Compare commits
6
Commits
02981da7bf
..
master
| Author | SHA1 | Date | |
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3343133e9d | ||
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27905c888f | ||
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ff7cde8758 | ||
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0e62a20775 | ||
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ff4132edff | ||
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06c5528599 |
Generated
+52
@@ -14,6 +14,37 @@ version = "1.0.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9555578bc9e57714c812a1f84e4fc5b4d21fcb063490c624de019f7464c91268"
|
||||
|
||||
[[package]]
|
||||
name = "crossbeam-deque"
|
||||
version = "0.8.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9dd111b7b7f7d55b72c0a6ae361660ee5853c9af73f70c3c2ef6858b950e2e51"
|
||||
dependencies = [
|
||||
"crossbeam-epoch",
|
||||
"crossbeam-utils",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crossbeam-epoch"
|
||||
version = "0.9.18"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5b82ac4a3c2ca9c3460964f020e1402edd5753411d7737aa39c3714ad1b5420e"
|
||||
dependencies = [
|
||||
"crossbeam-utils",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crossbeam-utils"
|
||||
version = "0.8.21"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d0a5c400df2834b80a4c3327b3aad3a4c4cd4de0629063962b03235697506a28"
|
||||
|
||||
[[package]]
|
||||
name = "either"
|
||||
version = "1.15.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "48c757948c5ede0e46177b7add2e67155f70e33c07fea8284df6576da70b3719"
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||||
|
||||
[[package]]
|
||||
name = "getrandom"
|
||||
version = "0.3.3"
|
||||
@@ -99,6 +130,27 @@ name = "ray-trace-w1"
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||||
version = "0.1.0"
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dependencies = [
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"rand",
|
||||
"rayon",
|
||||
]
|
||||
|
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[[package]]
|
||||
name = "rayon"
|
||||
version = "1.11.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "368f01d005bf8fd9b1206fb6fa653e6c4a81ceb1466406b81792d87c5677a58f"
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||||
dependencies = [
|
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"either",
|
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"rayon-core",
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||||
]
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[[package]]
|
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name = "rayon-core"
|
||||
version = "1.13.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "22e18b0f0062d30d4230b2e85ff77fdfe4326feb054b9783a3460d8435c8ab91"
|
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dependencies = [
|
||||
"crossbeam-deque",
|
||||
"crossbeam-utils",
|
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]
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|
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[[package]]
|
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|
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@@ -5,3 +5,4 @@ edition = "2024"
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[dependencies]
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rand = "0.9.2" # 使用最新稳定版
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rayon = "1.11.0"
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+113
-14
@@ -1,5 +1,7 @@
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use std::fs::File;
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use std::io::{BufWriter};
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use std::sync::{RwLock};
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use std::time::Instant;
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use crate::hittable::HittableList;
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use crate::math_utils::{clamp, degrees_to_radians, random_in_unit_disk};
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@@ -7,6 +9,7 @@ use crate::ppm_writer::PPMWriter;
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use crate::types_defined::{Camera, Color, HitRecord, Point, Ray, Vec3};
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use rand::rngs::ThreadRng;
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use rand::{Rng, rng};
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use rayon::iter::{IntoParallelIterator, ParallelIterator};
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use crate::material::{Material, MaterialKind};
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impl<'a> Camera<'a> {
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@@ -70,8 +73,8 @@ impl<'a> Camera<'a> {
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// viewport_width,
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// viewport_height,
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center,
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look_at,
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v_up,
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// look_at,
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// v_up,
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// focal_length,
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// viewport_u,
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// viewport_v,
