Compare commits
11
Commits
b28a6cc7f5
..
master
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
3343133e9d | ||
|
|
27905c888f | ||
|
|
ff7cde8758 | ||
|
|
0e62a20775 | ||
|
|
ff4132edff | ||
|
|
06c5528599 | ||
|
|
02981da7bf | ||
|
|
caa21505ba | ||
|
|
5c1c9a3edd | ||
|
|
5dfdf5e32e | ||
|
|
37c4cbb666 |
Generated
+89
-13
@@ -2,6 +2,12 @@
|
|||||||
# It is not intended for manual editing.
|
# It is not intended for manual editing.
|
||||||
version = 4
|
version = 4
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bitflags"
|
||||||
|
version = "2.9.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "1b8e56985ec62d17e9c1001dc89c88ecd7dc08e47eba5ec7c29c7b5eeecde967"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "cfg-if"
|
name = "cfg-if"
|
||||||
version = "1.0.1"
|
version = "1.0.1"
|
||||||
@@ -9,13 +15,45 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
checksum = "9555578bc9e57714c812a1f84e4fc5b4d21fcb063490c624de019f7464c91268"
|
checksum = "9555578bc9e57714c812a1f84e4fc5b4d21fcb063490c624de019f7464c91268"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "getrandom"
|
name = "crossbeam-deque"
|
||||||
version = "0.2.16"
|
version = "0.8.6"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "335ff9f135e4384c8150d6f27c6daed433577f86b4750418338c01a1a2528592"
|
checksum = "9dd111b7b7f7d55b72c0a6ae361660ee5853c9af73f70c3c2ef6858b950e2e51"
|
||||||
|
dependencies = [
|
||||||
|
"crossbeam-epoch",
|
||||||
|
"crossbeam-utils",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "crossbeam-epoch"
|
||||||
|
version = "0.9.18"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5b82ac4a3c2ca9c3460964f020e1402edd5753411d7737aa39c3714ad1b5420e"
|
||||||
|
dependencies = [
|
||||||
|
"crossbeam-utils",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "crossbeam-utils"
|
||||||
|
version = "0.8.21"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d0a5c400df2834b80a4c3327b3aad3a4c4cd4de0629063962b03235697506a28"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "either"
|
||||||
|
version = "1.15.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "48c757948c5ede0e46177b7add2e67155f70e33c07fea8284df6576da70b3719"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "getrandom"
|
||||||
|
version = "0.3.3"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "26145e563e54f2cadc477553f1ec5ee650b00862f0a58bcd12cbdc5f0ea2d2f4"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"cfg-if",
|
"cfg-if",
|
||||||
"libc",
|
"libc",
|
||||||
|
"r-efi",
|
||||||
"wasi",
|
"wasi",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -53,21 +91,26 @@ dependencies = [
|
|||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rand"
|
name = "r-efi"
|
||||||
version = "0.8.5"
|
version = "5.3.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
|
checksum = "69cdb34c158ceb288df11e18b4bd39de994f6657d83847bdffdbd7f346754b0f"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand"
|
||||||
|
version = "0.9.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"libc",
|
|
||||||
"rand_chacha",
|
"rand_chacha",
|
||||||
"rand_core",
|
"rand_core",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rand_chacha"
|
name = "rand_chacha"
|
||||||
version = "0.3.1"
|
version = "0.9.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
|
checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"ppv-lite86",
|
"ppv-lite86",
|
||||||
"rand_core",
|
"rand_core",
|
||||||
@@ -75,9 +118,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rand_core"
|
name = "rand_core"
|
||||||
version = "0.6.4"
|
version = "0.9.3"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
|
checksum = "99d9a13982dcf210057a8a78572b2217b667c3beacbf3a0d8b454f6f82837d38"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"getrandom",
|
"getrandom",
|
||||||
]
|
]
|
||||||
@@ -87,6 +130,27 @@ name = "ray-trace-w1"
|
|||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"rand",
|
"rand",
|
||||||
|
"rayon",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rayon"
|
||||||
|
version = "1.11.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "368f01d005bf8fd9b1206fb6fa653e6c4a81ceb1466406b81792d87c5677a58f"
|
||||||
|
dependencies = [
|
||||||
|
"either",
|
||||||
|
"rayon-core",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rayon-core"
|
||||||
|
version = "1.13.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "22e18b0f0062d30d4230b2e85ff77fdfe4326feb054b9783a3460d8435c8ab91"
|
||||||
|
dependencies = [
|
||||||
|
"crossbeam-deque",
|
||||||
|
"crossbeam-utils",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -108,9 +172,21 @@ checksum = "5a5f39404a5da50712a4c1eecf25e90dd62b613502b7e925fd4e4d19b5c96512"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "wasi"
|
name = "wasi"
|
||||||
version = "0.11.1+wasi-snapshot-preview1"
|
version = "0.14.2+wasi-0.2.4"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ccf3ec651a847eb01de73ccad15eb7d99f80485de043efb2f370cd654f4ea44b"
|
checksum = "9683f9a5a998d873c0d21fcbe3c083009670149a8fab228644b8bd36b2c48cb3"
|
||||||
|
dependencies = [
|
||||||
|
"wit-bindgen-rt",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wit-bindgen-rt"
|
||||||
|
version = "0.39.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
||||||
|
dependencies = [
|
||||||
|
"bitflags",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "zerocopy"
|
name = "zerocopy"
|
||||||
|
|||||||
+2
-1
@@ -4,4 +4,5 @@ version = "0.1.0"
|
|||||||
edition = "2024"
|
edition = "2024"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
rand = "0.8.5" # 使用最新稳定版
|
rand = "0.9.2" # 使用最新稳定版
|
||||||
|
rayon = "1.11.0"
|
||||||
|
|||||||
+178
-29
@@ -1,54 +1,87 @@
|
|||||||
use std::fs::File;
|
use std::fs::File;
|
||||||
use std::io::{BufWriter};
|
use std::io::{BufWriter};
|
||||||
|
use std::sync::{RwLock};
|
||||||
|
use std::time::Instant;
|
||||||
|
|
||||||
use crate::hittable::HittableList;
|
use crate::hittable::HittableList;
|
||||||
use crate::math_utils::clamp;
|
use crate::math_utils::{clamp, degrees_to_radians, random_in_unit_disk};
|
||||||
use crate::ppm_writer::PPMWriter;
|
use crate::ppm_writer::PPMWriter;
|
||||||
use crate::types_defined::{Camera, Color, HitRecord, Point, Ray, Vec3};
|
use crate::types_defined::{Camera, Color, HitRecord, Point, Ray, Vec3};
|
||||||
use rand::rngs::ThreadRng;
|
use rand::rngs::ThreadRng;
|
||||||
use rand::{Rng, thread_rng};
|
use rand::{Rng, rng};
|
||||||
|
use rayon::iter::{IntoParallelIterator, ParallelIterator};
|
||||||
use crate::material::{Material, MaterialKind};
|
use crate::material::{Material, MaterialKind};
