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No commits in common. "63ccb552fd45677e74cda64d261f9f005f75d217" and "3d835bcf631ebc1407671fdf153a35d4c1944038" have entirely different histories.

9 changed files with 311 additions and 108 deletions

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@ -1,7 +0,0 @@
use crate::types_defined::Color;
impl Color {
pub fn to_color(self) -> String {
return format!("{} {} {}\n", (self.x * 256.0) as u8, (self.y * 256.0) as u8, (self.z * 256.0) as u8);
}
}

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@ -1,5 +0,0 @@
use crate::types_defined::{HitRecord, Ray};
pub trait Hittable {
fn hit(self, r: &Ray, t_min: f32, t_max: f32) -> HitRecord;
}

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@ -1,7 +1,14 @@
use crate::hittable::Hittable;
use crate::types_defined::{Color, Point, Ray, Sphere, Vec3};
use crate::{point::Point, ray::Ray, vec3::{self, Vec3}};
pub type Color = vec3::Vec3;
impl Color {
pub fn to_color(self) -> String {
return format!("{} {} {}\n", (self.x * 256.0) as u8, (self.y * 256.0) as u8, (self.z * 256.0) as u8);
}
}
pub fn gen_ray_sphere_normal_ppm_p3(width: i32, height: i32, camera_center: Vec3, viewport_top_left_pixel_center: Vec3, viewport_u_delta: Vec3, viewport_v_delta: Vec3) -> String {
let mut img_content = format!("P3\n{} {}\n255\n", width, height);
@ -19,15 +26,15 @@ pub fn gen_ray_sphere_normal_ppm_p3(width: i32, height: i32, camera_center: Vec3
let ray_direction = pixel_center - camera_center;
// ray
let r = Ray::new(camera_center, ray_direction);
/*
*/
let _sphere_center = Point::new(0.0, 0.0, -1.0);
let sphere_radius = 0.5;
let sphere = Sphere::new(_sphere_center, sphere_radius);
// determind color
let color = ray_color(&r, sphere);
let color = ray_color_at_sphere_normal(&r, _sphere_center, sphere_radius);
// content
img_content.push_str(color.to_color().as_str());
img_content.push('\n');
@ -37,21 +44,184 @@ pub fn gen_ray_sphere_normal_ppm_p3(width: i32, height: i32, camera_center: Vec3
img_content
}
pub fn gen_ray_sphere_ppm_p3(width: i32, height: i32, camera_center: Vec3, viewport_top_left_pixel_center: Vec3, viewport_u_delta: Vec3, viewport_v_delta: Vec3) -> String {
let mut img_content = format!("P3\n{} {}\n255\n", width, height);
for j in 0..height {
if j % 10 == 0 {
println!("scan line {}/{} ", j + 1, height);
}
for i in 0..width {
// every pixcel's position
let pixel_center = viewport_top_left_pixel_center + (i as f32 * viewport_u_delta) + (j as f32 * viewport_v_delta);
// Vector(camera, pixcel)
let ray_direction = pixel_center - camera_center;
// ray
let r = Ray::new(camera_center, ray_direction);
/*
*/
let _sphere_center = Point::new(0.0, 0.0, -1.0);
let sphere_radius = 0.5;
// determind color
let color = ray_color_at_sphere(&r, _sphere_center, sphere_radius);
// content
img_content.push_str(color.to_color().as_str());
img_content.push('\n');
}
}
img_content
}
pub fn gen_ray_ppm_p3(width: i32, height: i32, camera_center: Vec3, viewport_top_left_pixel_center: Vec3, viewport_u_delta: Vec3, viewport_v_delta: Vec3) -> String {
let mut img_content = format!("P3\n{} {}\n255\n", width, height);
for j in 0..height {
if j % 10 == 0 {
println!("scan line {}/{} ", j + 1, height);
}
for i in 0..width {
// every pixcel's position
let pixel_center = viewport_top_left_pixel_center + (i as f32 * viewport_u_delta) + (j as f32 * viewport_v_delta);