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@@ -90,6 +93,10 @@ impl<'a> Camera<'a> {
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pub fn render(&mut self, world: &HittableList) {
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// let mut img_content = format!("P3\n{} {}\n255\n", self.image_width, self.image_height);
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let start = Instant::now();
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for j in 0..self.image_height {
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// if j % 10 == 0 {
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@@ -97,16 +104,25 @@ impl<'a> Camera<'a> {
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// }
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for i in 0..self.image_width {
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// color
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let mut color = Color::new(0.0, 0.0, 0.0);
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let rng = &mut rng();
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for _ in 0..self.sample_times {
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let r = self.get_ray(i, j);
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let sample_color = self.ray_color(&r, self.reflect_depth, world);
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color = color + sample_color;
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}
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// color * each sample color
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color = color * (1.0 / self.sample_times as f32);
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let sample_color: Vec3 = (0..self.sample_times)
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.into_par_iter()
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.map(|_| {
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let r = self.get_ray(i, j);
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return self.ray_color_sync(&r, self.reflect_depth, RwLock::new(world));
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}).sum();
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let color: Vec3 = sample_color * (1.0 / self.sample_times as f32);
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// // color
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// let mut color = Color::new(0.0, 0.0, 0.0);
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// for _ in 0..self.sample_times {
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// let r = self.get_ray(i, j);
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// let sample_color = self.ray_color(&r, self.reflect_depth, world);
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// color = color + sample_color;
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// }
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// // color * each sample color
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// color = color * (1.0 / self.sample_times as f32);
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// clamp color rgb
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let color_clamped = Color::new(
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@@ -120,7 +136,8 @@ impl<'a> Camera<'a> {
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}
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let _ = self.ppm_file_writer.finish();
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let end = Instant::now();
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println!("================[{}mils]=====================", end.duration_since(start).as_millis())
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// img_content
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}
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@@ -198,9 +215,64 @@ impl<'a> Camera<'a> {
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(1.0 - a) * Color::new(1.0, 1.0, 1.0) + a * Color::new(0.5, 0.7, 1.0)
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}
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fn ray_color_sync(&self, ray: &Ray, depth: i8, world: RwLock<&HittableList>) -> Vec3 {
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// 反射次数
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if depth <= 0 {
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return Vec3::new(0.0, 0.0, 0.0);
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}
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// 限制出射光线的角度(0.001经验值)
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let hit_record = &mut HitRecord{
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t: 0.0,
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p: Vec3::new(0.0, 0.0, 0.0),
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normal: Vec3::new(0.0, 0.0, 0.0),
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front_face: false,
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material: None,
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};
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let hit = world.read().unwrap().hit(&ray, 0.001, f32::MAX, hit_record);
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if hit {
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let hit_m = &hit_record.material;
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let hc = &mut HitRecord{