|
||||||
|
|
||||||
impl<'a> Camera<'a> {
|
impl<'a> Camera<'a> {
|
||||||
pub fn new(
|
pub fn new(
|
||||||
|
fov: f32,
|
||||||
image_width: i32,
|
image_width: i32,
|
||||||
aspect_ratio: f32,
|
aspect_ratio: f32,
|
||||||
viewport_height: f32,
|
center: Point,
|
||||||
camera_center: Point,
|
look_at: Point,
|
||||||
focal_length: Vec3,
|
v_up: Vec3,
|
||||||
sample_times: i8,
|
sample_times: i8,
|
||||||
reflect_depth: i8,
|
reflect_depth: i8,
|
||||||
|
defocus_angle : f32,
|
||||||
|
focal_distance: f32,
|
||||||
ppm_file_writer: &'a mut PPMWriter<BufWriter<File>>
|
ppm_file_writer: &'a mut PPMWriter<BufWriter<File>>
|
||||||
) -> Self {
|
) -> Self {
|
||||||
|
|
||||||
|
// let focal_length = (look_at - center).length();
|
||||||
|
|
||||||
|
let theta = degrees_to_radians(fov);
|
||||||
|
let h = f32::tan(theta / 2.);
|
||||||
|
let viewport_height = 2. * h * focal_distance;
|
||||||
|
// let viewport_height = 2. * h * focal_length;
|
||||||
|
|
||||||
let image_height = ((image_width as f32 / aspect_ratio) as i32).max(1);
|
let image_height = ((image_width as f32 / aspect_ratio) as i32).max(1);
|
||||||
let viewport_width = viewport_height * (image_width as f32 / image_height as f32);
|
let viewport_width = viewport_height * (image_width as f32 / image_height as f32);
|
||||||
|
|
||||||
let viewport_u = Vec3::new(viewport_width, 0.0, 0.0);
|
|
||||||
|
let w = (center - look_at).normalize();
|
||||||
|
let u = v_up.cross(w).normalize();
|
||||||
|
let v = w.cross(u);
|
||||||
|
|
||||||
|
|
||||||
|
let viewport_u = viewport_width * u;
|
||||||
// image x--> right
|
// image x--> right
|
||||||
// |
|
// |
|
||||||
// y
|
// y
|
||||||
// space: y up , x right , z back, -z front
|
// space: y up , x right , z back, -z front
|
||||||
let viewport_v = Vec3::new(0.0, -viewport_height, 0.0);
|
let viewport_v = viewport_height * (-1. * v);
|
||||||
// width per pix
|
// width per pix
|
||||||
let viewport_u_delta = viewport_u / (image_width as f32);
|
let viewport_u_delta = viewport_u / (image_width as f32);
|
||||||
// height per pix
|
// height per pix
|
||||||
let viewport_v_delta = viewport_v / (image_height as f32);
|
let viewport_v_delta = viewport_v / (image_height as f32);
|
||||||
let viewport_top_left_pixel =
|
let viewport_top_left_pixel =
|
||||||
camera_center - focal_length - viewport_u / 2.0 - viewport_v / 2.0;
|
center - focal_distance * w - viewport_u / 2.0 - viewport_v / 2.0;
|
||||||
|
// center - focal_length * w - viewport_u / 2.0 - viewport_v / 2.0;
|
||||||
// padding 0.5* delta u/v
|
// padding 0.5* delta u/v
|
||||||
let viewport_top_left_pixel_center =
|
let viewport_top_left_pixel_center =
|
||||||
viewport_top_left_pixel - viewport_u_delta / 2.0 - viewport_v_delta / 2.0;
|
viewport_top_left_pixel - viewport_u_delta / 2.0 - viewport_v_delta / 2.0;
|
||||||
|
|
||||||
|
|
||||||
|
// Calculate the camera defocus disk basis vectors.
|
||||||
|
let defocus_radius = focal_distance * degrees_to_radians(defocus_angle / 2.0).tan();
|
||||||
|
let defocus_disk_u = u * defocus_radius;
|
||||||
|
let defocus_disk_v = v * defocus_radius;
|
||||||
|
|
||||||
Camera {
|
Camera {
|
||||||
image_width,
|
image_width,
|
||||||
image_height,
|
image_height,
|
||||||
// aspect_ratio,
|
// aspect_ratio,
|
||||||
// viewport_width,
|
// viewport_width,
|
||||||
// viewport_height,
|
// viewport_height,
|
||||||
camera_center,
|
center,
|
||||||
|
// look_at,
|
||||||
|
// v_up,
|
||||||
// focal_length,
|
// focal_length,
|
||||||
// viewport_u,
|
// viewport_u,
|
||||||
// viewport_v,
|
// viewport_v,
|
||||||
|
defocus_angle,
|
||||||
|
defocus_disk_u,
|
||||||
|
defocus_disk_v,
|
||||||
|
|
||||||
viewport_u_delta,
|
viewport_u_delta,
|
||||||
viewport_v_delta,
|
viewport_v_delta,
|
||||||
viewport_top_left_pixel_center,
|
viewport_top_left_pixel_center,
|
||||||
@@ -60,6 +93,10 @@ impl<'a> Camera<'a> {
|
|||||||
|
|
||||||
pub fn render(&mut self, world: &HittableList) {
|
pub fn render(&mut self, world: &HittableList) {
|
||||||
// let mut img_content = format!("P3\n{} {}\n255\n", self.image_width, self.image_height);
|
// let mut img_content = format!("P3\n{} {}\n255\n", self.image_width, self.image_height);
|
||||||
|
let start = Instant::now();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
for j in 0..self.image_height {
|
for j in 0..self.image_height {
|
||||||
// if j % 10 == 0 {
|
// if j % 10 == 0 {
|
||||||
@@ -67,20 +104,25 @@ impl<'a> Camera<'a> {
|
|||||||
// }
|
// }
|
||||||
|
|
||||||
for i in 0..self.image_width {
|
for i in 0..self.image_width {
|
||||||
// color
|
|
||||||
let mut color = Color::new(0.0, 0.0, 0.0);
|
let sample_color: Vec3 = (0..self.sample_times)
|
||||||
let rng = &mut thread_rng();
|
.into_par_iter()
|
||||||
for _ in 0..self.sample_times {
|
.map(|_| {
|
||||||
let bias = self.random_square(rng);
|
let r = self.get_ray(i, j);
|
||||||
let pix_sample = self.viewport_top_left_pixel_center
|
return self.ray_color_sync(&r, self.reflect_depth, RwLock::new(world));
|
||||||
+ (i as f32 + bias.x) * self.viewport_u_delta
|
}).sum();
|
||||||
+ (j as f32 + bias.y) * self.viewport_v_delta;
|
let color: Vec3 = sample_color * (1.0 / self.sample_times as f32);
|
||||||
let r = Ray::new(self.camera_center, pix_sample - self.camera_center);
|
|
||||||
let sample_color = self.ray_color(&r, self.reflect_depth, world);
|
|
||||||
color = color + sample_color;
|
// // color
|
||||||
}
|
// let mut color = Color::new(0.0, 0.0, 0.0);
|
||||||
// color * each sample color
|
// for _ in 0..self.sample_times {
|
||||||
color = color * (1.0 / self.sample_times as f32);
|
// let r = self.get_ray(i, j);
|
||||||
|
// let sample_color = self.ray_color(&r, self.reflect_depth, world);
|
||||||
|
// color = color + sample_color;
|
||||||
|
// }
|
||||||
|
// // color * each sample color
|
||||||
|
// color = color * (1.0 / self.sample_times as f32);
|
||||||
|
|
||||||
// clamp color rgb
|
// clamp color rgb
|
||||||
let color_clamped = Color::new(
|
let color_clamped = Color::new(
|
||||||
@@ -94,10 +136,31 @@ impl<'a> Camera<'a> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
let _ = self.ppm_file_writer.finish();
|
let _ = self.ppm_file_writer.finish();
|
||||||
|
let end = Instant::now();
|
||||||
|
println!("================[{}mils]=====================", end.duration_since(start).as_millis())
|
||||||
// img_content
|
// img_content
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn defocus_disk_sample(&self) -> Point {
|
||||||
|
// Returns a random point in the camera defocus disk.
