sss
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commit
37cdc242d9
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Launch Package",
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"type": "go",
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"request": "launch",
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"mode": "auto",
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"program": "${fileDirname}"
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}
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]
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}
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package main
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import (
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"git.dengqn.com/dqn/stl2gltf"
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)
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func main() {
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stl := stl2gltf.Load("D:\\src\\go\\stl2gltf\\example\\0c448109-7ac9-4f6d-aaf6-ce6bb744032f.stl")
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// log.Println(stl)
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stl2gltf.Convert(stl, "C:\\Users\\13040\\Downloads\\0c448109-7ac9-4f6d-aaf6-ce6bb744032f.gltf")
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}
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package stl2gltf
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import (
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"encoding/base64"
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"encoding/binary"
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"encoding/json"
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"fmt"
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"log"
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"os"
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)
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func Convert(stl STL, outFile string) {
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// buf
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indexBuf := make([]byte, 0)
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normalBuf := make([]byte, 0)
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positionBuf := make([]byte, 0)
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padding := func(buf []byte) []byte {
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log.Println("padding: ", len(buf)%4)
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for len(buf)%4 != 0 {
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log.Println("padding")
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buf = append(buf, 0x00)
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}
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return buf
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}
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// 写入顶点
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for i := range stl.TriangleNum {
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t := stl.Triangles[i]
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positionBuf = append(positionBuf, t.Position...)
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}
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positionBuf = padding(positionBuf)
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// 写入法向量
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for i := range stl.TriangleNum {
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t := stl.Triangles[i]
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normalBuf = append(normalBuf, t.Normal...)
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normalBuf = append(normalBuf, t.Normal...)
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normalBuf = append(normalBuf, t.Normal...)
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}
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normalBuf = padding(normalBuf)
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// 写入索引
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for i := range stl.TriangleNum * 3 {
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buf := make([]byte, 2)
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binary.LittleEndian.PutUint16(buf, uint16(i))
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indexBuf = append(indexBuf, buf...)
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}
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indexBuf = padding(indexBuf)
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log.Println(len(positionBuf), len(normalBuf), len(indexBuf))
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allData := make([]byte, 0)
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allData = append(allData, positionBuf...)
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allData = append(allData, normalBuf...)
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allData = append(allData, indexBuf...)
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base := base64.StdEncoding.EncodeToString(allData)
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attributes := make(map[string]int, 0)
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attributes["POSITION"] = 0
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attributes["NORMAL"] = 1
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gltf := GLTF{
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Asset: Asset{Version: "2.0"},
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Scenes: []Scene{{Nodes: []int{0}}},
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Nodes: []Node{{Mesh: 0}},
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Meshes: []Mesh{{Primitives: []Primitive{{Attributes: attributes, Indices: 2, Mode: 4}}}},
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Buffers: []Buffer{{Uri: fmt.Sprintf("data:application/gltf-buffer;base64,%s", base), ByteLength: len(allData)}},
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BufferViews: []BufferView{
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// position
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{
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Buffer: 0,
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ByteOffset: 0,
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ByteLength: len(positionBuf),
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Target: 34962,
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},
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// normal
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{
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Buffer: 0,
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ByteOffset: len(positionBuf),
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ByteLength: len(normalBuf),
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Target: 34962,
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},
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// index
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{
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Buffer: 0,
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ByteOffset: len(positionBuf) + len(normalBuf),
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ByteLength: len(indexBuf),
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Target: 34963,
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},
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},
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Accessors: []Accessor{
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{
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BufferView: 0,
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ByteOffset: 0,
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ComponentType: 5126,
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Type: "VEC3",
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Count: len(positionBuf) / 12,
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Max: stl.Max,
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Min: stl.Min,
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},
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{
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BufferView: 1,
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ByteOffset: 0,
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ComponentType: 5126,
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Type: "VEC3",
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Count: int(stl.TriangleNum),
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// Max: []float32{1, 1, 1},
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// Min: []float32{-1, -1, -1},
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},
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{
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BufferView: 2,
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ByteOffset: 0,
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ComponentType: 5123,
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Type: "SCALAR",
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Count: stl.TriangleNum,
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},
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},
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}
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data, err := json.MarshalIndent(gltf, " ", " ")
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if err != nil {
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log.Println("marshal error: ", err.Error())
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return
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}