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t: hit_record.t,
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p: hit_record.p,
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normal: hit_record.normal,
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front_face: hit_record.front_face,
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material: None,
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};
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let hit_c = match hit_m {
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Some(mk) => {
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match mk {
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// MaterialKind::Lambertian(l) => l.albedo,
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MaterialKind::Lambertian(l) => self.scatter_color_sync(ray, hc, l, depth, world),
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MaterialKind::Metal(m) => self.scatter_color_sync(ray, hc, m, depth, world),
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MaterialKind::Dielectric(d) => self.scatter_color_sync(ray, hc, d, depth, world)
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}
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},
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None => {
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if hit_record.t >= 0.0 {
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let diffuse_vec = Vec3::random_unit();
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let lambertian_vec = diffuse_vec + hit_record.normal;
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0.5 * self.ray_color_sync(&Ray::new(ray.point, lambertian_vec), depth - 1, world)
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} else {
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Color::new(0.0, 0.0, 0.0)
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}
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}
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};
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return hit_c;
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}
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// v / |v|
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let unit_direction = ray.direction / ray.direction.length();
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let a = 0.5 * (unit_direction.y + 1.0);
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// return background color.
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(1.0 - a) * Color::new(1.0, 1.0, 1.0) + a * Color::new(0.5, 0.7, 1.0)
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}
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// -> [x, y, 0]
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fn random_square(&self, rng: &mut ThreadRng) -> Vec3 {
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Vec3::new(rng.gen_range(-0.5..0.1), rng.gen_range(-0.5..0.1), 0.0)
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Vec3::new(rng.random_range(-0.5..0.1), rng.random_range(-0.5..0.1), 0.0)
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}
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@@ -231,6 +303,33 @@ impl<'a> Camera<'a> {
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}
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}
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fn scatter_color_sync(
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&self,
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ray: &Ray,
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hc: &mut HitRecord,
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material: &impl Material,
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depth: i8,
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world: RwLock<&HittableList>,
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) -> Color {
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let mut scatted = Ray::new(Point::new(0.0, 0.0, 0.0), Vec3::random());
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let mut attenuation = Color::new(1.0, 1.0, 1.0);
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if material.scatter(ray, hc, &mut attenuation, &mut scatted) {
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let r_c = self.ray_color_sync(&scatted, depth - 1, world);
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let sc_color = Vec3::new(
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attenuation.x * r_c.x,
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attenuation.y * r_c.y,
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attenuation.z * r_c.z,
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);
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let color = Color::new(sc_color.x, sc_color.y, sc_color.z);
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// if near_zero(color) {
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// println!("near zero: {:?}", scatted.direction);
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// }
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color
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} else {
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Color::new(0.0, 0.0, 0.0)
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}
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}
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||||
|
