stl2gltf/convert.go

137 lines
3.1 KiB
Go

package stl2gltf
import (
"encoding/base64"
"encoding/binary"
"encoding/json"
"fmt"
"log"
"os"
)
func Convert(stl STL, outFile string) {
// buf
indexBuf := make([]byte, 0)
normalBuf := make([]byte, 0)
positionBuf := make([]byte, 0)
padding := func(buf []byte) []byte {
log.Println("padding: ", len(buf)%4)
for len(buf)%4 != 0 {
log.Println("padding")
buf = append(buf, 0x00)
}
return buf
}
// 写入顶点
for i := range stl.TriangleNum {
t := stl.Triangles[i]
positionBuf = append(positionBuf, t.Position...)
}
positionBuf = padding(positionBuf)
// 写入法向量
for i := range stl.TriangleNum {
t := stl.Triangles[i]
normalBuf = append(normalBuf, t.Normal...)
normalBuf = append(normalBuf, t.Normal...)
normalBuf = append(normalBuf, t.Normal...)
}
normalBuf = padding(normalBuf)
// 写入索引
for i := range stl.TriangleNum * 3 {
buf := make([]byte, 4)
binary.LittleEndian.PutUint32(buf, uint32(i))
indexBuf = append(indexBuf, buf...)
}
indexBuf = padding(indexBuf)
log.Println(len(positionBuf), len(normalBuf), len(indexBuf))
allData := make([]byte, 0)
allData = append(allData, indexBuf...)
// allData = append(allData, normalBuf...)
allData = append(allData, positionBuf...)
base := base64.StdEncoding.EncodeToString(allData)
attributes := make(map[string]int, 0)
attributes["POSITION"] = 1
// attributes["NORMAL"] = 1
gltf := GLTF{
Asset: Asset{Version: "2.0"},
Scenes: []Scene{{Nodes: []int{0}}},
Nodes: []Node{{Mesh: 0}},
Meshes: []Mesh{{Primitives: []Primitive{{Attributes: attributes, Indices: 0, Mode: 4}}}},
Buffers: []Buffer{{Uri: fmt.Sprintf("data:application/gltf-buffer;base64,%s", base), ByteLength: len(allData)}},
BufferViews: []BufferView{
// index
{
Buffer: 0,
ByteOffset: 0,
ByteLength: len(indexBuf),
Target: 34963,
},
// normal
// {
// Buffer: 0,
// ByteOffset: len(indexBuf),
// ByteLength: len(normalBuf),
// Target: 34962,
// },
// position
{
Buffer: 0,
ByteOffset: len(indexBuf),
// ByteOffset: len(indexBuf) + len(normalBuf),
ByteLength: len(positionBuf),
Target: 34962,
},
},
Accessors: []Accessor{
{
BufferView: 0,
ByteOffset: 0,
ComponentType: 5125,
Type: "SCALAR",
Count: stl.TriangleNum * 3,
},
// {
// BufferView: 1,
// ByteOffset: 0,
// ComponentType: 5126,
// Type: "VEC3",
// Count: int(stl.TriangleNum),
// // Max: []float32{1, 1, 1},
// // Min: []float32{-1, -1, -1},
// },
{
BufferView: 1,
ByteOffset: 0,
ComponentType: 5126,
Type: "VEC3",
Count: len(positionBuf) / 12,
Max: stl.Max,
Min: stl.Min,
},
},
}
data, err := json.MarshalIndent(gltf, " ", " ")
if err != nil {
log.Println("marshal error: ", err.Error())
return
}
os.Remove(outFile)
f, err := os.OpenFile(outFile, os.O_CREATE, os.ModePerm)
if err != nil {
log.Println("write file error: ", err.Error())
return
}
defer f.Close()
f.Write(data)
}