|
||||||
|
let p = random_in_unit_disk();
|
||||||
|
return self.center + (p.x * self.defocus_disk_u) + (p.y * self.defocus_disk_v);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_ray(&self, i: i32, j: i32) -> Ray {
|
||||||
|
let rng = &mut rng();
|
||||||
|
let bias = self.random_square(rng);
|
||||||
|
let pix_sample = self.viewport_top_left_pixel_center
|
||||||
|
+ (i as f32 + bias.x) * self.viewport_u_delta
|
||||||
|
+ (j as f32 + bias.y) * self.viewport_v_delta;
|
||||||
|
let center = if self.defocus_angle < 0. {
|
||||||
|
self.center
|
||||||
|
} else {
|
||||||
|
self.defocus_disk_sample()
|
||||||
|
};
|
||||||
|
Ray::new(center, pix_sample - self.center)
|
||||||
|
}
|
||||||
|
|
||||||
fn ray_color(&self, ray: &Ray, depth: i8, world: &HittableList) -> Vec3 {
|
fn ray_color(&self, ray: &Ray, depth: i8, world: &HittableList) -> Vec3 {
|
||||||
|
|
||||||
// 反射次数
|
// 反射次数
|
||||||
@@ -125,12 +188,12 @@ impl<'a> Camera<'a> {
|
|||||||
};
|
};
|
||||||
let hit_c = match hit_m {
|
let hit_c = match hit_m {
|
||||||
Some(mk) => {
|
Some(mk) => {
|
||||||
let mc = match mk {
|
match mk {
|
||||||
// MaterialKind::Lambertian(l) => l.albedo,
|
// MaterialKind::Lambertian(l) => l.albedo,
|
||||||
MaterialKind::Lambertian(l) => self.scatter_color(ray, hc, l, depth, world),
|
MaterialKind::Lambertian(l) => self.scatter_color(ray, hc, l, depth, world),
|
||||||
MaterialKind::Metal(m) => self.scatter_color(ray, hc, m, depth, world),
|
MaterialKind::Metal(m) => self.scatter_color(ray, hc, m, depth, world),
|
||||||
};
|
MaterialKind::Dielectric(d) => self.scatter_color(ray, hc, d, depth, world)
|
||||||
mc
|
}
|
||||||
},
|
},
|
||||||
None => {
|
None => {
|
||||||
if hit_record.t >= 0.0 {
|
if hit_record.t >= 0.0 {
|
||||||
@@ -152,9 +215,64 @@ impl<'a> Camera<'a> {
|
|||||||
(1.0 - a) * Color::new(1.0, 1.0, 1.0) + a * Color::new(0.5, 0.7, 1.0)
|
(1.0 - a) * Color::new(1.0, 1.0, 1.0) + a * Color::new(0.5, 0.7, 1.0)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
fn ray_color_sync(&self, ray: &Ray, depth: i8, world: RwLock<&HittableList>) -> Vec3 {
|
||||||
|
|
||||||
|
// 反射次数
|
||||||
|
if depth <= 0 {
|
||||||
|
return Vec3::new(0.0, 0.0, 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 限制出射光线的角度(0.001经验值)
|
||||||
|
let hit_record = &mut HitRecord{
|
||||||
|
t: 0.0,
|
||||||
|
p: Vec3::new(0.0, 0.0, 0.0),
|
||||||
|
normal: Vec3::new(0.0, 0.0, 0.0),
|
||||||
|
front_face: false,
|
||||||
|
material: None,
|
||||||
|
};
|
||||||
|
let hit = world.read().unwrap().hit(&ray, 0.001, f32::MAX, hit_record);
|
||||||
|
if hit {
|
||||||
|
let hit_m = &hit_record.material;
|
||||||
|
let hc = &mut HitRecord{
|
||||||
|
t: hit_record.t,
|
||||||
|
p: hit_record.p,
|
||||||
|
normal: hit_record.normal,
|
||||||
|
front_face: hit_record.front_face,
|
||||||
|
material: None,
|
||||||
|
};
|
||||||
|
let hit_c = match hit_m {
|
||||||
|
Some(mk) => {
|
||||||
|
match mk {
|
||||||
|
// MaterialKind::Lambertian(l) => l.albedo,
|
||||||
|
MaterialKind::Lambertian(l) => self.scatter_color_sync(ray, hc, l, depth, world),
|
||||||
|
MaterialKind::Metal(m) => self.scatter_color_sync(ray, hc, m, depth, world),
|
||||||
|
MaterialKind::Dielectric(d) => self.scatter_color_sync(ray, hc, d, depth, world)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
None => {
|
||||||
|
if hit_record.t >= 0.0 {
|
||||||
|
let diffuse_vec = Vec3::random_unit();
|
||||||
|
let lambertian_vec = diffuse_vec + hit_record.normal;
|
||||||
|
0.5 * self.ray_color_sync(&Ray::new(ray.point, lambertian_vec), depth - 1, world)
|
||||||
|
} else {
|
||||||
|
Color::new(0.0, 0.0, 0.0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
return hit_c;
|
||||||
|
}
|
||||||
|
|
||||||
|
// v / |v|
|
||||||
|
let unit_direction = ray.direction / ray.direction.length();
|
||||||
|
let a = 0.5 * (unit_direction.y + 1.0);
|
||||||
|
// return background color.
