Use keep original textures.
This commit is contained in:
parent
9eb3423ca2
commit
2c4a9ade9f
|
@ -37,6 +37,7 @@ func _import_scene(path: String, flags: int, bake_fps: int):
|
|||
var stdout = [].duplicate()
|
||||
var temp_dir_global = ProjectSettings.globalize_path("res://.godot/imported/")
|
||||
var ret = OS.execute(fbx2gltf_path, [
|
||||
"--keep-originals",
|
||||
"--fbx-temp-dir", temp_dir_global,
|
||||
"-i", path_global,
|
||||
"-o", output_path_global], stdout, true)
|
||||
|
|
|
@ -52,6 +52,12 @@ int main(int argc, char* argv[]) {
|
|||
gltfOptions.embedResources,
|
||||
"Inline buffers as data:// URIs within generated non-binary glTF.");
|
||||
|
||||
|
||||
app.add_flag(
|
||||
"--keep-originals",
|
||||
gltfOptions.keepOriginals,
|
||||
"Keep the originals paths in a non-binary glTF.");
|
||||
|
||||
app.add_flag(
|
||||
"-t,--separate-textures", gltfOptions.separateTextures, "Write texture files out separately");
|
||||
|
||||
|
@ -307,7 +313,9 @@ int main(int argc, char* argv[]) {
|
|||
fmt::printf("Note: Ignoring --embed; it's meaningless with --binary.\n");
|
||||
}
|
||||
|
||||
if (outputPath.empty()) {
|
||||
if (gltfOptions.keepOriginals) {
|
||||
outputPath = "./" + FileUtils::GetFileBase(inputPath);
|
||||
} else if (outputPath.empty() && !gltfOptions.keepOriginals) {
|
||||
// if -o is not given, default to the basename of the .fbx
|
||||
outputPath = "./" + FileUtils::GetFileBase(inputPath);
|
||||
}
|
||||
|
|
|
@ -90,6 +90,8 @@ struct GltfOptions {
|
|||
/** If non-binary, whether to inline all resources, for a single (large) .glTF file. */
|
||||
bool embedResources{true};
|
||||
|
||||
bool keepOriginals{false};
|
||||
|
||||
bool separateTextures{true};
|
||||
|
||||
/** Whether and how to use KHR_draco_mesh_compression to minimize static geometry size. */
|
||||
|
|
Loading…
Reference in New Issue