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os.Remove(outFile)
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f, err := os.OpenFile(outFile, os.O_CREATE, os.ModePerm)
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if err != nil {
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log.Println("write file error: ", err.Error())
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return
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}
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defer f.Close()
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f.Write(data)
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}
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package stl2gltf
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// Triangle 50B
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type Triangle struct {
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Normal []byte // 4 * 3 12
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Position []byte // 4 * 3 * 3 36
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Attribute []byte // 2 02
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}
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type STL struct {
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Header string
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TriangleNum int
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Triangles []Triangle
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Max []float32
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Min []float32
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}
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type Asset struct {
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Version string `json:"version"`
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}
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type Scene struct {
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Nodes []int `json:"nodes"`
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}
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type Node struct {
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Mesh int `json:"mesh"`
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}
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type Primitive struct {
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Attributes map[string]int `json:"attributes"`
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Indices int `json:"indices"`
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Mode int `json:"mode"`
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}
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type Mesh struct {
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Primitives []Primitive `json:"primitives"`
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}
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type Buffer struct {
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Uri string `json:"uri"`
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ByteLength int `json:"byteLength"`
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}
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type BufferView struct {
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Buffer int `json:"buffer"`
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ByteOffset int `json:"byteOffset"`
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ByteLength int `json:"byteLength"`
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Target int `json:"target"`
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}
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type Accessor struct {
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BufferView int `json:"bufferView"`
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ByteOffset int `json:"byteOffset"`
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ComponentType int `json:"componentType"`
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Count int `json:"count"`
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Type string `json:"type"`
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Max []float32 `json:"max,omitempty"`
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Min []float32 `json:"min,omitempty"`
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}
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type GLTF struct {
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Asset Asset `json:"asset"`
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Scenes []Scene `json:"scenes"`
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Nodes []Node `json:"nodes"`
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Meshes []Mesh `json:"meshes"`
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Buffers []Buffer `json:"buffers"`
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BufferViews []BufferView `json:"bufferViews"`
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Accessors []Accessor `json:"accessors"`
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}
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Binary file not shown.
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@ -0,0 +1,72 @@
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package stl2gltf
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import (
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"encoding/binary"
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"log"
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"math"
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"os"
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)
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func Load(filePath string) (stl STL) {
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file, err := os.OpenFile(filePath, os.O_RDONLY, os.ModePerm)
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if err != nil {
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log.Panic("open file " + filePath + " error: " + err.Error())
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}
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headerBuf := make([]byte, 80)
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file.Read(headerBuf)
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triangleNumBuf := make([]byte, 4)
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file.Read(triangleNumBuf)
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stl.Header = string(headerBuf)
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stl.TriangleNum = int(binary.LittleEndian.Uint32(triangleNumBuf))
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stl.Triangles = make([]Triangle, 0)
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max := []float32{0, 0, 0}
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min := []float32{0, 0, 0}
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for range stl.TriangleNum {
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normalBuf := make([]byte, 4*3)
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file.Read(normalBuf)
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positionBuf := make([]byte, 4*3*3)
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file.Read(positionBuf)
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for r := range 3 {
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x := math.Float32frombits(binary.LittleEndian.Uint32(positionBuf[:4+(r*4)]))
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y := math.Float32frombits(binary.LittleEndian.Uint32(positionBuf[(r * 4) : (r*4)+4]))
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z := math.Float32frombits(binary.LittleEndian.Uint32(positionBuf[(r*4)+4 : (r*4)+8]))
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if max[0] < x {
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max[0] = x
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}
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if max[1] < y {
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max[1] = y
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}
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if max[2] < z {
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max[2] = z
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}
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if min[0] > x {
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min[0] = x
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}
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if min[1] > y {
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min[1] = y
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}
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if min[2] > z {
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min[2] = z
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}
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}
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attributeBuf := make([]byte, 2)
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file.Read(attributeBuf)
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stl.Triangles = append(stl.Triangles, Triangle{
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Normal: normalBuf,
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Position: positionBuf,
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Attribute: attributeBuf,
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})
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}
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stl.Max = max
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stl.Min = min
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return stl
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}
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