|
||||||
|
(1.0 - a) * Color::new(1.0, 1.0, 1.0) + a * Color::new(0.5, 0.7, 1.0)
|
||||||
|
}
|
||||||
|
|
||||||
// -> [x, y, 0]
|
// -> [x, y, 0]
|
||||||
fn random_square(&self, rng: &mut ThreadRng) -> Vec3 {
|
fn random_square(&self, rng: &mut ThreadRng) -> Vec3 {
|
||||||
Vec3::new(rng.gen_range(-0.5..0.1), rng.gen_range(-0.5..0.1), 0.0)
|
Vec3::new(rng.random_range(-0.5..0.1), rng.random_range(-0.5..0.1), 0.0)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -175,7 +293,38 @@ impl<'a> Camera<'a> {
|
|||||||
attenuation.y * r_c.y,
|
attenuation.y * r_c.y,
|
||||||
attenuation.z * r_c.z,
|
attenuation.z * r_c.z,
|
||||||
);
|
);
|
||||||
Color::new(sc_color.x, sc_color.y, sc_color.z)
|
let color = Color::new(sc_color.x, sc_color.y, sc_color.z);
|
||||||
|
// if near_zero(color) {
|
||||||
|
// println!("near zero: {:?}", scatted.direction);
|
||||||
|
// }
|
||||||
|
color
|
||||||
|
} else {
|
||||||
|
Color::new(0.0, 0.0, 0.0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn scatter_color_sync(
|
||||||
|
&self,
|
||||||
|
ray: &Ray,
|
||||||
|
hc: &mut HitRecord,
|
||||||
|
material: &impl Material,
|
||||||
|
depth: i8,
|
||||||
|
world: RwLock<&HittableList>,
|
||||||
|
) -> Color {
|
||||||
|
let mut scatted = Ray::new(Point::new(0.0, 0.0, 0.0), Vec3::random());
|
||||||
|
let mut attenuation = Color::new(1.0, 1.0, 1.0);
|
||||||
|
if material.scatter(ray, hc, &mut attenuation, &mut scatted) {
|
||||||
|
let r_c = self.ray_color_sync(&scatted, depth - 1, world);
|
||||||
|
let sc_color = Vec3::new(
|
||||||
|
attenuation.x * r_c.x,
|
||||||
|
attenuation.y * r_c.y,
|
||||||
|
attenuation.z * r_c.z,
|
||||||
|
);
|
||||||
|
let color = Color::new(sc_color.x, sc_color.y, sc_color.z);
|
||||||
|
// if near_zero(color) {
|
||||||
|
// println!("near zero: {:?}", scatted.direction);
|
||||||
|
// }
|
||||||
|
color
|
||||||
} else {
|
} else {
|
||||||
Color::new(0.0, 0.0, 0.0)
|
Color::new(0.0, 0.0, 0.0)
|
||||||
}
|
}
|
||||||
|
|||||||
+5
-7
@@ -1,7 +1,8 @@
|
|||||||
use crate::material::MaterialKind;
|
use crate::material::MaterialKind;
|
||||||
|
use crate::math_utils::{front_face_normal, is_front_face};
|
||||||
use crate::types_defined::{HitRecord, Ray, Vec3};
|
use crate::types_defined::{HitRecord, Ray, Vec3};
|
||||||
|
|
||||||
pub trait Hittable {
|
pub trait Hittable: Send + Sync {
|
||||||
fn hit(&self, r: &Ray, t_min: f32, t_max: f32, hit_record: &mut HitRecord) -> bool;
|
fn hit(&self, r: &Ray, t_min: f32, t_max: f32, hit_record: &mut HitRecord) -> bool;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -37,20 +38,17 @@ impl HittableList {
|
|||||||
closest_so_far = temp_hit_record.t;
|
closest_so_far = temp_hit_record.t;
|
||||||
hit_record.t = temp_hit_record.t;
|
hit_record.t = temp_hit_record.t;
|
||||||
hit_record.p = temp_hit_record.p;
|
hit_record.p = temp_hit_record.p;
|
||||||
hit_record.front_face = temp_hit_record.front_face;
|
hit_record.front_face = is_front_face(r, temp_hit_record.normal);
|
||||||
hit_record.normal = temp_hit_record.normal;
|
hit_record.normal = front_face_normal(r, temp_hit_record.normal);
|
||||||
hit_record.material = if let Some(ref m) = temp_hit_record.material {
|
hit_record.material = if let Some(ref m) = temp_hit_record.material {
|
||||||
match m {
|
match m {
|
||||||
MaterialKind::Lambertian(l) => Some(MaterialKind::Lambertian(l.clone())),
|
MaterialKind::Lambertian(l) => Some(MaterialKind::Lambertian(l.clone())),
|
||||||
MaterialKind::Metal(m) => Some(MaterialKind::Metal(m.clone())),
|
MaterialKind::Metal(m) => Some(MaterialKind::Metal(m.clone())),
|
||||||
|
MaterialKind::Dielectric(d) => Some(MaterialKind::Dielectric(d.clone()))
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
};
|
};
|
||||||
|
|
||||||
// if temp_hit_record.t >= 0.0 {
|
|
||||||
// return true;
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+87
-23
@@ -1,9 +1,12 @@
|
|||||||
use std::fs::File;
|
use std::fs::File;
|
||||||
use std::io::BufWriter;
|
use std::io::BufWriter;
|
||||||
|
|
||||||
|
use rand::{rng, Rng};
|
||||||
|
|
||||||
use crate::hittable::HittableList;
|
use crate::hittable::HittableList;
|
||||||
use crate::material::{Lambertian, MaterialKind, Metal};
|
use crate::material::{Dielectric, Lambertian, MaterialKind, Metal};
|
||||||
use crate::ppm_writer::PPMWriter;
|
use crate::ppm_writer::PPMWriter;
|
||||||
|
use crate::triangle::Triangle;
|
||||||
use crate::types_defined::{Camera, Color, Point, Sphere, Vec3};
|
use crate::types_defined::{Camera, Color, Point, Sphere, Vec3};
|
||||||
mod camera;
|
mod camera;
|
||||||
mod color;
|
mod color;
|
||||||
@@ -15,6 +18,7 @@ mod vec3;
|
|||||||
mod math_utils;
|
mod math_utils;
|
||||||
mod ppm_writer;
|
mod ppm_writer;
|
||||||
mod material;
|
mod material;
|
||||||
|
mod triangle;
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
camera_render();
|
camera_render();
|
||||||
@@ -22,8 +26,14 @@ fn main() {
|
|||||||
|
|
||||||
fn camera_render() {
|
fn camera_render() {
|
||||||