// Vector(camera, pixcel)
let ray_direction = pixel_center - camera_center;
// ray
let r = Ray::new(camera_center, ray_direction);
// determind color
let color = ray_color(&r);
// content
img_content.push_str(color.to_color().as_str());
img_content.push('\n');
}
}
img_content
}
/*
b^ - 4ac > 0 : 2 = 01< 0 :
*/
fn hit_sphere(r: &Ray, sphere_center: Point, sphere_radius: f32) -> bool {
let a = r.direction.dot(r.direction);
let b_sqrt = (-2.0 * (r.direction.dot(sphere_center - r.point))).powi(2);
let c = (sphere_center - r.point).dot(sphere_center - r.point) - sphere_radius.powi(2);
return b_sqrt - 4.0 * a * c >= 0.0;
}
fn hit_sphere_normal(r: &Ray, sphere_center: Point, sphere_radius: f32) -> f32 {
let a: f32 = r.direction.length_squared();
let h = r.direction.dot(sphere_center - r.point);
// let b = -2.0 * r.direction.dot(sphere_center - r.point);
let c = (sphere_center - r.point).length_squared() - sphere_radius * sphere_radius;
let discriminant = h*h - a*c;
// // 两个焦点
let disc_sqrt = discriminant.sqrt();
let near = (h - disc_sqrt) / a;
let far = (h + disc_sqrt) / a;
// 射线起点可能在球内的情况
if near >= 0.0 && far >= 0.0 {
return near.min(far);
} else if near > 0.0 {
return near;
} else if far > 0.0 {
return far;
} else {
return -1.0
}
}
/*
ray color functions
*/
fn ray_color<H: Hittable>(r: &Ray, h: H) -> Color {
let hr = h.hit(&r, 0.0, f32::MAX);
if hr.t >= 0.0 {
let inter_point = hr.p;
fn ray_color_at_sphere_normal(r: &Ray, sphere_center: Point, sphere_radius: f32) -> Color {
let t = hit_sphere_normal(r, sphere_center, sphere_radius);
if t >= 0.0 {
let inter_point = r.at(t);
// 单位向量
let n = inter_point / inter_point.dot(inter_point);
// 法向量也是 -11 +1再x0.5让他落到颜色的区间
// return 0.5 * (n - sphere_center + Point::new(1.0, 1.0, 1.0))
return 0.5 * (hr.normal + Point::new(1.0, 1.0, 1.0))
return 0.5 * (n - sphere_center + Point::new(1.0, 1.0, 1.0))
}
// v / |v|
let unit_direction = r.direction / r.direction.length();
let a = 0.5*(unit_direction.y + 1.0);
return (1.0-a)*Color::new(1.0, 1.0, 1.0) + a*Color::new(0.5, 0.7, 1.0);
}
fn ray_color_at_sphere(r: &Ray, sphere_center: Point, sphere_radius: f32) -> Color {
// return RED if hit sphere
if hit_sphere(r, sphere_center, sphere_radius) {
return Color::new(0.4, 0.4, 0.2);
}
// v / |v|
let unit_direction = r.direction / r.direction.length();
let a = 0.5*(unit_direction.y + 1.0);
return (1.0-a)*Color::new(1.0, 1.0, 1.0) + a*Color::new(0.5, 0.7, 1.0);
}
fn ray_color(r: &Ray) -> Color {
// v / |v|
let unit_direction = r.direction / r.direction.length();
let a = 0.5*(unit_direction.y + 1.0);
return (1.0-a)*Color::new(1.0, 1.0, 1.0) + a*Color::new(0.5, 0.7, 1.0);
}
/*
* -------width(i)-------
* |
* |
* height(j)
* |
* |
* ----------------------
*
* ppm p3 format:
*
* P3
*
* [width] [height]
* [max color]
* R1 G1 B1
* R2 G2 B2
* R3 G3 B3
* ...xN
*/
pub fn gen_gradient_ppm_p3(width: i32, height: i32) -> String {
let mut img_content = format!("P3\n{} {}\n255\n", width, height);
for j in 0..height {
println!("scan line {}/{} ", j + 1, height);
for i in 0..width {
let r = i as f32 / (width-1) as f32;
let g = j as f32 / (height-1) as f32;
let b = (i+j) as f32 / (width + height - 2) as f32;
let color = Color::new(r, g, b);
img_content.push_str(color.to_color().as_str());
img_content.push('\n');
}
}
img_content
}

