use crate::hittable; use crate::types_defined::{HitRecord, Point, Ray, Sphere}; impl Sphere { pub fn new(c: Point, r: f32) -> Self { Self { center: c, radius: r, } } } impl hittable::Hittable for Sphere { fn hit(self, r: &Ray, t_min: f32, t_max: f32) -> HitRecord { let a: f32 = r.direction.length_squared(); let h = r.direction.dot(self.center - r.point); // let b = -2.0 * r.direction.dot(sphere_center - r.point); let c = (self.center - r.point).length_squared() - self.radius * self.radius; let discriminant = h * h - a * c; // // 两个焦点 let disc_sqrt = discriminant.sqrt(); let near = (h - disc_sqrt) / a; let far = (h + disc_sqrt) / a; let mut root = near; if root <= t_min || root >= t_max { root = far; if root <= t_min || root >= t_max { root = -1.0; } } HitRecord { t: root, p: r.at(root), normal: r.at(root) - self.center, } } }