|
|
||||||
let width: i32 = 800/2;
|
let fov: f32 = 90.;
|
||||||
let height: i32 = 600/2;
|
let scale = 1;
|
||||||
|
let width: i32 = 1920/scale;
|
||||||
|
let height: i32 = 1080/scale;
|
||||||
|
let sample_times = 20;
|
||||||
|
let reflect_depth = 20;
|
||||||
|
|
||||||
|
|
||||||
let pw_r = PPMWriter::new(
|
let pw_r = PPMWriter::new(
|
||||||
BufWriter::new(File::create("./target/ray_sphere_normal_scene_render.ppm").unwrap()),
|
BufWriter::new(File::create("./target/ray_sphere_normal_scene_render.ppm").unwrap()),
|
||||||
width, height);
|
width, height);
|
||||||
@@ -35,35 +45,89 @@ fn camera_render() {
|
|||||||
|
|
||||||
|
|
||||||
let mut camera: Camera = Camera::new(
|
let mut camera: Camera = Camera::new(
|
||||||
|
fov,
|
||||||
width,
|
width,
|
||||||
4.0 / 3.0,
|
width as f32 / height as f32,
|
||||||
|
Point::new(-0.0, 5.0, 5.0),
|
||||||
|
Point::new(0.0, 0.0, -1.0),
|
||||||
|
Vec3::new(0., 1., 0.),
|
||||||
|
sample_times,
|
||||||
|
reflect_depth,
|
||||||
2.0,
|
2.0,
|
||||||
Point::new(0.0, -0.0, 0.0),
|
1.0,
|
||||||
Vec3::new(0.0, 0.0, 1.0),
|
|
||||||
127,
|
|
||||||
127,
|
|
||||||
pw
|
pw
|
||||||
);
|
);
|
||||||
// world
|
// world
|
||||||
// world objects(spheres)
|
// world objects(spheres)
|
||||||
let mut world = HittableList::new();
|
let mut world = HittableList::new();
|
||||||
|
|
||||||
let plane_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.899, 0.899, 0.999)}));
|
let plane_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.508, 0.508, 0.508)}));
|
||||||
// let plane2_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.784,0.784,0.784)}));
|
// // let plane2_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.784,0.784,0.784)}));
|
||||||
let center_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.5, 0.5, 0.5)}));
|
// let center_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.2, 0.5, 0.5)}));
|
||||||
let left_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.799, 0.599, 0.799), fuzz: 0.0005}));
|
// let left_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.799, 0.599, 0.799), fuzz: 0.0005}));
|
||||||
let left_behind_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.799, 0.599, 0.599)}));
|
// let left_behind_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.799, 0.599, 0.599)}));
|
||||||
let right_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.8, 0.6, 0.2), fuzz: 0.3}));
|
// let right_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.8, 0.6, 0.2), fuzz: 0.003}));
|
||||||
|
// // 折射率 1.33
|
||||||
|
// let left_dia_m = Some(MaterialKind::Dielectric(Dielectric{albedo: Color::new(0.8, 0.6, 0.2), refraction_index: 1.00 / 1.33}));
|
||||||
|
// let left_dia_small_m = Some(MaterialKind::Dielectric(Dielectric{albedo: Color::new(0.8, 0.6, 0.2), refraction_index: 1.00 / 2.5}));
|
||||||
|
|
||||||
world.put(Box::new(Sphere::new(Point::new(0.0, 0.0, -1.0), 0.5, center_m)));
|
// world.put(Box::new(Sphere::new(Point::new(0.0, 0.0, -1.0), 0.5, center_m)));
|
||||||
world.put(Box::new(Sphere::new(Point::new(-1.0, 0.0, -1.0), 0.5, left_m)));
|
// world.put(Box::new(Sphere::new(Point::new(-1.0, 0.0, -1.0), 0.5, left_dia_m)));
|
||||||
world.put(Box::new(Sphere::new(Point::new(-2.5, 1.5, -3.5), 1.5, left_behind_m)));
|
// world.put(Box::new(Sphere::new(Point::new(-1.0, 0.0, -1.0), 0.2, left_dia_small_m)));
|
||||||
world.put(Box::new(Sphere::new(Point::new(1.0, 0.0, -1.0), 0.5, right_m)));
|
// // world.put(Box::new(Sphere::new(Point::new(-1.0, 0.0, -1.0), 0.5, left_m)));
|
||||||
world.put(Box::new(Sphere::new(Point::new(0.0, -25.5, -1.0), 25.0, plane_m)));
|
// world.put(Box::new(Sphere::new(Point::new(-3.5, 1.5, -5.5), 1.5, left_behind_m)));
|
||||||
|
// world.put(Box::new(Sphere::new(Point::new(1.0, 0.0, -1.0), 0.5, right_m)));
|
||||||
|
world.put(Box::new(Sphere::new(Point::new(0.0, -500.5, -1.0), 500.0, plane_m)));
|
||||||
|
|
||||||
|
// world.put(Box::new(Triangle::new(
|
||||||
|
// Point::new(0.0, 0.5, 0.0),
|
||||||
|
// Point::new(5.5, 0.5, 0.0),
|
||||||
|
// Point::new(5.5, 5.5, 0.0),
|
||||||
|
// Some(MaterialKind::Metal(Metal { albedo: Color::new(0.8, 0.6, 0.2), fuzz: 0.00001 }))
|
||||||
|
// )));
|
||||||
|
world.put(Box::new(Triangle::new(
|
||||||
|
Point::new(0.0, 0.5, 5.0),
|
||||||
|
Point::new(0.0, 5.5, -5.0),
|
||||||
|
Point::new(5.5, 0.5, 0.0),
|
||||||
|
Some(MaterialKind::Dielectric(Dielectric { albedo: Color::new(1.0, 1.0, 1.0), refraction_index: 1./1.5 }))
|
||||||
|
)));
|
||||||
|
|
||||||
|
gen_spheres(&mut world);
|
||||||
|
|
||||||
camera.render(&world);
|
camera.render(&world);
|
||||||
// write_image(
|
}
|
||||||
// ppm_content,
|
|
||||||
// "".to_string(),
|
|
||||||
// )
|
fn gen_spheres(world: &mut HittableList) {
|
||||||
|
let rng = &mut rng();
|
||||||
|
|
||||||
|
for _ in 0..500 {
|
||||||
|
let x = rng.random_range(-20..20);
|
||||||
|
let z = rng.random_range(-20..20);
|
||||||
|
|
||||||
|
let radius = rng.random_range(0.01..0.8);
|
||||||
|
|
||||||
|