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@ -1,18 +1,26 @@
use write_file_util::{write_image};
use image::{gen_gradient_ppm_p3, gen_ray_ppm_p3, Color};
use vec3::{Vec3};
use point::{Point};
use ray::{Ray};
use crate::image::{gen_ray_sphere_normal_ppm_p3, gen_ray_sphere_ppm_p3};
use crate::image::{gen_ray_sphere_normal_ppm_p3};
use crate::types_defined::{Point, Vec3};
mod image;
mod write_file_util;
mod vec3;
mod point;
mod ray;
mod hittable;
mod sphere;
mod types_defined;
mod color;
fn main() {
gen_gradient_ppm();
println!("==================================");
ray_scene_render();
println!("==================================");
ray_sphere_scene_render();
println!("==================================");
ray_sphere_normal_scene_render();
println!("==================================");
}
@ -50,4 +58,96 @@ fn ray_sphere_normal_scene_render() {
let ppm_content = gen_ray_sphere_normal_ppm_p3(image_width, image_height, camera_center, viewport_top_left_pixel_center, viewport_u_delta, viewport_v_delta);
write_image(ppm_content, "./target/ray_sphere_normal_scene_render.ppm".to_string())
}
fn ray_sphere_scene_render() {
let aspect_ratio = 16.0/9.0;
let image_width = 400;
// aleast 1px
let image_height = ((image_width as f32 / aspect_ratio) as i32).max(1);
let viewport_height = 2.0;
let viewport_width = viewport_height * (image_width as f32 / image_height as f32);
println!("set image({},{}), viewport({},{})", image_width, image_height, viewport_width, viewport_height);
let viewport_u = Vec3::new(viewport_width, 0.0, 0.0);
// image x--> right
// |
// y
// space: y up , x right , z back, -z front
let viewport_v = Vec3::new(0.0, -viewport_height, 0.0);
// width per pix
let viewport_u_delta = viewport_u / (image_width as f32);
// height per pix
let viewport_v_delta = viewport_v / (image_height as f32);
// camerea position
let camera_center = Point::new(0.0, 0.0, 0.0);
// -z 1.0 viewport to camera
let focal_length = Vec3::new(0.0, 0.0, -1.0);
// camera position --> viewport center ---> top center --> top left
let viewport_top_left_pixel = camera_center + focal_length - viewport_u / 2.0 - viewport_v / 2.0;
// padding 0.5* delta u/v
let viewport_top_left_pixel_center = viewport_top_left_pixel - viewport_u_delta / 2.0 - viewport_v_delta / 2.0;
let ppm_content = gen_ray_sphere_ppm_p3(image_width, image_height, camera_center, viewport_top_left_pixel_center, viewport_u_delta, viewport_v_delta);
write_image(ppm_content, "./target/ray_sphere_scene_render.ppm".to_string())
}
fn ray_scene_render() {
let aspect_ratio = 16.0/9.0;
let image_width = 400;
// aleast 1px
let image_height = ((image_width as f32 / aspect_ratio) as i32).max(1);
let viewport_height = 2.0;
let viewport_width = viewport_height * (image_width as f32 / image_height as f32);
println!("set image({},{}), viewport({},{})", image_width, image_height, viewport_width, viewport_height);
let viewport_u = Vec3::new(viewport_width, 0.0, 0.0);
// image x--> right
// |
// y
// space: y up , x right , z back, -z front
let viewport_v = Vec3::new(0.0, -viewport_height, 0.0);
// width per pix
let viewport_u_delta = viewport_u / (image_width as f32);
// height per pix
let viewport_v_delta = viewport_v / (image_height as f32);
// camerea position
let camera_center = Point::new(0.0, 0.0, 0.0);
// -z 1.0 viewport to camera
let focal_length = Vec3::new(0.0, 0.0, -1.0);
// camera position --> viewport center ---> top center --> top left
let viewport_top_left_pixel = camera_center + focal_length - viewport_u / 2.0 - viewport_v / 2.0;
// padding 0.5* delta u/v
let viewport_top_left_pixel_center = viewport_top_left_pixel - viewport_u_delta / 2.0 - viewport_v_delta / 2.0;
let ppm_content = gen_ray_ppm_p3(image_width, image_height, camera_center, viewport_top_left_pixel_center, viewport_u_delta, viewport_v_delta);
write_image(ppm_content, "./target/ray_scene_render.ppm".to_string())
}
fn gen_gradient_ppm() {
let ppm_content = gen_gradient_ppm_p3(400, 225);
let v1 = Vec3::new(1.0, 1.0, 1.0);
let v2 = Vec3::new(1.0, 1.0, 1.0);
println!("v: {:#} + {:#} => {:#}", v1, v2, v1 + v2);
println!("v: {:#} + {:#} => {:#}", v1, v2, v1 - v2);
println!("v: {:#} + {:#} => {:#}", v1, v2, v1.dot(v2));
println!("v: {:#} + {:#} => {:#}", v1, v2, v1.cross(v2));
println!("color: {:#}", Color::new(0.3, 0.4, 1.0).to_color());
println!("point: {:#}", Point::new(1.0, 1.0, 1.0));
let ray = Ray::new(Point::new(1.0, 1.0, 1.0), Vec3 { x: 0.0, y: 1.0, z: 0.0 });
println!("Ray: {:#} => {:#}", ray, ray.at(2.0));
write_image(ppm_content, "./target/gen_gradient_ppm.ppm".to_string())
}