||||
}
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|
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|
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+1
-1
@@ -2,7 +2,7 @@ use crate::material::MaterialKind;
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use crate::math_utils::{front_face_normal, is_front_face};
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use crate::types_defined::{HitRecord, Ray, Vec3};
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|
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pub trait Hittable {
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pub trait Hittable: Send + Sync {
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fn hit(&self, r: &Ray, t_min: f32, t_max: f32, hit_record: &mut HitRecord) -> bool;
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}
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|
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+74
-20
@@ -1,9 +1,12 @@
|
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use std::fs::File;
|
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use std::io::BufWriter;
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|
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use rand::{rng, Rng};
|
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|
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use crate::hittable::HittableList;
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use crate::material::{Dielectric, Lambertian, MaterialKind, Metal};
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use crate::ppm_writer::PPMWriter;
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use crate::triangle::Triangle;
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use crate::types_defined::{Camera, Color, Point, Sphere, Vec3};
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mod camera;
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mod color;
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@@ -15,6 +18,7 @@ mod vec3;
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mod math_utils;
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mod ppm_writer;
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mod material;
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mod triangle;
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fn main() {
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camera_render();
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@@ -22,10 +26,10 @@ fn main() {
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|
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fn camera_render() {
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|
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let fov: f32 = 60.;
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let scale = 2;
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let width: i32 = 800/scale;
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let height: i32 = 600/scale;
|
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let fov: f32 = 90.;
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let scale = 1;
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let width: i32 = 1920/scale;
|
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let height: i32 = 1080/scale;
|
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let sample_times = 20;
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let reflect_depth = 20;
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|
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@@ -44,7 +48,7 @@ fn camera_render() {
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fov,
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width,
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width as f32 / height as f32,
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Point::new(-0.0, 0.0, 0.0),
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Point::new(-0.0, 5.0, 5.0),
|
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Point::new(0.0, 0.0, -1.0),
|
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Vec3::new(0., 1., 0.),
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sample_times,
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@@ -57,23 +61,73 @@ fn camera_render() {
|
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// world objects(spheres)
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let mut world = HittableList::new();
|
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|
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let plane_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.899, 0.899, 0.999)}));
|
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// let plane2_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.784,0.784,0.784)}));
|
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let center_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.2, 0.5, 0.5)}));
|
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let left_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.799, 0.599, 0.799), fuzz: 0.0005}));
|
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let left_behind_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.799, 0.599, 0.599)}));
|
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let right_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.8, 0.6, 0.2), fuzz: 0.003}));
|
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// 折射率 1.33