// R = random(0.7, 0.95) # 红通道
|
||||||
|
// G = random(R - 0.2, R + 0.2) # 绿通道(与 R 相近)
|
||||||
|
// B = random(min(R, G) - 0.15, max(R, G) + 0.15) # 蓝通道(与 R/G 相近)
|
||||||
|
// 基础值在 0.7~0.95 之间
|
||||||
|
let base:f32 = rng.random_range(0.7..0.95);
|
||||||
|
// 每个通道在 base 附近小幅波动(±0.15)
|
||||||
|
let r: f32 = rng.random_range((base - 0.15).max(0.6)..(base + 0.15).min(1.0));
|
||||||
|
let g: f32 = rng.random_range((base - 0.15).max(0.6)..(base + 0.15).min(1.0));
|
||||||
|
let b: f32 = rng.random_range((base - 0.15).max(0.6)..(base + 0.15).min(1.0));
|
||||||
|
|
||||||
|
let materail_color = Color::new(r,g, b);
|
||||||
|
|
||||||
|
let materail_kind = rng.random_range(0.0..1.0);
|
||||||
|
let material = if materail_kind <= 0.33333 {
|
||||||
|
MaterialKind::Lambertian(Lambertian { albedo: materail_color })
|
||||||
|
} else if materail_kind > 0.3 && materail_kind <= 0.66666 {
|
||||||
|
MaterialKind::Metal(Metal { albedo: materail_color, fuzz: 0.00001 })
|
||||||
|
} else {
|
||||||
|
MaterialKind::Dielectric(Dielectric { albedo: materail_color, refraction_index: 1./1.5 })
|
||||||
|
};
|
||||||
|
|
||||||
|
world.put(Box::new(Sphere::new(Point::new(x as f32, 0., z as f32), radius, Some(material))));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
+47
-7
@@ -1,4 +1,4 @@
|
|||||||
use crate::math_utils::{reflect};
|
use crate::math_utils::{near_zero, reflect, refract};
|
||||||
use crate::types_defined::{Color, HitRecord, Ray, Vec3};
|
use crate::types_defined::{Color, HitRecord, Ray, Vec3};
|
||||||
|
|
||||||
|
|
||||||
@@ -6,6 +6,7 @@ use crate::types_defined::{Color, HitRecord, Ray, Vec3};
|
|||||||
pub enum MaterialKind {
|
pub enum MaterialKind {
|
||||||
Lambertian(Lambertian),
|
Lambertian(Lambertian),
|
||||||
Metal(Metal),
|
Metal(Metal),
|
||||||
|
Dielectric (Dielectric),
|
||||||
}
|
}
|
||||||
|
|
||||||
pub trait Material {
|
pub trait Material {
|
||||||
@@ -28,13 +29,12 @@ impl Clone for Lambertian {
|
|||||||
impl Material for Lambertian {
|
impl Material for Lambertian {
|
||||||
fn scatter(&self, r_in: &Ray, hit_record: &mut HitRecord, attenuation: &mut Color, scattered: &mut Ray) -> bool {
|
fn scatter(&self, r_in: &Ray, hit_record: &mut HitRecord, attenuation: &mut Color, scattered: &mut Ray) -> bool {
|
||||||
|
|
||||||
let scatter_direction = r_in.direction + Vec3::random_unit_on_hemisphere(hit_record.normal);
|
let mut scatter_direction = r_in.direction + Vec3::random_unit_on_hemisphere(hit_record.normal);
|
||||||
// hit_record.normal + Vec3::random_unit();
|
|
||||||
// let scatter_direction = reflect(r_in.direction, hit_record.normal);
|
if near_zero(scatter_direction) {
|
||||||
|
scatter_direction = hit_record.normal;
|
||||||
|
}
|
||||||
|
|
||||||
// if near_zero(scatter_direction) {
|
|
||||||
// scattered.direction = r_in.direction;
|
|
||||||
// }
|
|
||||||
|
|
||||||
*scattered = Ray::new(hit_record.p, scatter_direction);
|
*scattered = Ray::new(hit_record.p, scatter_direction);
|
||||||
*attenuation = self.albedo.clone();
|
*attenuation = self.albedo.clone();
|
||||||
@@ -67,3 +67,43 @@ impl Material for Metal {
|
|||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Clone for Dielectric {
|
||||||
|
fn clone(&self) -> Self {
|
||||||
|
Dielectric {
|
||||||
|
albedo: self.albedo,
|
||||||
|
refraction_index: self.refraction_index
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct Dielectric {
|
||||||
|
pub albedo: Color,
|
||||||
|
pub refraction_index: f32
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Material for Dielectric {
|
||||||
|
fn scatter(&self, r_in: &Ray, hit_record: &mut HitRecord, attenuation: &mut Color, scattered: &mut Ray) -> bool {
|
||||||
|
|
||||||
|
*attenuation = Color::new(1.0, 1.0, 1.0);
|
||||||
|
|
||||||
|
let unit_direction = r_in.direction.normalize();
|
||||||
|
|
||||||
|
|
||||||
|
let cos = -unit_direction.dot(hit_record.normal).min(1.0);
|
||||||
|
let sin = (1.0 - cos.powi(2)).sqrt();
|
||||||
|
|
||||||
|
let direction = if self.refraction_index * sin > 1.0 {
|
||||||
|
reflect(unit_direction, hit_record.normal)
|
||||||
|
} else {
|
||||||
|
refract(unit_direction, hit_record.normal, self.refraction_index)
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// let refracted = refract(unit_direction, hit_record.normal, ri);
|
||||||
|
*scattered = Ray::new(hit_record.p, direction);
|
||||||
|
|
||||||
|
true
|
||||||
|
}
|
||||||
|
}
|
||||||
+66
-5
@@ -1,4 +1,22 @@
|
|||||||
use crate::types_defined::Vec3;
|
use std::f32::consts::PI;
|
||||||
|
|
||||||
|
use rand::{rng, Rng};
|
||||||
|
|
||||||
|
use crate::types_defined::{Ray, Vec3};
|
||||||
|
|
||||||
|
pub fn random_in_unit_disk() -> Vec3 {
|
||||||
|
let rng = &mut rng();
|
||||||
|
loop {
|
||||||
|
let p = Vec3::new(rng.random_range(-1.0..1.0), rng.random_range(-1.0..1.0), 0.0);
|
||||||
|
if p.length_squared() < 1.0 {
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn degrees_to_radians(deg: f32) -> f32 {
|
||||||
|
deg * PI / 180.