4
src/point.rs Normal file
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@ -0,0 +1,4 @@
use crate::vec3;
pub type Point = vec3::Vec3;

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@ -1,6 +1,17 @@
use std::fmt;
use std::fmt::{Display};
use crate::types_defined::{Point, Ray, Vec3};
use crate::{point::Point, vec3::Vec3};
/*
fn: P(t) = t*b
*/
#[derive(Debug)]
pub struct Ray {
pub point: Point,
pub direction: Vec3
}
impl Ray {
pub fn new(p: Point, direction: Vec3) -> Ray {

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@ -1,41 +0,0 @@
use crate::hittable;
use crate::types_defined::{HitRecord, Point, Ray, Sphere};
impl Sphere {
pub fn new(c: Point, r: f32) -> Self {
Self {
center: c,
radius: r,
}
}
}
impl hittable::Hittable for Sphere {
fn hit(self, r: &Ray, t_min: f32, t_max: f32) -> HitRecord {
let a: f32 = r.direction.length_squared();
let h = r.direction.dot(self.center - r.point);
// let b = -2.0 * r.direction.dot(sphere_center - r.point);
let c = (self.center - r.point).length_squared() - self.radius * self.radius;
let discriminant = h * h - a * c;
// // 两个焦点
let disc_sqrt = discriminant.sqrt();
let near = (h - disc_sqrt) / a;
let far = (h + disc_sqrt) / a;
let mut root = near;
if root <= t_min || root >= t_max {
root = far;
if root <= t_min || root >= t_max {
root = -1.0;
}
}
HitRecord {
t: root,
p: r.at(root),
normal: r.at(root) - self.center,
}
}
}

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@ -1,37 +0,0 @@
/*
* [3]
*/
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Vec3 {
pub x: f32,
pub y: f32,
pub z: f32,
}
pub type Point = Vec3;
pub type Color = Vec3;
/*
fn: P(t) = t*b
*/
#[derive(Debug)]
pub struct Ray {
pub point: Point,
pub direction: Vec3
}
pub struct HitRecord {
pub t: f32,
pub p: Vec3,
pub normal: Vec3,
}
/*
/////////////
// for test
/////////////
*/
pub struct Sphere {
pub center: Point,
pub radius: f32,
}

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@ -1,7 +1,15 @@
use std::{fmt::Display, ops::{Add, AddAssign, Div, Mul, MulAssign, Sub}};
use std::fmt;
use crate::types_defined::Vec3;
/*
* [3]
*/
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Vec3 {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl Display for Vec3 {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {