ray-trace-w1/src/sphere.rs

61 lines
1.8 KiB
Rust

use crate::hittable;
use crate::material::{Lambertian, Material, MaterialKind, Metal};
use crate::types_defined::{Color, HitRecord, Point, Ray, Sphere};
impl Sphere {
pub fn new(c: Point, r: f32, m: Option<MaterialKind>) -> Self {
Self {
center: c,
radius: r,
material: m,
}
}
}
impl hittable::Hittable for Sphere {
fn hit(&self, r: &Ray, t_min: f32, t_max: f32, hit_record: &mut HitRecord) -> bool {
let a: f32 = r.direction.length_squared();
let h = r.direction.dot(self.center - r.point);
// let b = -2.0 * r.direction.dot(sphere_center - r.point);
let c = (self.center - r.point).length_squared() - self.radius * self.radius;
let discriminant = h * h - a * c;
if discriminant < 0.0 {
return false;
}
// // 两个交点
let disc_sqrt = discriminant.sqrt();
let near = (h - disc_sqrt) / a;
let far = (h + disc_sqrt) / a;
let mut root = near;
if root <= t_min || root >= t_max {
root = far;
if root <= t_min || root >= t_max {
hit_record.t = -1.0;
return false
}
}
let p = r.at(root);
let normal = (p - self.center) / self.radius;
hit_record.t = root;
hit_record.p = p;
hit_record.normal = normal;
hit_record.front_face = r.direction.dot(normal) < 0.0;
hit_record.material = if let Some(ref m) = self.material {
match m {
MaterialKind::Lambertian(l) => Some(MaterialKind::Lambertian(l.clone())),
MaterialKind::Metal(m) => Some(MaterialKind::Metal(m.clone())),
}
} else {
None
};
true
}
}