stl2gltf/convert2.go

168 lines
3.9 KiB
Go

package stl2gltf
import (
"encoding/base64"
"encoding/binary"
"encoding/json"
"fmt"
"log"
"os"
)
func Convert2(stl STL2, outFile string) {
// buf
indexBuf := make([]byte, 0)
normalBuf := make([]byte, 0)
positionBuf := make([]byte, 0)
padding := func(buf []byte) []byte {
log.Println("padding: ", len(buf)%4)
for len(buf)%4 != 0 {
log.Println("padding")
buf = append(buf, 0x00)
}
return buf
}
uniquePositions := make([][3]uint32, 0)
indices := make([]int16, len(stl.Positions))
for i := 0; i < len(stl.Positions); i++ {
position := stl.Positions[i]
// if in uniqt
found := false
for u, ut := range uniquePositions {
if ut[0] == position[0] && ut[1] == position[1] && ut[2] == position[2] {
// exist
indices[i] = int16(u)
found = true
}
}
if !found {
uniquePositions = append(uniquePositions, position)
indices[i] = int16(len(uniquePositions) - 1)
}
}
// 写入顶点
for _, ip := range uniquePositions {
buf := make([]byte, 0)
buf = binary.LittleEndian.AppendUint32(buf, uint32(ip[0]))
buf = binary.LittleEndian.AppendUint32(buf, uint32(ip[1]))
buf = binary.LittleEndian.AppendUint32(buf, uint32(ip[2]))
positionBuf = append(positionBuf, buf...)
}
positionBuf = padding(positionBuf)
// 写入法向量
// for i := range stl.TriangleNum {
// t := stl.Triangles[i]
// normalBuf = append(normalBuf, t.Normal...)
// normalBuf = append(normalBuf, t.Normal...)
// normalBuf = append(normalBuf, t.Normal...)
// }
normalBuf = padding(normalBuf)
// 写入索引
for i := range indices {
buf := make([]byte, 2)
binary.LittleEndian.PutUint16(buf, uint16(i))
indexBuf = append(indexBuf, buf...)
}
indexBuf = padding(indexBuf)
log.Println(len(positionBuf), len(normalBuf), len(indexBuf))
allData := make([]byte, 0)
allData = append(allData, positionBuf...)
allData = append(allData, indexBuf...)
// allData = append(allData, normalBuf...)
base := base64.StdEncoding.EncodeToString(allData)
attributes := make(map[string]int, 0)
attributes["POSITION"] = 0
// attributes["NORMAL"] = 1
gltf := GLTF{
Asset: Asset{Version: "2.0"},
Scenes: []Scene{{Nodes: []int{0}}},
Nodes: []Node{{Mesh: 0}},
Meshes: []Mesh{{Primitives: []Primitive{{Attributes: attributes, Indices: 1, Mode: 4}}}},
Buffers: []Buffer{{Uri: fmt.Sprintf("data:application/gltf-buffer;base64,%s", base), ByteLength: len(allData)}},
BufferViews: []BufferView{
// index
// normal
// {
// Buffer: 0,
// ByteOffset: len(indexBuf),
// ByteLength: len(normalBuf),
// Target: 34962,
// },
// position
{
Buffer: 0,
ByteOffset: 0,
// ByteOffset: len(indexBuf) + len(normalBuf),
ByteLength: len(positionBuf),
Target: 34962,
},
{
Buffer: 0,
ByteOffset: len(positionBuf),
ByteLength: len(indexBuf),
Target: 34963,
},
},
Accessors: []Accessor{
// {
// BufferView: 1,
// ByteOffset: 0,
// ComponentType: 5126,
// Type: "VEC3",
// Count: int(stl.TriangleNum),
// // Max: []float32{1, 1, 1},
// // Min: []float32{-1, -1, -1},
// },
{
BufferView: 0,
ByteOffset: 0,
ComponentType: 5126,
Type: "VEC3",
Count: len(positionBuf) / 12,
Max: f2i(stl.Max),
Min: f2i(stl.Min),
},
{
BufferView: 1,
ByteOffset: 0,
ComponentType: 5123,
Type: "SCALAR",
Count: stl.TriangleNum,
},
},
}
data, err := json.MarshalIndent(gltf, " ", " ")
if err != nil {
log.Println("marshal error: ", err.Error())
return
}
os.Remove(outFile)
f, err := os.OpenFile(outFile, os.O_CREATE, os.ModePerm)
if err != nil {
log.Println("write file error: ", err.Error())
return
}
defer f.Close()
f.Write(data)
}
func f2i(p []uint32) []float32 {
a := make([]float32, len(p))
for i := 0; i < len(p); i++ {
a[i] = float32(p[i])
}
return a
}