|
||||||
|
}
|
||||||
|
|
||||||
pub fn clamp(value: f32, low: f32, high: f32) -> f32 {
|
pub fn clamp(value: f32, low: f32, high: f32) -> f32 {
|
||||||
if value < low {
|
if value < low {
|
||||||
@@ -10,12 +28,55 @@ pub fn clamp(value: f32, low: f32, high: f32) -> f32 {
|
|||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
// pub fn near_zero(v: Vec3) -> bool {
|
pub fn near_zero(v: Vec3) -> bool {
|
||||||
// const EPSILON: f32 = 1e-4;
|
const EPSILON: f32 = 1e-4;
|
||||||
|
|
||||||
// v.x.abs() < EPSILON && v.y.abs() < EPSILON && v.z.abs() < EPSILON
|
v.x.abs() < EPSILON && v.y.abs() < EPSILON && v.z.abs() < EPSILON
|
||||||
// }
|
}
|
||||||
|
|
||||||
pub fn reflect(v: Vec3, n: Vec3) -> Vec3 {
|
pub fn reflect(v: Vec3, n: Vec3) -> Vec3 {
|
||||||
v - ((2.0 * v.dot(n)) * n)
|
v - ((2.0 * v.dot(n)) * n)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// v, normal, 折射率
|
||||||
|
pub fn refract(uv: Vec3, n: Vec3, etai_over_etat: f32) -> Vec3 {
|
||||||
|
// auto cos_theta = std::fmin(dot(-uv, n), 1.0);
|
||||||
|
// vec3 r_out_perp = etai_over_etat * (uv + cos_theta*n);
|
||||||
|
// vec3 r_out_parallel = -std::sqrt(std::fabs(1.0 - r_out_perp.length_squared())) * n;
|
||||||
|
// return r_out_perp + r_out_parallel;
|
||||||
|
let cos_theta = (-uv.dot(n)).min(1.0);
|
||||||
|
let r_out_perp = etai_over_etat * (uv + cos_theta * n);
|
||||||
|
let r_out_parallel = -(f32::sqrt(f32::abs(1.0 - r_out_perp.length()))) * n;
|
||||||
|
r_out_perp + r_out_parallel
|
||||||
|
|
||||||
|
// let v_normalized = v;
|
||||||
|
// let n_normalized = n.normalize();
|
||||||
|
|
||||||
|
// let cos_theta = f32::min(-v_normalized.dot(n_normalized), 1.0);
|
||||||
|
// let sin_theta = (1.0 - cos_theta * cos_theta).sqrt();
|
||||||
|
// // 检查是否全内反射(无法折射)
|
||||||
|
// if etai_over_etat * sin_theta > 1.0 {
|
||||||
|
// return reflect(v_normalized, n)
|
||||||
|
// }
|
||||||
|
|
||||||
|
// let r_out_perp = etai_over_etat * (v_normalized + cos_theta * n_normalized);
|
||||||
|
// let discriminant = 1.0 - r_out_perp.length_squared();
|
||||||
|
// // if discriminant < 0.0 {
|
||||||
|
// // return -1.0 * v; // 全内反射,返回零向量(或改为反射)
|
||||||
|
// // }
|
||||||
|
// let r_out_parallel = -discriminant * n_normalized;
|
||||||
|
|
||||||
|
// r_out_perp + r_out_parallel
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_front_face(r: &Ray, outward_normal: Vec3) -> bool {
|
||||||
|
r.direction.dot(outward_normal) < 0.0
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn front_face_normal(r: &Ray, outward_normal: Vec3) -> Vec3 {
|
||||||
|
if is_front_face(r, outward_normal) {
|
||||||
|
outward_normal
|
||||||
|
} else {
|
||||||
|
-1. * outward_normal
|
||||||
|
}
|
||||||
|
}
|
||||||
+4
-2
@@ -1,5 +1,6 @@
|
|||||||
use crate::hittable;
|
use crate::hittable;
|
||||||
use crate::material::{MaterialKind};
|
use crate::material::{MaterialKind};
|
||||||
|
use crate::math_utils::{front_face_normal, is_front_face};
|
||||||
use crate::types_defined::{HitRecord, Point, Ray, Sphere};
|
use crate::types_defined::{HitRecord, Point, Ray, Sphere};
|
||||||
|
|
||||||
impl Sphere {
|
impl Sphere {
|
||||||
@@ -44,12 +45,13 @@ impl hittable::Hittable for Sphere {
|
|||||||
|
|
||||||
hit_record.t = root;
|
hit_record.t = root;
|
||||||
hit_record.p = p;
|
hit_record.p = p;
|
||||||
hit_record.normal = normal;
|
hit_record.normal = front_face_normal(r, normal);
|
||||||
hit_record.front_face = r.direction.dot(normal) < 0.0;
|
hit_record.front_face = is_front_face(r, normal);
|
||||||
hit_record.material = if let Some(ref m) = self.material {
|
hit_record.material = if let Some(ref m) = self.material {
|
||||||
match m {
|
match m {
|
||||||
MaterialKind::Lambertian(l) => Some(MaterialKind::Lambertian(l.clone())),
|
MaterialKind::Lambertian(l) => Some(MaterialKind::Lambertian(l.clone())),
|
||||||
MaterialKind::Metal(m) => Some(MaterialKind::Metal(m.clone())),
|
MaterialKind::Metal(m) => Some(MaterialKind::Metal(m.clone())),
|
||||||
|
MaterialKind::Dielectric(d) => Some(MaterialKind::Dielectric(d.clone())),
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
|
|||||||
+100
@@ -0,0 +1,100 @@
|
|||||||
|
use crate::{hittable::Hittable, material::MaterialKind, math_utils::is_front_face, types_defined::{HitRecord, Point, Ray, Vec3}};
|
||||||
|
|
||||||
|
pub struct Triangle {
|
||||||
|
pub points: Vec<Vec3>,
|
||||||
|
pub material: Option<MaterialKind>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Triangle {
|
||||||
|
pub fn new(p1: Point, p2: Point, p3: Point, material: Option<MaterialKind>,) -> Self {
|
||||||
|
Triangle {
|
||||||
|
points: vec![
|
||||||
|
p1, p2, p3
|
||||||
|
],
|
||||||
|
material: material
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Hittable for Triangle {
|
||||||
|
|
||||||
|
fn hit(&self, r: &Ray, t_min: f32, t_max: f32, hit_record: &mut HitRecord) -> bool {
|
||||||
|
let p0 = self.points[0];
|
||||||
|
let p1 = self.points[1];
|
||||||
|
let p2 = self.points[2];
|
||||||
|
let u = Vec3 {
|
||||||
|
x: p1.x - p0.x,
|
||||||
|
y: p1.y - p0.y,
|
||||||
|
z: p1.z - p0.z,
|
||||||
|
};
|
||||||
|
let v = Vec3 {
|
||||||
|
x: p2.x - p0.x,
|
||||||
|
y: p2.y - p0.y,
|
||||||
|
z: p2.z - p0.z,
|
||||||
|
};
|
||||||
|
let normal = Vec3 {
|
||||||
|
x: u.y * v.z - u.z * v.y,
|
||||||
|
y: u.z * v.x - u.x * v.z,
|
||||||
|
z: u.x * v.y - u.y * v.x,
|
||||||
|
};
|
||||||
|
let denominator = r.direction.x * normal.x + r.direction.y * normal.y + r.direction.z * normal.z;
|
||||||
|
if denominator.abs() < std::f32::EPSILON {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
let w0 = Vec3 {
|
||||||
|
x: r.point.x - p0.x,
|
||||||
|
y: r.point.y - p0.y,
|
||||||
|
z: r.point.z - p0.z,
|
||||||
|
};
|
||||||
|
let t = -(w0.x * normal.x + w0.y * normal.y + w0.z * normal.z) / denominator;
|
||||||
|
if t < t_min || t > t_max {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
let P = Vec3 {
|
||||||
|
x: r.point.x + t * r.direction.x,
|
||||||
|
y: r.point.y + t * r.direction.y,
|
||||||
|
z: r.point.z + t * r.direction.z,
|
||||||
|
};
|
||||||
|
let w = Vec3 {
|
||||||
|
x: P.x - p0.x,
|
||||||
|
y: P.y - p0.y,
|
||||||
|
z: P.z - p0.z,
|
||||||
|
};
|
||||||
|
let uv_cross = Vec3 {
|
||||||
|
x: u.y * v.z - u.z * v.y,
|
||||||
|
y: u.z * v.x - u.x * v.z,
|
||||||
|
z: u.x * v.y - u.y * v.x,
|
||||||
|
};
|
||||||
|
let wv_cross = Vec3 {
|
||||||
|
x: w.y * v.z - w.z * v.y,
|
||||||
|
y: w.z * v.x - w.x * v.z,
|
||||||
|
z: w.x * v.y - w.y * v.x,
|
||||||
|
};
|
||||||
|
let uw_cross = Vec3 {
|
||||||
|
x: u.y * w.z - u.z * w.y,
|
||||||
|
y: u.z * w.x - u.x * w.z,
|
||||||
|
z: u.x * w.y - u.y * w.x,
|
||||||
|
};
|
||||||
|
let alpha = (wv_cross.x * normal.x + wv_cross.y * normal.y + wv_cross.z * normal.z) / (uv_cross.x * normal.x + uv_cross.y * normal.y + uv_cross.z * normal.z);
|
||||||
|
let beta = (uw_cross.x * normal.x + uw_cross.y * normal.y + uw_cross.z * normal.z) / (uv_cross.x * normal.x + uv_cross.y * normal.y + uv_cross.z * normal.z);
|
||||||
|
if alpha >= 0.0 && beta >= 0.0 && alpha + beta <= 1.0 {
|
||||||
|
|
||||||
|
hit_record.p = P;
|
||||||
|
hit_record.t = t;
|
||||||
|
hit_record.normal = normal;
|
||||||
|
hit_record.front_face = is_front_face(r, normal);
|
||||||
|
hit_record.material = if let Some(ref m) = self.material {
|
||||||
|
match m {
|
||||||
|
MaterialKind::Lambertian(l) => Some(MaterialKind::Lambertian(l.clone())),
|
||||||
|
MaterialKind::Metal(m) => Some(MaterialKind::Metal(m.clone())),
|
||||||
|
MaterialKind::Dielectric(d) => Some(MaterialKind::Dielectric(d.clone())),
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
};
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
use std::{fs::File, io::{BufWriter}};
|
use std::{fs::File, io::{BufWriter}};
|
||||||
use crate::material::{MaterialKind};
|
use crate::{material::MaterialKind};
|
||||||
use crate::ppm_writer::PPMWriter;
|
use crate::ppm_writer::PPMWriter;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -37,10 +37,16 @@ pub struct Camera<'a> {
|
|||||||
// pub aspect_ratio: f32,
|
// pub aspect_ratio: f32,
|
||||||
// pub viewport_width: f32,
|
// pub viewport_width: f32,
|
||||||
// pub viewport_height: f32,
|
// pub viewport_height: f32,
|
||||||
pub camera_center: Point,
|
pub center: Point,
|
||||||
|
// pub look_at: Point,
|
||||||
|
// pub v_up: Vec3,
|
||||||
// pub focal_length: Vec3,
|
// pub focal_length: Vec3,
|
||||||
// pub viewport_u: Vec3,
|
// pub viewport_u: Vec3,
|
||||||
// pub viewport_v: Vec3,
|
// pub viewport_v: Vec3,
|
||||||
|
pub defocus_angle: f32,
|
||||||
|
pub defocus_disk_u: Vec3,
|
||||||
|
pub defocus_disk_v: Vec3,
|
||||||
|
|
||||||
pub viewport_u_delta: Vec3,
|
pub viewport_u_delta: Vec3,
|
||||||
pub viewport_v_delta: Vec3,
|
pub viewport_v_delta: Vec3,
|
||||||
pub viewport_top_left_pixel_center: Vec3,
|
pub viewport_top_left_pixel_center: Vec3,
|
||||||
@@ -53,6 +59,7 @@ pub struct Camera<'a> {
|
|||||||
pub ppm_file_writer: &'a mut PPMWriter<BufWriter<File>>
|
pub ppm_file_writer: &'a mut PPMWriter<BufWriter<File>>
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
/////////////
|
/////////////
|
||||||
// for test
|
// for test
|
||||||
|
|||||||
+32
-6
@@ -1,7 +1,7 @@
|
|||||||
|
|
||||||
use std::{fmt::Display, ops::{Add, AddAssign, Div, Mul, MulAssign, Sub}};
|
use std::{fmt::Display, iter::Sum, ops::{Add, AddAssign, Div, Mul, MulAssign, Sub}};
|
||||||
use std::fmt;
|
use std::fmt;
|
||||||
use rand::{thread_rng, Rng};
|
use rand::{rng, Rng};
|
||||||
use crate::types_defined::Vec3;
|
use crate::types_defined::Vec3;
|
||||||
|
|
||||||
impl Display for Vec3 {
|
impl Display for Vec3 {
|
||||||
@@ -37,14 +37,26 @@ impl Vec3 {
|
|||||||
return self.length_squared().sqrt();
|
return self.length_squared().sqrt();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn normalize(self) -> Vec3 {
|
||||||
|
let length = self.length_squared().sqrt();
|
||||||
|
if length != 0. {
|
||||||
|
let new_x = self.x / length;
|
||||||
|
let new_y = self.y / length;
|
||||||
|
let new_z = self.z / length;
|
||||||
|
Vec3 { x: new_x, y: new_y, z: new_z }
|
||||||
|
} else {
|
||||||
|
Vec3 { x: 0., y: 0., z: 0. }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn random_range(min: f32, max: f32) -> Self {
|
pub fn random_range(min: f32, max: f32) -> Self {
|
||||||
let rng = &mut thread_rng();
|
let rng = &mut rng();
|
||||||
Vec3::new(rng.gen_range(min..max), rng.gen_range(min..max), rng.gen_range(min..max))
|
Vec3::new(rng.random_range(min..max), rng.random_range(min..max), rng.random_range(min..max))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn random() -> Self {
|
pub fn random() -> Self {
|
||||||
let rng = &mut thread_rng();
|
let rng = &mut rng();
|
||||||
Vec3::new(rng.r#gen(), rng.r#gen(), rng.r#gen())
|
Vec3::new(rng.random(), rng.random(), rng.random())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn random_unit() -> Self {
|
pub fn random_unit() -> Self {
|
||||||
@@ -147,3 +159,17 @@ impl MulAssign<f32> for Vec3 {
|
|||||||
*self = *self * scalar;
|
*self = *self * scalar;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Sum for Vec3 {
|
||||||
|
fn sum<I: Iterator<Item = Self>>(iter: I) -> Self {
|
||||||
|
let mut sum_x = 0.0;
|
||||||
|
let mut sum_y = 0.0;
|
||||||
|
let mut sum_z = 0.0;
|
||||||
|
for vec in iter {
|
||||||
|
sum_x += vec.x;
|
||||||
|
sum_y += vec.y;
|
||||||
|
sum_z += vec.z;
|
||||||
|
}
|
||||||
|
Vec3 { x: sum_x, y: sum_y, z: sum_z }
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user