|
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let left_dia_m = Some(MaterialKind::Dielectric(Dielectric{albedo: Color::new(0.8, 0.6, 0.2), refraction_index: 1.00 / 1.33}));
|
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let left_dia_small_m = Some(MaterialKind::Dielectric(Dielectric{albedo: Color::new(0.8, 0.6, 0.2), refraction_index: 1.00 / 2.5}));
|
||||
let plane_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.508, 0.508, 0.508)}));
|
||||
// // let plane2_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.784,0.784,0.784)}));
|
||||
// let center_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.2, 0.5, 0.5)}));
|
||||
// let left_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.799, 0.599, 0.799), fuzz: 0.0005}));
|
||||
// let left_behind_m = Some(MaterialKind::Lambertian(Lambertian{albedo: Color::new(0.799, 0.599, 0.599)}));
|
||||
// let right_m = Some(MaterialKind::Metal(Metal{albedo: Color::new(0.8, 0.6, 0.2), fuzz: 0.003}));
|
||||
// // 折射率 1.33
|
||||
// let left_dia_m = Some(MaterialKind::Dielectric(Dielectric{albedo: Color::new(0.8, 0.6, 0.2), refraction_index: 1.00 / 1.33}));
|
||||
// let left_dia_small_m = Some(MaterialKind::Dielectric(Dielectric{albedo: Color::new(0.8, 0.6, 0.2), refraction_index: 1.00 / 2.5}));
|
||||
|
||||
world.put(Box::new(Sphere::new(Point::new(0.0, 0.0, -1.0), 0.5, center_m)));
|
||||
world.put(Box::new(Sphere::new(Point::new(-1.0, 0.0, -1.0), 0.5, left_dia_m)));
|
||||
world.put(Box::new(Sphere::new(Point::new(-1.0, 0.0, -1.0), 0.2, left_dia_small_m)));
|
||||
// world.put(Box::new(Sphere::new(Point::new(-1.0, 0.0, -1.0), 0.5, left_m)));
|
||||
world.put(Box::new(Sphere::new(Point::new(-3.5, 1.5, -5.5), 1.5, left_behind_m)));
|
||||
world.put(Box::new(Sphere::new(Point::new(1.0, 0.0, -1.0), 0.5, right_m)));
|
||||
// world.put(Box::new(Sphere::new(Point::new(0.0, 0.0, -1.0), 0.5, center_m)));
|
||||
// world.put(Box::new(Sphere::new(Point::new(-1.0, 0.0, -1.0), 0.5, left_dia_m)));
|
||||
// world.put(Box::new(Sphere::new(Point::new(-1.0, 0.0, -1.0), 0.2, left_dia_small_m)));
|
||||
// // world.put(Box::new(Sphere::new(Point::new(-1.0, 0.0, -1.0), 0.5, left_m)));
|
||||
// world.put(Box::new(Sphere::new(Point::new(-3.5, 1.5, -5.5), 1.5, left_behind_m)));
|
||||
// world.put(Box::new(Sphere::new(Point::new(1.0, 0.0, -1.0), 0.5, right_m)));
|
||||
world.put(Box::new(Sphere::new(Point::new(0.0, -500.5, -1.0), 500.0, plane_m)));
|
||||
|
||||
// world.put(Box::new(Triangle::new(
|
||||
// Point::new(0.0, 0.5, 0.0),
|
||||
// Point::new(5.5, 0.5, 0.0),
|
||||
// Point::new(5.5, 5.5, 0.0),
|
||||
// Some(MaterialKind::Metal(Metal { albedo: Color::new(0.8, 0.6, 0.2), fuzz: 0.00001 }))
|
||||
// )));
|
||||
world.put(Box::new(Triangle::new(
|
||||
Point::new(0.0, 0.5, 5.0),
|
||||
Point::new(0.0, 5.5, -5.0),
|
||||
Point::new(5.5, 0.5, 0.0),
|
||||
Some(MaterialKind::Dielectric(Dielectric { albedo: Color::new(1.0, 1.0, 1.0), refraction_index: 1./1.5 }))
|
||||
)));
|
||||
|
||||
gen_spheres(&mut world);
|
||||
|
||||
camera.render(&world);
|
||||
}
|
||||
|
||||
|
||||
fn gen_spheres(world: &mut HittableList) {
|
||||
let rng = &mut rng();
|
||||
|
||||
for _ in 0..500 {
|
||||
let x = rng.random_range(-20..20);
|
||||
let z = rng.random_range(-20..20);
|
||||
|
||||
let radius = rng.random_range(0.01..0.8);
|
||||
|
||||
// R = random(0.7, 0.95) # 红通道
|
||||
// G = random(R - 0.2, R + 0.2) # 绿通道(与 R 相近)
|
||||
// B = random(min(R, G) - 0.15, max(R, G) + 0.15) # 蓝通道(与 R/G 相近)
|
||||
// 基础值在 0.7~0.95 之间
|
||||
let base:f32 = rng.random_range(0.7..0.95);
|
||||
// 每个通道在 base 附近小幅波动(±0.15)
|
||||
let r: f32 = rng.random_range((base - 0.15).max(0.6)..(base + 0.15).min(1.0));
|
||||
let g: f32 = rng.random_range((base - 0.15).max(0.6)..(base + 0.15).min(1.0));
|
||||
let b: f32 = rng.random_range((base - 0.15).max(0.6)..(base + 0.15).min(1.0));
|
||||
|
||||
let materail_color = Color::new(r,g, b);
|
||||
|
||||
let materail_kind = rng.random_range(0.0..1.0);
|
||||
let material = if materail_kind <= 0.33333 {
|
||||
MaterialKind::Lambertian(Lambertian { albedo: materail_color })
|
||||
} else if materail_kind > 0.3 && materail_kind <= 0.66666 {
|
||||
MaterialKind::Metal(Metal { albedo: materail_color, fuzz: 0.00001 })
|
||||
} else {
|
||||
MaterialKind::Dielectric(Dielectric { albedo: materail_color, refraction_index: 1./1.5 })
|
||||
};
|
||||
|
||||
world.put(Box::new(Sphere::new(Point::new(x as f32, 0., z as f32), radius, Some(material))));
|
||||
}
|
||||
}
|
||||
+1
-6
@@ -31,7 +31,7 @@ impl Material for Lambertian {
|
||||
|
||||
let mut scatter_direction = r_in.direction + Vec3::random_unit_on_hemisphere(hit_record.normal);
|
||||
|
||||
if (near_zero(scatter_direction)) {
|
||||
if near_zero(scatter_direction) {
|
||||
scatter_direction = hit_record.normal;
|
||||
}
|
||||
|
||||
@@ -87,11 +87,6 @@ impl Material for Dielectric {
|
||||
fn scatter(&self, r_in: &Ray, hit_record: &mut HitRecord, attenuation: &mut Color, scattered: &mut Ray) -> bool {
|
||||
|
||||
*attenuation = Color::new(1.0, 1.0, 1.0);
|
||||
let ri = if hit_record.front_face {
|
||||
1.0 / self.refraction_index
|
||||
} else {
|
||||
self.refraction_index
|
||||
};
|
||||
|
||||
let unit_direction = r_in.direction.normalize();
|
||||
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@ pub fn random_in_unit_disk() -> Vec3 {
|
||||
let rng = &mut rng();
|
||||
loop {
|
||||
let p = Vec3::new(rng.random_range(-1.0..1.0), rng.random_range(-1.0..1.0), 0.0);
