blend-shape-tangents Include blend shape tangents, if reported present by the FBX SDK.
-k,--keep-attribute (position|normal|tangent|binormial|color|uv0|uv1|auto) ...
Used repeatedly to build a limiting set of vertex attributes to keep.
--fbx-temp-dir DIR Temporary directory to be used by FBX SDK.
Materials:

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@ -1,6 +1,6 @@
{
"name": "fbx2gltf",
"version": "0.9.6",
"version": "0.9.7",
"description": "Node wrapper around FBX2glTF tools.",
"main": "index.js",
"repository": {

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@ -17,7 +17,7 @@
#include <Windows.h>
#endif
#define FBX2GLTF_VERSION std::string("0.9.6")
#define FBX2GLTF_VERSION std::string("0.9.7")
#include <fmt/printf.h>