|
||||
if (p.length_squared() < 1.0) {
|
||||
if p.length_squared() < 1.0 {
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
+100
@@ -0,0 +1,100 @@
|
||||
use crate::{hittable::Hittable, material::MaterialKind, math_utils::is_front_face, types_defined::{HitRecord, Point, Ray, Vec3}};
|
||||
|
||||
pub struct Triangle {
|
||||
pub points: Vec<Vec3>,
|
||||
pub material: Option<MaterialKind>,
|
||||
}
|
||||
|
||||
impl Triangle {
|
||||
pub fn new(p1: Point, p2: Point, p3: Point, material: Option<MaterialKind>,) -> Self {
|
||||
Triangle {
|
||||
points: vec![
|
||||
p1, p2, p3
|
||||
],
|
||||
material: material
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Hittable for Triangle {
|
||||
|
||||
fn hit(&self, r: &Ray, t_min: f32, t_max: f32, hit_record: &mut HitRecord) -> bool {
|
||||
let p0 = self.points[0];
|
||||
let p1 = self.points[1];
|
||||
let p2 = self.points[2];
|
||||
let u = Vec3 {
|
||||
x: p1.x - p0.x,
|
||||
y: p1.y - p0.y,
|
||||
z: p1.z - p0.z,
|
||||
};
|
||||
let v = Vec3 {
|
||||
x: p2.x - p0.x,
|
||||
y: p2.y - p0.y,
|
||||
z: p2.z - p0.z,
|
||||
};
|
||||
let normal = Vec3 {
|
||||
x: u.y * v.z - u.z * v.y,
|
||||
y: u.z * v.x - u.x * v.z,
|
||||
z: u.x * v.y - u.y * v.x,
|
||||
};
|
||||
let denominator = r.direction.x * normal.x + r.direction.y * normal.y + r.direction.z * normal.z;
|
||||
if denominator.abs() < std::f32::EPSILON {
|
||||
return false;
|
||||
}
|
||||
let w0 = Vec3 {
|
||||
x: r.point.x - p0.x,
|
||||
y: r.point.y - p0.y,
|
||||
z: r.point.z - p0.z,
|
||||
};
|
||||
let t = -(w0.x * normal.x + w0.y * normal.y + w0.z * normal.z) / denominator;
|
||||
if t < t_min || t > t_max {
|
||||
return false;
|
||||
}
|
||||
let P = Vec3 {
|
||||
x: r.point.x + t * r.direction.x,
|
||||
y: r.point.y + t * r.direction.y,
|
||||
z: r.point.z + t * r.direction.z,
|
||||
};
|
||||
let w = Vec3 {
|
||||
x: P.x - p0.x,
|
||||
y: P.y - p0.y,
|
||||
z: P.z - p0.z,
|
||||
};
|
||||
let uv_cross = Vec3 {
|
||||
x: u.y * v.z - u.z * v.y,
|
||||
y: u.z * v.x - u.x * v.z,
|
||||
z: u.x * v.y - u.y * v.x,
|
||||
};
|
||||
let wv_cross = Vec3 {
|
||||
x: w.y * v.z - w.z * v.y,
|
||||
y: w.z * v.x - w.x * v.z,
|
||||
z: w.x * v.y - w.y * v.x,
|
||||
};
|
||||
let uw_cross = Vec3 {
|
||||
x: u.y * w.z - u.z * w.y,
|
||||
y: u.z * w.x - u.x * w.z,
|
||||
z: u.x * w.y - u.y * w.x,
|
||||
};
|
||||
let alpha = (wv_cross.x * normal.x + wv_cross.y * normal.y + wv_cross.z * normal.z) / (uv_cross.x * normal.x + uv_cross.y * normal.y + uv_cross.z * normal.z);
|
||||
let beta = (uw_cross.x * normal.x + uw_cross.y * normal.y + uw_cross.z * normal.z) / (uv_cross.x * normal.x + uv_cross.y * normal.y + uv_cross.z * normal.z);
|
||||
if alpha >= 0.0 && beta >= 0.0 && alpha + beta <= 1.0 {
|
||||
|
||||
hit_record.p = P;
|
||||
hit_record.t = t;
|
||||
hit_record.normal = normal;
|
||||
hit_record.front_face = is_front_face(r, normal);
|
||||
hit_record.material = if let Some(ref m) = self.material {
|
||||
match m {
|
||||
MaterialKind::Lambertian(l) => Some(MaterialKind::Lambertian(l.clone())),
|
||||
MaterialKind::Metal(m) => Some(MaterialKind::Metal(m.clone())),
|
||||
MaterialKind::Dielectric(d) => Some(MaterialKind::Dielectric(d.clone())),
|
||||
}
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
return true;
|
||||
}
|
||||
false
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
use std::{fs::File, io::{BufWriter}};
|
||||
use crate::{material::MaterialKind, vec3};
|
||||
use crate::{material::MaterialKind};
|
||||
use crate::ppm_writer::PPMWriter;
|
||||
|
||||
/*
|
||||
@@ -38,8 +38,8 @@ pub struct Camera<'a> {
|
||||
// pub viewport_width: f32,
|
||||
// pub viewport_height: f32,
|
||||
pub center: Point,
|
||||
pub look_at: Point,
|
||||
pub v_up: Vec3,
|
||||
// pub look_at: Point,
|
||||
// pub v_up: Vec3,
|
||||
// pub focal_length: Vec3,
|
||||
// pub viewport_u: Vec3,
|
||||
// pub viewport_v: Vec3,
|
||||
|
||||
+20
-6
@@ -1,7 +1,7 @@
|
||||
|
||||
use std::{fmt::Display, ops::{Add, AddAssign, Div, Mul, MulAssign, Sub}};
|
||||
use std::{fmt::Display, iter::Sum, ops::{Add, AddAssign, Div, Mul, MulAssign, Sub}};
|
||||
use std::fmt;
|
||||
use rand::{thread_rng, Rng};
|
||||
use rand::{rng, Rng};
|
||||
use crate::types_defined::Vec3;
|
||||
|
||||
impl Display for Vec3 {
|
||||
@@ -50,13 +50,13 @@ impl Vec3 {
|
||||
}
|
||||
|
||||
pub fn random_range(min: f32, max: f32) -> Self {
|
||||
let rng = &mut thread_rng();
|
||||
Vec3::new(rng.gen_range(min..max), rng.gen_range(min..max), rng.gen_range(min..max))
|
||||
let rng = &mut rng();
|
||||
Vec3::new(rng.random_range(min..max), rng.random_range(min..max), rng.random_range(min..max))
|
||||
}
|
||||
|
||||
pub fn random() -> Self {
|
||||
let rng = &mut thread_rng();
|
||||
Vec3::new(rng.r#gen(), rng.r#gen(), rng.r#gen())
|
||||
let rng = &mut rng();
|
||||
Vec3::new(rng.random(), rng.random(), rng.random())
|
||||
}
|
||||
|
||||
pub fn random_unit() -> Self {
|
||||
@@ -159,3 +159,17 @@ impl MulAssign<f32> for Vec3 {
|
||||
*self = *self * scalar;
|
||||
}
|
||||
}
|
||||
|
||||
impl Sum for Vec3 {
|
||||
fn sum<I: Iterator<Item = Self>>(iter: I) -> Self {
|
||||
let mut sum_x = 0.0;
|
||||
let mut sum_y = 0.0;
|
||||
let mut sum_z = 0.0;
|
||||
for vec in iter {
|
||||
sum_x += vec.x;
|
||||
sum_y += vec.y;
|
||||
sum_z += vec.z;
|
||||
}
|
||||
Vec3 { x: sum_x, y: sum_y, z: sum_z }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user